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Create Big Cannons

Create Big Cannons

by realRobotix • Downloads: 0 • Followers: 0
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Create Big Cannons

is an addon for Create about building big cannons that work with Create.

Requires Ritchie's Projectile Library. Get it here.

Join the Discord here.  

 

What's there?

Create Big Cannons (CBC) currently has:

  • Multiblock big cannons, built out of various cannon blocks with different materials of different tiers
  • Multiblock autocannons, for faster fire rate and more capabilities, coming in a variety of materials of different tiers
  • A menagerie of projectiles to wreak destruction with
  • Kinetic-powered cannon mechanisms to load and aim your cannons
  • Different fuze items to set off certain projectiles in various ways
  • A crafting system to build multiblock cannons using Create's kinetic system and a multiblock casting system
  • Loads of configuration, with many configuration options and datapack configurations
  • Effects to knock you off your feet and inspire terror in your foes

What can I use this mod for?

CBC is mostly meant as a mod for multiplayer PvP servers. Use big cannons to blow up your foes' bases, valuables, and more!

What dependencies are required?

Create and RPL is required.

Other FAQ

Will older versions be supported?

No. Porting is allowed; see the license for more info.

 

An rbasamoyai mod.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Fabric
1d ago 1
1.20.1
Forge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Fabric
1d ago 1
1.20.1
Forge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Fabric Quilt
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Fabric Quilt
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Fabric Quilt
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Fabric Quilt
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Fabric Quilt
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Fabric Quilt
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Fabric Quilt
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Fabric Quilt
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Fabric Quilt
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Fabric Quilt
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Fabric Quilt
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Fabric Quilt
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.19.2
Forge Neoforge
1d ago 1
1.18.2
Forge Neoforge
1d ago 1
1.20.1
Fabric Quilt
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.19.2
Fabric Quilt
1d ago 1
1.19.2
Forge Neoforge
1d ago 1
1.18.2
Fabric Quilt
1d ago 1
1.18.2
Forge Neoforge
1d ago 1
1.20.1
Fabric Quilt
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.19.2
Fabric Quilt
1d ago 1
1.19.2
Forge Neoforge
1d ago 1
1.18.2
Fabric Quilt
1d ago 1
1.18.2
Forge Neoforge
1d ago 1
1.20.1
Fabric Quilt
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.19.2
Fabric Quilt
1d ago 1
1.19.2
Forge Neoforge
1d ago 1
1.18.2
Fabric Quilt
1d ago 1
1.18.2
Forge Neoforge
1d ago 1
1.20.1
Fabric Quilt
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.19.2
Fabric Quilt
1d ago 1
1.19.2
Forge Neoforge
1d ago 1
1.18.2
Fabric Quilt
1d ago 1
1.18.2
Forge Neoforge
1d ago 1
1.20.1
Fabric Quilt
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.19.2
Fabric Quilt
1d ago 1
1.19.2
Forge Neoforge
1d ago 1
1.18.2
Fabric Quilt
1d ago 1
1.18.2
Forge Neoforge
1d ago 1
1.20.1
Fabric Quilt
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.19.2
Fabric Quilt
1d ago 1
1.19.2
Forge Neoforge
1d ago 1
1.18.2
Fabric Quilt
1d ago 1
1.18.2
Forge Neoforge
1d ago 1
1.20.1
Fabric Quilt
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.19.2
Fabric Quilt
1d ago 1
1.19.2
Forge Neoforge
1d ago 1
1.18.2
Fabric Quilt
1d ago 1
1.18.2
Forge Neoforge
1d ago 1
1.18.2
Forge
1d ago 1
1.19.2
Forge
1d ago 1
1.18.2
Fabric
1d ago 1
1.19.2
Fabric
1d ago 1
  • Create Big Cannons 5.11.7 brings more fixes, as well as support for Sable 2.0.0.**

### Added:
  • [Datapacks] Added example JSON files of big cannon and autocannon materials in the built-in example_createbigcannons folder

### Fixed:
  • Fixed unfuzed and non-tracer projectile block items not being consumable by schematic printer
  • [Sable] Fixed shell impact compat NoSuchMethodError crash

  • Create Big Cannons 5.11.6 fixes more critical issues for the 1.21.1 release.**

### Changed:
  • [Development] Added block damage hook courtesy of devprinter

### Fixed:
  • Fixed cloned big cannon projectile items not being compatible with schematic printing
  • Still incompatible with block entity data, not supported. Do a simple middle click, not ctrl+click
  • [Sable] Fixed shell impact detonation crash courtesy of devprinter
  • [CBC: Advanced Technologies] Fixed (probably) creative mode tab crash
  • Create Big Cannons 5.11.5 fixes a critical issue introduced in v5.11.4 that breaks big cannon munitions.**

### Fixed:
  • Fixed big cannon munitions not working when placed as compared to when handloaded
  • Create Big Cannons 5.11.4, with more fixes and more support, particularly for Sable and Create Aeronautics!**

NOTE: This update changes data storage for big cannon munition blocks and autocannon ammo container blocks on 1.21.1.
Existing blocks will be broken!

### Added:
  • Added emissive support for tracer autocannon and big cannon projectiles
  • Must be enabled in Create Big Cannons client config
  • [Sable] Added cannon recoil on Sable physics objects, courtesy of wph1234
  • [Sable] Cannon projectiles now apply some force when impacting Sable physics objects, courtesy of wph1234
  • [Sable] Added integration for impact and inertia fuzes (and delayed variants) to trigger on impacting the ground as a sublevel

### Changed:
  • Changed block light of rendered projectiles
  • Changed directionality of screw breech rotation to be consistent across all directions (clockwise closes, counterclockwise opens) courtesy of PilotsMask
  • Changed default big cannon and drop mortar recoil scale from 4 to 1
  • Separated block and entity explosion power configuration for all shells
  • Default "explosion_power" configuration is still available and sets both to the same value
  • Reduced flak autocannon shell block explosion power from 2 to 1 to reduce overpenetration
  • Increased flak autocannon shell entity explosion power from 2 to 2.5
  • Increased high explosive shell entity explosion power from 8 to 12
  • Increased shrapnel shell entity explosion power from 2 to 3
  • Increased fluid shell entity explosion power from 2 to 3
  • Increased armor piercing shell entity explosion power from 5 to 7
  • Increased default autocannon rounds capacity of autocannon ammo container to 64 from 16
  • Increased default machine gun rounds capacity of autocannon ammo container to 128 from 64
  • Changed creative autocannon ammo container to no longer be fillable with hoppers and chutes
  • [1.21.1] Updated Russian (ru_ru.json) translation courtesy of sashafiesta
  • [1.21.1] Updated Chinese (Simplified) (zh_cn.json) translation courtesy of wph1234

### Fixed:
  • Fixed storage blocks not tagged correctly (cast iron, bronze, steel, nethersteel)
  • Fixed big cartridge and fluid shell data not loading when placed as block and item consumed
  • Fixed inverted look controls on vertical cannon mount
  • Fixed being able to interact with the world while on a cannon mount
  • Fixed Create contraption attachment of Fixed Cannon Mount**
  • Fixed Create contraption attachment of Cannon Drill and Cannon Builder
  • Fixed cannon shots not hitting entities if they are destroyed from hitting a block
  • Fixed flak, shrapnel, and grapeshot burst overpenetration
  • Fixed schematic requirements for big cartridges and big cannon projectiles
  • Fixed projectile grounding in world, courtesy of Hectoris919
  • Fixed mechanical piston pushing
  • Fixed placement of ammunition in autocannon ammo container screen
  • Fixed crash with CBC: Advanced Technologies
  • Fixed clipboard not correctly copying Fixed Cannon Mount angles
  • Fixed filling autocannon ammo container with hopper and chute
  • Fixed proximity fuze detonation
  • [1.21.1] Fixed incorrect block data saving leading to stack overflow crashes
  • [Aeronautics] Fixed cannon blocks and cannon contraptions not attaching to ship on assembly
  • [Aeronautics] Fixed Cannon Loader, Cannon Drill, and Cannon Builder not attaching to ship on assembly
  • [Sable] Fixed cannon blocks splitting from cannon mount on physics object
  • [Sable] Fixed cannon shots not inheriting physics object velocity
  • Can be enabled or disabled in server config (enabled by default)
  • Create Big Cannons 5.11.4, with more fixes and more support, particularly for Sable and Create Aeronautics!**

NOTE: This update changes data storage for big cannon munition blocks and autocannon ammo container blocks on 1.21.1.
Existing blocks will be broken!

### Added:
  • Added emissive support for tracer autocannon and big cannon projectiles
  • Must be enabled in Create Big Cannons client config
  • [Sable] Added cannon recoil on Sable physics objects, courtesy of wph1234
  • [Sable] Cannon projectiles now apply some force when impacting Sable physics objects, courtesy of wph1234
  • [Sable] Added integration for impact and inertia fuzes (and delayed variants) to trigger on impacting the ground as a sublevel

### Changed:
  • Changed block light of rendered projectiles
  • Changed directionality of screw breech rotation to be consistent across all directions (clockwise closes, counterclockwise opens) courtesy of PilotsMask
  • Changed default big cannon and drop mortar recoil scale from 4 to 1
  • Separated block and entity explosion power configuration for all shells
  • Default "explosion_power" configuration is still available and sets both to the same value
  • Reduced flak autocannon shell block explosion power from 2 to 1 to reduce overpenetration
  • Increased flak autocannon shell entity explosion power from 2 to 2.5
  • Increased high explosive shell entity explosion power from 8 to 12
  • Increased shrapnel shell entity explosion power from 2 to 3
  • Increased fluid shell entity explosion power from 2 to 3
  • Increased armor piercing shell entity explosion power from 5 to 7
  • Increased default autocannon rounds capacity of autocannon ammo container to 64 from 16
  • Increased default machine gun rounds capacity of autocannon ammo container to 128 from 64
  • Changed creative autocannon ammo container to no longer be fillable with hoppers and chutes
  • [1.21.1] Updated Russian (ru_ru.json) translation courtesy of sashafiesta
  • [1.21.1] Updated Chinese (Simplified) (zh_cn.json) translation courtesy of wph1234

### Fixed:
  • Fixed storage blocks not tagged correctly (cast iron, bronze, steel, nethersteel)
  • Fixed big cartridge and fluid shell data not loading when placed as block and item consumed
  • Fixed inverted look controls on vertical cannon mount
  • Fixed being able to interact with the world while on a cannon mount
  • Fixed Create contraption attachment of Fixed Cannon Mount**
  • Fixed Create contraption attachment of Cannon Drill and Cannon Builder
  • Fixed cannon shots not hitting entities if they are destroyed from hitting a block
  • Fixed flak, shrapnel, and grapeshot burst overpenetration
  • Fixed schematic requirements for big cartridges and big cannon projectiles
  • Fixed projectile grounding in world, courtesy of Hectoris919
  • Fixed mechanical piston pushing
  • Fixed placement of ammunition in autocannon ammo container screen
  • Fixed crash with CBC: Advanced Technologies
  • Fixed clipboard not correctly copying Fixed Cannon Mount angles
  • Fixed filling autocannon ammo container with hopper and chute
  • Fixed proximity fuze detonation
  • [1.21.1] Fixed incorrect block data saving leading to stack overflow crashes
  • [Aeronautics] Fixed cannon blocks and cannon contraptions not attaching to ship on assembly
  • [Aeronautics] Fixed Cannon Loader, Cannon Drill, and Cannon Builder not attaching to ship on assembly
  • [Sable] Fixed cannon blocks splitting from cannon mount on physics object
  • [Sable] Fixed cannon shots not inheriting physics object velocity
  • Can be enabled or disabled in server config (enabled by default)
  • Create Big Cannons 5.11.4, with more fixes and more support, particularly for Sable and Create Aeronautics!**

NOTE: This update changes data storage for big cannon munition blocks and autocannon ammo container blocks on 1.21.1.
Existing blocks will be broken!

### Added:
  • Added emissive support for tracer autocannon and big cannon projectiles
  • Must be enabled in Create Big Cannons client config
  • [Sable] Added cannon recoil on Sable physics objects, courtesy of wph1234
  • [Sable] Cannon projectiles now apply some force when impacting Sable physics objects, courtesy of wph1234
  • [Sable] Added integration for impact and inertia fuzes (and delayed variants) to trigger on impacting the ground as a sublevel

### Changed:
  • Changed block light of rendered projectiles
  • Changed directionality of screw breech rotation to be consistent across all directions (clockwise closes, counterclockwise opens) courtesy of PilotsMask
  • Changed default big cannon and drop mortar recoil scale from 4 to 1
  • Separated block and entity explosion power configuration for all shells
  • Default "explosion_power" configuration is still available and sets both to the same value
  • Reduced flak autocannon shell block explosion power from 2 to 1 to reduce overpenetration
  • Increased flak autocannon shell entity explosion power from 2 to 2.5
  • Increased high explosive shell entity explosion power from 8 to 12
  • Increased shrapnel shell entity explosion power from 2 to 3
  • Increased fluid shell entity explosion power from 2 to 3
  • Increased armor piercing shell entity explosion power from 5 to 7
  • Increased default autocannon rounds capacity of autocannon ammo container to 64 from 16
  • Increased default machine gun rounds capacity of autocannon ammo container to 128 from 64
  • Changed creative autocannon ammo container to no longer be fillable with hoppers and chutes
  • [1.21.1] Updated Russian (ru_ru.json) translation courtesy of sashafiesta
  • [1.21.1] Updated Chinese (Simplified) (zh_cn.json) translation courtesy of wph1234

### Fixed:
  • Fixed storage blocks not tagged correctly (cast iron, bronze, steel, nethersteel)
  • Fixed big cartridge and fluid shell data not loading when placed as block and item consumed
  • Fixed inverted look controls on vertical cannon mount
  • Fixed being able to interact with the world while on a cannon mount
  • Fixed Create contraption attachment of Fixed Cannon Mount**
  • Fixed Create contraption attachment of Cannon Drill and Cannon Builder
  • Fixed cannon shots not hitting entities if they are destroyed from hitting a block
  • Fixed flak, shrapnel, and grapeshot burst overpenetration
  • Fixed schematic requirements for big cartridges and big cannon projectiles
  • Fixed projectile grounding in world, courtesy of Hectoris919
  • Fixed mechanical piston pushing
  • Fixed placement of ammunition in autocannon ammo container screen
  • Fixed crash with CBC: Advanced Technologies
  • Fixed clipboard not correctly copying Fixed Cannon Mount angles
  • Fixed filling autocannon ammo container with hopper and chute
  • Fixed proximity fuze detonation
  • [1.21.1] Fixed incorrect block data saving leading to stack overflow crashes
  • [Aeronautics] Fixed cannon blocks and cannon contraptions not attaching to ship on assembly
  • [Aeronautics] Fixed Cannon Loader, Cannon Drill, and Cannon Builder not attaching to ship on assembly
  • [Sable] Fixed cannon blocks splitting from cannon mount on physics object
  • [Sable] Fixed cannon shots not inheriting physics object velocity
  • Can be enabled or disabled in server config (enabled by default)
  • Create Big Cannons 5.11.3, with more fixes. Now brings support for Sable (Create: Simulated, Create: Aeronautics)!**
Note: Not all fixes for Sable/Aeronautics are implemented, particularly for attachment and splitting. This will be
addressed in the next patch.

Changed:
  • Improved Cannon Mount syncing
  • Improved casing ejection for up- and down-facing manual autocannon
  • [1.20.1] Create Big Cannons will not load with the latest release of CBC: Advanced Technologies until an issue on their end is fixed.
  • CBC: Advanced Technologies breaks Big Cartridges and prevents them from firing. Other issues may also be present.
  • [1.21.1] Updated Chinese (Simplified) (zh_cn.json) localization courtesy of pingguomc

Fixed:
  • Fixed NO_DAMAGE munition damage setting not applying to shrapnel (including flak and grapeshot)
  • Fixed Create Pulleys and Gantries pushing more blocks than in vanilla Create
  • Fixed display of upside down Cannon Mount and manual Autocannon when solid blocks are above player
  • Fixed cannon contraption breaking in place of existing cannon resulting in new cannon disconnecting
  • Fixed cannon mount kinetics crashing with other mods due to UnsupportedOperationException (particularly Create: Simulated, Create: Gears n' Kinetics)
  • Fixed wired fuze detonating direction to be based on shell orientation, not redstone activation face
  • Fixed shrapnel burst not widening when detonating facing upwards
  • Fixed shot balls not present in the Create Big Cannons creative tab
  • Fixed player rotation on Fixed Cannon Mount manual autocannon (including on up and down autocannons)
  • Fixed #create:safe_nbt exploits
  • Fixed casting mould drops and Schematicannon requirements
  • Fixed drop mortar plume positioning
  • Fixed hostile mob targeting when player rides manual autocannon
  • Fixed player rendering on manual autocannons, including invisibility on Sable sublevels
  • Fixed obsidian block armor values
  • [1.21.1] Fixed cannon cast crashing game with NullPointerException when multiple pipes connected to top
  • [1.21.1] Fixed projectiles fired along the z+ axis being visually distorted; was not fixed in v5.10.1
  • [1.21.1] Fixed autocannon ammo container block item saving
  • [Sable] Fixed chunkloading near Sable sublevels
  • [Sable] Fixed cannon contraptions not moving with Sable sublevels (ships, contraptions)
  • [Sable] Fixed big cannon projectile collisions and lodging with Sable sublevels, including lag spike
  • [Sable] Fixed wired fuze detonation on Sable sublevels
  • [Sable] Fixed setting Fixed Cannon Mount orientation on Sable sublevels not working
  • [Sable] Fixed cannon plume orientation on Sable sublevel
  • [Sable] Fixed autocannon ammo container blocks not accessible on Sable sublevels
  • Create Big Cannons 5.11.3, with more fixes. Now brings support for Sable (Create: Simulated, Create: Aeronautics)!**
Note: Not all fixes for Sable/Aeronautics are implemented, particularly for attachment and splitting. This will be
addressed in the next patch.

Changed:
  • Improved Cannon Mount syncing
  • Improved casing ejection for up- and down-facing manual autocannon
  • [1.20.1] Create Big Cannons will not load with the latest release of CBC: Advanced Technologies until an issue on their end is fixed.
  • CBC: Advanced Technologies breaks Big Cartridges and prevents them from firing. Other issues may also be present.
  • [1.21.1] Updated Chinese (Simplified) (zh_cn.json) localization courtesy of pingguomc

Fixed:
  • Fixed NO_DAMAGE munition damage setting not applying to shrapnel (including flak and grapeshot)
  • Fixed Create Pulleys and Gantries pushing more blocks than in vanilla Create
  • Fixed display of upside down Cannon Mount and manual Autocannon when solid blocks are above player
  • Fixed cannon contraption breaking in place of existing cannon resulting in new cannon disconnecting
  • Fixed cannon mount kinetics crashing with other mods due to UnsupportedOperationException (particularly Create: Simulated, Create: Gears n' Kinetics)
  • Fixed wired fuze detonating direction to be based on shell orientation, not redstone activation face
  • Fixed shrapnel burst not widening when detonating facing upwards
  • Fixed shot balls not present in the Create Big Cannons creative tab
  • Fixed player rotation on Fixed Cannon Mount manual autocannon (including on up and down autocannons)
  • Fixed #create:safe_nbt exploits
  • Fixed casting mould drops and Schematicannon requirements
  • Fixed drop mortar plume positioning
  • Fixed hostile mob targeting when player rides manual autocannon
  • Fixed player rendering on manual autocannons, including invisibility on Sable sublevels
  • Fixed obsidian block armor values
  • [1.21.1] Fixed cannon cast crashing game with NullPointerException when multiple pipes connected to top
  • [1.21.1] Fixed projectiles fired along the z+ axis being visually distorted; was not fixed in v5.10.1
  • [1.21.1] Fixed autocannon ammo container block item saving
  • [Sable] Fixed chunkloading near Sable sublevels
  • [Sable] Fixed cannon contraptions not moving with Sable sublevels (ships, contraptions)
  • [Sable] Fixed big cannon projectile collisions and lodging with Sable sublevels, including lag spike
  • [Sable] Fixed wired fuze detonation on Sable sublevels
  • [Sable] Fixed setting Fixed Cannon Mount orientation on Sable sublevels not working
  • [Sable] Fixed cannon plume orientation on Sable sublevel
  • [Sable] Fixed autocannon ammo container blocks not accessible on Sable sublevels
  • Create Big Cannons 5.11.3, with more fixes. Now brings support for Sable (Create: Simulated, Create: Aeronautics)!**
Note: Not all fixes for Sable/Aeronautics are implemented, particularly for attachment and splitting. This will be
addressed in the next patch.

Changed:
  • Improved Cannon Mount syncing
  • Improved casing ejection for up- and down-facing manual autocannon
  • [1.20.1] Create Big Cannons will not load with the latest release of CBC: Advanced Technologies until an issue on their end is fixed.
  • CBC: Advanced Technologies breaks Big Cartridges and prevents them from firing. Other issues may also be present.
  • [1.21.1] Updated Chinese (Simplified) (zh_cn.json) localization courtesy of pingguomc

Fixed:
  • Fixed NO_DAMAGE munition damage setting not applying to shrapnel (including flak and grapeshot)
  • Fixed Create Pulleys and Gantries pushing more blocks than in vanilla Create
  • Fixed display of upside down Cannon Mount and manual Autocannon when solid blocks are above player
  • Fixed cannon contraption breaking in place of existing cannon resulting in new cannon disconnecting
  • Fixed cannon mount kinetics crashing with other mods due to UnsupportedOperationException (particularly Create: Simulated, Create: Gears n' Kinetics)
  • Fixed wired fuze detonating direction to be based on shell orientation, not redstone activation face
  • Fixed shrapnel burst not widening when detonating facing upwards
  • Fixed shot balls not present in the Create Big Cannons creative tab
  • Fixed player rotation on Fixed Cannon Mount manual autocannon (including on up and down autocannons)
  • Fixed #create:safe_nbt exploits
  • Fixed casting mould drops and Schematicannon requirements
  • Fixed drop mortar plume positioning
  • Fixed hostile mob targeting when player rides manual autocannon
  • Fixed player rendering on manual autocannons, including invisibility on Sable sublevels
  • Fixed obsidian block armor values
  • [1.21.1] Fixed cannon cast crashing game with NullPointerException when multiple pipes connected to top
  • [1.21.1] Fixed projectiles fired along the z+ axis being visually distorted; was not fixed in v5.10.1
  • [1.21.1] Fixed autocannon ammo container block item saving
  • [Sable] Fixed chunkloading near Sable sublevels
  • [Sable] Fixed cannon contraptions not moving with Sable sublevels (ships, contraptions)
  • [Sable] Fixed big cannon projectile collisions and lodging with Sable sublevels, including lag spike
  • [Sable] Fixed wired fuze detonation on Sable sublevels
  • [Sable] Fixed setting Fixed Cannon Mount orientation on Sable sublevels not working
  • [Sable] Fixed cannon plume orientation on Sable sublevel
  • [Sable] Fixed autocannon ammo container blocks not accessible on Sable sublevels
  • Create Big Cannons 5.11.2, with more fixes.**

### Changed:
  • Loosened optional Curios and Trinkets requirements
  • Changed Block Armor Inspection Tool texture
  • Made Block Armor Inspection Tool obtainable in Survival

### Fixed:
  • [1.20.1] Fixed nethersteel and steel screw breech max stress not having been increased in v5.11.1 (8->10 and 6->8) (but for real)
  • Create Big Cannons 5.11.2, with more fixes.**

### Changed:
  • Loosened optional Curios and Trinkets requirements
  • Changed Block Armor Inspection Tool texture
  • Made Block Armor Inspection Tool obtainable in Survival

### Fixed:
  • [1.20.1] Fixed nethersteel and steel screw breech max stress not having been increased in v5.11.1 (8->10 and 6->8) (but for real)
  • Create Big Cannons 5.11.2, with more fixes.**

### Changed:
  • Loosened optional Curios and Trinkets requirements
  • Changed Block Armor Inspection Tool texture
  • Made Block Armor Inspection Tool obtainable in Survival

### Fixed:
  • [1.20.1] Fixed nethersteel and steel screw breech max stress not having been increased in v5.11.1 (8->10 and 6->8) (but for real)
  • Create Big Cannons 5.11.1, coming with fixes for the initial v5.11 release.**

### Fixed:
  • [1.20.1] Fixed nethersteel and steel screw breech max stress not having been increased in v5.11.0 (8->10 and 6->8)
  • [1.21.1] Fixed splinter particles crashing game
  • [1.21.1] Fixed crash with Accessories
  • [1.21.1] Fixed Curios not supporting gas mask on head slot
  • Create Big Cannons 5.11.1, coming with fixes for the initial v5.11 release.**

### Fixed:
  • [1.20.1] Fixed nethersteel and steel screw breech max stress not having been increased in v5.11.0 (8->10 and 6->8)
  • [1.21.1] Fixed splinter particles crashing game
  • [1.21.1] Fixed crash with Accessories
  • [1.21.1] Fixed Curios not supporting gas mask on head slot
  • Create Big Cannons 5.11.1, coming with fixes for the initial v5.11 release.**

### Fixed:
  • [1.20.1] Fixed nethersteel and steel screw breech max stress not having been increased in v5.11.0 (8->10 and 6->8)
  • [1.21.1] Fixed splinter particles crashing game
  • [1.21.1] Fixed crash with Accessories
  • [1.21.1] Fixed Curios not supporting gas mask on head slot
  • Create Big Cannons 5.11.0, now supporting Create v6.0.9 on NeoForge 1.21.1 and Create v6.0.8 on Forge and Fabric 1.20.1.** \
You will need to update Ritchie's Projectile Library to v2.1.2 on 1.21.1.

### Added:
  • Added view transparency config for molten metal fluids
  • Added ability to top up cannon cast fluids in Creative
  • Added bronze and steel ingots and blocks (yes, after over 3 years)
  • Added ability to combine different propellant types
  • By default, big cartridges must come before powder charges
  • Added Inertia Fuze and Delayed Inertia Fuze

### Changed:
  • [1.21.1] Updated Ritchie's Projectile Library dependency to v2.1.2.
  • Changed cannon drill bit texture
  • Changed how cast iron is made; compacting now requires coal or charcoal
  • Big cannon propellant compatibility data pack format different; maximum_amount => maximum_amount_ahead
  • Now based on maximum amount of propellant of block type ahead from first block type of file
  • Increased nethersteel screw breech max stress to 10 charges
  • Increased steel screw breech max stress to 8 charges
  • Changed Impact Fuze and Delayed Impact Fuze trigger condition
  • They now do not trigger if the projectile is destroyed on impact or if they bounce/ricochet
  • Updated block armor compatibility for Copycats+ v3.0
  • Updated FramedBlocks compatibility for FramedBlocks 10.5
  • Create Big Cannons should be playable with Create v6.0.7.
  • [Developers, NeoForge] CBCNeoForgeRegisterEvent has been removed in favor of accessing CBC registries via
RegisterEvent.

### Fixed:
  • Fixed positioning of Creative Autocannon Ammo Container screen text
  • Fixed display and attack stats of ram rod and worm items
  • Fixed default stress values for CBC not registering
  • Fixed fluid shell tooltip when potions contained
  • Fixed cannon drill model pipe UVs
  • Fixed incomplete autocannon block waterlogged state on completion
  • Fixed autocannon not syncing creative connections
  • Fixed incorrect top-bottom cannon cast merger fluid capacity
  • Fixed cannon builder assembly and layering collision
  • Fixed white seat flickering when changing autocannon seating when Flywheel is on
  • Fixed tracer spacing of regular Autocannon Ammo Container
  • Fixed upside-down cannon mount rendering with Flywheel
  • Fixed turning cannon carriage wheels when turning autocannon
  • Fixed positioning of player after dismounting autocannon on cannon carriage
  • Fixed missing FramedBlocks block armor properties compatibilities
  • Fixed honey bucket and chocolate buckets not showing up in creative tab
  • Fixed melting basin ponder category and pump orientation
  • Fixed sliding breech and quick-firing breech breechblock rendering
  • Fixed cannon cast error fluid name display
  • Fixed creative autocannon ammo container screen display title when accessed in block form
  • Fixed dispenser behavior of molten metals
  • Create Big Cannons 5.11.0, now supporting Create v6.0.9 on NeoForge 1.21.1 and Create v6.0.8 on Forge and Fabric 1.20.1.** \
You will need to update Ritchie's Projectile Library to v2.1.2 on 1.21.1.

### Added:
  • Added view transparency config for molten metal fluids
  • Added ability to top up cannon cast fluids in Creative
  • Added bronze and steel ingots and blocks (yes, after over 3 years)
  • Added ability to combine different propellant types
  • By default, big cartridges must come before powder charges
  • Added Inertia Fuze and Delayed Inertia Fuze

### Changed:
  • [1.21.1] Updated Ritchie's Projectile Library dependency to v2.1.2.
  • Changed cannon drill bit texture
  • Changed how cast iron is made; compacting now requires coal or charcoal
  • Big cannon propellant compatibility data pack format different; maximum_amount => maximum_amount_ahead
  • Now based on maximum amount of propellant of block type ahead from first block type of file
  • Increased nethersteel screw breech max stress to 10 charges
  • Increased steel screw breech max stress to 8 charges
  • Changed Impact Fuze and Delayed Impact Fuze trigger condition
  • They now do not trigger if the projectile is destroyed on impact or if they bounce/ricochet
  • Updated block armor compatibility for Copycats+ v3.0
  • Updated FramedBlocks compatibility for FramedBlocks 10.5
  • Create Big Cannons should be playable with Create v6.0.7.
  • [Developers, NeoForge] CBCNeoForgeRegisterEvent has been removed in favor of accessing CBC registries via
RegisterEvent.

### Fixed:
  • Fixed positioning of Creative Autocannon Ammo Container screen text
  • Fixed display and attack stats of ram rod and worm items
  • Fixed default stress values for CBC not registering
  • Fixed fluid shell tooltip when potions contained
  • Fixed cannon drill model pipe UVs
  • Fixed incomplete autocannon block waterlogged state on completion
  • Fixed autocannon not syncing creative connections
  • Fixed incorrect top-bottom cannon cast merger fluid capacity
  • Fixed cannon builder assembly and layering collision
  • Fixed white seat flickering when changing autocannon seating when Flywheel is on
  • Fixed tracer spacing of regular Autocannon Ammo Container
  • Fixed upside-down cannon mount rendering with Flywheel
  • Fixed turning cannon carriage wheels when turning autocannon
  • Fixed positioning of player after dismounting autocannon on cannon carriage
  • Fixed missing FramedBlocks block armor properties compatibilities
  • Fixed honey bucket and chocolate buckets not showing up in creative tab
  • Fixed melting basin ponder category and pump orientation
  • Fixed sliding breech and quick-firing breech breechblock rendering
  • Fixed cannon cast error fluid name display
  • Fixed creative autocannon ammo container screen display title when accessed in block form
  • Fixed dispenser behavior of molten metals
  • Create Big Cannons 5.11.0, now supporting Create v6.0.9 on NeoForge 1.21.1 and Create v6.0.8 on Forge and Fabric 1.20.1.** \
You will need to update Ritchie's Projectile Library to v2.1.2 on 1.21.1.

### Added:
  • Added view transparency config for molten metal fluids
  • Added ability to top up cannon cast fluids in Creative
  • Added bronze and steel ingots and blocks (yes, after over 3 years)
  • Added ability to combine different propellant types
  • By default, big cartridges must come before powder charges
  • Added Inertia Fuze and Delayed Inertia Fuze

### Changed:
  • [1.21.1] Updated Ritchie's Projectile Library dependency to v2.1.2.
  • Changed cannon drill bit texture
  • Changed how cast iron is made; compacting now requires coal or charcoal
  • Big cannon propellant compatibility data pack format different; maximum_amount => maximum_amount_ahead
  • Now based on maximum amount of propellant of block type ahead from first block type of file
  • Increased nethersteel screw breech max stress to 10 charges
  • Increased steel screw breech max stress to 8 charges
  • Changed Impact Fuze and Delayed Impact Fuze trigger condition
  • They now do not trigger if the projectile is destroyed on impact or if they bounce/ricochet
  • Updated block armor compatibility for Copycats+ v3.0
  • Updated FramedBlocks compatibility for FramedBlocks 10.5
  • Create Big Cannons should be playable with Create v6.0.7.
  • [Developers, NeoForge] CBCNeoForgeRegisterEvent has been removed in favor of accessing CBC registries via
RegisterEvent.

### Fixed:
  • Fixed positioning of Creative Autocannon Ammo Container screen text
  • Fixed display and attack stats of ram rod and worm items
  • Fixed default stress values for CBC not registering
  • Fixed fluid shell tooltip when potions contained
  • Fixed cannon drill model pipe UVs
  • Fixed incomplete autocannon block waterlogged state on completion
  • Fixed autocannon not syncing creative connections
  • Fixed incorrect top-bottom cannon cast merger fluid capacity
  • Fixed cannon builder assembly and layering collision
  • Fixed white seat flickering when changing autocannon seating when Flywheel is on
  • Fixed tracer spacing of regular Autocannon Ammo Container
  • Fixed upside-down cannon mount rendering with Flywheel
  • Fixed turning cannon carriage wheels when turning autocannon
  • Fixed positioning of player after dismounting autocannon on cannon carriage
  • Fixed missing FramedBlocks block armor properties compatibilities
  • Fixed honey bucket and chocolate buckets not showing up in creative tab
  • Fixed melting basin ponder category and pump orientation
  • Fixed sliding breech and quick-firing breech breechblock rendering
  • Fixed cannon cast error fluid name display
  • Fixed creative autocannon ammo container screen display title when accessed in block form
  • Fixed dispenser behavior of molten metals
Fixes:
  • Fixed empty casing duplication glitch present in autocannons
  • [Valkyrien Skies] Fixed cannon firing breaking ship ticking
Fixes:
  • Fixed empty casing duplication glitch present in autocannons
  • [Valkyrien Skies] Fixed cannon firing breaking ship ticking
Fixes:
  • Fixed dedicated server crashing due to loading clientside code
  • Fixed fuzed big cannon shells rendering with black fuze when Flywheel is off
  • Fixed projectiles fired along the z+ axis being visually distorted
Fixes:
  • Fixed dedicated server crashing due to loading clientside code
  • Fixed fuzed big cannon shells rendering with black fuze when Flywheel is off
  • Fixed projectiles fired along the z+ axis being visually distorted
  • Create Big Cannons 5.10.0, now supporting Create v6.0.8 on Forge 1.20.1 and Fabric 1.20.1.**

Changes:
  • Updated Chinese (Simplified) (zh_cn) translation courtesy of Yizhouuu
Fixes:
  • Fixed various block entities' safe data and schematic requirements
  • Fixed shrapnel block damage
  • Create Big Cannons 5.10.0, now supporting Create v6.0.8 on Forge 1.20.1 and Fabric 1.20.1.**

Changes:
  • Updated Chinese (Simplified) (zh_cn) translation courtesy of Yizhouuu
Fixes:
  • Fixed various block entities' safe data and schematic requirements
  • Fixed shrapnel block damage
[5.9.1] Create Big Cannons 5.9.1 by realRobotix on Oct 09, 2026
Download
  • Create Big Cannons 5.9.1, now supporting Create v6.0.6 on Forge 1.20.1.**

### Changes:
  • block_hit_effects files have changed format
  • now only accept impact_particles and deflect_particles lists
  • particles formatted in JSON rather than command string
  • Very old CBC objects will no longer be supported.
### Fixes:
  • Fixed gold sheet tag and dependent recipes
  • Fixed wrong id on nitropowder milling recipe
[5.8.2] Create Big Cannons 5.8.2 by realRobotix on Oct 09, 2026
Download
  • Create Big Cannons 5.8.2. Comes with a few fixes, mainly for missing functionality.**

Added:
  • Added direct item input to Fixed Cannon Mount and Cannon Mount Extension
  • Also added direct item input to Yaw Controller
  • Added Mechanical Arm support to Cannon Mount Extension
  • Also added Mechanical Arm support to Yaw Controller
  • Added cannon contraption info tooltip to Fixed Cannon Mount
  • Added tooltip to Fixed Cannon Mount
Changed:
  • Improved placement of Cannon Mount Extension to prioritize adjacent Cannon Mounts
Fixed:
  • Fixed Creative Autocannon Ammo Containers being able to be filled using Deployers
[5.8.2] Create Big Cannons 5.8.2 by realRobotix on Oct 09, 2026
Download
  • Create Big Cannons 5.8.2. Comes with a few fixes, mainly for missing functionality.**

Added:
  • Added direct item input to Fixed Cannon Mount and Cannon Mount Extension
  • Also added direct item input to Yaw Controller
  • Added Mechanical Arm support to Cannon Mount Extension
  • Also added Mechanical Arm support to Yaw Controller
  • Added cannon contraption info tooltip to Fixed Cannon Mount
  • Added tooltip to Fixed Cannon Mount
Changed:
  • Improved placement of Cannon Mount Extension to prioritize adjacent Cannon Mounts
Fixed:
  • Fixed Creative Autocannon Ammo Containers being able to be filled using Deployers
[5.8.1] Create Big Cannons 5.8.1 by realRobotix on Oct 09, 2026
Download
  • "I'm free – I'm FREE, \
and I'm waiting for you to follow me..."* \
– "I'm Free", The Who (1969)

  • Create Big Cannons 5.8.1. Comes with a few critical fixes and improvements for Create Big Cannons 5.8.0.**

### Added
  • Added recipes for Fixed Cannon Mount and Wired Fuze (fixes issue #730)
  • Added Mechanical Arm interaction with Fixed Cannon Mount
  • Added contraption connectivity between Fixed Cannon Mount and cannon blocks
[5.8.1] Create Big Cannons 5.8.1 by realRobotix on Oct 09, 2026
Download
  • "I'm free – I'm FREE, \
and I'm waiting for you to follow me..."* \
– "I'm Free", The Who (1969)

  • Create Big Cannons 5.8.1. Comes with a few critical fixes and improvements for Create Big Cannons 5.8.0.**

### Added
  • Added recipes for Fixed Cannon Mount and Wired Fuze (fixes issue #730)
  • Added Mechanical Arm interaction with Fixed Cannon Mount
  • Added contraption connectivity between Fixed Cannon Mount and cannon blocks
[5.8.0] Create Big Cannons 5.8.0 by realRobotix on Oct 09, 2026
Download
  • "I'm free – I'm FREE, \
and freedom tastes of reality..."* \
– "I'm Free", The Who (1969)

  • Create Big Cannons 5.8.0. Comes with a few overhauls to cannon mounts, improvised explosives, and fixes.**

### Added
  • Added Cannon Mount Extension
  • Replaces Yaw Controller for cannon interface extension
  • Can be placed in six directions as opposed to the Yaw Controller
  • The direction affects which block it will interface with
  • Has a range of one block
  • Added Fixed Cannon Mount, a manually-aimed cannon mount variant that cannot be turned with kinetics
  • Made with use in vehicle mods in mind
  • Added more config to Proximity Fuze behavior
  • Added Wired Fuze
  • Unlike other fuzes, it is only activated on shells placed as blocks, powered with redstone, rather than in flight
  • Only works with big cannon shells in base Create Big Cannons
  • On detonation, the detonation effect of the fuzed shell is spawned in world
  • Can be used for improvised explosives
  • Added ability for big cannon shell blocks and propellant blocks to explode
  • Propellant can catch fire and explode, shells cannot
  • Explosion power can be configured per munition block
  • Behavior can be toggled in server config
  • Munitions can be blocked from exploding and/or catching fire by waterlogging
  • Waterlogging propellant will make it damp
  • Damp propellant that isn't waterlogged is vulnerable to ignition and explosion
  • Damp propellant can be dried either by waiting (random tick) or placing the projectile in the Nether, similar to sponges
  • Damp propellant cannot be dried in furnaces
  • Damp propellant is indicated by an item tooltip as well as blocks emitting water particles
  • Damp behavior can be configured per projectile
  • Damp behavior can be toggled in server config
### Changed
  • Cannon Mount can now be turned around both axes without the Yaw Controller
  • Cannon Mount now disassembles on rotation with wrench
  • Updated Cannon Mount and Yaw Controller yaw shaft texture to no longer use the special black shaft texture
  • The Yaw Controller is no longer obtainable in-game
  • Has not been removed from the mod to preserve already existing builds
  • Updated movement checks for mounts and mount extensions
  • Cannon Mounts can now be placed upside-down
  • Cannon Mounts can also be flipped by using the wrench
  • Changed Cannon Mount item model to be more consistent with in-world appearance
  • Reduced default Proximity Fuze arming delay to 5 gameticks
  • Updated Finnish translation courtesy of Apinoita
### Fixed
  • Fixed rendering of pitch shaft for down-facing cannons
  • Fixed display on some ponders
  • Fixed autocannon tracer lighting and non-tracer rendering
  • Fixed conductivity of certain cannon mount blocks
  • Fixed pick-cloning Big Cartridge power value
  • Fixed Quick-Firing Breech smoke on assembled cannons not persisting
  • Fixed Quick-Firing Breech side lever not actually ejecting the contents
  • Fixed Quick-Firing Breech accepting input from the sides
  • Fixed some waterloggable blocks not becoming waterlogged when placed in water
  • Fixed Rope Pulley integration making it unmovable in some cases (issue #719)
  • Fixed cannon welds not breaking when block is broken
  • Fixed cannon connected textures updating and appearance when welded
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