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Create: Buzzy Bees

Create: Buzzy Bees

by StaticFX • Downloads: 0 • Followers: 0
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Title

Place schematics ingame using Mechanical Bees and transport your items just like in Factorio

Main features:

  • Mechanical Beehive: Distribute bees to help you build your schematics
  • Mechanical Bees: Place blocks in your schematic, collect items from inventories and more!
  • Construction planner: Manage all your schematics and keep an overview.
  • Portable Beehive: Always have your bees close to you.

Other features:

Construction & Deconstruction:

  • Load any schematic and deploy a bee swarm to build it automatically. Select areas for removal, bees break blocks top-down and return the drops
  • Bees fetch materials from Logistics Ports attached to your storage

    Item Transport:

  • Mechanical Bumble Bees shuttle items between Cargo Ports using configurable This is a beta for now. Some bugs might occur, please report them accordingly.

How to Install Create: Buzzy Bees (Mod)

Create: Buzzy Bees by StaticFX is verified for Forge, Neoforge across Minecraft versions 1.20.1, 1.21.1 (latest release: 1.4.0, file size: 2.3 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1, 1.21.1) and platform (Forge, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Forge, Neoforge.
  3. Move the downloaded Create: Buzzy Bees file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
4d ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.20.1
Forge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.20.1
Forge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.20.1
Forge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.21.1
Neoforge
7mo ago 1
[1.4.0] 1.4.0 by StaticFX on Oct 25, 2026
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## Create: Buzzy Bees 1.4.0

The biggest update so far: new planners, a much stronger Schematic Zapper, fluids, Create logistics integration, undo/redo and fully reworked ponders.

### New
  • Copy Planner**: select an area, then copy or cut it and paste it somewhere else with bees. The clipboard is placed like a schematic and stays for more pastes (#56, #8)
  • Master-Planner**: one item that acts as every planner, now including the Copy Planner and Create's Schematic and Quill (#58, #10)
  • Undo / redo for bee jobs**: press Z / Y while holding a planner or the zapper. Bees carry out the undo themselves (#55)
  • Schematic Zapper**: a survival Worldshaper whose work is done by bees (#50). It now has its own shapes, including Ellipsoid, Dome, Capsule, Cone and Torus, a hollow mode for balloon envelopes and airship hulls, and configurable size limits (#60)
  • Fluid support**: the new **Dock Port** connects bees to fluid tanks. Bees place fluids from schematics and pick them up when deconstructing (#11)
  • Waggle Port**: orders whatever bee jobs are missing from Create's logistics network and has it delivered to an address. Items kept in stock by Factory Gauges get crafted automatically (#61)
  • Mechanical Apiary**: turns bone meal and flowers into honey. Honey and sugar compact into honeycomb (#54)
  • Clipboard checklist**: right-click a schematic ghost with a Clipboard to write the missing items onto it (#51)
  • Sable (Create Aeronautics) compatibility**: bees work on and around ships (#22)

### Changes
  • Bee springs matter now**: when a bee's spring runs out it flies home, rewinds and continues where it stopped. Faster hive rotation makes springs last longer; Portable Beehive rewinds cost honey (#62)
  • Planner toolbar**: the Deconstruction, Pickup and Copy Planners share a Create-style toolbar (hold Alt and scroll) (#57)
  • Planner reset and sounds**: shift-right-click clears a schematic, clipboard or selection, with new sounds for setting corners, clearing and programming (#59)
  • Custom GUI textures** for the Waggle Port, Schematic Zapper, Schematic Deployer and the job detail panel, which now shows missing materials as item slots (#63)
  • Shorter tooltips** and goggle titles for the Logistics and Dock Ports; the Dock Port got a new look (#65)

### Ponders
  • Every ponder rebuilt in Create's style: Mechanical Beehive, bees and their spring, Logistics, Cargo, Dock and Waggle Port, and the Schematic Deployer, in new ponder categories (#64)
  • The Cargo Port ponder now explains requester priority and what happens when a requester is full (#53)

### Fixes
  • Crash at startup when a config value was read too early (#3)
  • Server crash every time a Bumble Bee finished a transport job (#47)
  • Crash with bees and Cargo Ports (#2)
  • Bumble Bees weren't counted by their hive and could exceed the bee limit (#48)
  • Bumble Bees turned into Mechanical Bees after Pickup Planner jobs with a Portable Beehive (#46)
  • Bees kept retrying forever when the
...
[1.3.3] 1.3.3 by StaticFX on Apr 29, 2026
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# Release Notes

[1.3.2] 1.3.2 by StaticFX on Apr 28, 2026
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# Release notes
## Bug fixes


## Removed

## Additions

  • Added a new stuck reason when the portable beehive has no fuel.
  • Jobs are now persisted when the server restarts
[1.3.1] 1.3.1 by StaticFX on Apr 26, 2026
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# Bug Fixes

[1.3.0] 1.3.0 by StaticFX on Apr 25, 2026
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# The performance release!!!

> This release was mainly focus around performance, that why is significantly increased the release cycle

## Performance upgrades
  • Rewritting Bee job calculation
  • Bees are no longer entities, but client side particles
  • Large jobs are now processed over multiple ticks when calculating how bees need to fly for them, to not cause a huge spike in tps drop
  • Bees only check if they are correct once they reach a checkpoint
  • Bees actually only exist on the client side, the server side only keep tracks of where the be is, without any entity actually existing

## The Schematic Deployer
  • New block which can be used to automatically trigger a programed schematic via. redstone
  • Use the relative or absolute mode to move set exactly where to place the schematic

## The pickup planer
  • A new tool to pickup any items in the area and insert them into your system

## New upgrade system:
  • Upgrades in the portable beehive are now a bit more unique and different to use than before, giving you more customizability to your likins ;)

## New upgrades!
  • Drone view, get a birds eye view over your builds and easily place schematics
  • Honey Tank, increase storage of your portable beehive
  • Inventory Access: Access shulker boxes in your inventory for items

## New performance configs
  • New options to match performance with your server, the mod set quiete defensive default values, increase them to your liking
# Bug Fixes
  • Fixed broken schematic online browser
  • Fixed undeployable blueprints
[1.2.1] 1.2.1 by StaticFX on Apr 03, 2026
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# New Features

  • Spout Honey Filling — The Portable Beehive can now be filled with honey using a Create Spout. 250mB of honey refills 100 fuel. Visible in JEI under the Spout category.

# Bug Fixes

  • Blocks now drop when broken — All blocks (Mechanical Beehive, Logistics Port, Cargo Port) were missing mineable tool tags, causing them to not drop as items. They now require a stone pickaxe or better.
  • Mechanical Beehive preserves bees — Breaking a Mechanical Beehive now drops all stored mechanical bee items instead of destroying them.
  • Ponder index fixed — The "Buzzy Bees" Ponder category now correctly lists all blocks and items in the index.

# Balancing
  • Reduced Bee recipe to only 1 Loop
  • Reduced SU impact of Mechanical Beehive to x128 instead of x256
# New Features

  • Spout Honey Filling — The Portable Beehive can now be filled with honey using a Create Spout. 250mB of honey refills 100 fuel. Visible in JEI under the Spout category.

# Bug Fixes

  • Blocks now drop when broken — All blocks (Mechanical Beehive, Logistics Port, Cargo Port) were missing mineable tool tags, causing them to not drop as items. They now require a stone pickaxe or better.
  • Mechanical Beehive preserves bees — Breaking a Mechanical Beehive now drops all stored mechanical bee items instead of destroying them.
  • Ponder index fixed — The "Buzzy Bees" Ponder category now correctly lists all blocks and items in the index.

# Other

  • Added client-side rendering config options (showConstructionGhosts, showSchematicPreview, showBeehiveRange, showBeeTargetLines, ghostBlockOpacity, etc.)
  • Added server config options (enableExternalBrowser, minActiveRobotsAtRpm)
[1.2.0] 1.2.0 by StaticFX on Apr 01, 2026
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## New configs
### Server side config
  • The server side config has been reworked to enable new settings, and also make the external schematic browser disablable.

### Client side config
  • New performance and visual options have been added on the client side config, which can be used to tweak the mod to your likings.

### CICD
  • New fully automated cicd releases to curseforge and modrinth.
Experimental forge release
# Bug Fixes

  • Fixed bumble bees dying after getting stuck near machinery
  • Fixed bees flying in straight lines instead of navigating around obstacles
  • Fixed portable beehive bees ignoring network logistics ports and always using the player's inventory

# Improvements

  • Bumble bees now retry entering full hives and can adopt into alternate hives
  • Bumble bees now detect when their hive is destroyed and attempt to find a new one
  • Improved visual overload when looking at networks, only displaying outlines when holding a wrench.
# Bug Fixes

  • Fixed items dropping on the ground during deconstruction — Bees now extract container contents and copycat panel materials before breaking blocks, preventing onRemove from scattering items
  • Fixed item duplication in drop-off — Player inventory fallback no longer duplicates partial stacks when inventory.add() partially succeeds
  • Fixed bees drifting away during spring recharge — Flight separation offset is now disabled while the bee is stationary and recharging
  • Fixed portable beehive filling to 100% fuel when placed in the Curios back slot (creative auto-fill removed)
  • Fixed client-side network desync — One of 4 chained beehives would always appear in a separate network on the client. Beehives now register with the client network manager on load regardless of power state, and the periodic sync recovers orphaned components

# Improvements

  • Phase-gated deconstruction — Dependent/brittle blocks (torches, buttons, rails, belts, etc.) are now removed in a separate phase before solid support blocks, preventing drops from broken attachments even with parallel bees
  • Bees spawn and return above the player's head instead of at eye level, no longer blocking the player's vision
  • Bee entities refactored to PathfinderMob for improved navigation and aerial movement
v1.1.0

New Features

  • External Schematic Browser — Browse, search, and download schematics from createmod.com directly in-game. Includes detailed schematic viewer with WebP thumbnail previews.
  • Job Detail Screen — Right-click a construction job's bounding box to view live progress, status, batch info, and cancel the job.
  • Crafting Recipes & Advancements — Added recipes for Construction Planner, Deconstruction Planner, and Drop Items. Added corresponding advancements.
  • Portable Beehive Integration — Bees can now work from portable beehives carried in a backpack, tracking the player's position.

Improvements

  • Schematic Ghost Preview — Refactored ghost block rendering for better performance and scalability when previewing large schematics.
  • Beehive Range Rendering — Improved mechanical beehive range visualization.
  • Bee Task Behaviors — Enhanced drop-off logic and item gathering. Bees handle edge cases more gracefully (stuck detection, orphan recovery, hive entry retries).
  • Stale Component Purging — Bee networks now detect and clean up ghost components that weren't properly unregistered.
  • Performance Improvements — Optimized rendering paths and network operations.

Bug Fixes

  • Fixed construction rotation/mirror being lost when using Create's rotate/mirror tools before clicking Construct.
  • Fixed cancel button in Job Detail Screen sometimes not responding to clicks.
  • Fixed browser keybind (B) queuing up presses and instantly opening the UI when switching to the Construction Planner.
  • Fixed Logistics Port ponder scene: resolved warning on last instruction and fixed text/icon clipping.
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