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Cobblemon Effectiveness

Cobblemon Effectiveness

by Aruloci • Downloads: 0 • Followers: 0
Description
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Changelog
Versions

Overview

Cobblemon Effectiveness is a simple client-side mod for Cobblemon that helps trainers make better battle decisions. Whenever you enter a Pokémon battle, the mod shows a clean, compact UI overlay that highlights which move types are super effective against your opponent’s active Pokémon.

No more guessing type matchups – see ×2 and ×4 effectiveness at a glance!

Support & Suggestions

Mod is still in-dev so some issues may arise. If you run into any issues or have a suggestion please join the Cobblemon Discord and reach out in the dedicated support thread in #content-zone-help or raise an issue on GitHub.

Supported mods

Known issues

Any mod that changes a Pokemons types or introduces new ones is most likely not going to work. Support has to be added manually.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Fabric
16h ago 1
26.2 26.1.x 1.21.x
Neoforge
16h ago 1
1.21.1
Neoforge
16h ago 1
1.21.1
Fabric
16h ago 1
1.21.1
Neoforge
16h ago 1
1.21.1
Fabric
16h ago 1
1.21.1
Fabric
16h ago 1
1.21.1
Neoforge
16h ago 1
1.21.1
Fabric
16h ago 1
### New

  • Move scoring**: your four battle moves listed against each opponent as name / type / multiplier, so you can read straight down to the best button
  • Status moves and moves you can't press (disabled, no PP) are dimmed with a dash, lining up one-for-one with Cobblemon's move buttons
  • Separate UI elements**: Name, Effectiveness, and Your moves, each toggled and placed independently
  • Drag-to-place screen**: move the panels where you want; they snap to each other and stay attached when a panel resizes mid-battle
  • Settings screen**: via ModMenu on Fabric, or the Mods list on NeoForge
  • Hover only mode**: show the HUD just while pointing at an opponent's battle tile
  • Pick which multiplier rows appear (x4, x2, x0.5, x0.25, x0)
  • UI restyled to match Cobblemon: its action-tile palette, uniform font in bold, white labels, rounded corners

### Fixed

  • Doubles no longer report nonsense**: both opponents' types were merged into one Pokémon that doesn't exist; each active opponent now gets its own block
  • Spectating works**: both sides are shown as labelled panels instead of guessing which side is the opponent
### New

  • Move scoring**: your four battle moves listed against each opponent as name / type / multiplier, so you can read straight down to the best button
  • Status moves and moves you can't press (disabled, no PP) are dimmed with a dash, lining up one-for-one with Cobblemon's move buttons
  • Separate UI elements**: Name, Effectiveness, and Your moves, each toggled and placed independently
  • Drag-to-place screen**: move the panels where you want; they snap to each other and stay attached when a panel resizes mid-battle
  • Settings screen**: via ModMenu on Fabric, or the Mods list on NeoForge
  • Hover only mode**: show the HUD just while pointing at an opponent's battle tile
  • Pick which multiplier rows appear (x4, x2, x0.5, x0.25, x0)
  • UI restyled to match Cobblemon: its action-tile palette, uniform font in bold, white labels, rounded corners

### Fixed

  • Doubles no longer report nonsense**: both opponents' types were merged into one Pokémon that doesn't exist; each active opponent now gets its own block
  • Spectating works**: both sides are shown as labelled panels instead of guessing which side is the opponent
  • Refactored code
  • Fixed incompatibility with Catch Indicator mod
  • Refactored code
  • Fixed incompatibility with Catch Indicator mod
# Changelog
  • Added mod support for "Gravel's Extended Battles" (fangame not yet supported)
  • Refactored code to make future mod support easier
# Changelog
  • Added mod support for "Gravel's Extended Battles" (fangame not yet supported)
  • Refactored code to make future mod support easier
# Changelog
  • Refactored code
  • Added neoforge version
# Changelog
  • Refactored code
  • Added neoforge version
# Initial version
  • Displays type effectiveness when in a battle
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