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Create:Parachute

Create:Parachute

by AkashiSCO • Downloads: 0 • Followers: 0
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Create:Parachute (1.1.4+)

A parachute mod for Create and Sable physics Build a parachute onto your vehicle, deploy it with a redstone pulse, and glide down safely.

parachute

What did it do?

Drop a folder into <game root>/parachute/local/ and it shows up in the selection GUI instantly:

  • Blockbench project — .bbmodel + .png. The parachute has to be a Java entity model (or a Bedrock edition model) in the Blockbench project.

  • OBJ model — .obj + .mtl + the texture folder, straight out of Blender parachute/local/<name>/<name>.obj <name>.mtl textures/*.png

  • Both work in parachute/server/ as well.

  • The built-in parachutes are placed in the parachute/ folder when the mod loads successfully.

  • Controller GUI — right-click the block to open it:

    • Drag — drag coefficient of the canopy (higher = slows you down faster)
    • RotDrag — rotational damping (higher = spins stop faster)
    • Cutaway — low-speed detach threshold in m/s; below this speed the chute auto-retracts when enabled
    • Low — toggle low-speed auto-detach on/off
    • RS — redstone behaviour: a pulse deploys the chute; with RS on, another pulse retracts it
    • Save — apply the settings
    • M — Set model offset
    • P — Set pivot offset (this setting adjusts the pivot relative to the model, but in fact the pivot itself doesn't move)
    • R — Set rotation (rotation point at the pivot)
    • Scale — opens the Render Scale screen: one field (0.05 – 20) that scales the whole model and canopy around the pivot
    • lock — freeze the canopy's rotation, so it stops its idle sway/wobble
    • pack — the red key hides/shows the pack block's own model
  • Parachute selection GUI — opened from the controller's folder button. One display box per parachute, scrollable list with a slider; click a box to select it and press confirm. The Open Folder button opens the game's <game root>/parachute/local/. (The list also tags parachutes that only exist as your local fallback.)

Seat cushion & Synaxis Control Chair

Use the Create wrench on a parachute block to turn it into a seat cushion. Sitting on it works like a Create seat, and it keeps every parachute feature — model, canopy, dye and the controller GUI.

  • Sit — right-click the cushion with an empty hand.

  • Controller GUI — Shift + right-click with an empty hand.

  • Synaxis Control Chair — with Synaxis installed, the cushion doubles as a Synaxis Control Chair: the chair UI and its settings and the circuit-board peripherals all work from the cushion.

  • Blaze Rod + right-click — open the Control Chair settings UI.

  • Without Synaxis the cushion is simply a seat; everything else keeps working.

  • Dye support — right-click a placed parachute with any dye to recolor it; right-click with an axe to restore its original texture.

Parachutes on servers

  • Your own parachutes and the ones you download are kept apart: yours live in parachute/local/, and every server gets its own folder, parachute/server/<save uuid>/.
  • Each world save has its own UUID (written into the save at create_parachute/server-id.txt) and sends it to you when you log in, so changing a server's address or port never splits or mixes its folder. On the server side the library is still a plain parachute/<name>/.
  • While you are on someone else's server, that server's parachutes win over same-named local ones; in single player, or while you host the world, your local/ folder is used. Same name = the server's copy overwrites yours. When a server's address changes, its library keeps living in the same world save's UUID folder, and the old address is kept in server-info.txt.
  • If another player uses a parachute you don't have at all, it falls back to the default mushroom.

Downloads for every player, sent in batches

  • /parachute list and /parachute download no longer need OP — any player can browse the server library and pull parachutes. upload, distribute and delete still require OP.
  • Downloads are streamed a little at a time (a limited number of bytes per tick, one file at a time) instead of being packed into one big zip, so a large library still arrives over a slow connection, and you get a chat message when it finishes. There is nothing to unzip: the files land directly in the right parachute/server/<save uuid>/ folder.
  • Server owners can turn it off or tune it in config/create_parachute-common.toml:
    • [download] allowPlayerDownload — true by default
    • [download] bytesPerTick — how much is sent to each player per tick, 65536 (64 KiB) by default; lower it on a weak server or a big library
    • [download] maxPendingFiles — queue limit, 512 by default

GUI1 GUI2 GUI3

How to use

  1. Place the parachute block — or hold the parachute pack and right-click first to pick which parachute it will place.
  2. Right-click it with an empty hand to open the controller and tune the parameters (Drag / RotDrag / Cutaway / Low / RS).
  3. Send a redstone pulse to deploy it; it will slow your fall (or your contraption) until you land or retract it.
  4. Wrench the block to turn it into a seat cushion and sit on it; with Synaxis installed, hold a Blaze Rod and right-click the cushion for the Control Chair UI.
  5. Recolor it with any dye, or revert it with an axe.
  6. Fine-tune how it looks: Scale for size, the lock key to stop the canopy swaying, and the pack key to hide the pack block itself.
  7. On a server, use /parachute list to see what the server has and /parachute download to pull it into your own game.

Commands

Command What it does
/parachute list [page] List the parachutes in the server library (everyone)
/parachute download [name] Download one parachute, or all of them, into parachute/server/<save uuid>/ (everyone, if the server allows it)
/parachute upload [name] Send one, or all, of your local/ parachutes to the server (OP)
/parachute distribute [player] Send the whole server library to everyone, or to one player (OP)
/parachute delete [name] Delete one, or all, parachutes from the server, with click-to-confirm (OP)

GUI terms

Term Meaning
Drag Drag coefficient — higher = faster deceleration
RotDrag Rotational damping — higher = spins stop faster
Cutaway Speed threshold (m/s) for low-speed auto-detach
Low Toggle low-speed auto-detach
RS Redstone pulse behaviour (deploy / retract)
On/Off Toggle state
Confirm Apply the selected parachute
Scale Render scale of the whole parachute (0.05 – 20)
lock Hold the canopy still — stops its idle sway
pack Show / hide the pack block model (canopy stays)

How to Install Create:Parachute (Mod)

Create:Parachute by AkashiSCO is verified for Neoforge across Minecraft versions 1.21.1 (latest release: 1.1.5, file size: 563 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.21.1) and platform (Neoforge).
  2. Make sure you have the compatible loader or environment installed for Neoforge.
  3. Move the downloaded Create:Parachute file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
5d ago 1
1.21.1
Neoforge
24d ago 1
1.21.1
Neoforge
29d ago 1
1.21.1
Neoforge
1mo ago 1
1.21.1
Neoforge
1mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
6mo ago 1
[1.1.5] Create:Parachute 1.1.5 by AkashiSCO on Oct 24, 2026
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parachute come back , server repair
[1.1.4] Create:Parachute 1.1.4 by AkashiSCO on Oct 05, 2026
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Control chair compatible with Synaxis.
You can use the Blaze Rod in seat cushion mode and right-click to enter the control chair UI.
Right-click the pack with the Create wrench to convert the pack into a seat
[1.1.3] Create:Parachute 1.1.3 by AkashiSCO on Sep 25, 2026
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You can now use the obj model. You need to put the .obj .mtl and the texture folder in the parachute/local/ or server/
[1.1.2] Create:Parachute 1.1.2 by AkashiSCO on Sep 19, 2026
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Model file management and its commands.
Added scaling and hide block textures
[1.1.1] Create:Parachute 1.1.1 by AkashiSCO on Sep 12, 2026
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server repair
Server repair
[1.1.0] Create:Parachute 1.1.0 by AkashiSCO on Aug 23, 2026
Download
Supports setting offsets and Bedrock models
[1.0.5] Create:Parachute 1.0.5 by AkashiSCO on Aug 19, 2026
Download
Supports custom parachutes
Nothing , just added a parachute pack
It's not recommended to use it because there are too many blocks.
[1.0.4] Create:Parachute 1.0.4 by AkashiSCO on Jun 18, 2026
Download
Right-click with dye in hand to change the parachute color
[1.0.3] Create:Parachute 1.0.3 by AkashiSCO on Jun 11, 2026
Download
big parachute
Create:Parachute Icon
Download Create:Parachute
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