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Create Big Cannons: Equally Opposite

Create Big Cannons: Equally Opposite

by Hectoris919 • Downloads: 0 • Followers: 0
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Create Big Cannons: Equally Opposite

OBSOLETE AS OF CREATE BIG CANNONS 5.11.3

Have you ever attached cannons from Create: Big Cannons to a Create: Aeronautics vehicle and were disappointed that you couldn't feel the recoil of them firing? Have you ever shot at a physics object and watch as the projectile simply caused some damage and bounced off it?

With this mod, both of these scenarios change. The blast of a cannon will rock your vehicle when fired. Enemy shells that slam into your boat might knock you off-course. For every action, there is an equal and opposite reaction.

Changes:

  • Cannons and Autocannons from Create: Big Cannons will now generate recoil forces when fired from the physics object they are attached to.
  • Cannon shells and Autocannon rounds will now generate impact forces when they hit a physics object.

This mod is compatible with Create Big Cannons: Going Ballistic.

How to Install Create Big Cannons: Equally Opposite (Mod)

Create Big Cannons: Equally Opposite by Hectoris919 is verified for Neoforge across Minecraft versions 1.21.1 (latest release: 0.1.3, file size: 156 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.21.1) and platform (Neoforge).
  2. Make sure you have the compatible loader or environment installed for Neoforge.
  3. Move the downloaded Create Big Cannons: Equally Opposite file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
6mo ago 1
  • Womp Womp...*

### Changes:
  • Cannon blasts no longer destroy cannon mounts, minecarts, boats, item frames, and armor stands
  • There ain't no bricks for this mortar*

### Changes:
  • Fixed a crash caused by drop-firing mortars.
  • "CLEAR THE DECK OR TURN TO JELLY!"*

### Changes:
  • Firing a cannon or autocannon now produces a spherical shockwave and a jet of hot gas originating from the muzzle.
  • Shockwaves & gas jets deal damage and forces to entities & sublevels.
  • New death messages have been added: Being incinerated by standing in front of the cannon at a close range; Getting obliterated by the gas jet by standing in front of the cannon beyond the incineration range; Having your organs liquefied with a shockwave by standing too close to the cannon when it fires.
  • Sable physics objects are affected by shockwaves.
  • Blocks and Sable physics objects can shield you from shockwaves and gas jets.
  • Shockwaves reflect off of blocks and sublevels, making the firing of a cannon in an enclosed space hazardous for the well-being of anything within the space.
  • Entity damage caused by shockwaves & gas jets is enabled by default in the config, but can be turned off in the config by setting disableMuzzleBlast = false or by using the /gamerule cannonBlastDamage false command in-game to for a specific world.
  • \*apple falling noises\**

  • BONK***

  • ...*

  • "hospital"* - Sir Issac Newton

### Changes:
Create Big Cannons: Equally Opposite Icon
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