
Create: Extra Gauges
Create: Extra Gauges is an addon for the Create mod that expands automation with new types of gauges and smart logic tools.
✨ Key Feature
-
Factory Gauges can now craft larger autocrafter recipes (2.0)
Example: Crushing Wheels can be crafted with andesite alloy, andesite, and spruce planks. A new ponder has been added at the end of factory gauge to understand further
🛠 Features
- Logic Gauge – apply logical operators (AND, OR, NAND, NOR, XOR, XNOR) to redstone signals.
- Integer Gauge – perform arithmetic with numeric values (addition, subtraction, multiplication).
- Comparator Gauge – compare numeric input with a stored value using conditions (=, ≠, >, <, ≥, ≤).
- Counter Gauge – count redstone pulses and output once a threshold is reached.
- String Gauge (2.0) – transfer and modify text; integrates with Display Links.
- Passive Gauge (2.0, idea by @Spark) – reacts to inputs without constant power needs.
- Integer Selector (2.0) – provides configurable integer input for Integer Gauges.
- Panel improvements (2.0) – instant updates with configurable limits per tick.
- Levers & analog levers (2.0) – directly connect to gauges without redstone links.
- Cache system (2.0) – visual feedback (yellow lines) when updates are pending.
- Refined gauge textures (2.0) to better match the Create aesthetic.
🙌 Credits
- Original idea: Propants05
- Supporter: swzo
Bring logic, math, text, and advanced recipes into your Create contraptions —
Extra Gauges = extra power for your factory!
All Versions
+ Add Version- Added new Expression gauge to handle complex mathematical expressions
- Entire base-code rewritten, now using Deployer
- Added new Filter gauge to craft items with filters
- Added new Comparator gauge advanced mode
- Added redstone port and rose quartz port to interact with gauges
- Added linked lever and linked button
- String gauge can now be attached to a packager to get in rewrite mode
- Fixed #64
- Fixed #63
- Fixed #59
- Fixed #58
- Fixed #52
- Fixed #56
- Fixed #50
- Rose quartz port now transfers numbers instead of redstone, allowing 16 values
Features
- All ponders have been updated
- Expression gauge now correctly sends data to string gauges
- Int selector has a new model and now goes from -1024 to 1024
- String gauge now uses two special regexes to interpret as redstone/integer, which is configurable
Fixes
- Filter gauge doesn't drop filter item
- Larger auto-crafting was broken when using re-packager
- Display collector crashes the game
- Rose quartz port crashes with numbers outside 0-15
- Fixed #36 for 1.20.1!
- Fixed #40: Gauges corruption when copypasted with a schematicannon
- Fixed #42: Display collector preventing world from saving
- Fixed #45: Returning Output Count of Shaped Recipes is now configurable
- Fixed null display target crash
- General optimisations and minor fixes
- Fixed Items not having recipes (1.20.1)
### Translations
- Updated translations for Japanese, English, and Italian
- Fixed #40: Gauges corruption when copypasted with a schematicannon
- Fixed #42: Display collector preventing world from saving
- Fixed #45: Returning Output Count of Shaped Recipes is now configurable
- Fixed null display target crash
- General optimisations and minor fixes
### Translations
- Updated translations for Japanese, English, and Italian
To celebrate 200k downloads on curseforge, finally 2.0 is out! This is a complete mod rework from it's base (your worlds won't break, don't worry, BUT a reload of panels might be needed (toggle on/off levers and whatever)), fixing a lot of bugs and compatibility issues. But let's stop with the introductions, and go straight to che changelog
## Changelog
### Features
- Factory gauges can now craft larger autocrafter recipes (only if there are less than 10 different items in the recipe. (E.g. Crushing weels -> 3 items: andesite alloy, andesite and spruce planks)
- Small recipe can match larger auto crafters if configured in the GUI
- A new ponder has been added to factory gauge to explain how the new expanded recipes feature work
- Made panels update instantly (with a max of N updates per tick, where N is configurable through config)
- Made levers and analog levers directly connect to gauges without redstone links (Although, the update is not instantaneous)
- Added the integer selector, to input int values for the integer gauge
- Changed textures of the counter and comparator gauge
- Added the String gauge to transfer and modify text (see more in the ponder)
- Added the Display collector to send display link sources to string gauges
- Added a cache system (configurable in client side config)
- Added the passive gauge (idea by @_.spark)
- Integer gauges can now change the stock amount of a factory gauge
- Fixed panels rendering/connections which had completely messed up colors
- Compatibility with Factory Logistics has been tested and should work correctly
- Factory gauges now work correctly
- Added string connection to all panels (any panel can point to a string gauge)
- [Display collector - tunnels](https://github.com/LIUKRAST/CreateExtraGauges/issues/37)
- [Logic gauge don't send redstone input to Factory Gauges](https://github.com/LIUKRAST/CreateExtraGauges/issues/36)
- Fixed ponder saying redstone links only allow on/of when they allow any int 0-15
- Counter panel will now display "N/No Limit" on a display link when the threshold is not configured. It will also not reset to 0
- None provided*
- Factory panel screen renders "warning" icon even when the recipe is not active
- Width control buttons render above tooltip
- [Custom gauges partial models make client crash](https://github.com/LIUKRAST/CreateExtraGauges/issues/30)
- [Levers placed on the floor and ceiling do not connect with the gauge](https://github.com/LIUKRAST/CreateExtraGauges/issues/32)
- [The text on the string gauge configuration screen is hard-coded](https://github.com/LIUKRAST/CreateExtraGauges/issues/33)
## Changelog
### Bugfix
- Fixed mod not loading on server-side
- Fixed repackagers resetting large recipes when repackaging
A small patch update
## Changelog
### Features
- None provided*
- [#27](https://github.com/LIUKRAST/CreateExtraGauges/issues/27)
- Display collector can now be crafted
To celebrate 200k downloads on curseforge, finally 2.0 is out! This is a complete mod rework from it's base (your worlds won't break, don't worry, BUT a reload of panels might be needed (toggle on/off levers and whatever)), fixing a lot of bugs and compatibility issues. But let's stop with the introductions, and go straight to che changelog
## Changelog
### Features
- Factory gauges can now craft larger autocrafter recipes (only if there are less than 10 different items in the recipe. (E.g. Crushing weels -> 3 items: andesite alloy, andesite and spruce planks)
- Small recipe can match larger auto crafters if configured in the GUI
- A new ponder has been added to factory gauge to explain how the new expanded recipes feature work
- Made panels update instantly (with a max of N updates per tick, where N is configurable through config)
- Made levers and analog levers directly connect to gauges without redstone links (Although, the update is not instantaneous)
- Added the integer selector, to input int values for the integer gauge
- Changed textures of the counter and comparator gauge
- Added the String gauge to transfer and modify text (see more in the ponder)
- Added the Display collector to send display link sources to string gauges
- Added a cache system (configurable in client side config)
- Added the passive gauge (idea by @_.spark)
- Integer gauges can now change the stock amount of a factory gauge
- Fixed panels rendering/connections which had completely messed up colors
- Compatibility with Factory Logistics has been tested and should work correctly
- Factory gauges now work correctly
Check changelog on 1.1.1
- Updated some gauges textures (minimal change)
- Added hover rendering hint/information on comparator/counter gauge
- Reworked display link informations
- [Comparator gauge comparison value flips every time u click on it](https://github.com/LIUKRAST/CreateExtraGauges/issues/8)
- [Use Components for gauge display links instead of IntAttached](https://github.com/LIUKRAST/CreateExtraGauges/issues/11)
- [Wrong ponder sum (7 + 15 = 22, not 21)](https://github.com/LIUKRAST/CreateExtraGauges/issues/12)
- [ScrollOption behaviour uses logic gate translation key even though it should be customizable](https://github.com/LIUKRAST/CreateExtraGauges/issues/13)
Thanks for reporting all the issues! Please keep reporting on [GitHub](https://github.com/LIUKRAST/CreateExtraGauges/issues) or via the [Discord](https://discord.gg/pvn8zg9bNY)
## New Features
- Added our own creative tab
- Added Counter, Integer and Comparator gauge (Find more in the ponder scenes)
- Added Italian translation
- Updated LICENCE to MIT
- Added Francywott to the mod authors
- [Putting Gauge on Gauges Consumes Item in Creative Mode](https://github.com/LIUKRAST/CreateExtraGauges/issues/1)
- [Moving Gauges Breaks Connection](https://github.com/LIUKRAST/CreateExtraGauges/issues/2)
- [Disable Connection Hint for Logic Gauges](https://github.com/LIUKRAST/CreateExtraGauges/issues/3)
- [Please make this free and open source software!](https://github.com/LIUKRAST/CreateExtraGauges/issues/5)
- [Recursive gauge will produce a StackOverflow](https://github.com/LIUKRAST/CreateExtraGauges/issues/6)
- [This mod breaks the functionality of Create's gauges.](https://github.com/LIUKRAST/CreateExtraGauges/issues/7)
Thanks for reporting all the issues! Please keep reporting on [Github](https://github.com/LIUKRAST/CreateExtraGauges/) or via the [Discord](https://discord.gg/pvn8zg9bNY)
Made with <3 by LiukRast