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Condiments

Condiments

by chililisoup • Downloads: 0 • Followers: 0
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Condiments

A (Neo)Forge/Fabric mod which includes a collection of functional and decorative features that expand on the game a bit beyond what you may expect from Vanilla.

As of 1.2.0, the mod requires Moonlight Lib to dynamically create blocks to support all modded wood types.


Current Features
Image Description
Polished Log Set Polished Logs

Crafted with a log and a honeycomb
Can be made into wood (6 sided bark)
Does not stick to sticky pistons
(1.2.0+) Generated for all modded woods
Wood Wall Set Wood Walls

Crafted with 6 logs
Pillars use the log texture, and the inner walls use the stripped log texture
Inner wall model rotates to follow wood grain
(1.2.0+) Generated for all modded woods
Wood Accent Set Wood Accents

(1.3.0+) Crafted with 2 stripped logs
(1.2.0-) Crafted with 3 slabs
Places exactly like stairs
(1.2.0+) Generated for all modded woods
Crates

Crafted with 6 logs and a barrel
Holds 64 stacks of 1 item type
Can be dyed all 16 colors
Can lock the item type by crafting it with a redstone torch
Can unlock it by doing the same with a stick
Keeps their contents when destroyed
Functions like a bundle when in an inventory
Empty crates stack to 64
Interacted with similarly to other "Storage Drawer" type mods when placed
Fill level can be easily checked both when placed and in an inventory
(1.2.0+) Will place contained blocks (sneak to place crate itself)
(1.4.0+) Can be crafted with a hopper to enable auto-pickup, making picked up items go into their matching crate
Rail Intersection Rail Intersection

Crafted with 2 rails
Works as expected
Analog Rails Analog Rails

Crafted with a single powered rail, redstone, and quartz
Speed determined by redstone power level
Speed ranges from 0-1.5x powered rail speed (configurable 1.3.1+)
Much faster acceleration compared to powered rails
Rail power can be read by a comparator
Blackened Iron Blackened Iron

Crafted by waxing iron, then adding fire directly above or beneath
Decorative set based on the cauldron/hopper/etc palette
Waxed Iron Waxed Iron

Crafted by waxing iron blocks either in world or in a crafting table
If set on fire or cooked from below, will turn into blackened iron
Redstone LEDs Redstone LEDs

Crafted with red, green, and blue dye, a redstone lamp, and a quartz
Displays different colors depending on redstone power level
Colors follow the chat color codes
Can be read by a comparator
Does not emit light
Copper Fire (1.2.0+) Copper Fire

(Currently decorative only) fire
Appears on oxidize-able copper blocks or copper ores
Will not appear on waxed copper blocks
Saucer Lights (1.3.0+) Saucer Lights

Toggled when shift-clicked with an empty hand, or when powered from the back
Redstone toggles it like a copper bulb
Crafted with 4 blackened iron ingots and a redstone lamp
Beacon Beam Termination (1.3.0+) Beacon Beam Termination

Beacon beams will now travel up to, but not past, tinted glass
Effects still work; range is adjusted accordingly
Can be disabled in the config
Braziers (1.4.0+) Braziers

Can be lit and extinguished like a campfire
Crafted with 3 blackened iron ingots and a piece of coal

Expect more to come!

How to Install Condiments (Mod)

Condiments by chililisoup is verified for Fabric, Forge, Neoforge across Minecraft versions 1.20.1, 1.20.4, 1.21.1 (latest release: 1.4.9+1.21.1-NeoForge, file size: 356 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1, 1.20.4, 1.21.1) and platform (Fabric, Forge, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Fabric, Forge, Neoforge.
  3. Move the downloaded Condiments file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
7mo ago 1
1.21.1
Fabric
7mo ago 1
1.20.1
Forge
7mo ago 1
1.20.1
Fabric
7mo ago 1
1.21.1
Neoforge
9mo ago 1
1.21.1
Fabric
9mo ago 1
1.20.1
Forge
9mo ago 1
1.20.1
Fabric
9mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.1
Fabric
11mo ago 1
1.20.1
Forge
11mo ago 1
1.20.1
Fabric
11mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.1
Fabric
11mo ago 1
1.20.1
Forge
11mo ago 1
1.20.1
Fabric
11mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.1
Fabric
11mo ago 1
1.20.1
Forge
11mo ago 1
1.20.1
Fabric
11mo ago 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.4
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
  • Fixed crates doing auto-pickup without upgrade
  • Fixed crates doing auto-pickup without upgrade
  • Fixed crates doing auto-pickup without upgrade
  • Fixed crates doing auto-pickup without upgrade
  • Added feature toggles to the config
  • Fixed analog rails not propagating power upwards
  • Added feature toggles to the config
  • Fixed analog rails not propagating power upwards
  • Added feature toggles to the config
  • Fixed analog rails not propagating power upwards
  • Added feature toggles to the config
  • Fixed analog rails not propagating power upwards
Generated block/item ids may not 100% match 1.4.6 and below!
  • Backup your worlds for this update!**

  • Changed ID generation method for polished logs & wood to depend more on the wood type name to prevent potential duplicate IDs
  • Most of the new IDs should be the same as before. BetterNether, BetterEnd, and possibly others will be different
  • IDs for other generated blocks are unchanged (accents, walls)
  • Blacklisted Ecologics' Flowering Azalea wood type where it created duplicate blocks

If these changes heavily affect your world(s), you can open an issue and I can try to help resolve it.
Generated block/item ids may not 100% match 1.4.6 and below!
  • Backup your worlds for this update!**

  • Changed ID generation method for polished logs & wood to depend more on the wood type name to prevent potential duplicate IDs
  • Most of the new IDs should be the same as before. BetterNether, BetterEnd, and possibly others will be different
  • IDs for other generated blocks are unchanged (accents, walls)
  • Blacklisted Ecologics' Flowering Azalea wood type where it created duplicate blocks

If these changes heavily affect your world(s), you can open an issue and I can try to help resolve it.
Generated block/item ids may not 100% match 1.4.6 and below!
  • Backup your worlds for this update!**

  • Changed ID generation method for polished logs & wood to depend more on the wood type name to prevent potential duplicate IDs
  • Most of the new IDs should be the same as before. BetterNether, BetterEnd, and possibly others will be different
  • IDs for other generated blocks are unchanged (accents, walls)
  • Blacklisted Ecologics' Flowering Azalea wood type where it created duplicate blocks

If these changes heavily affect your world(s), you can open an issue and I can try to help resolve it.
Generated block/item ids may not 100% match 1.4.6 and below!
  • Backup your worlds for this update!**

  • Changed ID generation method for polished logs & wood to depend more on the wood type name to prevent potential duplicate IDs
  • Most of the new IDs should be the same as before. BetterNether, BetterEnd, and possibly others will be different
  • IDs for other generated blocks are unchanged (accents, walls)
  • Blacklisted Ecologics' Flowering Azalea wood type where it created duplicate blocks

If these changes heavily affect your world(s), you can open an issue and I can try to help resolve it.
1.4.6:
  • prevent possible resource mismatch for generated wood accents

1.4.5:
1.4.6:
  • prevent possible resource mismatch for generated wood accents

1.4.5:
1.4.6:
  • prevent possible resource mismatch for generated wood accents

1.4.5:
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