
Companions! is a mod that adds 10 tameable creatures, each with special abilities, hostile mobs with unique skills, new weapons, a boss, and much more.
Mod versions 1.19.2 and 1.21.1 are coming very soon
The mod JEI (which this mod is compatible with) is recommended for viewing the recipes of all items within the game.
Companions can be healed using Small Essence and Great Essence, obtained by killing hostile mobs. Summoned companions (spawned by companions) cannot be healed. All companions have three states: wandering, sitting, and following the player. For summoned companions, you can choose whether they follow the companion or the player.
The mod is highly configurable through the config file. For any questions, problems, contributions, new ideas about content/mods, and more, you can join our official Discord and comment in the appropriate channels.

The Great Chalice

Craftable as if you were making a cauldron, but with copper ingots. This block can be filled by interacting with it either using great essence or small essence, both obtained by killing monsters. When it is completely full, you can fill an "empty grail", thus obtaining a filled grail, which is an item required by some recipes.
Soul Furnace

This special furnace can be filled by placing a chalice on top of it,, and filling it. It can cook different things into their soul-like state, such as the big bread, that can be cooked into a weird croissant "egg"? What would that be for...
Frog Bonanza

A frog-shaped bonanza. I swear its shape reminds me of something... Too bad there's no color reward at all, because I'd go all in on red without even thinking.
Voltaic Pillar

One of the components of the Tesla Network. It generates a continuous current between columns of pillars of the same height. Not recommended to touch it, as it carries a high current and will electrocute anything it doesn't like.
Recall Platform

Another component of the Tesla Network. A teleportation platform that only allows travel between two platforms within the same Tesla Network. In other words, you won't be able to teleport to other recall platform within another Network. This is meant as an "intuitive" alternative to fast travel, since fully automated teleportation (or movement in general) systems tend to make the players overly simplistic. That breaks the intended complexity and spirit of the game (and modpacks). After all, the fun lies in the journey, not in having everything handed to you.
Voltaic Relay

One of the components of the Tesla Network. It generates (and extends) a temporary current to connected nodes. Similar to the redstone repeater.
Plasma Lamp

Another component of the Tesla Network. It emits light when connected to the current.
Tesla Coil

One more component of the Tesla Network. It generates a temporary current to connected nodes.
Respawn Totem

A respawn totem craftable using items dropped by the mod’s boss, which is detailed further below. It has several uses. Most notably, it can serve as a respawn beacon: when interacted with a Hourglass, the totem activates and allows all tamed entities within a certain radius to revive a limited number of times. This is a shared charge pool, not individual per entity, thus you can’t revive entities endlessly. Additionally, they come back with just 1 HP, so it’s important not to place the totem in the middle of a battlefield. The respawn totem can also be used to summon Cloak and Mankh by interacting with it using Old Cloth and Relic Gold, respectively. In doing so, the totem will be consumed.
Empty Puppet

An empty puppet whose only purpose is to be given to a tamed magic glove in order to abtain the Puppet, one of the companions.
Shade Maw Altar

Summoning altar for the Shade Maw. It must be filled with Crystallized Blood to activate. If fully charged, the first summons will enter a Blood State, enhancing their attributes. To begin summoning, a Shadow Bell must be linked to the altar by simple interacting with it.
Shade Sword Altar

Summoning altar for the Shade Sword. It must be filled with Crystallized Blood to activate. If fully charged, the first summons will enter a Blood State, enhancing their attributes. To begin summoning, a Shadow Bell must be linked to the altar by simple interacting with it.

Hourglass
The Hourglass is a special item crafted with essence, among other items. Its main purpose is to change the state of a tamed Antlion. It can also be consumed to activate the respawn totem, which, depending on the number of charges remaining, allows nearby tamed entities to revive within its activation radius.
Antlion Fur
A hair that feels uncomfortable to the touch, and also burns. I wouldn't eat it ngl, even though it sometimes grants extra strength, it tends to burn your mouth when chewed.
Big Bread

The Big Bread is a rather curious item. It must be cooked in the Soul Furnace, and it's made of bread with a homunculus inside. When cooked, it produces a croissant egg, which after a short time will hatch into a croissant dragon.
Croissant Dragon Vanilla Armor

Vanilla armor for the tamed Croissant Dragon. Touching the pastry cream grants resistance.
Croissant Dragon Chocolate Armor

Chocolate armor for the tamed Croissant Dragon. Touching the pastry cream grants speed.
Croissant Dragon Strawberry Armor

Strawberry armor for the tamed Croissant Dragon. Touching the pastry cream grants regeneration.
Homunculus

Homunculus is the remaining fragment of what’s left of the alchemists, a miracle of life that punishes any object it dares to touch. It's a craftable item used in recipes.
Croissant Egg

It must be placed on the ground to begin the hatching process.
Wrench

Used to connect components in the Tesla network. As its name implies, the Dinamo (Dynamo) companion, is the basic power generator. If connected to a Tesla network component, it will generate current. Can be used to cycle set on/off the attacks of a tamed dinamo.
Mage Staff

A magic wand that must be given to the Golden Allay to complete its transformation.
Magic Ray Book

Fires a magic beam in the direction aimed.
Black Hole Book

Launches a black hole in the direction aimed. After a short while, it anchors itself at that position.
Stone Spikes Book

Generates stone spikes that rise from the ground. Can be obtained by paying a gargoyle with End coins.
Ice Tornado Book

Generates an ice tornado that pushes back nearby entities. Can be obtained by paying a minion with Copper coins.
Ice Shard Book

Creates several ice crystals that move in the direction the player is pointing to. Can be obtained by paying a minion with Copper coins.
Heal Ring Book

Heal Ring heals the entity and nearby allies, while damaging nearby undead enemies. Can be obtained by paying a gargoyle with End coins.
Fire Mark Book

Generates a ring that applies the fire mark upon touch. Burning a marked entity causes it to explode. Can be obtained by paying a tamed imp with Nether coins.
Brace Book

Launches an ember in the direction aimed. It jumps between nearby hostile entities. Can be obtained by paying a tamed imp with Nether coins.
Naginata Book

Summons several naginatas that fall from the sky and impale everything in their path. Crafted book.
Copper Coin

Basic coin found in the Overworld. Can be used to activate the Bonanza, to play with Cornelius or to obtain some magic books.
Nether Coin

Basic coin found in the Nether. Can be used to activate the Bonanza, to play with Cornelius or to obtain some magic books. It’s more valuable than the copper one.
End Coin

Basic coin found in the End. Can be used to activate the Bonanza, to play with Cornelius or to obtain some magic books. It’s more valuable than the nether one.
Netherite Chains

Used to lock the phase of a tamed minion, preventing it from ever changing variants again, avoiding phase shifting between dimensions.
Demon Flesh

Dropped by some hostile Nether mobs, such as ghasts, piglins, and the hostile imp. It can be eaten, although it has no taste.
Old Cloth

Drop from the Sacred Pontiff boss. Used in crafting.
Relic Gold

Drop from the Sacred Pontiff boss. Used in crafting.
Whip Arm

Interchangeable arm for the Puppet.
Mutant Arm

Interchangeable arm for the Puppet.
Cannon Arm

Interchangeable arm for the Puppet.
Blade Arm

Interchangeable arm for the Puppet.
Crystallized Blood

Used to recharge altars. Obtained by cooking rotten flesh in the Soul Furnace. It’s also used to tame the wild Antlion found naturally in the desert. You must interact with the blood on its back, since if it sees the player, it will enter attack mode.
Mutant Flesh

Special food obtained by feeding a bucket of lava to a mutated Teddy. If you look at an entity while eating it, you teleport to the opposite position from where the player is currently located. Be careful, as it can be counterproductive. Can be used in some crafts.
Needle

Used to tame the Teddy. It holds voodoo magic, so interacting with a distant entity reduces both its health and the player’s equally.
Eternal Lighter

Lights a block with eternal fire that never goes out.
Shadow Bell

When interacted with an altar that has at least one charge, it links to it. If this item is used, it spawns the entity linked to that altar. To despawn it, simply interact with the entity.
Saint Klimt Music Disc

Music disc of the song Saint Klimt, composed by Solas Composer.
Soul Gem

A diamond with souls swirling inside. Obtained by cooking a diamond in the Soul Furnace. Used as a crafting item.

Dinamo

Dinamo, as its name suggests (Dynamo), is an entity that generates electricity on its own. It cannot be found in the wild. During raids, the Illager Golem may spawn, and defeating it has a chance to produce a Broken Dinamo. You can also find Broken Dinamos in a new structure type called the factories. This entity must be given specific items that it requests to repair itself. Once restored, it transforms into the true Dinamo. By default it attacks hostile entities and its owner’s current target within a radius, and you can toggle its attack mode with the wrench. When it sits, it acts as a generator for Tesla network components. If connected to one, it will emit electric rays, powering the circuit. Any invalid entity that touches the electricity will be electrocuted.
Antlion

Antlion has four possible states that cycle daily in order, indefinitely. In its base state it can burrow underground and attack from a distance by spitting sand. If you interact with it using shears, you can shear its fur to obtain Antlion Fur, which only regenerates after the four states complete their cycle. Its second state, the pupa, is a ball that can withstand many attacks despite low damage output. In the third state it becomes the adult Antlion, which can fly. If its owner rides it, they gain "glider", though altitude slowly decreases over distance. In the fourth phase, the Antlion Soldier, it attacks by shooting sand projectiles at enemies.
Soul Mage

Soul Mage cannot be found naturally. However, the Golden Allay can spawn in swamps. You can give this special Allay the mage’s garments (coat and hat) along with a staff to transform it into a Soul Mage. On its own it does nothing, but you can provide magic books for it to use freely. If you cook candles in the Soul Furnace, you spawn the Living Candle. When a Living Candle finds a nearby Soul Mage, it bonds to it as its owner. If the next hit would kill the Soul Mage, the Living Candle disappears instead and allows the Soul Mage to survive the damage.
Croissant Dragon

Croissant Dragon is a companion obtained by hatching the Croissant Egg, which you get by cooking a Big Bread in a Soul Furnace. You must feed it three buckets of milk to grow it until it can be tamed. Its attacks deal no damage but slow down hostile mobs. If you equip it with a flavored armor set, the pastry cream grants positive effects to its owner and negative effects to hostile mobs.
Cloak

Cloak is a companion summoned by interacting with a Respawn Totem using Old Cloth. It can launch sacred stars that explode on enemy contact and will also chase its target. It can make itself and its owner invisible for a short time, preventing hostile entities from seeing or attacking them.
Mankh

Mankh is a companion summoned by interacting with a Respawn Totem using Relic Gold. It can generate a ring of fire at its feet that damages nearby entities or fire a laser beam at its target if within certain range.
Cornelius

Cornelius is a casino dealer companion that naturally spawns in swamps. To tame it, you must bring it a bee. Killing the bee tames cornelius to the nearest player. It is an invoker type, meaning it does not attack directly but summons entities to fight for it. To invoke, you hand it Copper, Nether or End coins, each summoning different entities. You can also play jackblack with it if you wish.
Minion

Minion is a companion that does not spawn naturally. Its hostile variant, the Hostile Imp, spawns in the Nether. You can attempt to tame it with coins but if you fail, it will become aggressive and attack you. It is a phase‑shifter, meaning it changes form by dimension. Minion in the Overworld, Gargoyle in the End and Imp in the Nether. Each variant with unique abilities. You can also spend each variant’s respective coin to purchase magic books from them if you’re lucky. Using Netherite Chains locks its phase, preventing it from transforming when changing dimensions.
Puppet

Puppet is a companion that does not spawn naturally. In the witch houses, a new structure, you’ll find a Magic Hand sweeping the floor. Interacting with it angers it and triggers a rock‑paper‑scissors game. To play, you must literally use one of those items. If you win, it tames into the Puppet’s hand. Then you must use an Empty Puppet on it to finally transform it into the Puppet. To make it functional, you must give it arms, which are craftable.
Shade Maw

Shade Maw is a temporary companion summoned using the Shade Maw altar and a Shadow Bell. Its main purpose is terrestrial and aquatic transport, although it can also bite. After a while it disappears.
Shade Sword

Shade Sword is a temporary companion summoned using the Shade Sword altar and a Shadow Bell. Its purpose is combat. When its owner has a target, the sword hooks onto it and attacks while flying around it. After a while it disappears.
Teddy

Teddy is a companion found in a new structure called the Teddy Prison. It can be tamed using a Needle. Once tamed, its attacks can apply the voodoo effect, causing needles to shoot from nearby affected entities and pierce them. If you interact with it using an Eternal Lighter once tamed, it transforms into its mutated, flying version. When it has a target it circles around and rams it, dealing damage. If it takes a heavy hit while attacking, it teleports to the opposite side of the target.
Golden Allay

Golden Allay spawns naturally in swamps and must be given the mage’s clothes and the magic staff to tame it and transform it into the Soul Mage companion.
Puppet Glove

Puppet Glove is a temporary companion obtained after winning the Magic Glove’s rock‑paper‑scissors game. It attacks on its own but has no other effects. If you interact with it using an Empty Puppet it transforms into the Puppet companion.
Broken Dinamo

Broken Dinamo is the destroyed version of the Dinamo. Once repairs are complete it becomes the Dinamo companion.
Hostile Imp

Hostile Imp spawns naturally in the Nether. It is neutral by default and can be hired (tamed) with coins. If the attempt fails it becomes aggressive and will attack the player for a while. If successfully tamed it transforms into the Minion companion.
Magic Glove

Magic Glove is found in the Witch House new structure. Interacting with it challenges you to rock‑paper‑scissors. Winning tames it into the Puppet Glove.
Illager Golem

Illager Golem appears in raids and attacks in an area with electric charges. Killing it has a chance to drop a Broken Dinamo.
Wild Antlion

Wild Antlion spawns naturally in deserts. If it sees you it buries itself in sand and attacks. To tame it and obtain the Antlion companion you must approach from behind without being seen and interact with it using Crystalized Blood.
Sacred Pontiff - His Holiness

Sacred Pontiff is the mod’s boss and spawns naturally in its own structure. Interacting with it interrupts its prayer and triggers the battle. In its first phase it attacks with various fire moves. Defeating it transforms it into His Holiness, its second phase, where it uses golden naginatas that it can throw at range. Fully defeating it drops Old Cloth and Relic Gold.

Xylonity - Programming and modpage design
TheModderG - Artist and mod icon design
stefanbech - Main tester and builder
longsansuisui - Chinese translation
tennythomas1, midmilky - Extra testers
Zylonity - Helped fixing a ground-breaking bug from the tesla network
Solas Composer - Saint Klimt boss music producer

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All Versions
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- Fixed glove sweeping animations causing a client crash
- Added configurable items and item tags for Cornelius's copper, nether, and end summon payments
- Fixed glove sweeping animations causing a client crash
- Added configurable items and item tags for Cornelius's copper, nether, and end summon payments
- Fixed glove sweeping animations causing a client crash
- Added configurable items and item tags for Cornelius's copper, nether, and end summon payments
- Fixed glove sweeping animations causing a client crash
- Added configurable items and item tags for Cornelius's copper, nether, and end summon payments
- Heal book now heals tamed and passive mobs, and damages undead enemies properly
- Canceled fall damage for the tamed minion companion
- Heal book now heals tamed and passive mobs, and damages undead enemies properly
- Canceled fall damage for the tamed minion companion
- Heal book now heals tamed and passive mobs, and damages undead enemies properly
- Canceled fall damage for the tamed minion companion
- Heal book now heals tamed and passive mobs, and damages undead enemies properly
- Canceled fall damage for the tamed minion companion
- Added compat with knightlib 2.0.0
- Attempt to fix a case where the mutated/holy teddy and the golden allay would phase through the ground on certain cases
- Added compat with knightlib 2.0.0
- Attempt to fix a case where the mutated/holy teddy and the golden allay would phase through the ground on certain cases
- Minimum required version of knightlib increased to 1.6.2
- Fixed demon flesh appearing in every entity loot table in JER
- Minimum required version of knightlib increased to 1.6.2
- Fixed demon flesh appearing in every entity loot table in JER
- Minimum required version of knightlib increased to 2.0.1
- Fixed demon flesh appearing in every entity loot table in JER
- Minimum required version of knightlib increased to 2.0.1
- Fixed demon flesh appearing in every entity loot table in JER
- Added compat with knightlib 2.0.0
- Attempt to fix a case where the mutated/holy teddy and the golden allay would phase through the ground on certain cases
- Added compat with knightlib 2.0.0
- Attempt to fix a case where the mutated/holy teddy and the golden allay would phase through the ground on certain cases
- Fixed companion attack logic receiving infinite cooldowns, which prevented several companions from dealing damage and Cornelius from completing its taming behavior
- Fixed hostile imps not pursuing their current targets, as well as Dinamo hitting duplicate targets
- Fixed puppet cannon stakes spawning and flying lower than intended
- Fixed companion attack logic receiving infinite cooldowns, which prevented several companions from dealing damage and Cornelius from completing its taming behavior
- Fixed hostile imps not pursuing their current targets, as well as Dinamo hitting duplicate targets
- Fixed puppet cannon stakes spawning and flying lower than intended
- Fixed companion attack logic receiving infinite cooldowns, which prevented several companions from dealing damage and Cornelius from completing its taming behavior
- Fixed hostile imps not pursuing their current targets, as well as Dinamo hitting duplicate targets
- Fixed puppet cannon stakes spawning and flying lower than intended
- Fixed companion attack logic receiving infinite cooldowns, which prevented several companions from dealing damage and Cornelius from completing its taming behavior
- Fixed hostile imps not pursuing their current targets, as well as Dinamo hitting duplicate targets
- Fixed puppet cannon stakes spawning and flying lower than intended
- Imp tents now have 30% more chance of spawning
- Fixed a case where the teammate validation could generate a recursive loop that ended up in a server kick
- Fixed a case where the teddy could trigger a crash caused by its own logic discriminators
- Fixed newly generated imp tents being placed on illegal places
- Attempt to fix a case where the ice shard projectile would crash the server caused by an incorrect itemstack serialization
- Imp tents now have 30% more chance of spawning
- Fixed a case where the teammate validation could generate a recursive loop that ended up in a server kick
- Fixed a case where the teddy could trigger a crash caused by its own logic discriminators
- Fixed newly generated imp tents being placed on illegal places
- Attempt to fix a case where the ice shard projectile would crash the server caused by an incorrect itemstack serialization
- Imp tents now have 30% more chance of spawning
- Fixed a case where the teammate validation could generate a recursive loop that ended up in a server kick
- Fixed a case where the teddy could trigger a crash caused by its own logic discriminators
- Fixed newly generated imp tents being placed on illegal places
- Attempt to fix a case where the ice shard projectile would crash the server caused by an incorrect itemstack serialization
- Imp tents now have 30% more chance of spawning
- Fixed a case where the teammate validation could generate a recursive loop that ended up in a server kick
- Fixed a case where the teddy could trigger a crash caused by its own logic discriminators
- Fixed newly generated imp tents being placed on illegal places
- Attempt to fix a case where the ice shard projectile would crash the server caused by an incorrect itemstack serialization
- Added a new companion, the shade bat. The default version consists of some small bats that do basic damage, while the blood version is a big bat that makes tackles (and applies poison) to the current target.
- Added a new teddy variant, the holy teddy. It is activated by interacting with a normal teddy using a porcelain pottery. Interacting with the teddy while holding an item with the curse of vanishing enchantment would eliminate it
- Added 2 new items (placeable), porcelain pottery and holy porcelain pottery. The former is used to transform the teddy in its holy variant, while the latter is used to contain entities and allows to move them freely
- The Tesla Manager, which handles connection logic on the Tesla Network, has been rewritten, potentially fixing Tesla connection and desynchronization issues on dedicated servers
- Cornelius blackjack game is now available for all players in the server, not only the owner, and the game is now played sequentially per active player
- Now the Sacred Pontiff can have its name translated into different languages instead of being exclusively in English (previously limited by the bossbar system)
- The bonanza's 2 skull drop anvil feels special today, don't you dare annoy it
- Armor effects now apply to any entity wearing the armor set, not just players
- The force with which certain camera shakes were performed was modified to make it more natural
- A new JEI category has been added for the frog bonanza, indicating which items are enabled to be used as currency in the machine
- Now reskins for entities are only activated when the entity has a nametag with a specific name, not just by having a nametag as before
- Added 2 missing camera shakes, at the beginning and end of His Holiness appearance animation
- Added loot to chests and barrels in the mod's structures. Loot tables and the percentage of containers that are filled are configurable via the config file
- Certain projectiles in magic books have been changed to deal vanilla indirect magic damage instead
- In Fabric, the respawn totem can now respawn any tamable entity, not just companions
- The code has been partially rewritten to ensure loader parity
- Increased mutated teddy attack range
- The plasma lamp now lits when active
- Enhanced the visuals for the holiness star
- Now the soul mage casts the black hole with greater accuracy towards his target, so that it is less likely to miss
- The soul mage's healing ring spell has been given priority, as it wasn't cast sometimes
- Certain armor pieces are no longer trimmable
- Shade Maw now generates a shockwave when it hits the ground after a jump. The jump now has a cooldown
- Enhanced the movement of the Shade Maw, to make it less rough
- Now the Shade Maw rotates slightly up or down depending on the direction of movement
- Deleted croissant dragon spawn egg, which was obtainable through commands
- The needle recipe now requires antlion fur, and the voltaic relay now requires a tesla coil
- Now antlions are categorized as arthropods
- Now the croissant dragon armor can be swapped
- Reworked bonanza drops, making it more difficult to keep playing
- Enhanced the visuals of the eternal fire
- Added compatibility with knightlib 1.6.0
- Added config options to specify names under which each entity would activate its reskin
- Added a config option to modify companions! structures biome and biome tag worldgen generation
- Added a config option to modify the attack rate for companions (potentially making them attack more often or less often)
- Added a config option that lets override armor point values for companions
- Added a config option that lets specify if companions can actively attack nearby hostile mobs without the owner having to attack first
- Added a config option to modify bonanza drops on the 2 or 3 coin head rolls
- Added a config option to prevent mob griefing (when using certain magic books)
- Added a config option to specify the chance of a container being filled with loot in a structure
- Added a config option to specify the loot tables that structures will use to fill their chests and barrels
- Added a config option to allow the enchantments on the respective armor piece to persist when crafting mage, holy robe, or crystallized blood armor sets
- Fixed companions not being detected by mods that display entity loot tables, due to a lack of loot table definitions
- Fixed a bug where the blood scythe wouldn't heal the player on hit
- Fixed a case where the soul mage living candle wouldn't work
- Fixed a case where a max stack size lower than 64 would make the "Dinamo" impossible to tame
- Fixed a bug where the hostile imp was not dropping demon flesh in Fabric
- Fixed a potential sync issue that occurred when spawning charged creepers with the frog bonanza
- Fixed the puppet using incorrect logic, following the owner indefinitely even when instructed to do something else
- Fixed an issue where the dynamo would harm its owner's teammates, resolving problems with FTB Teams
- Fixed a case where running while riding the Shade Maw would spam its step sound constantly
- Fixed magic ray magic book not activating revenge logic on some entities
- Fixed a case where the wild cornelius would keep its chunk loaded, keeping some persistent server lag (fix applied into existing worlds too)
- Fixed block projections in the inventory and on the ground, which would have incorrect positions and rotations, or would extend beyond the inventory by overlapping other slots
- Fixed antlion base health not being set by the actual config entry
- Fixed the teddy needle hit sound taking a long time to sound
- Fixed a case where companions spawned inside structures wouldn't see their base health modified even though the max health value was changed through the config file
- Fixed crystallized blood axe using a wrong on-ground scale
- Fixed broken block renderers on newer geckolib versions
- Added a new companion, the shade bat. The default version consists of some small bats that do basic damage, while the blood version is a big bat that makes tackles (and applies poison) to the current target.
- Added a new teddy variant, the holy teddy. It is activated by interacting with a normal teddy using a porcelain pottery. Interacting with the teddy while holding an item with the curse of vanishing enchantment would eliminate it
- Added 2 new items (placeable), porcelain pottery and holy porcelain pottery. The former is used to transform the teddy in its holy variant, while the latter is used to contain entities and allows to move them freely
- The Tesla Manager, which handles connection logic on the Tesla Network, has been rewritten, potentially fixing Tesla connection and desynchronization issues on dedicated servers
- Cornelius blackjack game is now available for all players in the server, not only the owner, and the game is now played sequentially per active player
- Now the Sacred Pontiff can have its name translated into different languages instead of being exclusively in English (previously limited by the bossbar system)
- The bonanza's 2 skull drop anvil feels special today, don't you dare annoy it
- Armor effects now apply to any entity wearing the armor set, not just players
- The force with which certain camera shakes were performed was modified to make it more natural
- A new JEI category has been added for the frog bonanza, indicating which items are enabled to be used as currency in the machine
- Now reskins for entities are only activated when the entity has a nametag with a specific name, not just by having a nametag as before
- Added 2 missing camera shakes, at the beginning and end of His Holiness appearance animation
- Added loot to chests and barrels in the mod's structures. Loot tables and the percentage of containers that are filled are configurable via the config file
- Certain projectiles in magic books have been changed to deal vanilla indirect magic damage instead
- In Fabric, the respawn totem can now respawn any tamable entity, not just companions
- The code has been partially rewritten to ensure loader parity
- Increased mutated teddy attack range
- The plasma lamp now lits when active
- Enhanced the visuals for the holiness star
- Now the soul mage casts the black hole with greater accuracy towards his target, so that it is less likely to miss
- The soul mage's healing ring spell has been given priority, as it wasn't cast sometimes
- Certain armor pieces are no longer trimmable
- Shade Maw now generates a shockwave when it hits the ground after a jump. The jump now has a cooldown
- Enhanced the movement of the Shade Maw, to make it less rough
- Now the Shade Maw rotates slightly up or down depending on the direction of movement
- Deleted croissant dragon spawn egg, which was obtainable through commands
- The needle recipe now requires antlion fur, and the voltaic relay now requires a tesla coil
- Now antlions are categorized as arthropods
- Now the croissant dragon armor can be swapped
- Reworked bonanza drops, making it more difficult to keep playing
- Enhanced the visuals of the eternal fire
- Added compatibility with knightlib 1.6.0
- Added config options to specify names under which each entity would activate its reskin
- Added a config option to modify companions! structures biome and biome tag worldgen generation
- Added a config option to modify the attack rate for companions (potentially making them attack more often or less often)
- Added a config option that lets override armor point values for companions
- Added a config option that lets specify if companions can actively attack nearby hostile mobs without the owner having to attack first
- Added a config option to modify bonanza drops on the 2 or 3 coin head rolls
- Added a config option to prevent mob griefing (when using certain magic books)
- Added a config option to specify the chance of a container being filled with loot in a structure
- Added a config option to specify the loot tables that structures will use to fill their chests and barrels
- Added a config option to allow the enchantments on the respective armor piece to persist when crafting mage, holy robe, or crystallized blood armor sets
- Fixed companions not being detected by mods that display entity loot tables, due to a lack of loot table definitions
- Fixed a bug where the blood scythe wouldn't heal the player on hit
- Fixed a case where the soul mage living candle wouldn't work
- Fixed a case where a max stack size lower than 64 would make the "Dinamo" impossible to tame
- Fixed a bug where the hostile imp was not dropping demon flesh in Fabric
- Fixed a potential sync issue that occurred when spawning charged creepers with the frog bonanza
- Fixed the puppet using incorrect logic, following the owner indefinitely even when instructed to do something else
- Fixed an issue where the dynamo would harm its owner's teammates, resolving problems with FTB Teams
- Fixed a case where running while riding the Shade Maw would spam its step sound constantly
- Fixed magic ray magic book not activating revenge logic on some entities
- Fixed a case where the wild cornelius would keep its chunk loaded, keeping some persistent server lag (fix applied into existing worlds too)
- Fixed block projections in the inventory and on the ground, which would have incorrect positions and rotations, or would extend beyond the inventory by overlapping other slots
- Fixed antlion base health not being set by the actual config entry
- Fixed the teddy needle hit sound taking a long time to sound
- Fixed a case where companions spawned inside structures wouldn't see their base health modified even though the max health value was changed through the config file
- Fixed crystallized blood axe using a wrong on-ground scale
- Fixed broken block renderers on newer geckolib versions
- Added a new companion, the shade bat. The default version consists of some small bats that do basic damage, while the blood version is a big bat that makes tackles (and applies poison) to the current target.
- Added a new teddy variant, the holy teddy. It is activated by interacting with a normal teddy using a porcelain pottery. Interacting with the teddy while holding an item with the curse of vanishing enchantment would eliminate it
- Added 2 new items (placeable), porcelain pottery and holy porcelain pottery. The former is used to transform the teddy in its holy variant, while the latter is used to contain entities and allows to move them freely
- The Tesla Manager, which handles connection logic on the Tesla Network, has been rewritten, potentially fixing Tesla connection and desynchronization issues on dedicated servers
- Cornelius blackjack game is now available for all players in the server, not only the owner, and the game is now played sequentially per active player
- Now the Sacred Pontiff can have its name translated into different languages instead of being exclusively in English (previously limited by the bossbar system)
- The bonanza's 2 skull drop anvil feels special today, don't you dare annoy it
- Armor effects now apply to any entity wearing the armor set, not just players
- The force with which certain camera shakes were performed was modified to make it more natural
- A new JEI category has been added for the frog bonanza, indicating which items are enabled to be used as currency in the machine
- Now reskins for entities are only activated when the entity has a nametag with a specific name, not just by having a nametag as before
- Added 2 missing camera shakes, at the beginning and end of His Holiness appearance animation
- Added loot to chests and barrels in the mod's structures. Loot tables and the percentage of containers that are filled are configurable via the config file
- Certain projectiles in magic books have been changed to deal vanilla indirect magic damage instead
- In Fabric, the respawn totem can now respawn any tamable entity, not just companions
- The code has been partially rewritten to ensure loader parity
- Increased mutated teddy attack range
- The plasma lamp now lits when active
- Enhanced the visuals for the holiness star
- Now the soul mage casts the black hole with greater accuracy towards his target, so that it is less likely to miss
- The soul mage's healing ring spell has been given priority, as it wasn't cast sometimes
- Certain armor pieces are no longer trimmable
- Shade Maw now generates a shockwave when it hits the ground after a jump. The jump now has a cooldown
- Enhanced the movement of the Shade Maw, to make it less rough
- Now the Shade Maw rotates slightly up or down depending on the direction of movement
- Deleted croissant dragon spawn egg, which was obtainable through commands
- The needle recipe now requires antlion fur, and the voltaic relay now requires a tesla coil
- Now antlions are categorized as arthropods
- Now the croissant dragon armor can be swapped
- Reworked bonanza drops, making it more difficult to keep playing
- Enhanced the visuals of the eternal fire
- Added compatibility with knightlib 1.6.0
- Added config options to specify names under which each entity would activate its reskin
- Added a config option to modify companions! structures biome and biome tag worldgen generation
- Added a config option to modify the attack rate for companions (potentially making them attack more often or less often)
- Added a config option that lets override armor point values for companions
- Added a config option that lets specify if companions can actively attack nearby hostile mobs without the owner having to attack first
- Added a config option to modify bonanza drops on the 2 or 3 coin head rolls
- Added a config option to prevent mob griefing (when using certain magic books)
- Added a config option to specify the chance of a container being filled with loot in a structure
- Added a config option to specify the loot tables that structures will use to fill their chests and barrels
- Added a config option to allow the enchantments on the respective armor piece to persist when crafting mage, holy robe, or crystallized blood armor sets
- Fixed companions not being detected by mods that display entity loot tables, due to a lack of loot table definitions
- Fixed a bug where the blood scythe wouldn't heal the player on hit
- Fixed a case where the soul mage living candle wouldn't work
- Fixed a case where a max stack size lower than 64 would make the "Dinamo" impossible to tame
- Fixed a bug where the hostile imp was not dropping demon flesh in Fabric
- Fixed a potential sync issue that occurred when spawning charged creepers with the frog bonanza
- Fixed the puppet using incorrect logic, following the owner indefinitely even when instructed to do something else
- Fixed an issue where the dynamo would harm its owner's teammates, resolving problems with FTB Teams
- Fixed a case where running while riding the Shade Maw would spam its step sound constantly
- Fixed magic ray magic book not activating revenge logic on some entities
- Fixed a case where the wild cornelius would keep its chunk loaded, keeping some persistent server lag (fix applied into existing worlds too)
- Fixed block projections in the inventory and on the ground, which would have incorrect positions and rotations, or would extend beyond the inventory by overlapping other slots
- Fixed antlion base health not being set by the actual config entry
- Fixed the teddy needle hit sound taking a long time to sound
- Fixed a case where companions spawned inside structures wouldn't see their base health modified even though the max health value was changed through the config file
- Fixed crystallized blood axe using a wrong on-ground scale
- Added a new companion, the shade bat. The default version consists of some small bats that do basic damage, while the blood version is a big bat that makes tackles (and applies poison) to the current target.
- Added a new teddy variant, the holy teddy. It is activated by interacting with a normal teddy using a porcelain pottery. Interacting with the teddy while holding an item with the curse of vanishing enchantment would eliminate it
- Added 2 new items (placeable), porcelain pottery and holy porcelain pottery. The former is used to transform the teddy in its holy variant, while the latter is used to contain entities and allows to move them freely
- The Tesla Manager, which handles connection logic on the Tesla Network, has been rewritten, potentially fixing Tesla connection and desynchronization issues on dedicated servers
- Cornelius blackjack game is now available for all players in the server, not only the owner, and the game is now played sequentially per active player
- Now the Sacred Pontiff can have its name translated into different languages instead of being exclusively in English (previously limited by the bossbar system)
- The bonanza's 2 skull drop anvil feels special today, don't you dare annoy it
- Armor effects now apply to any entity wearing the armor set, not just players
- The force with which certain camera shakes were performed was modified to make it more natural
- A new JEI category has been added for the frog bonanza, indicating which items are enabled to be used as currency in the machine
- Now reskins for entities are only activated when the entity has a nametag with a specific name, not just by having a nametag as before
- Added 2 missing camera shakes, at the beginning and end of His Holiness appearance animation
- Added loot to chests and barrels in the mod's structures. Loot tables and the percentage of containers that are filled are configurable via the config file
- Certain projectiles in magic books have been changed to deal vanilla indirect magic damage instead
- In Fabric, the respawn totem can now respawn any tamable entity, not just companions
- The code has been partially rewritten to ensure loader parity
- Increased mutated teddy attack range
- The plasma lamp now lits when active
- Enhanced the visuals for the holiness star
- Now the soul mage casts the black hole with greater accuracy towards his target, so that it is less likely to miss
- The soul mage's healing ring spell has been given priority, as it wasn't cast sometimes
- Certain armor pieces are no longer trimmable
- Shade Maw now generates a shockwave when it hits the ground after a jump. The jump now has a cooldown
- Enhanced the movement of the Shade Maw, to make it less rough
- Now the Shade Maw rotates slightly up or down depending on the direction of movement
- Deleted croissant dragon spawn egg, which was obtainable through commands
- The needle recipe now requires antlion fur, and the voltaic relay now requires a tesla coil
- Now antlions are categorized as arthropods
- Now the croissant dragon armor can be swapped
- Reworked bonanza drops, making it more difficult to keep playing
- Enhanced the visuals of the eternal fire
- Added compatibility with knightlib 1.6.0
- Added config options to specify names under which each entity would activate its reskin
- Added a config option to modify companions! structures biome and biome tag worldgen generation
- Added a config option to modify the attack rate for companions (potentially making them attack more often or less often)
- Added a config option that lets override armor point values for companions
- Added a config option that lets specify if companions can actively attack nearby hostile mobs without the owner having to attack first
- Added a config option to modify bonanza drops on the 2 or 3 coin head rolls
- Added a config option to prevent mob griefing (when using certain magic books)
- Added a config option to specify the chance of a container being filled with loot in a structure
- Added a config option to specify the loot tables that structures will use to fill their chests and barrels
- Added a config option to allow the enchantments on the respective armor piece to persist when crafting mage, holy robe, or crystallized blood armor sets
- Fixed companions not being detected by mods that display entity loot tables, due to a lack of loot table definitions
- Fixed a bug where the blood scythe wouldn't heal the player on hit
- Fixed a case where the soul mage living candle wouldn't work
- Fixed a case where a max stack size lower than 64 would make the "Dinamo" impossible to tame
- Fixed a bug where the hostile imp was not dropping demon flesh in Fabric
- Fixed a potential sync issue that occurred when spawning charged creepers with the frog bonanza
- Fixed the puppet using incorrect logic, following the owner indefinitely even when instructed to do something else
- Fixed an issue where the dynamo would harm its owner's teammates, resolving problems with FTB Teams
- Fixed a case where running while riding the Shade Maw would spam its step sound constantly
- Fixed magic ray magic book not activating revenge logic on some entities
- Fixed a case where the wild cornelius would keep its chunk loaded, keeping some persistent server lag (fix applied into existing worlds too)
- Fixed block projections in the inventory and on the ground, which would have incorrect positions and rotations, or would extend beyond the inventory by overlapping other slots
- Fixed antlion base health not being set by the actual config entry
- Fixed the teddy needle hit sound taking a long time to sound
- Fixed a case where companions spawned inside structures wouldn't see their base health modified even though the max health value was changed through the config file
- Fixed crystallized blood axe using a wrong on-ground scale
- Added a missing flag that made the great chalice uncraftable
- Added a missing flag that made the great chalice uncraftable





