Capture XP
v1.8.1-1.3
What if…
…the Pokémon in your team could earn experience when you capture a Pokémon?
Features
- Your team gains experience whenever you capture a Pokémon.
- You can modify the percentage experience received.
- Optionally, your team can gain EVs from captures as well.
- Works both in and out of battle, with individual options for both.
- Comes with a built-in ExpAll option, split between in-battle and out-of-battle.
Dependencies
Testing
Add Capture XP to your game, load into a world, and make sure you have at least one Pokémon on your team. Catch a Pokémon, whether in battle or out of battle. Once the capture is complete, you should see that your lead Pokémon gained experience as though they had battled the Pokémon you caught.
Player Help
Known Issues
- Nothing yet. Why? Who’s asking? 👀
Roadmap
If you’d like to keep up with the work being done on the mod, please join the Discord and subscribe to notifications on the channel for this content. You can also keep track of the to do list available on the mod’s main page.
Feedback
If you have any questions or requests concerning the mod, or just want to drop by and say hi, visit us over at the Discord!
Support
If I've made something you enjoyed or helped you make something, please consider dropping a tip in the cup and mention how I helped if you'd like!~~~~
All Versions
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- Port to 1.8.1.
- Port to 1.8.1.
- update dependencies and loader metadata for Cobblemon 1.8
- restore Fabric Showdown runtime dependencies
- add separate in-battle and out-of-battle fainted-recipient settings
- correct captured battle lookup and EV event recipient context
- align out-of-battle traded bonus and EV calculation with Cobblemon 1.8
- update dependencies and loader metadata for Cobblemon 1.8
- restore Fabric Showdown runtime dependencies
- add separate in-battle and out-of-battle fainted-recipient settings
- correct captured battle lookup and EV event recipient context
- align out-of-battle traded bonus and EV calculation with Cobblemon 1.8
- Bumpity to 1.7.3.
- Bumpity to 1.7.3.
- Bumpity to 1.7.2.
- Bumpity to 1.7.2.
- Verified and bumped to Cobblemon 1.7.1.
- Verified and bumped to Cobblemon 1.7.1.
- A rushed port job.
- A rushed port job.
- Added a missing comma in Tim Core dep declaration for NeoForge. Turns out a missing comma can crash an entire game.
- Added ExpAll logic, including integration with Tim Core's ExpAll logic.
- Added ExpAll logic, including integration with Tim Core's ExpAll logic.
- Moved event handler registration from annotations to init. Change precipitated by an oddity in newer versions of KFF/NF that caused annotation-based event registration to fail (looks like NF removed access to something? idk). This should work across versions.
prevent fainted pokemon from earning xp
integrated xp share logic