Create Aquatic Ambitions is a Create Mod Addon that introduces new machines, processes, and production lines inspired by the ocean. Harness the power of the conduit to transform byproducts into valuable resources and building blocks — and make more materials renewable in the process!
Features:
- Conduit Channeling: A new fan processing type which uses am active conduit as the catalyst
- Conduit Cage: a machine used for granting/removing effects and also simplyifying chanelling setups.
- Guardianless Prismarine: Channeling Flint has a chance to give you prismarine shards!
- Fully Renewable Copper: Now obtainable from prismarine! Shoutout to @DubbEck for the original recipes!
- Coral Revival and Farming: Dead coral can be revived via channeling and harvested with harvesters.
- Sponge Duping: Dry sponges can be channeled for a chance to obtain extras
- Easier Nautilus: Nautilus Shells can be obtained from Limestone
- Craftable Tridents: Use Spiky shells and prismarine alloy rods to get the sea's most powerful weapon!
- Ponder: The Conduit and Conduit Cage have ponders to explain all their uses
Compatibility:
- Upgrade Aquatic Integration for coral recipes
- JEI Integration for all recipes
- CAA 2.0.0 or above are only compatible with Create 6.0.6 or above
Future Plans:
- Add Copperback Enchantments
- Add Power Generation via Water Turbines
- No plans to backport this to 1.19.2 or futher back
Shoutout to @DakotaPride, @IThundxr and many others from #dev in Create's discord for the coding help. Shoutout to Dejojotheawsome for featuring my mod in one of his videos
All Versions
+ Add Version- Fixed the mod refusing to load alongside older versions JEI. he version floor is now lowered to match Create's, and JEI stays fully optional.
- Added Ukrainian (
uk_ua) translation — thanks @Tenwoc (PR #60). - Updated Simplified Chinese (
zh_cn) translation — thanks @LogicWheat (PR #51).
- Data-driven Conduit Cage effects**: Cage effects now live in a datapack registry (one JSON per effect). Pack makers and other mods can add, override, or disable effects, including modded potion effects, without editing the jar. Disabling harmful built-ins (e.g. poison/burning) is now a simple
"enabled": falseoverride. - New config options**: New
conduitFluidCapacitytunable lets Fluid Logistics users raise the conduit's tank size.
- Fixed the KubeJS startup crash (issues #58, #61).
- Fixed fluid duplication when the Conduit Cage was filled by pipes, spouts, or Fluid Logistics packages (issue #59).
- Fixed night-vision (and other effects) constantly flashing inside the Conduit Cage (issue #55).
- Fixed Builder's Tea not granting Haste when channeled.
- Fixed
awakenedTimeLimitbeing ignored — the conduit now honors the configured awakened-time cap exactly. - A broken or mod-dependent effect in a datapack now disables just itself instead of preventing the world from loading.
### Compatibility
- Updated to Create 6.0.10 and NeoForge 21.1.236, with Ponder, Flywheel, Registrate, JEI, and KubeJS bumped to match. Adds compatibility with Fluid Logistics 1.2.0.
- Clearer dependency-mismatch errors when an incompatible KubeJS/JEI version is installed (replaces cryptic crashes).
- Updated to Create 6.0.8
### New Features:
- Added more oxidized copper recipes
- Updated to Create 6.0.8
### New Features:
- Added more oxidized copper recipes
- Added KubeJS Support
- Added Conduit Cage compatibility for Lava (burns nearby entities), honey and chocolate (gives saturation)
- Add config (accessible through Create's config screen) to change Conduit Cage effect radius and fluid conversion rates.
- Changed coral farming capabilities to a datapack that can be disabled on world creation.
- Updated Language support for Russian, Portuguese (Brazilian) and Chinese.
### Fixes:
- Conduit Cage will now properly read potions levels.
- Improved Conduit Cage render consistency to avoid crashes on block placement.
- Fixed a few recipes for Upgrade Aquatica compatibility
- Fixed an issue where Ponders were not properly showing up
- Fixed an issue where chanelling recipes where outputting more corals they were intended too
- Added Conduit Cage compatibility for Lava (burns nearby entities), honey and chocolate (gives saturation)
- Add config (accessible through Create's config screen) to change Conduit Cage effect radius and fluid conversion rates.
- Changed coral farming capabilities to a datapack that can be disabled on world creation.
- Updated Language support for Russian, Portuguese (Brazilian) and Chinese.
### Fixes:
- Conduit Cage will now properly read potions levels.
- Improved Conduit Cage render consistency to avoid crashes on block placement.
- Fixed a few recipes for Upgrade Aquatica compatibility
- New Features:
- Added the Conduit Cage, a block that allows for more compacting channeling setups, as well as a way to induce/cleanse effects in nearby players and mobs
- Added Calcium Rich Powder, Suspicious rocks and Spiky Shells and its recipes
- Added Ponder to Conduit and Conduit Cage
- Added Recipes for Renewable Nautilus Shells, Calcite and Sponge Duping.
- Added Modded compatibility with Upgrade Aquatic's Corals
- Added Item Attribute for Channeling
- Balacing Changes
- Removed Flint Shard and increased Prismarine shard odds via Flint Channeling
- Removed Polished Quartz Tine and replaced the trident crafting to use Spiky Shells
- Coral and Fans can now be obtained without silk touch (dead ones need a pickaxe) making the farmable with harvesters
- This version requires Create 6.0.6 or above**
### New Features:
- Added the Conduit Cage, a block that allows for more compacting channeling setups, as well as a way to induce/cleanse effects in nearby players and mobs
- Added Calcium Rich Powder, Suspicious rocks and Spiky Shells and its recipes
- Added Ponder to Conduit and Conduit Cage
- Added Recipes for Renewable Nautilus Shells, Calcite and Sponge Duping.
- Added Modded compatibility with Upgrade Aquatic's Corals
- Added Item Attribute for Channeling
### Balacing Changes
- Removed Flint Shard and increased Prismarine shard odds via Flint Channeling
- Removed Polished Quartz Tine and replaced the trident crafting to use Spiky Shells.
- Coral and Fans can now be obtained without silk touch (dead ones need a pickaxe) making the farmable with harvesters
- This version requires Create 6.0.6 or above**
- Added ru_ru lang
- Added ru_ru lang.
- Updated to Create 6.0.4
- Fix tags for prismarine alloy block
- Updated to Neoforge 1.21
- Updated to Create 6.0.4
- Fixed an issue where prismarine alloy block was not mineable in survival
- Update to Create 6.0 (6.0.2)
- Fixed Server Crashes due to client code being called where it should not.
- Fabric Support!
- Built in recipes from [Create Prismarine Automation by DubbEck](https://modrinth.com/mod/prismarine_automation), previously only avaliable in Forge, allowing for **Fully Renewable Copper!**
- Built in inclusion of recipes from [Create Prismarine Automation by DubbEck](https://modrinth.com/mod/prismarine_automation), allowing for **Fully Renewable Copper!**
- Added Prismarine Alloy, alongside with Prismarine Alloy Block and Prismarine Alloy Rods
- Added Trident Recipe, using Prismarine Alloy Rods and Polished Quartz Tines
- Modified Coral Revival to have a small chance to generate 2 corals, allowing for farming in all biomes
- Added Coral Compacting recipe for quality of life
### **Balancing:**
- Modified prismarine shard output based on user feedback, you can can still get 100% effienciency by polishing flint before channeling.
- Fixed an issue where bubble coral revival would not work
- Features:**
- Conduit Channeling Bulk Processing added
- Flint to Prismarine Recipe via Channeling
- Coral Revival Recipes via Channeling
- Copper Aging Recipes via Channeling