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CobbleBattleRewards

CobbleBattleRewards

by Hysocs • Downloads: 0 • Followers: 0
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CobbleBattleRewards

CobbleBattleRewards is a configurable Fabric mod for rewarding players during Cobblemon battles and captures. Rewards can be edited in-game with a GUI reward editor or configured manually through the config file.

Create rewards for battle wins, losses, forfeits, captures, out-of-battle catches, and wild Pokémon kills. Rewards can give items, run commands, use economy plugins, target specific Pokémon, and apply filters for species, forms, aspects, types, labels, levels, dimensions, and more.

Dependencies


Features

  • In-Game Reward Editor: Create, edit, move, and delete rewards through /cbr gui.
  • Multiple Reward Triggers: Reward battle wins, losses, forfeits, captures, out-of-battle captures, and wild Pokémon kills.
  • Item and Command Rewards: Give item stacks or run server commands, including economy commands.
  • Pokemon Targeting: Select Pokémon, forms, aspects, shiny variants, labels, and scanned conditions through the GUI.
  • Allow/Block Filter Modes: Use filters as requirements or exclusions for Pokémon, labels, and scanned conditions.
  • Battle Type Support: Configure rewards for wild, NPC, and PvP battles.
  • Priority System: Higher priority rewards run first, and rewards can block lower-priority rewards with excludedRewards.
  • Cooldowns and Chance: Add per-reward cooldowns and chance rolls.
  • Dimension and Level Filters: Limit rewards to specific dimensions or Pokémon level ranges.
  • Safe Config Migration: Older configs are migrated forward automatically.

Commands

Command Permission Description
/cbr gui cobblebattlerewards.gui Opens the in-game reward editor GUI.
/cbr editgui cobblebattlerewards.gui Also opens the reward editor GUI.
/cbr reload cobblebattlerewards.reload Reloads the config from disk without a server restart.
/cbr listrewards cobblebattlerewards.list Lists configured rewards in chat.
/cbr listconditions cobblebattlerewards.list_conditions Lists available Pokémon condition data for advanced filtering.

GUI Reward Editor

The GUI editor is the recommended way to manage rewards.

With /cbr gui, you can:

  • Add command rewards.
  • Add item rewards by placing an item into the GUI.
  • Change reward category.
  • Edit reward chance, priority, message, command, and item payload.
  • Select Pokémon, forms, aspects, and shiny variants.
  • Select Cobblemon form labels.
  • Scan Pokémon data for advanced condition filters.
  • Toggle allow/block modes for each filter group.
  • Enable out-of-battle capture or wild kill rewards.
  • Delete rewards safely from the GUI.

Configuration

CobbleBattleRewards stores its config at:

config/cobblebattlerewards/config.jsonc

Most users should use the GUI editor, but manual config editing is still supported.

The config has four main reward categories:

  • battleWonRewards
  • battleLostRewards
  • battleForfeitRewards
  • captureRewards

Common reward settings:

Setting Description
type "item" gives an item. "command" runs a server command.
chance Percentage chance from 0.0 to 100.0.
message Message sent to the player when the reward is given.
command Command to run for command rewards. Do not include /.
itemStack JSON item stack data for item rewards.
battleTypes Supported battle types: "wild", "npc", "pvp".
conditions Pokémon/species/form/aspect filters, usually managed by the GUI.
disallowedLabels Label filters selected through the GUI.
exclusionConditions Advanced scanned condition filters selected through the GUI.
pokemonConditionsBlacklist Makes Pokémon filters act as block filters.
labelConditionsBlacklist Makes label filters act as block filters.
scannedConditionsBlacklist Makes scanned condition filters act as block filters.
rewardOutOfBattleCapture Allows capture rewards from normal out-of-battle catches.
rewardOutOfBattleKill Allows battle-won rewards from wild Pokémon kills outside battle.
minLevel / maxLevel Level range required for the reward.
order Reward priority. Higher numbers run first.
excludedRewards Reward IDs blocked if this reward is given.
cooldown Seconds before the player can receive this reward again.
allowedDimensions Dimension IDs where the reward can trigger. Empty means all dimensions.

Placeholders

Messages and commands support:

  • %player%
  • %pokemon%
  • %level%
  • %battleType%
  • %chance%
  • %coords%
  • %trigger%
  • %time%

How to Install CobbleBattleRewards (Mod)

CobbleBattleRewards by Hysocs is verified for Fabric across Minecraft versions 1.21.1 (latest release: 2.0.7.1, file size: 241 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.21.1) and platform (Fabric).
  2. Make sure you have the compatible loader or environment installed for Fabric.
  3. Move the downloaded CobbleBattleRewards file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
5mo ago 1
1.21.1
Fabric
5mo ago 1
1.21.1
Fabric
11mo ago 1
1.21.1
Fabric
11mo ago 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
Performance Improvements

  • Improved reward check performance
  • Reduced unnecessary condition scanning
  • Optimized Pokemon, type, form, label, and conditions.

Previous Update logs
> - Added an in-game reward editor GUI with /cobblebattlerewards gui.
> - Added Pokemon, form, aspect, shiny, label, and condition selectors.
> - Added allow/block filter modes for Pokemon, labels, and scanned conditions.
> - Added optional rewards for normal captures outside battle.
> - Added optional rewards for defeating wild Pokemon outside battle.
> - Reworked reward priority so higher priority rewards run first.
> - Improved reward filtering for Pokemon species, forms, aspects, types, labels, and scanned conditions.
> - Added safe config migration for older configs.
> - Simplified the config file comments now that most editing can be done in-game.
> - Improved debug logging for testing reward eligibility and setup issues.

  • Added an in-game reward editor GUI with /cobblebattlerewards gui.
  • Added Pokemon, form, aspect, shiny, label, and condition selectors.
  • Added allow/block filter modes for Pokemon, labels, and scanned conditions.
  • Added optional rewards for normal captures outside battle.
  • Added optional rewards for defeating wild Pokemon outside battle.
  • Reworked reward priority so higher priority rewards run first.
  • Improved reward filtering for Pokemon species, forms, aspects, types, labels, and scanned conditions.
  • Config migration so old configs update safely.
  • Simplified the config file comments now that most editing can be done in-game.
  • Improved debug logging for testing reward eligibility and setup issues.
  • Requires 1.1.1+ of e-utils
  • Updated to use e-utils 1.1.1
  • cobblebattlerewards-2.0.5**

  • Fixed issue where order wasnt working properly, not allowing you to do multi layered rewards

  • updated for cobblemon 1.7
  • CobbleBattleRewards 2.0.3 Update:**

  • Fixed a issue where multiple conditions counldnt be set at the same time you can now use:
``
"conditions": [
["aspects=[male, spring]", "cobblemon:lumineon"],
["aspects=[female, spring]", "cobblemon:lumineon"]
],
``
To set for multiple conditions to be met at the same time
  • CobbleBattleRewards 2.0.2 Update:**

  • Fixed a issue where conditions for aspects wouldnt trigger
  • CobbleBattleRewards 2.0.1 Update:**

  • Corrected condition issue, renamed Species to Cobblemon. so species conditions now need to be set like cobblemon:pikachu
  • Fixed an issue where some rewards could trigger unexpectedly
  • CobbleBattleRewards Update: 2.0.0**
  • Core Recode & Advanced Reward Features*

### *A config reset is required as the structure of the mod has changed*
## CobbleBattleRewards Fixes
  • Rewritten Core Engine:** Unified battle and reward processing into a single BattleState structure for cleaner, more maintainable event handling.
  • Condition-Based Rewards:** Added conditions filtering to trigger rewards based on any Pokémon property (species, type, form, etc.) for highly customizable loot tables.
  • ExcludedRewards Support:** Introduced excludedRewards to prevent unwanted reward stacking and enforce priority rules.
  • Enhanced Placeholder System:** Expanded placeholder set with %trigger%, improved interpolation for %coords%, %chance%, and dynamic battle-type tagging.
  • Cooldown Messaging:** Fixed time‐remaining calculation and messaging template fallbacks to ensure accurate feedback on reward cooldowns.
  • Optimized Cleanup Scheduler:** Upgraded battle cleanup logic to reliably purge inactive or resolved battles after 30 minutes using a dedicated scheduled executor.
  • Dynamic Property Extraction:** Refactored createDynamicProperties with reflection fallback and extractor functions to handle new Pokémon aspects and preserve full property snapshots.
  • Expanded Event Coverage:** Subscribed to POKEMON_SENT_POST and BATTLE_FAINTED for immediate state updates and detailed faint‐event logging.
  • Performance Improvements:** Migrated state and cooldown maps to ConcurrentHashMap and offloaded cleanup tasks to avoid main-thread blocking.
  • Logging & Debugging:** Augmented per-step debug logs (when debugEnabled) to trace reward determination, property mapping, and decision branches.
  • Robust ItemStack Parsing:** Switched to CODEC-based deserialization via GSON to support complex JSON item definitions without errors.
  • Streamlined Messaging:** Centralized MiniMessage formatting through sendMinimessage() for consistent in-game output across all reward types.
  • Refined Victory Logic:** Enhanced finalizeBattleVictory to accurately process PVP, wild, NPC, win, loss, and forfeit scenarios without misclassification.
  • Config Migration Required:** Major overhaul of reward filtering features means you’ll need to redo your config to take full advantage of conditions and exclusion settings.
### This is a new foundation for me to build upon allowing for faster updates! Sadly some features have been removed

  • Release
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