This mod adds money and Merchants for Cobblemon.
Dependencies:
- Kotlin For Forge (forge & NeoForge)
- Fabric API (fabric only)
- Architectury API (1.5.2 & lower only)
- Cobblemon
Feel free to add my mods to your modpacks!
How to use the mod
- To earn money you have to kill wild pokémons, you'll earn a certain amount depending on their level.
- The merchant spawns in overworld villages, just like vanilla villagers (~8%).
- Vanilla Villagers can obtain the CobbleMerchant profession with a Display Case block from Cobblemon
- The merchant follow the player if you hold a pokéball.

The Merchant Menus
The Shop
- By Right Clicking the merchant:

- You can scroll in the list, search for items, set the amount (MAX 256) and click the Buy button (you can see the total price on the right of the preview item) ! (if you don't have enough CobbleDollars the price will be red)
- You can switch between the configured tabs, each one offer different items.
The Bank
- By Shift + Right Clicking the merchant:

- You can insert any items allowed by the config in the bank inventory, the merchant will buy the items for the configured price (by default 1 Emerald = 500 CobbleDollars).
Configuration
The configuration files are located under "[Minecraft files or Server location]\config\cobbledollars\"
Client
You can choose the position of the money overlay:
- top left
- top right
- bottom left
- bottom right (default)
Common
Shop
You can configure which items the merchant sells, for example:
2.X.X:
{
"defaultShop": [
{
"Poké Balls": [
{
"item": "cobblemon:poke_ball",
"price": 2000
}
]
},
{
"Items": [
{
"item": "minecraft:stick",
"price": 250000
},
{
"item": "create:cogwheel",
"price": 100
}
]
}
]
}
1.5.X:
{
"merchantShop": {
"balls": {
"cobblemon:poke_ball": 2000
},
"items": {
"minecraft:stick": 250000,
"create:cogwheel": 100
}
}
}
Before 1.5:
{
"merchantBalls": {
"cobblemon:poke_ball": 2000
},
"merchantItems": {
"minecraft:stick": 250000,
"create:cogwheel": 100
}
}
Here they will sell
- Pokéballs for 2k CobbleDollars each under the category "Balls"
- Sticks for 250k CobbleDollars each and Cogwheels from the mod Create for 100 CobbleDollars each under the category "Items"
Bank
You can configure the items accepted in the bank and for what price:
2.X.X:
{
"bank": [
{
"item": "minecraft:emerald",
"price": 500
},
{
"item": "cobblemon:red_apricorn",
"price": 2500
}
]
}
1.5.X:
{
"bankItems": {
"minecraft:emerald": 500,
"cobblemon:red_apricorn": 2500
}
}
Here the bank accept
- Emeralds for 500 CobbleDollars each
- Red Apricorns for 2.5k each
You can even put items from other mods.
Permissions
- cobbledollars
- cobbledollars.reload
- cobbledollars.leaderboard
- cobbledollars.leaderboard.update
- cobbledollars.cobbledollars
- cobbledollars.cobbledollars.give
- cobbledollars.cobbledollars.pay
- cobbledollars.cobbledollars.query
- cobbledollars.cobbledollars.remove
- cobbledollars.cobbledollars.set
- cobbledollars.cobblemerchant
- cobbledollars.cobblemerchant.edit
- cobbledollars.cobblemerchant.open
- cobbledollars.cobblemerchant.open.bank
- cobbledollars.cobblemerchant.open.shop
All Versions
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This update introduces a **new Shop/Bank serialization format**.
- Your existing data should automatically migrate**, but migration issues are always possible.
- Before updating, it is strongly recommended to**:
- Create a backup of your world.
- Create a backup of your configuration files.
This update may affect:
- Merchant shops stored on entities
- Shop configuration files
- Bank configuration files
## Changed
- Renamed the bank config:
bank.json->default_bank.json
- Fixed the migration of the bank config
This update introduces a **new Shop/Bank serialization format**.
- Your existing data should automatically migrate**, but migration issues are always possible.
- Before updating, it is strongly recommended to**:
- Create a backup of your world.
- Create a backup of your configuration files.
This update may affect:
- Merchant shops stored on entities
- Shop configuration files
- Bank configuration files
## Changed
- Renamed the bank config:
bank.json->default_bank.json
- Fixed the migration of the bank config
This update introduces a **new Shop/Bank serialization format**.
- Your existing data should automatically migrate**, but migration issues are always possible.
- Before updating, it is strongly recommended to**:
- Create a backup of your world.
- Create a backup of your configuration files.
This update may affect:
- Merchant shops stored on entities
- Shop configuration files
- Bank configuration files
## Added
### CobbleDollars Omnitool
Added a new item for managing Cobble Merchants.
Requires:
- Operator
- The permission:
cobbledollars.item.omnitool
#### Modes
Change modes by holding **Shift** and **scrolling** while holding the tool.
- Edit**
- Right-click** a merchant to open the editor.
- Copy/Paste Shop**
- Shift + Right-click** a merchant to copy its shop.
- Right-click** a merchant to paste the copied shop.
- Shift + Right-click** in the air to clear the stored shop.
- Copy/Paste Bank**
- Shift + Right-click** a merchant to copy its bank.
- Right-click** a merchant to paste the copied bank.
- Shift + Right-click** in the air to clear the stored bank.
- Save Shop**
- Shift + Right-click** a merchant to export its shop as JSON.
- Files are saved to:
[World Folder]/generated/cobbledollarsshops/[UUID].json
### Datapack Shops & Banks
- Multiple shops and banks can now be defined through datapacks.
- Datapack shops and banks can be assigned to merchants using:
/cm edit <merchant_uuid> set shop <shop_id>
/cm edit <merchant_uuid> set bank <bank_id>
`
- Added a command to directly open datapack shops and banks:
`
/cm open shop <shop_id>
/cm open bank <bank_id>
`
- Added default Shop and Bank in the built-in datapack
### Bank Improvements
- Bank inventory slots only accept items that can be sold.
- Banks will by default accept items regardless of their components unless specified with:
required_componentsrequired_components allows matching specific item components such as enchantments, rarity, durability, etc.example (only accepts diamond shovel that have the same rarity and enchantments): `json
{
"required_components": [
"minecraft:rarity",
"minecraft:enchantments"
],
"item": "minecraft:diamond_shovel",
"price": "2500"
}
`
- Added a visual texture overlay around sellable items in bank menus.
### Quick Battle Compatibility
- Added compatibility with **Cobblemon Quick Battle 1.3.8**.
- Added a common config option:
"earnCobbleDollarsFromQuickBattle": true, which controls whether players earn CobbleDollars from Quick Battles.## Changed
### New Shop & Bank Format
Shops and banks now use **Mojang Codecs** for serialization.
Automatic migration is performed for:
- Shop configuration files
- Bank configuration files
- Merchant shops stored on entities
Again, **backups are strongly recommended before updating.**
### UI & Quality of Life
- Offer tooltips now display shortened prices.
- Hold **Shift** to view the full value.
- Various UI texts now use translation keys instead of hardcoded strings.
### Permissions
#### Changed
cobbledollars.reload -> cobbledollars.command.reloadcobbledollars.leaderboard -> cobbledollars.command.leaderboardcobbledollars.leaderboard.update -> cobbledollars.command.leaderboard.updatecobbledollars.cobbledollars -> cobbledollars.command.cobbledollarscobbledollars.cobbledollars.give -> cobbledollars.command.cobbledollars.givecobbledollars.cobbledollars.pay -> cobbledollars.command.cobbledollars.paycobbledollars.cobbledollars.query -> cobbledollars.command.cobbledollars.querycobbledollars.cobbledollars.remove -> cobbledollars.command.cobbledollars.removecobbledollars.cobbledollars.set -> cobbledollars.command.cobbledollars.setcobbledollars.cobblemerchant -> cobbledollars.command.cobblemerchantcobbledollars.cobblemerchant.edit -> cobbledollars.command.cobblemerchant.editcobbledollars.cobblemerchant.open -> cobbledollars.command.cobblemerchant.opencobbledollars.cobblemerchant.open.bank -> cobbledollars.command.cobblemerchant.open.bankcobbledollars.cobblemerchant.open.shop -> cobbledollars.command.cobblemerchant.open.shop#### Added
cobbledollars.item.omnitool`## Fixed- Fixed loading of item components that require registry access (such as enchantments) in:
- Bank configuration file
- Default shop configuration file
This update introduces a **new Shop/Bank serialization format**.
- Your existing data should automatically migrate**, but migration issues are always possible.
- Before updating, it is strongly recommended to**:
- Create a backup of your world.
- Create a backup of your configuration files.
This update may affect:
- Merchant shops stored on entities
- Shop configuration files
- Bank configuration files
## Added
### CobbleDollars Omnitool
Added a new item for managing Cobble Merchants.
Requires:
- Operator
- The permission:
cobbledollars.item.omnitool
#### Modes
Change modes by holding **Shift** and **scrolling** while holding the tool.
- Edit**
- Right-click** a merchant to open the editor.
- Copy/Paste Shop**
- Shift + Right-click** a merchant to copy its shop.
- Right-click** a merchant to paste the copied shop.
- Shift + Right-click** in the air to clear the stored shop.
- Copy/Paste Bank**
- Shift + Right-click** a merchant to copy its bank.
- Right-click** a merchant to paste the copied bank.
- Shift + Right-click** in the air to clear the stored bank.
- Save Shop**
- Shift + Right-click** a merchant to export its shop as JSON.
- Files are saved to:
[World Folder]/generated/cobbledollarsshops/[UUID].json
### Datapack Shops & Banks
- Multiple shops and banks can now be defined through datapacks.
- Datapack shops and banks can be assigned to merchants using:
/cm edit <merchant_uuid> set shop <shop_id>
/cm edit <merchant_uuid> set bank <bank_id>
`
- Added a command to directly open datapack shops and banks:
`
/cm open shop <shop_id>
/cm open bank <bank_id>
`
- Added default Shop and Bank in the built-in datapack
### Bank Improvements
- Bank inventory slots only accept items that can be sold.
- Banks will by default accept items regardless of their components unless specified with:
required_componentsrequired_components allows matching specific item components such as enchantments, rarity, durability, etc.example (only accepts diamond shovel that have the same rarity and enchantments): `json
{
"required_components": [
"minecraft:rarity",
"minecraft:enchantments"
],
"item": "minecraft:diamond_shovel",
"price": "2500"
}
`
- Added a visual texture overlay around sellable items in bank menus.
### Quick Battle Compatibility
- Added compatibility with **Cobblemon Quick Battle 1.3.8**.
- Added a common config option:
"earnCobbleDollarsFromQuickBattle": true, which controls whether players earn CobbleDollars from Quick Battles.## Changed
### New Shop & Bank Format
Shops and banks now use **Mojang Codecs** for serialization.
Automatic migration is performed for:
- Shop configuration files
- Bank configuration files
- Merchant shops stored on entities
Again, **backups are strongly recommended before updating.**
### UI & Quality of Life
- Offer tooltips now display shortened prices.
- Hold **Shift** to view the full value.
- Various UI texts now use translation keys instead of hardcoded strings.
### Permissions
#### Changed
cobbledollars.reload -> cobbledollars.command.reloadcobbledollars.leaderboard -> cobbledollars.command.leaderboardcobbledollars.leaderboard.update -> cobbledollars.command.leaderboard.updatecobbledollars.cobbledollars -> cobbledollars.command.cobbledollarscobbledollars.cobbledollars.give -> cobbledollars.command.cobbledollars.givecobbledollars.cobbledollars.pay -> cobbledollars.command.cobbledollars.paycobbledollars.cobbledollars.query -> cobbledollars.command.cobbledollars.querycobbledollars.cobbledollars.remove -> cobbledollars.command.cobbledollars.removecobbledollars.cobbledollars.set -> cobbledollars.command.cobbledollars.setcobbledollars.cobblemerchant -> cobbledollars.command.cobblemerchantcobbledollars.cobblemerchant.edit -> cobbledollars.command.cobblemerchant.editcobbledollars.cobblemerchant.open -> cobbledollars.command.cobblemerchant.opencobbledollars.cobblemerchant.open.bank -> cobbledollars.command.cobblemerchant.open.bankcobbledollars.cobblemerchant.open.shop -> cobbledollars.command.cobblemerchant.open.shop#### Added
cobbledollars.item.omnitool`## Fixed- Fixed loading of item components that require registry access (such as enchantments) in:
- Bank configuration file
- Default shop configuration file
- Removed the
Saved CobbleDollars Accounts!message in the console to prevent console spam.
Fixed:
- The shop of Vanilla Villagers with the CobbleMerchant profession now works correctly.
- Removed the
Saved CobbleDollars Accounts!message in the console to prevent console spam.
Fixed:
- The shop of Vanilla Villagers with the CobbleMerchant profession now works correctly.
- An option to set a limited stock on custom merchant offers (currently only in the
/cm edit [merchant uuid]UI). - A
tagelement in the default shop & bank config - A [
components](https://minecraft.wiki/w/Data_component_format#List_of_components) element in the default shop & bank config, example:
json
{
"defaultShop": [
{
"Apricorns": [
{
"tag": "#cobblemon:apricorns",
"price": 2000,
"components": {
"minecraft:rarity": "epic",
"minecraft:food": {
"nutrition": 3,
"saturation": 1.8
}
}
}
]
}
]
}
`
Changed:
- Improved the config loading system:
- Incorrect items in the config will now be skipped instead of preventing the entire config from loading and defaulting to a fallback version.
- Incorrect items in the config won't be replaced by
minecraft:air when loaded.Added precise logs to see where the errors come from Remade the networking system so that all the logic is calculated on the server.
Fixed:
- A crash when the game was trying to save a merchant shop containing an empty item.
- A crash when trying to connect to a server when receiving the packet
clientbound/minecraft:set_entity_dataThe logs when the bank config encountered an error was mentioning the shop config instead of the bank. The shop when clicking on the shop button in the bank menu while it was accessed by shift + clicking` on a Cobble Merchant, now contains the correct shop instead of the default config. - An option to set a limited stock on custom merchant offers (currently only in the
/cm edit [merchant uuid]UI). - A
tagelement in the default shop & bank config - A [
components](https://minecraft.wiki/w/Data_component_format#List_of_components) element in the default shop & bank config, example:
json
{
"defaultShop": [
{
"Apricorns": [
{
"tag": "#cobblemon:apricorns",
"price": 2000,
"components": {
"minecraft:rarity": "epic",
"minecraft:food": {
"nutrition": 3,
"saturation": 1.8
}
}
}
]
}
]
}
`
Changed:
- Improved the config loading system:
- Incorrect items in the config will now be skipped instead of preventing the entire config from loading and defaulting to a fallback version.
- Incorrect items in the config won't be replaced by
minecraft:air when loaded.Added precise logs to see where the errors come from Remade the networking system so that all the logic is calculated on the server.
Fixed:
- A crash when the game was trying to save a merchant shop containing an empty item.
- A crash when trying to connect to a server when receiving the packet
clientbound/minecraft:set_entity_dataThe logs when the bank config encountered an error was mentioning the shop config instead of the bank. The shop when clicking on the shop button in the bank menu while it was accessed by shift + clicking` on a Cobble Merchant, now contains the correct shop instead of the default config. - A new command:
/cobbledollars leaderboard - A new command:
/cobbledollars leaderboard updateto instantly update the leaderboard - The leaderboard data is stored in the world folder in
cobbledollarsplayerdataand is updated every 5 minutes by default - A new config
playerDataSaveFrequency(in minutes (5 by default)) - Permissions (use [LuckPerms](https://luckperms.net/) or equivalent to manage):
- cobbledollars
- cobbledollars.reload
- cobbledollars.leaderboard
- cobbledollars.leaderboard.update
- cobbledollars.cobbledollars
- cobbledollars.cobbledollars.give
- cobbledollars.cobbledollars.pay
- cobbledollars.cobbledollars.query
- cobbledollars.cobbledollars.remove
- cobbledollars.cobbledollars.set
- cobbledollars.cobblemerchant
- cobbledollars.cobblemerchant.edit
- cobbledollars.cobblemerchant.open
- cobbledollars.cobblemerchant.open.bank
- cobbledollars.cobblemerchant.open.shop
Fixed:
- Clicking the "Shop" button in the bank GUI when it was opened via commands now switches to the default shop
- Added a server-side check when selling to the bank to avoid earning multiple times the value if the button was clicked too fast
- A new command:
/cobbledollars leaderboard - A new command:
/cobbledollars leaderboard updateto instantly update the leaderboard - The leaderboard data is stored in the world folder in
cobbledollarsplayerdataand is updated every 5 minutes by default - A new config
playerDataSaveFrequency(in minutes (5 by default)) - Permissions (use [LuckPerms](https://luckperms.net/) or equivalent to manage):
- cobbledollars
- cobbledollars.reload
- cobbledollars.leaderboard
- cobbledollars.leaderboard.update
- cobbledollars.cobbledollars
- cobbledollars.cobbledollars.give
- cobbledollars.cobbledollars.pay
- cobbledollars.cobbledollars.query
- cobbledollars.cobbledollars.remove
- cobbledollars.cobbledollars.set
- cobbledollars.cobblemerchant
- cobbledollars.cobblemerchant.edit
- cobbledollars.cobblemerchant.open
- cobbledollars.cobblemerchant.open.bank
- cobbledollars.cobblemerchant.open.shop
Fixed:
- Clicking the "Shop" button in the bank GUI when it was opened via commands now switches to the default shop
- Added a server-side check when selling to the bank to avoid earning multiple times the value if the button was clicked too fast
- A button to switch between the shop and the bank in the GUI
- A GUI accessed via "/cobblemerchant edit [cobble merchant UUID]" to edit the shop of a Cobble Merchant
Changed:
- Moved the scrollbar in the shop GUI so that it doesn't overlap with the offers
- When Shift + Clicking on the up arrow in the shop when the amount is set to 1, set the amount to a stack instead of adding it (so it's not 65 but 64)
Fixed:
- The implementation with [Cobblemon GTS](https://modrinth.com/mod/cobblemon-gts) works when the seller is offline
- A button to switch between the shop and the bank in the GUI
- A GUI accessed via "/cobblemerchant edit [cobble merchant UUID]" to edit the shop of a Cobble Merchant
Changed:
- Moved the scrollbar in the shop GUI so that it doesn't overlap with the offers
- When Shift + Clicking on the up arrow in the shop when the amount is set to 1, set the amount to a stack instead of adding it (so it's not 65 but 64)
Fixed:
- The implementation with [Cobblemon GTS](https://modrinth.com/mod/cobblemon-gts) works when the seller is offline
- Works with [Cobblemon GTS](https://modrinth.com/mod/cobblemon-gts)
Fixed:
- Added a server-side check when buying something to prevent negative balance
- Works with [Cobblemon GTS](https://modrinth.com/mod/cobblemon-gts)
Fixed:
- Added a server-side check when buying something to prevent negative balance
- Up & Down arrows next to the amount box:
- Clicking: Add or remove 1
- Shift + Clicking: Add or remove a stack
- Ctrl + Clicking: Set to max buyable or 1
- /cd alias for /cobbledollars
- /cm alias for /cobblemerchant
Changed:
- Complete rework of the shop GUI
- The config is now separated into different json files:
client.json- Client settingscommon.json- Client & Server settingsbank.json- The Bank settingsdefault_shop.json- The Default Shop Settings- The Client config screen (it's now a button instead of a text box)
- The amount of CobbleDollars can now exceed the limit of 2.14 billion with no theoretical limit.
Removed:
- The dependency on Architectury API
Not yet implemented:
- The interface to edit a shop
- Up & Down arrows next to the amount box:
- Clicking: Add or remove 1
- Shift + Clicking: Add or remove a stack
- Ctrl + Clicking: Set to max buyable or 1
- /cd alias for /cobbledollars
- /cm alias for /cobblemerchant
Changed:
- Complete rework of the shop GUI
- The config is now separated into different json files:
client.json- Client settingscommon.json- Client & Server settingsbank.json- The Bank settingsdefault_shop.json- The Default Shop Settings- The Client config screen (it's now a button instead of a text box)
- The amount of CobbleDollars can now exceed the limit of 2.14 billion with no theoretical limit.
Removed:
- The dependency on Architectury API
Not yet implemented:
- The interface to edit a shop
- An in game config screen to edit the client config (works sometimes with modmenu on Fabric)
- "removeItemInHandFrom" subcommand to "/cobblemerchant"
- A tag that contains every entities that can be a Cobble Merchant (#cobbledollars:cobble_merchants)
- All the ancient balls to the default shop & the Master Ball & the Ancient Origin Ball
- 2 configs to enable/disable earning CobbleDollars from NPCs/Wild Pokémons
- A config to apply a multiplier to the CobbleDollars income
Changed:
- The common.json config format for the default merchant shop **/!\ It will delete any customization made on the default shop config /!\\**
- Some tweaks on the shop menu
- "/cobblemerchant" can now target multiple entities
Fixed:
- CobbleMerchants spawning in different biomes will now have the correct texture
- A crash when returning to a Cobble Merchant shop menu after exiting a JEI screen (Known issue: the shop is empty, but re-opening it will fix this)
WIP:
- A menu to edit Cobble Merchants accessible via "/cobblemerchant edit [Cobble Merchant]"
- An in game config screen to edit the client config (works sometimes with modmenu on Fabric)
- "removeItemInHandFrom" subcommand to "/cobblemerchant"
- A tag that contains every entities that can be a Cobble Merchant (#cobbledollars:cobble_merchants)
- All the ancient balls to the default shop & the Master Ball & the Ancient Origin Ball
- 2 configs to enable/disable earning CobbleDollars from NPCs/Wild Pokémons
- A config to apply a multiplier to the CobbleDollars income
Changed:
- The common.json config format for the default merchant shop **/!\ It will delete any customization made on the default shop config /!\\**
- Some tweaks on the shop menu
- "/cobblemerchant" can now target multiple entities
Fixed:
- CobbleMerchants spawning in different biomes will now have the correct texture
- A crash when returning to a Cobble Merchant shop menu after exiting a JEI screen (Known issue: the shop is empty, but re-opening it will fix this)
WIP:
- A menu to edit Cobble Merchants accessible via "/cobblemerchant edit [Cobble Merchant]"
- The ability to configure Cobble Merchants individually.
- "/cobblemerchant" to configure Cobble Merchants
- A "pay" subcommand to "/cobbledollars"
- Earn CobbleDollars when defeating NPCs
- CobbleMerchants can now sell items with NBT data
Changed:
- Some tweaks on the shop menu
- Doubled the amount of CobbleDollars earned
Fixed:
- "/cobbledollars reload_config" can reload client config
- Zombie Villagers with the CobbleMerchant Profession no longer have a glitched texture
- The default client config is now "bottom right" as it should be
- The ability to configure Cobble Merchants individually.
- "/cobblemerchant" to configure Cobble Merchants
- A "pay" subcommand to "/cobbledollars"
- Earn CobbleDollars when defeating NPCs
- CobbleMerchants can now sell items with NBT data
Changed:
- Some tweaks on the shop menu
- Doubled the amount of CobbleDollars earned
Fixed:
- "/cobbledollars reload_config" can reload client config
- Zombie Villagers with the CobbleMerchant Profession no longer have a glitched texture
- The default client config is now "bottom right" as it should be
- Configuration to add new/modify the different tabs of the shop
- A command to reload the config without restarting the game/server (/cobbledollars reload_config)
- Vanilla villagers can get the CobbleMerchant Profession with a Display Case block from Cobblemon
Changed:
- New texture for the Cobble Merchant
- Rework on the shop menu: added the possibility to have a lot of tabs
- Configuration to add new/modify the different tabs of the shop
- A command to reload the config without restarting the game/server (/cobbledollars reload_config)
- Vanilla villagers can get the CobbleMerchant Profession with a Display Case block from Cobblemon
Changed:
- New texture for the Cobble Merchant
- Rework on the shop menu: added the possibility to have a lot of tabs
- Configuration for the bank system: What item is sellable & at what price
Changed:
- Complete rework on the bank menu
- Rework on the config system
- The CobbleMerchant can now open doors
Removed:
- The ability to buy emeralds from the bank
- The message in chat when earning CobbleDollars
Fixed:
- The CobbleMerchant will not despawn anymore
- Items will not disapear in the bank menu when closing it
- Configuration for the bank system: What item is sellable & at what price
Changed:
- Complete rework on the bank menu
- Rework on the config system
- The CobbleMerchant can now open doors
Removed:
- The ability to buy emeralds from the bank
- The message in chat when earning CobbleDollars
Fixed:
- The CobbleMerchant will not despawn anymore
- Items will not disapear in the bank menu when closing it
- Commands to open the shop & bank menus: "/cobbledollars open [bank|shop]"
Fixed:
- The mod version in the mod menu wasn't the right one
- Commands to open the shop & bank menus: "/cobbledollars open [bank|shop]"
Fixed:
- The mod version in the mod menu wasn't the right one
- Spawn Egg for the merchant
- /cobbledollars command, you can **give**, **set** an amount, **remove** and **query** the amount of CobbleDollars. (**query** do not require permissions)
Changed:
- Some tweaks to the merchant menu
Fixed:
- The price of items should not overflow and go to the negatives
- Items in the shop that stacked to less than 64 should now stack to their normal stack size when bought
- Spawn Egg for the merchant
- /cobbledollars command, you can **give**, **set** an amount, **remove** and **query** the amount of CobbleDollars. (**query** do not require permissions)
Changed:
- Some tweaks to the merchant menu
Fixed:
- The price of items should not overflow and go to the negatives
- Items in the shop that stacked to less than 64 should now stack to their normal stack size when bought
Added:
- Configuration for the position of the money overlay
- Configuration for the items the merchant is selling
Changed:
- The default position of the money overlay is now bottom right (can be configured)
Added:
- Configuration for the position of the money overlay
- Configuration for the items the merchant is selling
Changed:
- The default position of the money overlay is now bottom right (can be configured)