
Create: Hypertubes
This mod is currently in active development and is compatible with both Create 0.5.1 and 6.0.x. Features may change, and bugs are expected. Please report any issues on my GitHub!
Welcome to Create: Hypertubes!
Ever wanted to build a transportation network in Minecraft similar to ones in Satisfactory? Create: Hypertubes is an addon for the Create mod, inspired by Satisfactory Hypertubes, allowing you to construct intricate and seamless tube systems for moving players and entities with ease. Hypertubes offer a new way to travel in your Minecraft world.
With an intuitive building system, you can design elegant and fun hypertubes with many curves to travel through, or build long, efficient straightaway tubes to power your logistics network! The options are limitless.
Traveling

Jump into a Hypertube Entrance and and be thrown across your world
(You can enable FPV in the config files)
Placing Tubes

The components are designed to integrate smoothly into your existing Create progression, making it easy to get your Hypertube network up and running. Getting your network running is as simple as it gets: just power a Hypertube Entrance with a cogwheel and you're ready to go.
Hypertube Entrance Modes

You can modify the Hypertube Entrance with a wrench to select your preferred mode! If you're using Automatic Lock Mode, you can sneak to avoid being pulled into the tube
Fish and Villagers

With version 0.2.0, fish and villagers can now travel through the tubes! Just turn on Automatic Lock Mode and watch them go :)
Visual customization

You can customize tube connections just by using a Wrench!
(This is just the first step toward the customization milestone, any suggestions or help are welcome!)
Automatization

You can automatize tube behavior or detects travellers with Attachments!
Planned Features:
- [ ] Colored tubes ands customizations
- [X] Tube Collision
- [X] Tube Accelerator
- [X] Tube Splitter/Junction
- [X] Hypertube Cannon (Ficsit aproves)
- [X] Fish will be able to travel through the tubes 🦈
- [X] Redstone Automation
- [X] And the other mobs will be able too!
We Need Your Feedback!
This mod is a work in progress, and your feedback is crucial! If you encounter any bugs or have suggestions for new features, please let me know:
- github.com/PedroRok/CreateHypertubes/issues - Report bugs and suggest features here!
Want to support the project?
If you enjoyed this project and appreciate my work, feel free to support me, it really helps me keep going ❤️
- ko-fi.com/pedrorok - Every donation makes a difference!
If you have any questions, suggestions, or just want to show off your contraptions, you can find me in the Cafeteria Development guild!
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 |
- NOW WITH COLLISIONS AND SPLITTERS!** _(This version is backward-compatible, but collision will not be added to tubes that were already placed.)_
## Features
- Tube segments now have collisions!**
- Added the **Tube Escape** mechanic — hold the Sneak key while traveling through a tube to escape from soft locks.
- Added a new camera transition when entering and exiting tubes.
- Added a Ponder scene for the **Hypertube Splitter**.
- You can now view the **Hypertube Splitter** path while wearing Goggles.
- You can now place tubes continuously.
- Improved angle detection when placing tubes.
## Fixes
- Lights now illuminate only the adjacent tube segment instead of the entire connected tube.
- Camera movement is now much smoother.
Thanks so much for all the support! I'm currently working on a really big project, and I'll be sharing some sneak peeks soon.
- NOW WITH COLLISIONS AND SPLITTERS!** _(This version is backward-compatible, but collision will not be added to tubes that were already placed.)_
## Features
- Tube segments now have collisions!**
- Added the **Tube Escape** mechanic — hold the Sneak key while traveling through a tube to escape from soft locks.
- Added a new camera transition when entering and exiting tubes.
- Added a Ponder scene for the **Hypertube Splitter**.
- You can now view the **Hypertube Splitter** path while wearing Goggles.
- You can now place tubes continuously.
- Improved angle detection when placing tubes.
## Fixes
- Lights now illuminate only the adjacent tube segment instead of the entire connected tube.
- Camera movement is now much smoother.
Thanks so much for all the support! I'm currently working on a really big project, and I'll be sharing some sneak peeks soon.
- NOW WITH COLLISIONS AND SPLITTERS!** _(This version is backward-compatible, but collision will not be added to tubes that were already placed.)_
## Features
- Tube segments now have collisions!**
- Added the **Tube Escape** mechanic — hold the Sneak key while traveling through a tube to escape from soft locks.
- Added a new camera transition when entering and exiting tubes.
- Added a Ponder scene for the **Hypertube Splitter**.
- You can now view the **Hypertube Splitter** path while wearing Goggles.
- You can now place tubes continuously.
- Improved angle detection when placing tubes.
## Fixes
- Lights now illuminate only the adjacent tube segment instead of the entire connected tube.
- Camera movement is now much smoother.
Thanks so much for all the support! I'm currently working on a really big project, and I'll be sharing some sneak peeks soon.
Do not consider this the final release; this version is intended to gather feedback and identify potential issues.
## Features
- Added the new **Junction System** using the Hypertube Splitter
- Players can now create branching tube networks with multiple possible paths
- Junctions can dynamically redirect travelers via redstone or manually (using WASD) through different tube routes
- Players can view the selected path using Goggles and change the Junction mode with a Wrench
- Improved internal pathfinding and tube traversal logic to support complex networks
## Improvements
- Improved client-side movement synchronization while traveling through tubes
- Reworked some crafting recipes to feel more immersive
- Reduced visual jitter during tube travel
- Hypertube Accelerators now play a higher-pitched sound when passing through
## Fixes
- Fixed desync issues between client and server during tube travel
- Fixed visual issues affecting tube rendering in Ponder scenes
- Various stability and performance improvements
## Notes
This update is mainly focused on introducing the Junction System, which has been one of the most requested features for Hypertubes.
A lot of the internal code had to be reworked to make branching tube networks possible, which should also provide a better foundation for future features and improvements.
As always, thank you for all the feedback, bug reports, and support! ❤️
## Fixes - Compatibility with Sable (Thanks [tatoyoda600](https://github.com/tatoyoda600))
## Fixes
- Compatibility with Create Aeronautics (Thanks [Ocelot5836](https://github.com/Ocelot5836), [KlN-4096](https://github.com/KlN-4096) and [Walter-Hulsebos](https://github.com/Walter-Hulsebos))
- NOW WITH PONDER!**
(This update may break tube connections from versions < 0.3.0)
## Features
- You can now use **Ponder** on all Hypertube items and blocks
- Travel and placement are now **block-relative**, so WorldEdit works properly
- Rotation with WorldEdit is still a bit messy
## Fixes
- Fixed visual glitches related to long-distance tube connections
## Notes
This update took longer than I originally planned to release. I’ve been really busy these past few months, but I truly want to keep adding new features and improving the Hypertubes experience
I really appreciate all the support and feedback you’ve been giving to the mod!❤️
- NOW WITH PONDER!**
(This update may break tube connections from versions < 0.3.0)
## Features
- You can now use **Ponder** on all Hypertube items and blocks
- Travel and placement are now **block-relative**, so WorldEdit works properly
- Rotation with WorldEdit is still a bit messy
## Fixes
- Fixed visual glitches related to long-distance tube connections
## Notes
This update took longer than I originally planned to release. I’ve been really busy these past few months, but I truly want to keep adding new features and improving the Hypertubes experience
I really appreciate all the support and feedback you’ve been giving to the mod!❤️
- NOW WITH PONDER!**
(This update may break tube connections from versions < 0.3.0)
## Features
- You can now use **Ponder** on all Hypertube items and blocks
- Travel and placement are now **block-relative**, so WorldEdit works properly
- Rotation with WorldEdit is still a bit messy
## Fixes
- Fixed visual glitches related to long-distance tube connections
## Notes
This update took longer than I originally planned to release. I’ve been really busy these past few months, but I truly want to keep adding new features and improving the Hypertubes experience
I really appreciate all the support and feedback you’ve been giving to the mod!❤️
- THE AUTOMATION ERA BEGINS!**
## Features
- You can now **fully customize which entities are allowed to travel through the tube** (via config or datapack)
- Added new **Tube Attachments**:
- Tube Scanner Attachment** – Emits a redstone signal when any entity passes through
- Redstone Detector Attachment** – Changes the tube state when powered
## Fixes
- The player will **always exit from the front of the tube**
- Fixed camera crash glitch with *Immersive Portals*
- Fixed *Steam ‘n Rails* dismount issue
- Fixed tube desync when changing the segment amount
- THE AUTOMATION ERA BEGINS!**
## Features
- You can now **fully customize which entities are allowed to travel through the tube** (via config or datapack)
- Added new **Tube Attachments**:
- Tube Scanner Attachment** – Emits a redstone signal when any entity passes through
- Redstone Detector Attachment** – Changes the tube state when powered
## Fixes
- The player will **always exit from the front of the tube**
- Fixed camera crash glitch with *Immersive Portals*
- Fixed *Steam ‘n Rails* dismount issue
- Fixed tube desync when changing the segment amount
- THE AUTOMATION ERA BEGINS!**
## Features
- You can now **fully customize which entities are allowed to travel through the tube** (via config or datapack)
- Added new **Tube Attachments**:
- Tube Scanner Attachment** – Emits a redstone signal when any entity passes through
- Redstone Detector Attachment** – Changes the tube state when powered
## Fixes
- The player will **always exit from the front of the tube**
- Fixed camera crash glitch with *Immersive Portals*
- Fixed *Steam ‘n Rails* dismount issue
- Fixed tube desync when changing the segment amount
## Fixes
- Fixed server crash when breaking the Accelerator block
- Fixed items not stacking after creating a connection (Forge 1.20.1)
## Fixes
- Fixed server crash when breaking the Accelerator block
- Fixed items not stacking after creating a connection (Forge 1.20.1)
## Features
- Packages can now travel through tubes! *(Experimental)*
- Entrances and Accelerators now apply stress impact *(configurable)*
- Improved camera movement when traveling vertically through tubes
## Fixes
- Prevented entities from taking damage while traveling
- Fixed player suffocation damage when leaving a tube
- Fixed accelerator sound issue
- Fixed entities glitching inside tubes when moving vertically
- Fixed player spinning when traveling vertically
## Notes
Updates are taking a bit longer to release — I’m really busy at the moment, but more content and improvements are on the way soon!
## Features
- Packages can now travel through tubes! *(Experimental)*
- Entrances and Accelerators now apply stress impact *(configurable)*
- Improved camera movement when traveling vertically through tubes
## Fixes
- Prevented entities from taking damage while traveling
- Fixed player suffocation damage when leaving a tube
- Fixed accelerator sound issue
- Fixed entities glitching inside tubes when moving vertically
- Fixed player spinning when traveling vertically
## Notes
Updates are taking a bit longer to release — I’m really busy at the moment, but more content and improvements are on the way soon!
## Features
- Added Hypertube Accelerator
- Improved travel speed handling
### Notes
Updates are taking a bit longer to come out — I’m really busy at the moment, but soon I’ll be releasing more content and making even more improvements!
## Features
- Added Hypertube Accelerator
- Improved travel speed handling
### Notes
Updates are taking a bit longer to come out — I’m really busy at the moment, but soon I’ll be releasing more content and making even more improvements!
## Features
- Added Hypertube Accelerator
- Improved travel speed handling
### Notes
Updates are taking a bit longer to come out — I’m really busy at the moment, but soon I’ll be releasing more content and making even more improvements!
## Features
- When you leave the Hypertube with an Elytra, you’ll be set to flying automatically
## Changes
- The collision block check now shows the nearest block to the player
## Bug Fixes
- You now exit the tube in the correct direction
- Finally fixed all tube twist rendering issues
- Fixed Elytra behavior inside the tube
## Notes
This is a small update, the next one will bring Ponder compatibility, splitters and smart tubes!
## Features
- When you leave the Hypertube with an Elytra, you’ll be set to flying automatically
## Changes
- The collision block check now shows the nearest block to the player
## Bug Fixes
- You now exit the tube in the correct direction
- Finally fixed all tube twist rendering issues
- Fixed Elytra behavior inside the tube
## Notes
This is a small update, the next one will bring Ponder compatibility, splitters and smart tubes!
## Features
- When you leave the Hypertube with an Elytra, you’ll be set to flying automatically
## Changes
- The collision block check now shows the nearest block to the player
## Bug Fixes
- You now exit the tube in the correct direction
- Finally fixed all tube twist rendering issues
- Fixed Elytra behavior inside the tube
## Notes
This is a small update, the next one will bring Ponder compatibility, splitters and smart tubes!
## Changes
- Major rework of the player movement system
- Hypertube Cannons now behave more consistently
## Bug Fixes
- Fixed humanoid model being loaded on the server
- Fixed entities visually popping out of the tube
- Fixed players visually leaving the tube
- Fixed camera movement
- Fixed cape rendering inside the tube
- Removed latency check
## Notes
This is one of the final updates to the core system of Hypertubes.
Next, I’ll start adding new features and exciting content!
## Changes
- Major rework of the player movement system
- Hypertube Cannons now behave more consistently
## Bug Fixes
- Fixed humanoid model being loaded on the server
- Fixed entities visually popping out of the tube
- Fixed players visually leaving the tube
- Fixed camera movement
- Fixed cape rendering inside the tube
- Removed latency check
## Notes
This is one of the final updates to the core system of Hypertubes.
Next, I’ll start adding new features and exciting content!
## Changes
- Major rework of the player movement system
- Hypertube Cannons now behave more consistently
## Bug Fixes
- Fixed humanoid model being loaded on the server
- Fixed entities visually popping out of the tube
- Fixed players visually leaving the tube
- Fixed camera movement
- Fixed cape rendering inside the tube
- Removed latency check
## Notes
This is one of the final updates to the core system of Hypertubes.
Next, I’ll start adding new features and exciting content!
## Features
- Added particles when the entrance is open
## Bug Fixes
- Fixed rendering glitch on vertical tubes
- Fixed players being able to fly out of the tube
## Features
- Added particles when the entrance is open
## Bug Fixes
- Fixed rendering glitch on vertical tubes
- Fixed players being able to fly out of the tube
## Features
- Added particles when the entrance is open
## Bug Fixes
- Fixed rendering glitch on vertical tubes
- Fixed players being able to fly out of the tube
🔧 This is a Hotfix
## Bug Fixes
- Fixed tube render twisting at the end
- Fixed vertical tube placement issues
🔧 This is a Hotfix
## Bug Fixes
- Fixed tube render twisting at the end
- Fixed vertical tube placement issues