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CobbleBoom

CobbleBoom

by gatekeep06 • Downloads: 0 • Followers: 0
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About mod

Do you ever find it odd that when you use Self-Destruct, Explosion or Misty Explosion there is no actual explosion? This mod is designed to correct this frustrating omission.

With this Cobblemon side-mod, every time any Pokémon uses an explosive move in battle, an actual explosion will occur. How does it work? The mod detects the use of a move, the activation of an ability, or a Pokémon fainting. It then checks if a corresponding entry exists in the config file. If an entry is found, it triggers an explosion similar to a Creeper or TNT, with a configurable power.

Be careful! There's a high chance of turning your world into Swiss cheese and your house into ruins!

The explosion's power, as well as the list of explosive moves, abilities, and Pokémon, can be configured in the config file config/cobbleboom.json.

My other mods

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All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
8h ago 1
1.21.1
Fabric
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Fabric
8h ago 1
1.20.1
Fabric
8h ago 1
1.20.1
Fabric
8h ago 1
1.20.1
Fabric
8h ago 1
[1.4] CobbleBoom 1.4 by gatekeep06 on Oct 15, 2026
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Now compatible with the latest version of Cobblemon
[1.4] CobbleBoom 1.4 by gatekeep06 on Oct 15, 2026
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Now compatible with the latest version of Cobblemon
[1.3] CobbleBoom 1.3 by gatekeep06 on Oct 15, 2026
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  • Added more explosions**: by customizing the config, it is now possible to make pokemon explode when they activate an ability or die in a battle.
[1.3] CobbleBoom 1.3 by gatekeep06 on Oct 15, 2026
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  • Added more explosions**: by customizing the config, it is now possible to make pokemon explode when they activate an ability or die in a battle.
[1.2] CobbleBoom 1.2 by gatekeep06 on Oct 15, 2026
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Now compatible with Cobblemon 1.5.
Also added a config to customize the list of explosive moves and the strength of their explosions.

[1.1] CobbleBoom 1.1 by gatekeep06 on Oct 15, 2026
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Now also works on the integrated server.
Added a gamerule that changes the explosion power (/gamerule cobbleboomPower <power>)
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