TMFG users beware!
If your TMFG is still on 1.2.2, you will need to swap the TMFG jar for the community edition available here.

Small, polished additions designed to integrate closely with Create.
If you enjoy this mod, consider supporting the developer on !
Features! (All configurable)
Individual features can be disabled from the config, so you can customise the mod to your liking. Config also allows you to change balancing of certain mod values.
If you want more dyeable components, install the extension mod Bits 'n' Dyes!
Behaviour Tweaks
Cogwheel wood type swapping
Compatible with all wood types and can be used on any wooden cogwheel, including addons
Dyeable Fluid Pipes and Tanks
Pipes from different colours will ignore each other, can be extended to all fluid components with Bits 'n' Dyes
Cogwheel Chain Drives
Compatible with all cogwheels in create and many addons, providing a unique kinetic transfer option
Kinetic Blocks
Flanged Cogwheels
Flanged cogwheels can be used for creating Cogwheel Chain Drives with other materials such as Belts or Ropes
Cogwheel Chain Carriage
Allows attaching contraptions to a Chain Drive
Flywheel bearing
Allows smoothly rotating a contraption based on its mass, also contains a configuration option to act as a kinetic battery
Chain Pulley
Variant of the rope pulley with a chain
Decorative Blocks
Cable Struts, Girder Struts and Weathered Girder Struts
Decorative point-to-point spanning blocks
Chairs
Dyeable and dynamic chairs
Nixie Tube and Nixie Board
Larger Nixie displays with a custom ornate font
Tile block palletes
New tile shaped block palletes for stone types
Industrial Truss, Grating Panel and Grating Block
New decorative blocks, the truss can also be used to encased pipes or shafts
Headlamps and Lightbulbs
Multiple headlamps can be placed within a block, and each individually dyed
Weathered Metal Girder and Weathered Metal Bracket
Completes the weathered metal block set
Encasings
Piston Poles can be encased, additionally, Industrial Iron and Weathered Iron can be used for encasing blocks
Feature suppression
In Bits 'n' Bobs, there are some features that are duplicated when running alongside other addons. To avoid confusion, Bits 'n' Bobs will suppress the duplicate in the other mod (by hiding them from creative tabs, interaction and crafting), to ensure that the rest of the content will integrate well. This behavior is configurable and can be disabled. This includes:
- Wooden cogwheels from Create: Encased
Please use Modrinth ❤️
Unlike CurseForge, Modrinth shares more with creators, is open source and is a more community driven platform, notably, it has no ties we are uncomfortable with. Mods will continue to be on Curseforge, but a portion of our revenue goes towards Medical Aid for Palestinians.
As seen on Shalz!
Available Translations Contribute on crowdin!
- Chinese Simplified (简体中文)
- Portuguese (Português)
- Brazilian Portuguese (Português do Brasil)
- Russian (Русский)
- Spanish (Español)
- Turkish (Türkçe)
- Ukrainian (Українська)
- Mexican Spanish (Español de México)
- Pirate English (Pirate Speak)
Machine Translations
Some common languages have reviewed machine translations in game, but, we would be very grateful for contributions:
- Polish (Polski)
- French (Français)
- French Canadian (Français (Canada))
- Swedish (Svenska)
- Dutch (Nederlands)
GLORY TO AZ TECH
Created by Cake, Kipti, Astral and NormalGuy, shout mr mellz for chain drive algorithm help
All Versions
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- Added Create: Sulfuric Resonance cogwheel model compat
- Cleaned up chain drive API - Means explicit Bits 'n' Tracks incompatibility until they update to the new API
- Reformed cogwheel material system to stop breaking cogwheel models in other mods so much
- Increased available bits for headlamp colours
- (#167) Fixed chain drive behaviour overriding gears n kinetics behaviour
- Added missing chain failed addition lang for using a chain on other types of cogwheel
- Restored a deprecated old signature of
CogwheelChainRenderGeometryBuilder#renderChainSlowerButWithoutGapsto avoid
- Fixed item suppression causing creative tabs to not link to item groups
- Cogwheel chain model no longer twists!
- Fixed chain cogwheels not properly propagating kinetics in a specific case
- Added missing null guard when transferring chain controller dealing with a controller in a broken state.
- Fixed #164 where certain creative tabs would cause crashes with item suppression
- Block vertical chain carriages instead of crashing
- Fix encasing chain cogwheels deleting the chain due to a missing
!
- Changed flanged cogwheel model from 12 sides to 8 sides
- Fixed incompatibility with Create: Petrol's Parts differential
- Further pulled back neo requirement, im hoping there was a reason it wasnt fully back
- Redo flanged cogwheel encased rendering
- Fix cogwheel rendering with flywheel off
- Reduced neoforge version requirement
- Further internal refactors and improvements to dye system
- Internal refactors to dye system
- Fixed item models of DnDecor not also being corrected
- Added proper incompatibility warning for incompatible TMFG version
- Fixed mixin issue when loading without an optional compat
- Potentially fixed cogwheel material and fluid dying mechanics not working
- Added waterlog functionality to industrial grating
- Fixed encased flanged cogwheels not working for belt drives
- Untag as beta
- 2.0.0 stable release!
- Added cogwheel materials, allowing you to change the wood type of cogwheels
- Updated the model for flanged cogwheels to allow them to have cogwheel materials
- Added flanged cogwheel connectivity, flanged cogwheels can connect to other cogwheels but not other flanged cogwheels.
- Added cogwheel material compat to:
- Added a config option to suppress the wooden cogwheels in Create: Encased
- Fixed excessively large headlamp shape with sable
- Fixed an issue where dyed nixie blocks would not drop anything
- Fixed flanged cogwheels turning into normal cogwheels when being unencased
- Fixed brass lamp model
- Fixed weathered metal bracket not having a recipe
- Added weathered metal girder to #railways:semaphore_poles tags
- Add config options for max cogwheel chain size and node count
- Dedicated server related fixes
- Misc changes and improvements to dyeable behaviours to enable Bits 'n' Dyes
- Fix fluid tanks not saving dye colour to schematics
- Fixed ponder foreign label issue
- Fixed bad ponder baseplate size
- Fixed being unable to watch all new ponders in chain
- Fixed chain interaction being possible through blocks on aeronautics contraptions
- Fixed dyed pipes and other fluid components not saving to schematics or being printed
- Fixed chain ponder baseplate size
- Added sable tags
- Improved feature flag group behaviour
- Improved chain config behaviour
- Properly linked pipe config to dyeing action so it can actually be disabled.
- Changed all toLowerCase() calls to toLowerCase(Locale.ROOT) to avoid issues with Turkish locale.
- Cleanup missing assets in log
- Properly linked pipe config to dyeing action so it can actually be disabled.
- Changed all toLowerCase() calls to toLowerCase(Locale.ROOT) to avoid issues with Turkish locale.
- Cleanup missing assets in log
- Attempted to fix lerping issue on carriage contraptions
- Added recipe for flywheel bearing
- Fixed bug in reload listeners
- Fixed chipped incompatibility (And possibly other mods), where chains would not render with flywheel enabled.
- First public beta release of Bits n Bobs 2.0.0
- Changes since to 2.1.4:
- Trusses now have proper dyed and visual behavior when encasing pipes
- Fixed encasing blocks breaking the chain they are a part of
- Changes:
- Fixed girder struts in schematics
- Fixed coghweel chain drives in schematics
- Changes:
- Proper polish translations, thank you Imperator Pablo
- Smoother looking tile slab and tile stair textures thank you to IcaroJam
- Changes:
- Fixed LODs activating when a chain is part of a sublevel or ship in VS / sable
- Changes (Credit to astral for locking in):
- Fix chair corner states
- Properly fix girder strut texture reloads
- Added placement helper for nixie board and large nixie tube
- Fixed lightbulb texture
- Fix girder strut placement in water, and added sound
- Fix text atlas having C and D swapped