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Create: Garnished

Create: Garnished

by DakotaPrideModding • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

mmc-reviews curseforge github kinetic_hosting

Available for Fabric & NeoForge!
If you're looking for the rework version, which completely removes previous content with smaller updates. - go here instead.

THIS MOD AND THE DEVELOPER BE GAY AND TRANS AF

Scatterred across the Plains biome, you can find trees with unique leaves and logs that can provide you with nuts or a light green (it's lime, Minecraft) wood palette to build with. The leaves found on these trees in particular can provide a random nut out of the 9 different nut types: Almonds, Cashews, Pistachios, Macadamias, Pecans, Walnuts, Hazelnuts, Chestnuts, and Peanuts. Each of these nuts have their own unique uses which will be talked about later, but it's highly recommended to install a recipe viewer. Create: Garnished has built-in integration with JEI (Just Enough Items), but I'd personally recommend installing both JEI and EMI alongside each other. All of this to say that if you're playing the Create mod with addons, you've most likely already installed one of these, if not, both.

Found throughout the different nether biomes, the end dimension, and even some other overworld biomes, you can also find some unique vegetation that can be used as, again, either ingredients for your feasts or as decorative building blocks!

Eventually, with enough automation, you can create Hadean variants of the 9 nuts that provide different status effects, as shown in their tooltip. While, again, these nuts have other unique uses, I'm sure that you will use this feature more so than others.

Create: Garnished Wiki

Small Note about the Create: Garnished Wiki linked above: It's not received an update in a good while and will likely be fully discontinued. At some point, I do hope to make a proper wiki that has any information needed for the pre-rework version of Create: Garnished.

Contributors/Credits

Create: Garnished in DejojoTheAwsome's "15 Create 6.0 Addons You Need To Play!"

DejojoTheAwsome - Overview [v0.5, v0.8]

Create Dev Team - Original Mod Developers & Artists

Create Fabric Dev Team - Fabric Mod Developers & Artists

Available Versions

Minecraft 1.21/1.21.1 - Fabric/Neoforge - Supported (Fabric will be ported when Create Fabric updates)

Minecraft 1.20/1.20.1 - Fabric/Forge - up to v2.1.2 (Fabric will be ported when Create Fabric updates)

Minecraft 1.19/1.19.1/1.19.2 - Fabric/Forge - up to v2.0.2

Minecraft 1.18/1.18.1/1.18.2 - Fabric/Forge - up to v1.7.4

Dependencies in 1.21+

Requires Fabric API on Fabric (Currently not supported on Fabric just yet)

Requires Create Fabric on Fabric (Currently not supported on Fabric just yet)

Requires Create on Neoforge (Currently not supported on Fabric just yet)

CONTEXT BEHIND STATEMENT AT TOP OF PAGE

Holy guacamole people didn't like this, so here's context behind it: (if you are against LGBTQ identities, you're in the wrong place)

All Versions

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  • Fix missing mastic paste -> dye freezing recipes
  • Add some missing tag translations (present in recipe viewers)
[26-april-foods] April Foods '26 by DakotaPrideModding on Oct 14, 2026
Download
Obligatory, april fools update for the 2026 year

Or should I say, **april foods**!



(Disclaimer - this version of the mod is developed on a version from a few months prior to it's release, so keep that in mind when checking out it's content or experiencing bugs)
  • Add new configuration options
  • Worldgen features implemented by Create: Garnished
  • Universal toggles
  • Overworld
  • Nether
  • End
  • All
  • Individual toggles
  • Mastic Blocks
  • Friction Value
  • Has Friction
  • Numbing Parchment Blocks
  • Provides Slowness status effect when standing on top of/within
  • Slowness status effect amplifier
  • Slowness status effect duration
  • Abyssal Stone
  • Provides Blindness status effect when standing on top of
  • Blindness status effect duration
  • Abyssal Stone particle drip
  • Unstable Stone
  • Provides Speed status effect when standing on top of
  • Speed status effect amplifier
  • Speed status effect duration
  • Wyvern Stone
  • Provides random beneficial status effect when standing on top of
  • Random status effect amplifier
  • Random status effect duration
  • Wyvern Stone particle drip
  • Voltaic Sea Grass
  • Voltaic Sea Grass particle emit
  • Can deal damage to non-player entities
  • Can deal damage to players
  • Amount of damage dealt to non-player entities
  • Amount of damage dealt to players
  • Conditional Effect Items
  • Disable/Enable - Determines if status effects are provided due to the conditions listed in an item's given tooltip
  • Add new gamerules
  • Determine whether or not in-world fluids implemented by Create: Garnished can be made infinite similar to water, only requiring 2 sources to make more
  • Disabled by default
  • Fix incorrect instance of c:chocolate fluid tag
  • Fix tagging format for optional #c:dyes/<colour> compat
  • Add nut_sacks tag for both items and blocks
  • Adjust particles created when processing items within Bulk Dyeing setups
  • Make Bulk Dyeing support fan processing catalyst tags | fluids and blocks
  • Fix leaves loot tables on 1.20.1
  • Port the hatchet registration system from the reworked version of the mod
  • Update to Create 6.0.9
  • Fix parsing errors for Create: Aquatic Ambitions compat recipes
  • Fix parsing error for Create: Dragons Plus compat recipes/integration
  • Convert numerals to roman numerals to match vanilla minecraft numerical schema
  • Backport content/features from 1.21.1
  • Valid for updates from the past 9ish months
  • Utilise Create 6.0.8
  • Update several textures
  • Mainly Garnish Compound related textures
  • Some end-based item textures
  • Add Solidified Garnish Bricks
  • Add a lime dyeing reicpe for turning dough into slime balls
  • Update to Create 6.0.7
  • This version requires 6.0.7 or higher, versions 6.0.6 will not function with Create: Garnished past this point**
  • Add the following enchantments to the hatchet enchantment blacklist tag
  • Sweeping Edge
  • Impaling (just in case)
  • Breach (just in case)
  • Density (just in case)
Hatchet Rebalance

  • Rework Rejuvenate to only heal a percentage of the player's max health each hit. (10% of the player's max health, then multiplied by the level of the enchantment) e.g.=20 (default max health) * (0.10 (10%) * 1 (max level)) = 2, or 1 full heart. This enchantment will also consume additional durability, but won't if the player is at full health already.
  • Rework Ravaging slightly.
  • Increase per cent chance of triggering the Strength buff | 15% -> 35%
  • Decrease overall duration | 10 seconds -> 3 seconds
  • Decrease mininum amplifier | 1 -> 0 (or Strength 2 to Strength 1)
  • Decrease maximum amplifier | 3 -> 1 (or Strength 4 to Strength 2
  • Fix Striking having it's effects be multiplicative instead of additive
  • Fix certain enchantments such as Sharpness or Smite having the ability to be applied to hatchets
  • Add enchantment tag "garnished:not_applicable_to_hatchets" to strictly forbid certain enchantments from being applied, including:
  • Sharpness
  • Smite
  • Bane of Arthropods
  • Looting
  • Backstabbing (Farmer's Delight)
  • Fix issue #93
  • Fix create:packages tag not loading properly
  • Fix compatibility recipe(s) issue with Create: Framed
  • Adjust any reference to garnished:dragon_breath fluid/fluid tag to be inclusive of Create: Dragons Plus' dragon breath fluid
  • Compatibility with Create: Dragons Plus
  • Add Sepia Fungus Colony for Farmer's/My Nether's Delight Integration
  • Adjust Limestone crushing/milling recipes to (hopefully) allow for compatibility with the Create: Aquatic Ambitions mod
  • Fix Farmer's Delight cutting compatibility recipes not loading properly
  • Fix hatchets being the only valid tool for these cutting compatibility recipes
  • (why tf is #farmersdelight:tools/knives used instead of #c:tools/knives, this can't just be me)
  • Fix Issue #91
  • Fix Farmer's Delight integration cooking recipes
  • Remove fluids from the Create: Garnished mod from the "minecraft:water" fluid tag
  • Requires Create mod 6.0.6 in order to function properly**

  • Fix crash when loading the mod with 6.0.6 installed
  • Refactor recipe types and JEI integration
  • Add Nuts Rare Package Style
  • Add 12 new painting variants
  • Once Upon A Crimsite
  • Once Upon A Asurine
  • Once Upon A Ochrum
  • Once Upon A Veridium
  • Salty
  • What Could've Been
  • The Developer
  • The Inspiration
  • The Quack
  • The Deaudieee
  • The Addon-ception Developer
  • Absolute NUTZ
  • Fix Mechanical Extruder compatibility recipes
  • Add QOL bulk dyeing recipes
  • Scoria -> Scorchia using Black Bulk Dyeing
  • Scorchia -> Scoria using Brown Bulk Dyeing
  • Fix Create: Framed compat
  • Recipes would exclusively utilise the dyed variants of blocks introduced by the mod, now should accept the base variant
  • Add Create: Framed 1.6.6 compat recipes
  • Dyed Cardboard Blocks
  • Dyed Bound Cardboard Blocks
  • Dyed Cardboard Peepholes
  • Dyed Cardboard Peephole Panes
  • Fix odd effect chance values in tooltips
  • Fix anything related to mixins not working properly
  • Move certain mixin-related stuff to instead work via events or just through other available methods
  • (Hopefully) Fix the Wyvern Stone providing bugged status effects that aren't properly removed after they have run out
  • Fix enchantments not being accessible through the enchantment table or villager trading
  • Add the following item attributes accessible through Attribute Filters
  • can be Frozen (+inverted)
  • can be Dyed Red (+inverted)
  • can be Dyed Orange (+inverted)
  • can be Dyed Yellow (+inverted)
  • can be Dyed Green (+inverted)
  • can be Dyed Lime (+inverted)
  • can be Dyed Blue (+inverted)
  • can be Dyed Light Blue (+inverted)
  • can be Dyed Cyan (+inverted)
  • can be Dyed Purple (+inverted)
  • can be Dyed Magenta (+inverted)
  • can be Dyed Pink (+inverted)
  • can be Dyed Black (+inverted)
  • can be Dyed Gray (+inverted)
  • can be Dyed Light Gray (+inverted)
  • can be Dyed White (+inverted)
  • can be Dyed Brown (+inverted)
  • Migrate stone registration to be StoneType based
  • Layered blocks not accounted for
  • Pillar blocks not accounted for
  • Add Cut variants of stone types added by Create: Garnished
  • Add Small Brick variants of stone types added by Create: Garnished
  • Adjust stone recipes to fit with the Create mod more
  • Adjust the Unstable Stone textures to have a slight purple tint to them in some areas
  • Update Walnut Brownie + Incomplete Walnut Brownie textures to look more like an extension of Bars of Chocolate
  • Fix integrated hatchet recipes
  • Fix Boat crash
  • Fix Polar Hide Scratch Paper durability
  • Fix Dusty Regale stack size
  • Add QOL Sugar Cube -> Sugar recipe
  • Fix Polar Hide Scratch Paper durability
  • Fix Dusty Regale stack size
  • Add QOL Sugar Cube -> Sugar recipe
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