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Create: Extended Wrenches

Create: Extended Wrenches

by Vercte • Downloads: 0 • Followers: 0
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Extended Wrenches lets you customize Wrenches from the Create mod to suit your style. It can help you find your unique wrench (in a pit filled to the brim with other players' wrenches) or just let you sit comfy with the item that's on your screen half the time you're engineering.

This mod lets you swap out the Head, Handle, Cogwheel, and Axis of the wrench and lets you dye its grip.

Localization

This mod has been localized to 4 languages thanks to the help of translators :)

  • Dutch: localized by Mizu (whynotdogie)
  • French: localized by CreepersNeedHugs
  • Russian: localized by VladisCrafter
  • Spanish: localized by Joner (jonercrack)

Making custom materials

First, you need to define the material. This example_material.json will go in data/example/extendedwrenches/wrench_material:

{
  "part": "head", // can be ["head", "handle", "cog", "axis"]
  "texture": "example:item/extended_wrench/head_materials/awesome_material" // any path to a texture
}

Then, you need to make the recipe for applying it to a wrench. The recipe is incredibly similar to a normal smithing recipe, just including the part and material and missing the result. This recipe could go anywhere you put a typical crafting recipe.

{
  "type": "extendedwrenches:wrench_material_swap",
  "addition": {
    "item": "minecraft:apple"
  },
  "template": {
    "item": "extendedwrenches:wrench_head_augment"
  },
  "material": "example:example_material", // path to the material you made
  "part": "head" // can be ["head", "handle", "cog", "axis"]
}

Remember that the recipe format is different on 1.21! If you need more support, you can join the Discord. For examples, visit the GitHub: materials/recipes

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
14h ago 1
1.20.1
Fabric
14h ago 1
1.21.1
Neoforge
14h ago 1
1.20.1
Fabric
14h ago 1
1.21.1
Neoforge
14h ago 1
1.20.1
Forge
14h ago 1
1.21.1
Neoforge
14h ago 1
1.20.1
Forge
14h ago 1
1.21.1
Neoforge
14h ago 1
1.20.1
Forge
14h ago 1
1.21.1
Neoforge
14h ago 1
1.20.1
Forge
14h ago 1
1.21.1
Neoforge
14h ago 1
1.20.1
Forge
14h ago 1
1.21.1
Neoforge
14h ago 1
1.20.1
Forge
14h ago 1
1.21.1
Neoforge
14h ago 1
1.20.1
Forge
14h ago 1
1.21.1
Neoforge
14h ago 1
1.20.1
Forge
14h ago 1
1.20.1
Forge
14h ago 1
1.20.1
Forge
14h ago 1
1.20.1
Forge
14h ago 1
1.20.1
Forge
14h ago 1
1.20.1
Forge
14h ago 1
1.20.1
Forge
14h ago 1
  • Update the mod's metadata to support versions up until Create 6.1.0
  • Fix augment recipes, making them use Fabric tags instead of Forge tags
  • Change fabric.mod.json to only allow 1.20.1 (for semantics)
  • Update the mod's metadata to support Create 6.0.9
Changes from the 1.20.1 release, including:

## Bugfixes:
  • Wrench Interactions now apply properly
  • I guess I never enabled the mixins.... oops....
  • You can now dye wrenches. Again.
  • oops....
This release features a new UV for the wrench model,
re-sprites all of the previous wrench materials to match that UV,
and re-sprites the original Wrench Gold texture for better shading.

It supports Create 6.0.4-6.0.8.

The entries in JEI's Smithing category were removed in favor of a new category that lets you see the customizations easier. This also lets EMI pick up on the recipes.

## New textures:
  • Every wrench part was re-sprited
  • This new UV requires a texture update on the part of any custom pack makers, sorry :(
  • its so worth it i swear
  • The Handle and Cog Augments have been given new sprites (thanks Nerdman for the inspiration)

## New Materials:
Thanks to the efforts of Dadamalda, Extended Wrenches now supports Every Compat (Wood Good)

  • For **all** parts:
  • Asurine
  • Crimsite
  • Veridium
  • Ochrum
  • Scorchia
  • Scoria
  • Head:
  • Skull (spooky)
  • Cog:
  • Bone
  • Axis **(new)**:
  • Andesite
  • Granite
  • Diorite
  • Bone

## New Features:
  • New JEI category just for wrench customization
  • You can now un-dye wrenches using a water cauldron, just like leather armor

## Bugfixes:
  • (when playing on create 6.0.7+) Mechanical Crafters can now be connected with customized Wrenches

  • Add Lapis Lazuli and Nether Quartz wrench heads (thanks whynotdogie1!)
  • Fix the server kicking you upon fully customizing wrench (my bad, thanks Mizu, KyokoTomato, and birbl for pointing this out)
  • Allow base create wrenches to be dyed into Extended Wrenches, too
  • Move Wrench Augments to be completely after Vanilla Armor Trims
  • Add Lapis Lazuli and Nether Quartz wrench heads (thanks whynotdogie1!)
  • fix Dutch language (i assigned it to german I am SO sorry)
  • add a recipe for the Wrench Cog Augment
  • fix Dutch language (i assigned it to german I am SO sorry)
  • add a recipe for the Wrench Cog Augment
# "the cogmentation update"
  • Allow swapping out the wood type of the Wrench's Cog
  • Wrench Cog Augment
  • update Spanish, French localizations for this
  • add Dutch localization (thanks Mizu/whynotdogie)
  • allow Create 6.0.6
# "the cogmentation update"
  • Allow swapping out the wood type of the Wrench's Cog
  • Wrench Cog Augment
  • update Spanish, French localizations for this
  • add Dutch localization (thanks Mizu/whynotdogie)
  • allow Create 6.0.6
  • French (fr_fr) localization by CreepersNeedHugs
  • Fix the recipe for the Wrench Head Augment (oopsies)
  • French (fr_fr) localization by CreepersNeedHugs
  • Bump to allow Create 6.0.5 (I did not have this before in anticipation of a bigger Create patch)
  • Bump to allow Create 6.0.5 (I did not have this before in anticipation of a bigger Create patch)
  • Spanish Translation by JonerCrack
  • Spanish Translation by JonerCrack
  • Internal: Switch to Enums for WrenchParts
  • Fix most wrench interactions
  • Internal: Switch to Enums for WrenchParts

Okay, no more maintenance of this version FOR REAL this time...
fix the radial menu ONCE AND FOR ALL!!!!!!!!
  • Fix the Extended Wrench not working for most create components.
  • Note: This doesn't work for deployers on contraptions and train bogeys** (I would not like to make an even more evil mixin)
Backport, with the old copper palette too :).
ONLY USE THIS WITH 0.5.1j!!! DO NOT USE ON 6.0!!! GRAAH
Initial Release!!!

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