
The Kazeran Region's very own Eeveelution regional forms!
These regional forms of eevee originate from the many different conditions and unique quirks that the fictional Kazeran region hides. These eeveelutions all come with their own unique second typing to pair with their primary type as well as a Custom Signature Move and Ability with modified movesets and abilities. Each with their own custom cries as well! They also come with their own shiny and prismatic shiny (needs Kazerios Prismatic Shinies to find the prismatic forms
Shiny Forms ✨

Prismatic Shiny Forms ✨❤️

Let's Introduce the new forms!
Vaporeon (Water/Fairy) 💧🧚
This version of Vaporeon loves to lure unsuspecting Clamperl with its songs, only to capture them and steal their pearl. It wears the pearl around its neck as a trophy, a symbol of its majesty over the sea.
Information
Evolution Requirement: Give Eevee a Water Gem while it's holding a Fairy Feather
Abilities: Liquid Voice, Cute Charm, Sonic Resonance
Signature Ability: Sonic Resonance: Sound-based moves deal 25% more damage and have a 30% chance to lower the target's Speed.
Signature Move: Siren's Song: The user sings an enchanting melody, dealing damage and causing the target to become drowsy and asleep on the next turn. This move is both a Water and Fairy type move.

Flareon (Fire/Dragon) 🔥🐲
Legends of a draconic Flareon have been passed down through generations, found slumbering in the depths of the deadliest volcanoes of the Kazeran region. Legends say its full form power has never been revealed.
Information
Evolution Requirement: Give Eevee a Fire Gem while it's holding a Dragon Scale
Abilities: Rock Head, Marvel Scale, Dragon's Fury
Signature Ability: Dragon's Fury: Fire moves are 20% stronger above half HP; Dragon moves are 20% stronger below half HP.
Signature Move: Dracoblaze Rush: The user lunges at the target with a blazing speed, dealing damage and applying recoil for the damage dealt. This move is both a Fire and Dragon type move and raises speed in the sun.

Jolteon (Electric/Ground) ⚡🏔️
Adapted to the thunderous deserts of the Kazeran region, it has the ability to manipulate the iron found in small grains of sand to use as versatile weaponry, also making use of the magnetic fields in the area to levitate itself.
Information
Evolution Requirement: Give Eevee an Electric Gem while in a desert
Abilities: Lightning Rod, Static Flux, Sand Rush
Signature Ability: Static Flux: Electric moves have a 50% chance to lower the target's Speed by 1 stage.
Signature Move: Shockwave Slam: The user unleashes a thundering shockwave through the ground, dealing damage and lowering the target's Speed. This move is also a ground type move that hits all adjacent foes.

Espeon (Psychic/Steel) 👁️🔗
Eevee's evolution into Espeon was altered by the Kazeran region's unique energy coming from underground, giving it a more robotic appearance. It draws power from the gem above its head, said to be a fragment of a fallen star.
Information
Evolution Requirement: Give Eevee a Metal Coat with 160 Friendship during the day
Abilities: Levitate, Psychic Surge, Prism Capacitor
Signature Ability: Prism Capacitor: After being hit by a special move, your next Psychic move deals 50% increased damage.
Signature Move: Metal Storm: The user unleashes a storm of metallic shards, striking the target 2-5 times. This move has a chance to lower the target's Special Defense with each hit.

Umbreon (Dark/Flying) 🌑🪽
Legends say that bathed in the light of a forbidden sky, when Eevee soared too close to the sun and fell to the moon, it evolved into this Umbreon. Its wings shimmer with radiant darkness, embodying both ambition and perseverance.
Information
Evolution Requirement: Give Eevee a Sun Stone with 160 Friendship during the night
Abilities: Competitive, Aerialate, Shadow Striker
Signature Ability: Shadow Striker: Dark-type moves have a 25% chance to make the target flinch.
Signature Move: Radiant Descent: User calls upon dark energy to descend from the skies, striking the foe, lowering its Defense and Special Defense.

Leafeon (Grass/Ghost) 🌳👻
Given a second chance at life through a stone of dusk. This Leafeon lurks in the deep woods, stalking prey and guiding the lost pokémon only to lure them and devour their souls.
Information
Evolution Requirement: Give Eevee a Dusk Stone in a dark forest biome.
Abilities: Withering Aura, Cursed Body, Shadow Tag
Signature Ability: Withering Aura: When hit by a contact move, the attacker loses 1/8 max HP and the user heals 1/8 max HP.
Signature Move: Phantom Bloom: The user haunts the livestock around the opponent, damaging and cursing the target while also taking recoil damage. This move is super effective against Ghost types, but Ghost types are immune to the curse effect.

Glaceon (Ice/Fire) 🧊🔥
After given a gem made of ice to evolve an eevee to Glaceon in the extreme heat, Glaceon has become an adaptation of both hot and cold. Its body constantly sizzles and steams, barely holding the two elements together in harmony.
Information
Evolution Requirement: Give Eevee an Ice Gem while in the Nether
Abilities: Ice Scales, Thermal Bloom, Solar Power
Signature Ability: Thermal Bloom: In sun or snow, heal a small amount of hp per turn. Ice moves in Sun and Fire moves in Snow deal 25% more damage.
Signature Move: Flashfreeze Heatwave: The user erupts in an explosion of heat and cold with 30%% chance to burn or freeze the target. This move counts as both a Fire and Ice type move.

Sylveon (Fairy/Poison) 🧚💀
As Eevee absorbed the toxins of the swampy biomes of the Kazeran region around it, a failed attempt at evolving into Sylveon has corrupted into a more sinister form. Sylveon strikes with its ribbons, poisoning prey just from a single touch.
Information
Evolution Requirement: Use a Toxic Orb on Eevee while it knows a Fairy type move and has 160 friendship
Abilities: Cute Charm, Toxic Ribbons, Poison Touch
Signature Ability: Toxic Ribbons: Contact with the user's venomous ribbons has a 20% chance to badly poison the attacker.
Signature Move: Venomous Embrace: The user ensnares the target with toxic ribbons, poisoning the defender and trapping them until the user is taken down or switches out.

IMPORTANT TO NOTE
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This datapack/mod is made for the latest Cobblemon version
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Make sure to add this pack into your Resource Packs folder as well if you downloaded it as a datapack
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The designs were made by yours truly
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Base animations (walking, idle, etc.) were taken and modified from Eeveelutions Reimagined
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For server owners, you are free to use this pack as long as the forms aren't made to generate revenue, locked behind a paywall, or being used as a premium (basically no money should be made from them unless I give permission)
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This pack is still under development so things (designs, movesets, abilities, etc.) are subject to change
Known Issues
- If you add the datapack/mod to an existing world, Eevee will NOT be able to evolve into these forms unless it was spawned/caught after the datapack/mod was enabled. (This is something I can't fix as it's just a limitation with Cobblemon itself)
All Versions
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## Moves & Abilities
- All signature abilities of each Eeveelution is a hidden ability for more consistency throughout the bunch
### Leafeon
- Now learns Shadow Claw at level 65
- Destiny Bond is now learned through breeding
### Umbreon
- Shadow Striker now only applies on damaging moves
### Flareon
- Dragon's Fury was stated to have a 30% increase in Fire and Dragon moves, but it actually is 20%. Sorry for the confusion!
### Glaceon
- Thermal Bloom power boost: 25% > 20%
- Thermal Blooms description now properly states how much healing it does per turn (10%)
## Misc. & Fixes
- Espeon's held item now floats near it's head rather than holding it in it's mouth
- Espeon's tail now spins as a small quirk
- Flareon now has a small wing flapping quirk and now flaps its wings when it lets out a cry
- Jolteon now has sand particles! Find them collecting around it's tail!
- Fixed Glaceon and Jolteon's texture overlap on their eyes (Glaceon was fixed last update but forgot to mention it)
- Cleaned up a little bit of the Flashfreeze Heatwave animation for Glaceon
- Vaporeon's Siren's Song animation cleaned up (it's ears now shake a little to show how it amplifies the shapes of its sounds)
- Leafeon's cry animation now matches the sound timing for when it stops
- Leafeon's battle animation tweaked to be positioned lower to better reflect it's sneaky personality
## Moves & Abilities
- All signature abilities of each Eeveelution is a hidden ability for more consistency throughout the bunch
### Leafeon
- Now learns Shadow Claw at level 65
- Destiny Bond is now learned through breeding
### Umbreon
- Shadow Striker now only applies on damaging moves
### Flareon
- Dragon's Fury was stated to have a 30% increase in Fire and Dragon moves, but it actually is 20%. Sorry for the confusion!
### Glaceon
- Thermal Bloom power boost: 25% > 20%
- Thermal Blooms description now properly states how much healing it does per turn (10%)
## Misc. & Fixes
- Espeon's held item now floats near it's head rather than holding it in it's mouth
- Espeon's tail now spins as a small quirk
- Flareon now has a small wing flapping quirk and now flaps its wings when it lets out a cry
- Jolteon now has sand particles! Find them collecting around it's tail!
- Fixed Glaceon and Jolteon's texture overlap on their eyes (Glaceon was fixed last update but forgot to mention it)
- Cleaned up a little bit of the Flashfreeze Heatwave animation for Glaceon
- Vaporeon's Siren's Song animation cleaned up (it's ears now shake a little to show how it amplifies the shapes of its sounds)
- Leafeon's cry animation now matches the sound timing for when it stops
- Leafeon's battle animation tweaked to be positioned lower to better reflect it's sneaky personality
### Misc
- Changed the name of a couple abilities to prevent the overlap of currently known moves/abilities in base Cobblemon
2. Magnetic Flux -> Static Flux
### Fixes
- Prism Capacitor now only amplifies the power of damaging moves (as intended)
- Thermal Bloom message no longer plays twice when healing is applied
Thank you to NotJeff for pointing these out!
### Misc
- Changed the name of a couple abilities to prevent the overlap of currently known moves/abilities in base Cobblemon
2. Magnetic Flux -> Static Flux
### Fixes
- Prism Capacitor now only amplifies the power of damaging moves (as intended)
- Thermal Bloom message no longer plays twice when healing is applied
I never thought a small passion project of mine would ever hit this milestone, so from the bottom of my heart, I appreciate all the love and support that everyone has for these little creatures!
I was hoping to do a lot more for the 100k milestone, but having a full time job and a lot of other things to take care of really sucks the free time out of you haha. But with that, here's a little bit of what I could pull together in the time I could before we reached the milestone! Keep in mind, this is just the first of many updates I'm going to do for the mod!
### Umbreon
- Umbreon has a fresh set of new wings!
- Complete with some new flying animations alongside riding air animations as well!
- Also comes with some sparkles while flying

### Espeon
- Now properly floats around, following you from any height
- The gem on its head now has particle aura ring around it
- Added small gems on it's feet with little psychic rings pulsing out of them
- Fixed the description in game mentioning that Metal Storm damage is based on Defense.

### Flareon
- It now properly learns Breaking Swipe
### Vaporeon
- Updated Siren Song animation slightly
- Siren song's particles are now bubbly!

### Glaceon
- Glaceon's Flashfreeze Heatwave is now animated with particles! (Getting the particle textures to spawn was a huge pain in the ass)
- Now has passive steam particles coming out of it's body

### Sylveon
- It now emits poisonous bubble particles from its poison glands!

## Known Issues
- Passive particles may not spawn sometimes as I still haven't fully figured out how to consistently get them to work
- Espeons particle rings will stay persistent in the world for about 10 seconds after being despawned or returned to it's pokeball (kill expressions for particles aren't working so particle lifespan is at 10 seconds)
- Particle colours won't match with the pokemon if it is shiny or others (prismatic or radiant) until i find a workaround
For those of you wondering, my top priority right now with this pack is polishing the models and giving them all animations and quirks especially for their signature moves. So if you thought that was it for this mod, IM NOT DONE YET!!! There's still a huge amount of work that I want to put on this mod so I'll see yall on the next update :) Thank you again for the 100k and I really couldn't have done all this without the endless love and support!!!
I never thought a small passion project of mine would ever hit this milestone, so from the bottom of my heart, I appreciate all the love and support that everyone has for these little creatures!
I was hoping to do a lot more for the 100k milestone, but having a full time job and a lot of other things to take care of really sucks the free time out of you haha. But with that, here's a little bit of what I could pull together in the time I could before we reached the milestone! Keep in mind, this is just the first of many updates I'm going to do for the mod!
### Umbreon
- Umbreon has a fresh set of new wings!
- Complete with some new flying animations alongside riding air animations as well!
- Also comes with some sparkles while flying

### Espeon
- Now properly floats around, following you from any height
- The gem on its head now has particle aura ring around it
- Added small gems on it's feet with little psychic rings pulsing out of them
- Fixed the description in game mentioning that Metal Storm damage is based on Defense.

### Flareon
- It now properly learns Breaking Swipe
### Vaporeon
- Updated Siren Song animation slightly
- Siren song's particles are now bubbly!

### Glaceon
- Glaceon's Flashfreeze Heatwave is now animated with particles! (Getting the particle textures to spawn was a huge pain in the ass)
- Now has passive steam particles coming out of it's body

### Sylveon
- It now emits poisonous bubble particles from its poison glands!

## Known Issues
- Passive particles may not spawn sometimes as I still haven't fully figured out how to consistently get them to work
- Espeons particle rings will stay persistent in the world for about 10 seconds after being despawned or returned to it's pokeball (kill expressions for particles aren't working so particle lifespan is at 10 seconds)
- Particle colours won't match with the pokemon if it is shiny or others (prismatic or radiant) until i find a workaround
For those of you wondering, my top priority right now with this pack is polishing the models and giving them all animations and quirks especially for their signature moves. So if you thought that was it for this mod, IM NOT DONE YET!!! There's still a huge amount of work that I want to put on this mod so I'll see yall on the next update :) Thank you again for the 100k and I really couldn't have done all this without the endless love and support!!!
### Leafeon
- Phantom Bloom is now a physical attack (completely overlooked considering Leafeon's a physical attacker)
- Reduced the BP from 60 > 50 to compensate as curse is already a strong effect
### Jolteon
- Magnetic Flux now only applies to damaging moves (no more slowing yourself with magnet rise!
### Leafeon
- Phantom Bloom is now a physical attack (completely overlooked considering Leafeon's a physical attacker)
- Reduced the BP from 60 > 50 to compensate as curse is already a strong effect
### Jolteon
- Magnetic Flux now only applies to damaging moves (no more slowing yourself with magnet rise!
This update is mainly for people that want to find a prismatic shiny version of the eeveelutions! In order to find them you need to download my other mod: [Kazerio's Prismatic Shinies](https://modrinth.com/datapack/cobblemon-kazerios-prismatic-shinies)
- All eeveelutions received a Prismatic shiny variant (they have a map icon too!)

This update is mainly for people that want to find a prismatic shiny version of the eeveelutions! In order to find them you need to download my other mod: [Kazerio's Prismatic Shinies](https://modrinth.com/datapack/cobblemon-kazerios-prismatic-shinies)
- All eeveelutions received a Prismatic shiny variant (they have a map icon too!)

- All eeveelutions are now rideable (because why not)!
- Espeon has the ride ability to hover like Magnezone
- Umbreon can fly like a bird (missing animations but I will get it done soon™️)
- Vaporeon can swim like a dolphin!
### Other Changes
- Simplified Glaceon's icicle textures on their front feet (felt way too detailed)
- Heatwave is now a tm move for Glaceon
- All eeveelutions are now rideable (because why not)!
- Espeon has the ride ability to hover like Magnezone
- Umbreon can fly like a bird (missing animations but I will get it done soon™️)
- Vaporeon can swim like a dolphin!
### Other Changes
- Simplified Glaceon's icicle textures on their front feet (felt way too detailed)
- Heatwave is now a tm move for Glaceon
- Changed Eevee to Sylveon evolution requirement
- Give Eevee a toxic orb while having 160 friendship + a fairy move
- Increased walk speed of all eeveelutions (to match base forms)
- 0.3 -> 0.4
- Changed Eevee to Sylveon evolution requirement
- Give Eevee a toxic orb while having 160 friendship + a fairy move
- Increased walk speed of all eeveelutions (to match base forms)
- 0.3 -> 0.4
- Fixed National Dex text errors in the form section
- Fixed National Dex text errors in the form section
- Also no longer requires Mega Showdown since custom moves and abilities are now part of Cobblemon
- Also no longer requires Mega Showdown since custom moves and abilities are now part of Cobblemon
### Additions
- Completely changed the stats of all forms to match the pattern with the base form stat distribution (60, 65, 65, 95, 110, 130)
- Added signature abilities to all Eeveelutions (subject to change)!
### Fixes
- Fixed Jolteon and Umbreon's signature move numbers overlapping (this caused a 50/50 chance that they had the wrong signature move)
### Additions
- Completely changed the stats of all forms to match the pattern with the base form stat distribution (60, 65, 65, 95, 110, 130)
- Added signature abilities to all Eeveelutions (subject to change)!
### Fixes
- Fixed Jolteon and Umbreon's signature move numbers overlapping (this caused a 50/50 chance that they had the wrong signature move)
### Additions
- Jolteon is out!!
- Complete with a custom cry, map icons, and animations!
- This marks the completion of all the Kazeran Eeveelution forms!!
- The pack is now packaged as a mod!!!
### Fixes
- Fixed Flareon not learning Dracoblaze Rush on evolution


### Additions
- Jolteon is out!!
- Complete with a custom cry, map icons, and animations!
- This marks the completion of all the Kazeran Eeveelution forms!!
- The pack is now packaged as a mod!!!
### Fixes
- Fixed Flareon not learning Dracoblaze Rush on evolution


- Espeon now learns Steel Beam (requested by DraconiumNova)
- Fixed Espeon's data file (didn't realize I accidentally copied flareon's)
- Fixed potentially all incompatibilities with other mods/datapacks (THIS ONE IS HUGE!!!)
- This also means that evolution methods aren't broken when the pack is paired with other eevee altering packs (Thank you Doctor X!)
(Jolteon is in this pack but it's not complete it's only the design with no move changes so I suggest waiting for Jolteon's release to use it)
- Added map icon support for Xaero's Minimap and Journeymap (i included E19's resourcepack temporarily in the pack 'cause I don't know how to make both of the packs work together)
- Fixed Vaporeon's Siren Song not having sound property to make use of liquid voice (also bypasses substitute to match the rest of the sound moves)
- I am also aware of the the Altered Pokemon datapack has some incompatibilities with mine and am actively trying to find some fixes.







- Added an update movelist for Flareon (for some reason I didn't have the updated list in its files)
- Changed Flareons ability (Rock Head instead of Mold Breaker)
- Dracoblaze Rush now raises speed by 1 without the sun and 2 with the sun
- Fixed Dracoblaze Rush's description
- Fixed Flareon's abilities (I forgot to change them)
- Complete with a custom cry, signature move, and of course, the sleeping animation.
- Evolved through giving it a Fire gem while it holds a dragon scale
## Misc.
- All eeveelutions now sleep on beds :)
## Fixes
- Fixed the fairy feather not being consumed when Eevee evolves into Vaporeon
- Fixed Vaporeon T-posing during sleep animation after a certain time (didn't have it set to loop)
- Added the species_feature_assignments folder (should fix the datapack overlap issues?)
- Several small fixes and code cleanup

- Added sleeping animations for all of the current mons.
- Removed Espeon's blink animation (robot's don't blink I think)






- Added Swimming animations for Vaporeon
- (oops me forgetti)

- Added Vaporeon
