
🌿CozyStudios Core
The foundation of every CozyStudios experience.
📝About
CozyStudios Core is the heart of our modpacks, providing the essential systems, resources, and quality-of-life features that bring our cozy worlds to life.
From custom mobs and shared assets to technical under-the-hood improvements, this mod ensures every CozyStudios pack runs smoothly and feels coherent.
🏡 While CozyStudios Core was originally designed for internal use within our official modpacks, we’re making it available so you can enjoy the same upgraded experience in your own worlds too.
All Versions
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- Added some more fun plushies to find >:)
- Added some more important plushies
- Fixed an issue with Chipped loot tables being duplicated by explosions.
- Added more durability to the Winemaker gear from Lets Do: Vinery and also turned down its durability usage for the bonemeal effect down to 1 per to make it feel more useful.
- Added all the other Homestead plushies into the wandering plushie trader trades
- Changed around some plushie rarities to match the team and wife/husband of the pack
- Added a mixin for Vinery that allows the wine to age even when you sleep. So its more cohesive and makes sense and doesnt confuse people
- Added an Easter Egg
- Added a reflection so that we can extend our plushies through the PhomesteadPlushies mod for extra plushies needed
- Added Mystical Berries to world gen! They now grow in lush caves as a "rare" berry compared to the glow berries!
- Made Mystical Berries now eatable just like glow berries as well. (makes sense)
- Added the Funny Looking Gummy song as a music disc
- Made Spring Water from Spelunkery able to be infinite sourced now
- Fixed the Creative Tab menu naming
- Okay for real this time, actually fixed kiwi clutter tree crash. Had to use jar-in-jar method as fabric load conditions dont work for worldgen json files
- Fixed crash for Kiwi Tree thing, forgot to wrap it in a mod gate
- Fixed Clutter Kiwi Trees not spawning correctly
- Fixed Clutter planks not allowing sticks to be crafted
- Wrapped the loot table fixes in load time registers (fixing the issue of if "blank" mod isn't present, will just passively skip it and still load anyway)
- Removed Rubber Rings from Loot Tables
- Fixed Tomato seeds/other crops not being able to be planted on modded dirt farmland
- Fixed the Farm & Charm Sprinkler to work on the modded farmlands as well
- Fixed the JEI questbook view recipe bug
- Fixed some mushling stuff
- ACTUALLY fixed the wool-to-string recipe
- Fixed tranquil lanterns killing bosses by creating an immune tag for mobs
- Added some missing recipes to the Kiln that just made sense
- Removed Abacus as no longer needed.
- Fixed the wool to string recipe
- Fixed mushling spawns
- fixed nether mushling spawns**
- added abacus tool**
- added the auto move ftb mods config for modrinth (syfe)**
- properly remove Tranquil Lantern area of effect on destruction (caemputer)**
### Added
- Upgradable Tranquil Lanterns** with three new tiers:
- Base Tranquil Lantern (base radius: 13 blocks)
- Golden Tranquil Lantern (base radius: 25 blocks)
- Diamond Tranquil Lantern (base radius: 50 blocks)
- Netherite Tranquil Lantern (base radius: 100 blocks)
- New upgrade recipes (tranquil lantern surrounded by tier material blocks; netherite uses ingots)
- Created comprehensive recipe datagen system via
ModRecipeProvider.java - New Music Discs:**
- "Windswept" by Tokimi & storm8976 (180 seconds)
- "Homeward" by Tokimi & storm8976 (157 seconds)
- Peaceful Mob Drops Recipes:** Added 41 new recipes to obtain mob drops in peaceful mode
### Changed
- Tranquil Lantern Configuration:**
- All lantern radii now use percentage-based scaling
- Base Tranquil Lantern: 13 blocks (configurable via percentage)
- Golden: 25 blocks, Diamond: 50 blocks, Netherite: 100 blocks (all percentage-based)
- Recipe System Migration:** Migrated all 119+ recipes from manual JSON files to datagen
- Tranquil Lantern Outline Renderer:** Updated outline colors to be tier-specific when pressing R to view radius
- Base Tranquil Lantern: White outline
- Golden Tranquil Lantern: Gold outline
- Diamond Tranquil Lantern: Light Blue outline
- Netherite Tranquil Lantern: Dark Gray outline
- Tranquil Lantern Radius Sync:** Radius and outline settings now automatically sync from server to client
- Players automatically use the server's configured radius values on join
- Affects all four lantern tiers
- Config values reset to local settings when disconnecting
### Fixed
- Persistence Issue:** Lantern outlines and radius visualization now properly sync on world reload
- Added server-side packet handler for sync requests
- Lanterns are now visible when reloading the world, restarting the server, joining as a new player, or toggling radius view
### Removed
- Deleted 153 manual recipe JSON files (now generated via datagen)
- Kept custom kiln recipes in kiln/ folder (custom recipe type)
### Technical
- All recipes now generated programmatically for easier maintenance
- Spawn blocking system updated to support all lantern tiers
- Added server-side networking handler in
TranquilLanternSpawnBlockerfor sync requests - Implemented
getColorForLantern()methods in both outline and radius renderers
- Added a config option to enable/disable the main menu text.
- Fixed the Tranquil Lantern FULLY this time I swear. (i hope so)
- Added a feature when you press R to see the radius, you can now see WHERE the tranquil lantern is placed. Through blocks, walls, etc.
- Fixed the Datagen Issue.
- Added more kiln smeltable blocks.
- Added more loot tables for the music discs.
- Added the zombie villager version of the arborist villager
- Rewrote Tranquil Lantern to work without lagging server/internal server
- Removed all loggers from classes so it doesnt flood logs
- Fixed an issue where the Villagers wouldnt change their trades if the Arborist Table was broken and replaced.
- Fixed an issue where the Arborist Table wouldnt drop.
- Removed the UUID scanning for the Arborist Villagers as now we use Minecrafts Random seed generator to be able to have it change trades randomly
- Fixed an issue where Mystical Elk couldnt be bred while saddled.
- Added a feature to remove the Saddle by shift right clicking the Mystical Elk.
- Fixed an issue where Phantom Killing stopped working after some time
- Fixed the issue with random mobs spawning on the surface
- Fixed the issue of no hostile mobs spawning at night
- Fixed the issue of mob spawners still spawning mobs even with a light level change
- Added a Keybind that allows you to see a visual of the radius of Tranquil Lanterns (Default: R) [Must be within the Tranquil Lanterns Radius to see it]
- Fixed an issue where the Tranquil Lantern did not have a persistentstate carrying its effect over on world relogs/server restarts.
- Fixed an issue where mobs would get pushed through blocks as if collisions didnt apply to them.
- Updated Mystical Trader spawn rate to 20% chance every 30 minutes.
- Updated mod icon.
- Fixed the insane jump height on mystical elks
- Fixed the mystical elk animations.
- Updated the Arborist Table and Arborist Villager Textures
- Updated the 16 Stack Lifecycle (was running too early before modded items got registered)
- Changed the way the 16 Stack class gets recognized to try and find modded items using the old Yarn/Mojang Mappings
- Fixed the Tranquil Lantern to work like the old one, has a stronger push.
- Added discord as a link inside the modmenu config page.
- Removed the library badge from the modmenu config page.
- Fixed the constant ticking of the LanternAvoidGoal (Deleted it as no longer needed)
- Completely reworked the Tranquil Lantern to now avoid slimes, magma cubes and disintegrate phantoms.
- Optimized the Tranquil Lantern
- Replaced the Tranquil Lantern block texture, with a new item texture in held hand.
Fixing Config Issues and Server Issues


