Related mods
You can download the Gimme bundles! mod to make the bat pick up items for you with bundles.
Introduction
Have you ever dreamt of having a perfect sidekick?
Did you ever find your minecraft pets a bit ... underwhelming?
If so, get ready for your next adventure, because you are about to meet ... the companion bat!
How to obtain
To obtain a companion bat you will need to feed a regular bat some pumpkin pie.
Characteristics
Pocket bat
When tamed the companion bat will be added to your inventory as an item, this item can be used later to summon your new sidekick.
When summoned the bat will give the player a special flute to recall it back.
When in danger the companion bat will teleport automatically into the player's inventory, as long as its flute is still present.
Image: Companion Bat and Bat Flute.

Leveling system
The companion bat initially starts weak but gets stronger by leveling up.
The bat can obtain experience by attacking mobs.
Image: Gui showing bat level and stats.

You can also train your Companion Bat by feeding it the rare Pie o' Enchanting whch can be found in treasure chests.
Item pick up
You can give a bundle to the companion bat by placing it in the bundle slot (the third slot in the image right above here).
When given a bundle the bat can pick up items from the ground and store them in said bundle.
When the player is nearby the bat will automatically transfer its items to the owner's inventory.
Bat equipments
There are currently 9 companion bats equipments and 6 accessories.
These equipments can be found in treasure chests across the various dimensions.
Each equipment grants a class that gives bat an unique set of abilities.
Accessories grant a single ability; most of these accessories possess an unique ability.
Image: Gui showing all companion bats items

Appearance
Each armor changes the bat appearance!
Image: A Companion bat wearing an Inferno Suit

Classes
A class is granted to the companion bat by the equipment that it is wearing at the moment.
Classes have levels too, each level can grant a special ability to the bat.
All classes at max level grant a permanent unique ability to the bat.
Each class has an hint on where to find them on its tooltip! Check them out on REI / JEI.
Here's a list of all the available classes:
Inferno
- has increased attack
- burns enemies
- has fire resistance
Vampire
- heals from damage inflicted to the enemies
- has increased armor
Looter
- has a huge speed bonus
- obtains a Looting enchantment that scales with levels, up to Looting IV
- will grant the luck effect to the owner when nearby
Knight
- armor is greatly increased
- has a chance to completely block attacks
- is the perfect starting class
Alchemist
- can buff the owner and everyone around by throwing potions
- buffs get stronger with levels ranging from a simple speed boost to strenght and regeneration
- can heal and support its owner in emergency situations
Duelist
- has a chance to completely block attacks
- blocked attacks will reflect a portion of the original damage back to the attacker
- has a combo attack that gets stronger over time in prolonged fights
- at the end of the combo the bat releases the stored energy to strike all the nearby enemies
Ninja
- has increased attack
- can sneak attack enemies, when behind them, greatly increasing the damage dealt
- can teleport behind enemies
- when an enemy is killed it can instantly teleport to the next target
Mummy
- applles the Slowness effect on-hit
- applles the Weakness effect on-hit
- applies the Wither effect on-hit
Destroyer
- has increased armor
- can throw Dynamite to its enemies inflicting massive area damage without damaging blocks
FAQ
Is there a Forge version?
Currently, the Companion Bats mod exclusively supports the Fabric modloader.
How do you open the bat GUI / inventory?
You can open the bat's GUI in 5 simple steps:
- Make sure to have the Bat Item or the Bat Flute on your hotbar
- Close the player inventory if it's open
- Select the Bat Item or the Bat Flute with the scroll wheel or the keyboard
- If you have the Bat Flute recall your bat by using the flute
- Shift-right click the Bat item (like using a flint and steel while sneaking)
Discord
You can discuss, suggest new features and get previews of my mods on my Discord server!
Special thanks to
AtomicStryker for developing the Pet Bats mod which inspired this whole mod.
The fabric community for making the development of this mod possibile.
How to Install Companion bats (Mod)
Companion bats by Fulmineo64 is verified for Fabric across Minecraft versions 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17-pre1, 1.17-rc1, 1.17.1 (latest release: 1.19.8, file size: 1.2 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17-pre1, 1.17-rc1, 1.17.1) and platform (Fabric).
- Make sure you have the compatible loader or environment installed for Fabric.
- Move the downloaded Companion bats file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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1.19.8
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1.0.1
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- Updated to Minecraft 1.20.2
# 1.19.7
- Updated to Minecraft 1.20.1
- Fixed the Companion Bat clipping into blocks when spawning it
# 1.19.6
- Updated to Minecraft 1.20
- Changed speed icon in UI (➶ -> 🦇)
# 1.19.5
- Updated to Minecraft 1.19.4
- The Magic Protection ability, granted by the Ankh accessory, now guards against the Thorns enchantment
- Updated commands to work with the Netherite upgraded Bat Item
- Minor text fixes
# 1.19.4
- Updated to Minecraft 1.19.3
- Fixed unusable item slots on the Netherite Bat Item
# 1.19.3
- Updated to Minecraft 1.19.2
# 1.19.2
- Fixed and optimized bundle logic
# 1.19.1
- Updated to Minecraft 1.19
- Removed Cave House feature, because porting it wouldn't want to work in any way, might return in the future
# 1.19.0
## Blazing companionship
- Updated Companion Bat's death system, when defeated while the owner isn't around the bat will drop itself as an item instead of dying.
- Added new smithing recipe to completely fireproof your Companion Bat in item form.
- Any enchantments applied to the Companion Bat in item form will now be maintained.
- Added new accessory, the Baleful Lantern, an ominous artifact that seems to curse the bearer to attract all sorts of flames.
- Added new ability ATTRACT_FLAMES.
- Added new setting to configure the radius of the ATTRACT_FLAMES ability.
- !POSSIBLE BREAKING CHANGE FOR DATAPACKS! Renamed ability ZEALOUS_FIRE to FLAME_EATER for clarity.
- Added descriptions to the Command Flute modes.
# 1.18.7
- Updated to Minecraft 1.18.1
# 1.18.6
- Fixed incorrect return value for the generateMixin in SwampHutGeneratorMixin
# 1.18.5
- Updated to Minecraft 1.18
# 1.18.4
- Fixed the Pie O'Echanting crashing Multiplayer worlds
# 1.18.3
- Mini Inferno rework
- Added the new ability ZEALOUS_FIRE that immediately extinguishes active fires on the bat and grants a corresponding Strength effect based on the ability level
- Unified the data structure of Companion Bat Abilities for accessories and class levels
# 1.18.2
- Changed the attack damage of Tridents from the Trident ability to scale with the Bat's attack damage
- Added support for Sneak Attacks to the Tridents
# 1.18.1
- Fixed incompatibility with The Guild mod
# 1.18.0
## Tweaks and Tridents
- Reworked the mod to be data-driven, meaning that you'll be able to create your own accessories, armors and classes with just some JSONs and a texture!
- Added JSON class representation
- Added brand new system to declare bat abilities, you can now specify On Hit Effects, Active Effects, Aura Effects and Companion Bat Abilities in the class level and accessory JSON
- Added configuration for the Companion Bat's variables
- Added the ability to swim to the Companion Bat
- Added new class the Merling
- New ability "Swim" that makes the bat faster in water (and also lava)
- New ability "Trident" that makes the bat launch tridents that apply on-hit effects!
- Buffed the "Plated Boots" accessory
- Increased Ninja's teleport ticks
- Updated to Minecraft 1.20.1
- Fixed the Companion Bat clipping into blocks when spawning it
# 1.19.6
- Updated to Minecraft 1.20
- Changed speed icon in UI (➶ -> 🦇)
# 1.19.5
- Updated to Minecraft 1.19.4
- The Magic Protection ability, granted by the Ankh accessory, now guards against the Thorns enchantment
- Updated commands to work with the Netherite upgraded Bat Item
- Minor text fixes
# 1.19.4
- Updated to Minecraft 1.19.3
- Fixed unusable item slots on the Netherite Bat Item
# 1.19.3
- Updated to Minecraft 1.19.2
# 1.19.2
- Fixed and optimized bundle logic
# 1.19.1
- Updated to Minecraft 1.19
- Removed Cave House feature, because porting it wouldn't want to work in any way, might return in the future
# 1.19.0
## Blazing companionship
- Updated Companion Bat's death system, when defeated while the owner isn't around the bat will drop itself as an item instead of dying.
- Added new smithing recipe to completely fireproof your Companion Bat in item form.
- Any enchantments applied to the Companion Bat in item form will now be maintained.
- Added new accessory, the Baleful Lantern, an ominous artifact that seems to curse the bearer to attract all sorts of flames.
- Added new ability ATTRACT_FLAMES.
- Added new setting to configure the radius of the ATTRACT_FLAMES ability.
- !POSSIBLE BREAKING CHANGE FOR DATAPACKS! Renamed ability ZEALOUS_FIRE to FLAME_EATER for clarity.
- Added descriptions to the Command Flute modes.
# 1.18.7
- Updated to Minecraft 1.18.1
# 1.18.6
- Fixed incorrect return value for the generateMixin in SwampHutGeneratorMixin
# 1.18.5
- Updated to Minecraft 1.18
# 1.18.4
- Fixed the Pie O'Echanting crashing Multiplayer worlds
# 1.18.3
- Mini Inferno rework
- Added the new ability ZEALOUS_FIRE that immediately extinguishes active fires on the bat and grants a corresponding Strength effect based on the ability level
- Unified the data structure of Companion Bat Abilities for accessories and class levels
# 1.18.2
- Changed the attack damage of Tridents from the Trident ability to scale with the Bat's attack damage
- Added support for Sneak Attacks to the Tridents
# 1.18.1
- Fixed incompatibility with The Guild mod
# 1.18.0
## Tweaks and Tridents
- Reworked the mod to be data-driven, meaning that you'll be able to create your own accessories, armors and classes with just some JSONs and a texture!
- Added JSON class representation
- Added brand new system to declare bat abilities, you can now specify On Hit Effects, Active Effects, Aura Effects and Companion Bat Abilities in the class level and accessory JSON
- Added configuration for the Companion Bat's variables
- Added the ability to swim to the Companion Bat
- Added new class the Merling
- New ability "Swim" that makes the bat faster in water (and also lava)
- New ability "Trident" that makes the bat launch tridents that apply on-hit effects!
- Buffed the "Plated Boots" accessory
- Increased Ninja's teleport ticks from 7 to 70
- Dropped compatibility wit
## Blazing companionship
- Updated Companion Bat's death system, when defeated while the owner isn't around the bat will drop itself as an item instead of dying.
- Added new smithing recipe to completely fireproof your Companion Bat in item form.
- Any enchantments applied to the Companion Bat in item form will now be maintained.
- Added new accessory, the Baleful Lantern, an ominous artifact that seems to curse the bearer to attract all sorts of flames.
- Added new ability ATTRACT_FLAMES.
- Added new setting to configure the radius of the ATTRACT_FLAMES ability.
- !POSSIBLE BREAKING CHANGE FOR DATAPACKS! Renamed ability ZEALOUS_FIRE to FLAME_EATER for clarity.
- Added descriptions to the Command Flute modes.
# 1.18.7
- Updated to Minecraft 1.18.1
# 1.18.6
- Fixed incorrect return value for the generateMixin in SwampHutGeneratorMixin
# 1.18.5
- Updated to Minecraft 1.18
# 1.18.4
- Fixed the Pie O'Echanting crashing Multiplayer worlds
# 1.18.3
- Mini Inferno rework
- Added the new ability ZEALOUS_FIRE that immediately extinguishes active fires on the bat and grants a corresponding Strength effect based on the ability level
- Unified the data structure of Companion Bat Abilities for accessories and class levels
# 1.18.2
- Changed the attack damage of Tridents from the Trident ability to scale with the Bat's attack damage
- Added support for Sneak Attacks to the Tridents
# 1.18.1
- Fixed incompatibility with The Guild mod
# 1.18.0
## Tweaks and Tridents
- Reworked the mod to be data-driven, meaning that you'll be able to create your own accessories, armors and classes with just some JSONs and a texture!
- Added JSON class representation
- Added brand new system to declare bat abilities, you can now specify On Hit Effects, Active Effects, Aura Effects and Companion Bat Abilities in the class level and accessory JSON
- Added configuration for the Companion Bat's variables
- Added the ability to swim to the Companion Bat
- Added new class the Merling
- New ability "Swim" that makes the bat faster in water (and also lava)
- New ability "Trident" that makes the bat launch tridents that apply on-hit effects!
- Buffed the "Plated Boots" accessory
- Increased Ninja's teleport ticks from 7 to 70
- Dropped compatibility with versions prior to 1.8
# 1.17.9
- Added wither immunity to the Ankh
- Increased the Duelist's combo reset timer from 10s to 15s
- Reduced Effect Potion cooldown from 90 to 80
# 1.17.8
- Added new accessory, the Ankh, when equipped protects the bat from all magic damage
- Added the ability to cure the bat from Status Effects with a Milk Bucket
# 1.17.7
- Bats get now automatically recalled when the player disconnects
- Changed Speed icon in the Bat GUI
- Updated to fabric API 0.40.1+1.17
# 1.17.6
- Glow berries can no longer be used to revivify an exausted bat (too OP!).
- Companion Bats don't really like being underwater, so now they'll avoid diving in it
- Updated to Minecraft 1.18.1
# 1.18.6
- Fixed incorrect return value for the generateMixin in SwampHutGeneratorMixin
# 1.18.5
- Updated to Minecraft 1.18
# 1.18.4
- Fixed the Pie O'Echanting crashing Multiplayer worlds
# 1.18.3
- Mini Inferno rework
- Added the new ability ZEALOUS_FIRE that immediately extinguishes active fires on the bat and grants a corresponding Strength effect based on the ability level
- Unified the data structure of Companion Bat Abilities for accessories and class levels
# 1.18.2
- Changed the attack damage of Tridents from the Trident ability to scale with the Bat's attack damage
- Added support for Sneak Attacks to the Tridents
# 1.18.1
- Fixed incompatibility with The Guild mod
# 1.18.0
## Tweaks and Tridents
- Reworked the mod to be data-driven, meaning that you'll be able to create your own accessories, armors and classes with just some JSONs and a texture!
- Added JSON class representation
- Added brand new system to declare bat abilities, you can now specify On Hit Effects, Active Effects, Aura Effects and Companion Bat Abilities in the class level and accessory JSON
- Added configuration for the Companion Bat's variables
- Added the ability to swim to the Companion Bat
- Added new class the Merling
- New ability "Swim" that makes the bat faster in water (and also lava)
- New ability "Trident" that makes the bat launch tridents that apply on-hit effects!
- Buffed the "Plated Boots" accessory
- Increased Ninja's teleport ticks from 7 to 70
- Dropped compatibility with versions prior to 1.8
# 1.17.9
- Added wither immunity to the Ankh
- Increased the Duelist's combo reset timer from 10s to 15s
- Reduced Effect Potion cooldown from 90 to 80
# 1.17.8
- Added new accessory, the Ankh, when equipped protects the bat from all magic damage
- Added the ability to cure the bat from Status Effects with a Milk Bucket
# 1.17.7
- Bats get now automatically recalled when the player disconnects
- Changed Speed icon in the Bat GUI
- Updated to fabric API 0.40.1+1.17
# 1.17.6
- Glow berries can no longer be used to revivify an exausted bat (too OP!).
- Companion Bats don't really like being underwater, so now they'll avoid diving in it when possible.
- Made Cave Houses more common
# 1.17.5
- Fixed super flat worlds crashing because of the Cave House incorrectly generating.
Many thanks to Alluysl for opening the [issue](https://github.com/Fulmineo64/CompanionBats/issues/12) and helpimnotdrowning for the [pull request](https://github.com/Fulmineo64/CompanionBats/pull/13)!
# 1.17.4
- Companion Bats can now eat Glow Berries to restore a small amount of health.
- Fixed Power Leveling achievement being obtainable with any food
- Added 5 new Combat Levels with big stat rewards
- Increas
- Updated to Minecraft 1.18
# 1.18.4
- Fixed the Pie O'Echanting crashing Multiplayer worlds
# 1.18.3
- Mini Inferno rework
- Added the new ability ZEALOUS_FIRE that immediately extinguishes active fires on the bat and grants a corresponding Strength effect based on the ability level
- Unified the data structure of Companion Bat Abilities for accessories and class levels
# 1.18.2
- Changed the attack damage of Tridents from the Trident ability to scale with the Bat's attack damage
- Added support for Sneak Attacks to the Tridents
# 1.18.1
- Fixed incompatibility with The Guild mod
# 1.18.0
## Tweaks and Tridents
- Reworked the mod to be data-driven, meaning that you'll be able to create your own accessories, armors and classes with just some JSONs and a texture!
- Added JSON class representation
- Added brand new system to declare bat abilities, you can now specify On Hit Effects, Active Effects, Aura Effects and Companion Bat Abilities in the class level and accessory JSON
- Added configuration for the Companion Bat's variables
- Added the ability to swim to the Companion Bat
- Added new class the Merling
- New ability "Swim" that makes the bat faster in water (and also lava)
- New ability "Trident" that makes the bat launch tridents that apply on-hit effects!
- Buffed the "Plated Boots" accessory
- Increased Ninja's teleport ticks from 7 to 70
- Dropped compatibility with versions prior to 1.8
# 1.17.9
- Added wither immunity to the Ankh
- Increased the Duelist's combo reset timer from 10s to 15s
- Reduced Effect Potion cooldown from 90 to 80
# 1.17.8
- Added new accessory, the Ankh, when equipped protects the bat from all magic damage
- Added the ability to cure the bat from Status Effects with a Milk Bucket
# 1.17.7
- Bats get now automatically recalled when the player disconnects
- Changed Speed icon in the Bat GUI
- Updated to fabric API 0.40.1+1.17
# 1.17.6
- Glow berries can no longer be used to revivify an exausted bat (too OP!).
- Companion Bats don't really like being underwater, so now they'll avoid diving in it when possible.
- Made Cave Houses more common
# 1.17.5
- Fixed super flat worlds crashing because of the Cave House incorrectly generating.
Many thanks to Alluysl for opening the [issue](https://github.com/Fulmineo64/CompanionBats/issues/12) and helpimnotdrowning for the [pull request](https://github.com/Fulmineo64/CompanionBats/pull/13)!
# 1.17.4
- Companion Bats can now eat Glow Berries to restore a small amount of health.
- Fixed Power Leveling achievement being obtainable with any food
- Added 5 new Combat Levels with big stat rewards
- Increased chance back to 100% to find Ninja Garbs in End City treasures
# 1.17.3
- Lowered the Wandering Trader's prices
# 1.17.2
- Up
- Updated to Minecraft 1.18
# 1.18.4
- Fixed the Pie O'Echanting crashing Multiplayer worlds
# 1.18.3
- Mini Inferno rework
- Added the new ability ZEALOUS_FIRE that immediately extinguishes active fires on the bat and grants a corresponding Strength effect based on the ability level
- Unified the data structure of Companion Bat Abilities for accessories and class levels
# 1.18.2
- Changed the attack damage of Tridents from the Trident ability to scale with the Bat's attack damage
- Added support for Sneak Attacks to the Tridents
# 1.18.1
- Fixed incompatibility with The Guild mod
# 1.18.0
## Tweaks and Tridents
- Reworked the mod to be data-driven, meaning that you'll be able to create your own accessories, armors and classes with just some JSONs and a texture!
- Added JSON class representation
- Added brand new system to declare bat abilities, you can now specify On Hit Effects, Active Effects, Aura Effects and Companion Bat Abilities in the class level and accessory JSON
- Added configuration for the Companion Bat's variables
- Added the ability to swim to the Companion Bat
- Added new class the Merling
- New ability "Swim" that makes the bat faster in water (and also lava)
- New ability "Trident" that makes the bat launch tridents that apply on-hit effects!
- Buffed the "Plated Boots" accessory
- Increased Ninja's teleport ticks from 7 to 70
- Dropped compatibility with versions prior to 1.8
# 1.17.9
- Added wither immunity to the Ankh
- Increased the Duelist's combo reset timer from 10s to 15s
- Reduced Effect Potion cooldown from 90 to 80
# 1.17.8
- Added new accessory, the Ankh, when equipped protects the bat from all magic damage
- Added the ability to cure the bat from Status Effects with a Milk Bucket
# 1.17.7
- Bats get now automatically recalled when the player disconnects
- Changed Speed icon in the Bat GUI
- Updated to fabric API 0.40.1+1.17
# 1.17.6
- Glow berries can no longer be used to revivify an exausted bat (too OP!).
- Companion Bats don't really like being underwater, so now they'll avoid diving in it when possible.
- Made Cave Houses more common
# 1.17.5
- Fixed super flat worlds crashing because of the Cave House incorrectly generating.
Many thanks to Alluysl for opening the [issue](https://github.com/Fulmineo64/CompanionBats/issues/12) and helpimnotdrowning for the [pull request](https://github.com/Fulmineo64/CompanionBats/pull/13)!
# 1.17.4
- Companion Bats can now eat Glow Berries to restore a small amount of health.
- Fixed Power Leveling achievement being obtainable with any food
- Added 5 new Combat Levels with big stat rewards
- Increased chance back to 100% to find Ninja Garbs in End City treasures
# 1.17.3
- Lowered the Wandering Trader's prices
# 1.17.2
- Up
- Fixed the Pie O'Echanting crashing Multiplayer worlds
# 1.18.3
- Mini Inferno rework
- Added the new ability ZEALOUS_FIRE that immediately extinguishes active fires on the bat and grants a corresponding Strength effect based on the ability level
- Unified the data structure of Companion Bat Abilities for accessories and class levels
# 1.18.2
- Changed the attack damage of Tridents from the Trident ability to scale with the Bat's attack damage
- Added support for Sneak Attacks to the Tridents
# 1.18.1
- Fixed incompatibility with The Guild mod
# 1.18.0
## Tweaks and Tridents
- Reworked the mod to be data-driven, meaning that you'll be able to create your own accessories, armors and classes with just some JSONs and a texture!
- Added JSON class representation
- Added brand new system to declare bat abilities, you can now specify On Hit Effects, Active Effects, Aura Effects and Companion Bat Abilities in the class level and accessory JSON
- Added configuration for the Companion Bat's variables
- Added the ability to swim to the Companion Bat
- Added new class the Merling
- New ability "Swim" that makes the bat faster in water (and also lava)
- New ability "Trident" that makes the bat launch tridents that apply on-hit effects!
- Buffed the "Plated Boots" accessory
- Increased Ninja's teleport ticks from 7 to 70
- Dropped compatibility with versions prior to 1.8
# 1.17.9
- Added wither immunity to the Ankh
- Increased the Duelist's combo reset timer from 10s to 15s
- Reduced Effect Potion cooldown from 90 to 80
# 1.17.8
- Added new accessory, the Ankh, when equipped protects the bat from all magic damage
- Added the ability to cure the bat from Status Effects with a Milk Bucket
# 1.17.7
- Bats get now automatically recalled when the player disconnects
- Changed Speed icon in the Bat GUI
- Updated to fabric API 0.40.1+1.17
# 1.17.6
- Glow berries can no longer be used to revivify an exausted bat (too OP!).
- Companion Bats don't really like being underwater, so now they'll avoid diving in it when possible.
- Made Cave Houses more common
# 1.17.5
- Fixed super flat worlds crashing because of the Cave House incorrectly generating.
Many thanks to Alluysl for opening the [issue](https://github.com/Fulmineo64/CompanionBats/issues/12) and helpimnotdrowning for the [pull request](https://github.com/Fulmineo64/CompanionBats/pull/13)!
# 1.17.4
- Companion Bats can now eat Glow Berries to restore a small amount of health.
- Fixed Power Leveling achievement being obtainable with any food
- Added 5 new Combat Levels with big stat rewards
- Increased chance back to 100% to find Ninja Garbs in End City treasures
# 1.17.3
- Lowered the Wandering Trader's prices
# 1.17.2
- Updated to Minecraft version 1.17.1
- Adde
- Mini Inferno rework
- Added the new ability ZEALOUS_FIRE that immediately extinguishes active fires on the bat and grants a corresponding Strength effect based on the ability level
- Unified the data structure of Companion Bat Abilities for accessories and class levels
# 1.18.2
- Changed the attack damage of Tridents from the Trident ability to scale with the Bat's attack damage
- Added support for Sneak Attacks to the Tridents
# 1.18.1
- Fixed incompatibility with The Guild mod
# 1.18.0
## Tweaks and Tridents
- Reworked the mod to be data-driven, meaning that you'll be able to create your own accessories, armors and classes with just some JSONs and a texture!
- Added JSON class representation
- Added brand new system to declare bat abilities, you can now specify On Hit Effects, Active Effects, Aura Effects and Companion Bat Abilities in the class level and accessory JSON
- Added configuration for the Companion Bat's variables
- Added the ability to swim to the Companion Bat
- Added new class the Merling
- New ability "Swim" that makes the bat faster in water (and also lava)
- New ability "Trident" that makes the bat launch tridents that apply on-hit effects!
- Buffed the "Plated Boots" accessory
- Increased Ninja's teleport ticks from 7 to 70
- Dropped compatibility with versions prior to 1.8
# 1.17.9
- Added wither immunity to the Ankh
- Increased the Duelist's combo reset timer from 10s to 15s
- Reduced Effect Potion cooldown from 90 to 80
# 1.17.8
- Added new accessory, the Ankh, when equipped protects the bat from all magic damage
- Added the ability to cure the bat from Status Effects with a Milk Bucket
# 1.17.7
- Bats get now automatically recalled when the player disconnects
- Changed Speed icon in the Bat GUI
- Updated to fabric API 0.40.1+1.17
# 1.17.6
- Glow berries can no longer be used to revivify an exausted bat (too OP!).
- Companion Bats don't really like being underwater, so now they'll avoid diving in it when possible.
- Made Cave Houses more common
# 1.17.5
- Fixed super flat worlds crashing because of the Cave House incorrectly generating.
Many thanks to Alluysl for opening the [issue](https://github.com/Fulmineo64/CompanionBats/issues/12) and helpimnotdrowning for the [pull request](https://github.com/Fulmineo64/CompanionBats/pull/13)!
# 1.17.4
- Companion Bats can now eat Glow Berries to restore a small amount of health.
- Fixed Power Leveling achievement being obtainable with any food
- Added 5 new Combat Levels with big stat rewards
- Increased chance back to 100% to find Ninja Garbs in End City treasures
# 1.17.3
- Lowered the Wandering Trader's prices
# 1.17.2
- Updated to Minecraft version 1.17.1
- Added Spirit Crystal trade to the Wandering Trader
- Slightly increased
- Changed the attack damage of Tridents from the Trident ability to scale with the Bat's attack damage
- Added support for Sneak Attacks to the Tridents
# 1.18.1
- Fixed incompatibility with The Guild mod
# 1.18.0
## Tweaks and Tridents
- Reworked the mod to be data-driven, meaning that you'll be able to create your own accessories, armors and classes with just some JSONs and a texture!
- Added JSON class representation
- Added brand new system to declare bat abilities, you can now specify On Hit Effects, Active Effects, Aura Effects and Companion Bat Abilities in the class level and accessory JSON
- Added configuration for the Companion Bat's variables
- Added the ability to swim to the Companion Bat
- Added new class the Merling
- New ability "Swim" that makes the bat faster in water (and also lava)
- New ability "Trident" that makes the bat launch tridents that apply on-hit effects!
- Buffed the "Plated Boots" accessory
- Increased Ninja's teleport ticks from 7 to 70
- Dropped compatibility with versions prior to 1.8
# 1.17.9
- Added wither immunity to the Ankh
- Increased the Duelist's combo reset timer from 10s to 15s
- Reduced Effect Potion cooldown from 90 to 80
# 1.17.8
- Added new accessory, the Ankh, when equipped protects the bat from all magic damage
- Added the ability to cure the bat from Status Effects with a Milk Bucket
# 1.17.7
- Bats get now automatically recalled when the player disconnects
- Changed Speed icon in the Bat GUI
- Updated to fabric API 0.40.1+1.17
# 1.17.6
- Glow berries can no longer be used to revivify an exausted bat (too OP!).
- Companion Bats don't really like being underwater, so now they'll avoid diving in it when possible.
- Made Cave Houses more common
# 1.17.5
- Fixed super flat worlds crashing because of the Cave House incorrectly generating.
Many thanks to Alluysl for opening the [issue](https://github.com/Fulmineo64/CompanionBats/issues/12) and helpimnotdrowning for the [pull request](https://github.com/Fulmineo64/CompanionBats/pull/13)!
# 1.17.4
- Companion Bats can now eat Glow Berries to restore a small amount of health.
- Fixed Power Leveling achievement being obtainable with any food
- Added 5 new Combat Levels with big stat rewards
- Increased chance back to 100% to find Ninja Garbs in End City treasures
# 1.17.3
- Lowered the Wandering Trader's prices
# 1.17.2
- Updated to Minecraft version 1.17.1
- Added Spirit Crystal trade to the Wandering Trader
- Slightly increased the Spirit Shard's price
- Now the Wandering Trader will have a random amount of Spirit Shards ranging from 2 to 4
- Spirit Crystals have a 20% chance to be traded for, while Spirit Shards a 50% chance
# 1.17.1
- Added Spirit Shard trade to the Wandering Trader
# 1.17.0
## Cav
...