
Countered's Settlement Roads:
"Countered's Settlement Roads" is a Minecraft mod that transforms how villages connect in your world! No longer are settlements isolated by rugged terrain or vast, empty landscapes—this mod introduces naturally generated roads to bridge the gap. Whether you're exploring vast plains or navigating the wilderness, you'll encounter realistic paths that guide your journey.
Features:
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Dynamic Road Generation: Roads automatically spawn between villages, creating immersive, interconnected pathways across your world.
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Now with intelligent pathfinding!
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Buoys over water: Make following across the ocean easy!
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Distance signs and lanterns!
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Incompatibilities:
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World pre-generation mods
Also works well with Countered's Terrain Slabs!

Future Plans
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Different Road Qualities: From mud to stone bricks!
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Dynamic Decorations: Lamps, signs, and small waypoints along roads for added detail and functionality.
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Improved pathfinding: Roads avoiding water and mountains or creating tunnels and bridges!
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Enhanced Config Options: Full control over road generation frequency, material types, and biome interactions.
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And much more!
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Follow Countered for Updates!
Stay updated with the latest news, sneak peeks, and community showcases:
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Twitter (X): https://twitter.com/RealCountered
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Donate via PayPal: https://www.paypal.com/donate/?hosted_button_id=M6JCVGPEDKKDS
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Discord: https://discord.gg/wANx8YbzDs
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Feedback and Support
I would love to hear your feedback on the mod! If you have suggestions, bug reports, or just want to share your experience, please create an issue/comment on the CurseForge page or DM me on X or Bluesky.
Credits
Special thanks to:
- PhotomanVan for the idea!
- The Minecraft modding community for invaluable resources and tutorials.

All Versions
+ Add Version- 2.1.1*
Configurable sign text
- 2.0.1*
Note: When updating from the previous version make sure to delete (or reset) the old midnightlib config. Otherwise no roads will be generated
- Small road averaging improvement
- 2.0.1*
Note: When updating from the previous version make sure to delete (or reset) the old midnightlib config. Otherwise no roads will be generated
- Small road averaging improvement
- 2.0.1*
Note: When updating from the previous version make sure to delete (or reset) the old midnightlib config. Otherwise no roads will be generated
- Small road averaging improvement
- 2.0.1*
Note: When updating from the previous version make sure to delete (or reset) the old midnightlib config. Otherwise no roads will be generated
- Small road averaging improvement
- 2.0.1*
Fix:
- Small road averaging improvement
- 2.0.1*
Fix:
- Small road averaging improvement
Add:
- Smart pathfinding using A* algorithm!
- Decoration wood type now depends on the current biome!
- Backport to 1.20.1 Complete rewrite of old Settlement Roads
- REQUIRES SINYTRA AND FORGIFIED
Complete rewrite of old Settlement Roads
Fix decoration placement crash / instability
- Fix signposts on trees / on ice
- Fix decoration placement crash / instability
- Curving roads
- New road types
- Lanterns
- And more!
- Curving roads
- New road types
- Lanterns
- And more!
- Fix rare crash on startup / location
- Fix rare crash on startup / location
- Fix rare crash on startup / village location
- Added desert roads (terracotta and smooth sandstone)
- Added road averaging + change in generation logic (this should make it easier to follow the road unless it paths up a steep mountain)
- Added "distance-to-next-village" signposts (placement and facing will be improved next version)
- 0.2.1: fixed crash on startup
- Added desert roads (terracotta and smooth sandstone)
- Added road averaging + change in generation logic (this should make it easier to follow the road unless it paths up a steep mountain)
- Added "distance-to-next-village" signposts (placement and facing will be improved next version)
- Added desert roads (terracotta and smooth sandstone)
- Added road averaging + change in generation logic (this should make it easier to follow the road unless it paths up a steep mountain)
- Added "distance-to-next-village" signposts (placement and facing will be improved next version)