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Create: Extra Gauges

Create: Extra Gauges

by LIUKRAST • Downloads: 0 • Followers: 0
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Title

Create: Extra Gauges

Create: Extra Gauges is an addon for the Create mod that expands automation with new types of gauges and smart logic tools.


✨ Key Feature

  • Factory Gauges can now craft larger autocrafter recipes (2.0)
    Example: Crushing Wheels can be crafted with andesite alloy, andesite, and spruce planks. A new ponder has been added at the end of factory gauge to understand further

🛠 Features

  • Logic Gauge – apply logical operators (AND, OR, NAND, NOR, XOR, XNOR) to redstone signals.
  • Integer Gauge – perform arithmetic with numeric values (addition, subtraction, multiplication).
  • Comparator Gauge – compare numeric input with a stored value using conditions (=, ≠, >, <, ≥, ≤).
  • Counter Gauge – count redstone pulses and output once a threshold is reached.
  • String Gauge (2.0) – transfer and modify text; integrates with Display Links.
  • Passive Gauge (2.0, idea by @Spark) – reacts to inputs without constant power needs.
  • Integer Selector (2.0) – provides configurable integer input for Integer Gauges.
  • Panel improvements (2.0) – instant updates with configurable limits per tick.
  • Levers & analog levers (2.0) – directly connect to gauges without redstone links.
  • Cache system (2.0) – visual feedback (yellow lines) when updates are pending.
  • Refined gauge textures (2.0) to better match the Create aesthetic.

🙌 Credits

  • Original idea: Propants05
  • Supporter: swzo

Bring logic, math, text, and advanced recipes into your Create contraptions —
Extra Gauges = extra power for your factory!

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
21h ago 1
1.21.1
Neoforge
21h ago 1
1.20.1
Forge
21h ago 1
1.20.1
Forge
21h ago 1
1.21.1
Neoforge
21h ago 1
1.20.1
Forge
21h ago 1
1.21.1
Neoforge
21h ago 1
1.21.1
Neoforge
21h ago 1
1.21.1
Neoforge
21h ago 1
1.21.1
Neoforge
21h ago 1
1.21.1
Neoforge
21h ago 1
1.20.1
Forge
21h ago 1
1.20.1
Forge
21h ago 1
1.21.1
Neoforge
21h ago 1
1.20.1
Forge
21h ago 1
1.21.1
Neoforge
21h ago 1
1.21.1
Neoforge
21h ago 1
2.1.0
  • Added new Expression gauge to handle complex mathematical expressions
  • Entire base-code rewritten, now using Deployer
  • Added new Filter gauge to craft items with filters
  • Added new Comparator gauge advanced mode
  • Added redstone port and rose quartz port to interact with gauges
  • Added linked lever and linked button
  • String gauge can now be attached to a packager to get in rewrite mode
  • Fixed #64
  • Fixed #63
  • Fixed #59
  • Fixed #58
  • Fixed #52
  • Fixed #56
  • Fixed #50
2.1.1
  • Rose quartz port now transfers numbers instead of redstone, allowing 16 values
2.1.2
Features
  • All ponders have been updated
  • Expression gauge now correctly sends data to string gauges
  • Int selector has a new model and now goes from -1024 to 1024
  • String gauge now uses two special regexes to interpret as redstone/integer, which is configurable

Fixes
  • Filter gauge doesn't drop filter item
  • Larger auto-crafting was broken when using re-packager
  • Display collector crashes the game
  • Rose quartz port crashes with numbers outside 0-15

### BugFixes
  • Fixed #36 for 1.20.1!
### BugFixes
  • Fixed #40: Gauges corruption when copypasted with a schematicannon
  • Fixed #42: Display collector preventing world from saving
  • Fixed #45: Returning Output Count of Shaped Recipes is now configurable
  • Fixed null display target crash
  • General optimisations and minor fixes
  • Fixed Items not having recipes (1.20.1)

### Translations
  • Updated translations for Japanese, English, and Italian
### BugFixes
  • Fixed #40: Gauges corruption when copypasted with a schematicannon
  • Fixed #42: Display collector preventing world from saving
  • Fixed #45: Returning Output Count of Shaped Recipes is now configurable
  • Fixed null display target crash
  • General optimisations and minor fixes

### Translations
  • Updated translations for Japanese, English, and Italian
# Create: Extra Gauges Release 2.0  
To celebrate 200k downloads on curseforge, finally 2.0 is out! This is a complete mod rework from it's base (your worlds won't break, don't worry, BUT a reload of panels might be needed (toggle on/off levers and whatever)), fixing a lot of bugs and compatibility issues. But let's stop with the introductions, and go straight to che changelog  
## Changelog  
### Features  
  • Factory gauges can now craft larger autocrafter recipes (only if there are less than 10 different items in the recipe. (E.g. Crushing weels -> 3 items: andesite alloy, andesite and spruce planks)  
  • Small recipe can match larger auto crafters if configured in the GUI  
  • A new ponder has been added to factory gauge to explain how the new expanded recipes feature work  
  • Made panels update instantly (with a max of N updates per tick, where N is configurable through config)  
  • Made levers and analog levers directly connect to gauges without redstone links (Although, the update is not instantaneous)  
  • Added the integer selector, to input int values for the integer gauge  
  • Changed textures of the counter and comparator gauge  
  • Added the String gauge to transfer and modify text (see more in the ponder)  
  • Added the Display collector to send display link sources to string gauges  
  • Added a cache system (configurable in client side config)   
> The cache system is simple. When the input is not instantaneous (e.g. a lever) the connection line will be yellow till the connection has been updated  
  • Added the passive gauge (idea by @_.spark)  
  • Integer gauges can now change the stock amount of a factory gauge  
### Bugfix  
  • Fixed panels rendering/connections which had completely messed up colors  
  • Compatibility with Factory Logistics has been tested and should work correctly  
  • Factory gauges now work correctly
### Features
  • Added string connection to all panels (any panel can point to a string gauge)
### BugFix
### Features:
  • None provided*
### BugFixes:
Heya all! Sorry for releasing so many versions these days, but EG v2 was such a big update and a lot of stuff is very tricky to develop (especially when touching create's original code)

## Changelog
### Bugfix
  • Fixed mod not loading on server-side
  • Fixed repackagers resetting large recipes when repackaging
# Create: Extra Gauges 2.0.2
A small patch update
## Changelog
### Features
  • None provided*
### Bugfix
# Create: Extra Gauges Release 2.0
To celebrate 200k downloads on curseforge, finally 2.0 is out! This is a complete mod rework from it's base (your worlds won't break, don't worry, BUT a reload of panels might be needed (toggle on/off levers and whatever)), fixing a lot of bugs and compatibility issues. But let's stop with the introductions, and go straight to che changelog
## Changelog
### Features
  • Factory gauges can now craft larger autocrafter recipes (only if there are less than 10 different items in the recipe. (E.g. Crushing weels -> 3 items: andesite alloy, andesite and spruce planks)
  • Small recipe can match larger auto crafters if configured in the GUI
  • A new ponder has been added to factory gauge to explain how the new expanded recipes feature work
  • Made panels update instantly (with a max of N updates per tick, where N is configurable through config)
  • Made levers and analog levers directly connect to gauges without redstone links (Although, the update is not instantaneous)
  • Added the integer selector, to input int values for the integer gauge
  • Changed textures of the counter and comparator gauge
  • Added the String gauge to transfer and modify text (see more in the ponder)
  • Added the Display collector to send display link sources to string gauges
  • Added a cache system (configurable in client side config) 
> The cache system is simple. When the input is not instantaneous (e.g. a lever) the connection line will be yellow till the connection has been updated
  • Added the passive gauge (idea by @_.spark)
  • Integer gauges can now change the stock amount of a factory gauge
### Bugfix
  • Fixed panels rendering/connections which had completely messed up colors
  • Compatibility with Factory Logistics has been tested and should work correctly
  • Factory gauges now work correctly
Now using Forge 47.4+
Forge port of 1.1.1
Check changelog on 1.1.1
## Technical changes
  • Updated some gauges textures (minimal change)
  • Added hover rendering hint/information on comparator/counter gauge
  • Reworked display link informations
## Issues Fixed

Thanks for reporting all the issues! Please keep reporting on [GitHub](https://github.com/LIUKRAST/CreateExtraGauges/issues) or via the [Discord](https://discord.gg/pvn8zg9bNY)
Release for forge 1.20.1
# Changelog
## New Features
  • Added our own creative tab
  • Added Counter, Integer and Comparator gauge (Find more in the ponder scenes)
## Technical changes
  • Added Italian translation
  • Updated LICENCE to MIT
  • Added Francywott to the mod authors
## Issues Fixed

Thanks for reporting all the issues! Please keep reporting on [Github](https://github.com/LIUKRAST/CreateExtraGauges/) or via the [Discord](https://discord.gg/pvn8zg9bNY)

Made with <3 by LiukRast
Release candidate 4
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