⚙️ Create : Prepare to Dye
⚙️ Create : Prepare to Dye is an opinionated new take on automation based gameplay
Intro
As the head of a crumbling, inherited, capitalistic space company, you are forced to use the last card you have left, the rights to a small, dead, irradiated planet called Chroma Prime.
Chroma Prime is mostly depleted in resources, but it is all you have left. You must take the planet, and sell as much as possible back to the hungry society of the "United SPACE consumer union plus plus" in order to reestablish your company as the "top shelf", "high volume production", "safe importer/exporter" "wheelchair accessible" winner it once was. You will need to build factories and trade routes, create lasting relationships, compete with rivals and back-stab your way to the top.
Things did start off on the wrong hoof though, as you crash land on the barren planet, your milk powered spaceship is destroyed as you and Betsy are left to pick up the scraps and build your empire from sand and... milk?.
About the project
Concept
- Your goal is to be the highest rated producer in the system. Trade with the best of them and have the most productive and reliable production lines.
- This planet is depleted, you will need to figure out how to produce the resources you'll need on your own, mining need not apply.
- You inhibit the shell of a powerful automaton. You don't eat, you don't sleep, you can build and break blocks with ease, even at a distance.
Gameplay loop
- You accept trade deals with various companies
- You produce the resources needed to fulfill the trade deals
- You use the resources to grow your production and get better trade deals
- Successful trade deals can level up your trade contract, giving you access to more advanced trade deals
Core values
Complex and unique automation
Using Create, botania, quark and supplementries to set the style of automation we want. We deconstruct and construct very intricately built and balanced processing lines. We heavily focus on the concept of difficult automation, cheap devices. You will iterate and design your solutions and each one will take you to new places and areas of problem solving and logistics.
we add/alter many processing lines (over 3000 recipe changes and additions (including dynamic ones)) that focus on the core gameplay loop of the pack, and are designed to be interesting and fun to automate. They are not arbitrary or random, they are finely tuned specifically for this experience.
Radical simplification
No clutter. Every item and block has a reason at least a few reasons to be in the game. Otherwise it gets yeeted. And many things do indeed get yeeted, including from vanilla. Did anyone say nether? Never heard of it. To clarify, a reason is not "it's fun" there are many fun things you won't find in this modpack that are available somewhere else. A reason is "it's fun and it fits the core gameplay loop of the pack".
Remove tiers
- all other recipes have a place in any stage of the game. For example the grindstones from Create are not a flat upgrade over the millstone, the millstone produces a lot of a single product, while the grindstones produce multiple products, but at a lower quantity. Every recipe will have advantages and disadvantages, and depending on your existing processing lines it might make sense to use different ones.
Low amount of tasks that aren't "making cool stuff"
We do everything within our power to prevent the possibility of optimizing the fun out of this game. Specifically with regard to our core gameplay loop. If you are not automating, making and building cool stuff, we assume we have done something wrong, and we sprint to fix it.
Heavily Documented, in game
You item and recipe index is a core gameplay element. Imagine playing Botania without needing to open a book or a wiki. See botania-debookified for technical details.
A new take on progression
Progression and "tiers" in this modpack are not done with more and more expansive machines and devices. You are not leveling up your machines, you are leveling up your production. Your early game white plate production will tie well into your late game, like most of the processes in this pack. As the game progresses the scale and the complexity of your lines will grow. You upgrade processes, not machines.
Customization and Modularity
We have a clear gameplay loop we try to enforce, but if there is something that doesn't fit, you should be able to change it easily. Our script base uses a feature based aproach, where you can enable and disable features of the pack, and even add your own using our recipe managers.
Server setup
Modrinth
- Go to server/readme.md and follow the instructions
Curseforge
Not uploaded as part of the cf release so a few more steps are required
- download folder manually from here
- Extract it into a new
serverfolder under your modpack folder (can be named anything) - Go there and read readme.md and follow the instructions
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|
R
0.15.1
|
20h ago | 1 | |||
| 20h ago | 1 |
### Fixes
- potentially fix issue with Who Do You Think You Are softlock ([c17e2dc](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/c17e2dcf0c1cb2a2f1dfa268568387a24eb3b080))
### chores
- autopublish 2026-02-09T12:57:28Z ([3b49e74](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/3b49e74375861bf78eefe452b956c7020b3c7f49))
### Features
- alter fermented goop with fertelizer to be slower but more efficient ([4e00993](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/4e00993eac2239cb991a569acf54d162987207bc))
- buff fermented goop output of base recipe ([ac9556a](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/ac9556abd35dce764cfca2ad2a2fd355ea212dee))
### Fixes
- hammer creating barrier items when recycling Fraction-tagged devices ([5c1fa17](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/5c1fa17856bb1fdee813e5cdbb4b0baacbe95926))
- stutters and occasional lag by adding starlight ([38a91ca](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/38a91ca3ddffa111d1fd4de1a45988843dbea8b1))
### chores
- autopublish 2025-12-31T09:29:32Z ([db1b443](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/db1b443473a0c3435f905a5e587f956ea4fb08d2))
### Fixes
- brackets breaking newer shells ([1e69720](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/1e69720af79bdfb8337f03f9f9bbb7ceed1cbfae))
### Fixes
- counterfeit milk from any none cow entity ([a0e4eec](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/a0e4eec166e9589ae0f0000db3654f1c82513630))
### chores
- autopublish 2024-12-16T07:25:08Z ([96dd0f0](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/96dd0f08b363668de6708779a988383e521fc9a3))
### Fixes
- Milk automation advancement not triggering ([19eb07f](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/19eb07ff072f2d7f9c3ffcc1fb8567fb1d9f7953))
### chores
- autopublish 2024-12-16T07:16:25Z ([6ef7c45](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/6ef7c4503a1bfa95b489583356288dea9a45eeb7))
### chores
- autopublish 2024-12-03T19:07:40Z ([fadf2cb](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/fadf2cbed4b9793552676200c3fa79faffe08adc))
### Documentation and Localization
- simplify readme ([8ddf148](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/8ddf14896cb1d82e96b7ebc8df7ce2cc25c81e49))
### chores
- autopublish 2024-12-03T14:17:00Z ([578b871](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/578b8719595d8be995397c60ffe47347a490a5b4))
### Modlist related changes
- update itemconverter ([8e2ae0b](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/8e2ae0b739311c0e2ba56391472a37c881e93313))
### chores
- autopublish 2024-11-25T16:04:42Z ([09bf6b8](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/09bf6b8ef70d55b0c39da016a7876d38bbc24925))
### Features
- hammer will now work when breaking blocks. It also uses tags instead of a list for its logic so should cover more cases that were surly missed. Also works on generics themselves now ([0af5b50](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/0af5b50085c01493fca0d24997102b8a2567d600))
- make cogs a device and add copycat cogs to the group ([c465797](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/c4657978c33463d6bb4a38c66acb0a020d7a0586))
### Documentation and Localization
- rename hammer to magnetic hammer match the magnetic wrench ([15ded56](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/15ded56b06261ebfbb23920b2da7ca02a306920a))
### chores
- autopublish 2024-11-24T09:01:13Z ([16e3ffe](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/16e3ffe0741e5a30d7bd979fb2f2dc2892e28f8e))
### Fixes
- milking betsy with more than one empty bucket in hand voids the extra buckets. Now will reduce by 1 instead ([ce095dc](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/ce095dc59b39caee3cad5950568debb990f2ced0))
### chores
- autopublish 2024-11-23T12:02:09Z ([bac240e](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/bac240e67d40453e3e1b19926ba678fca352ff58))
### Fixes
- dedicated server crash due to itemconverter issue. Updated itemconverter ([c05448e](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/c05448e55d94fef1c6a723da04ca07c8a09bab7c))
### chores
- autopublish 2024-11-22T18:20:17Z ([cd0db79](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/cd0db79b51e396d0231c4273fb08dd3df11eebfc))
### Features
- add action panel to the top right of the inventory which allows autoassembly, recycling and teleporting to betsy ([909c598](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/909c5981777e9fa5fd9f3be23d312dbab2b1646e))
- add tabs to advancement screen ([2fb873a](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/2fb873a604115f1422b5a7b823ebf74bd3977ec4))
### Fixes
- some copycats are not in copycat category ([90fc45c](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/90fc45ce6313a83d668ba952d5d2235b40d66544))
### Minor tweaks
- bulk recycle uses title command instead of tell for nothing to compact message ([9f4f0cb](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/9f4f0cb89d89e0d39609b4ab37eb83634a8215a8))
- improve icons for tabs and buttons ([0b49310](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/0b49310408b9aeb3d74cdef6ae594f8098a6fd5f))
### chores
- autopublish 2024-11-22T15:20:43Z ([3559b91](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/3559b91be0b284f6110dadc0edf942ce0370fe25))
### Features
- exclude some devices from bulk recycling ([#622](https://github.com/game-design-driven/Create-Prepare-to-Dye/issues/622)) ([1e84ce7](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/1e84ce7edd6aaedc611d44607cd590ccd362d0d6))
### chores
- autopublish 2024-11-21T14:03:53Z ([267a244](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/267a244148e49e79317ff0f576cccd43623b9b9f))
### Modlist related changes
- update itemconverter ([eacdb1d](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/eacdb1d6dd2745ce1b5c60dc04b04625652698d2))
### chores
- autopublish 2024-11-20T05:54:15Z ([ac89ce2](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/ac89ce296230c603e50b214f3c04442de0539cc4))
### Features
- add ItemConverter mod to allow holding caps and converting items on the fly in additon to middle mouse button pick block conversion ([c63f3cb](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/c63f3cbaa63dc490cb11c0d226ee247829c1ef79))
- inventory tabs now use chibi icons to prepare for future button panel on the right ([bf98750](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/bf98750c3ffac1abc9c1ebc477d94c408af2ab2a))
### Minor tweaks
- 8x create:fluid_pipe for one device ([fabbe27](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/fabbe272bb22317bf3ff299b610c59933d195a00))
### Developer experience improvments and changes
- item_converter_generated to gitignore ([42deb00](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/42deb00c6c31449d4491053bb412a41bd5f9632b))
### chores
- autopublish 2024-11-18T08:57:28Z ([3516ce5](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/3516ce586b66aa5c8663ccf75c01fe5de2990de4))
### Fixes
- copycats leftover recipes ([c2747d5](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/c2747d59805b8b50736dc41e85f6d52ae7c41f64))
### chores
- autopublish 2024-11-11T17:29:59Z ([9cd397c](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/9cd397cb1f38b693acd4ec7e399e5c18d5648da4))
### Fixes
- potential bug where client cancels right click event animation and sound ([2660aae](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/2660aaef98376357b49d20da8378aeaa69f037e8))
### Minor tweaks
- increase milk cell enrgy from milk by 4x ([37087ef](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/37087ef0d9ca88f552103448f2302425d808e6cd))
### chores
- autopublish 2024-11-11T08:23:40Z ([2f21113](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/2f2111386e51356e1b8cad06293c72ffd554add9))
### Features
- Spouts grow quartz buds ([32681df](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/32681df525e707d4a15c62c29246aa3b80f6bb59))
### Fixes
- spout filling with bucket now fits all fluids ([c41783b](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/c41783b35353760dd35a7fd8efd78d65de520a99))
### chores
- autopublish 2024-11-10T10:18:33Z ([e39303d](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/e39303d27d41a06823a84a289bb2f871d7e6304b))
### Developer experience improvments and changes
- move debug commands to debugtools file ([4755573](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/475557336452e8b0b5b3ea94cbbd4a4630a37f29))
### chores
- autopublish 2024-11-10T09:03:01Z ([258531d](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/258531d3927f4f21ac73e7d41385a2f0c1f5429c))
### Documentation and Localization
- remove infographic from main page because it's causing slow load on modrinth ([b4abcba](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/b4abcbaf14303f3ee5c98f42e64c1321840d6b13))
### Features
- add land sculptor 2k to tools device ([ee89065](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/ee89065c9af555d6affed7e3e4a4cabdc376191a))
### Minor tweaks
- change tool device tag to devices instead of util devices for consistency ([2d2fad7](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/2d2fad7d37c3269364f5ae3a438ef0901b12ab97))
### Fixes
- add sticker to strudy devices ([dc4bf62](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/dc4bf62ed1c6fa121a1112eea08b51861e4a1b64))
- copycats not being enabled along with DecorativeDevicesFeature ([386878e](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/386878e2098af19e1187f627852ae0d3c4b97bc6))
- elytra recipe appearing when tool device feature is active ([3227be6](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/3227be6f39498fa1491acc84d3b9b5c6d2773d11))
- removing missing hammer desc key ([4e44399](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/4e4439932c6a4976523a51a95741f5f306509c4e))
### chores
- autopublish 2024-11-08T18:33:19Z ([658b817](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/658b8174bd1cc5b28454d084206e9e7ae5ab3fb9))
### Features
- devicify player-utility items ([56f2791](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/56f279183173be2358b7f641fbad26bee0264d99))
- devicify player-utility items ([#597](https://github.com/game-design-driven/Create-Prepare-to-Dye/issues/597)) ([894822b](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/894822b6a515d3278cd2ceb4cd2d683c584dbe82))
### chores
- autopublish 2024-11-08T09:15:59Z ([ae79337](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/ae79337bd459be5b8819eef39009b05e0f7ad69b))
### Features
- add copycats as a device ([65784e9](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/65784e9236a09747806808fdace172be92ec38b3))
### Modlist related changes
- add copycat mod ([3fc682e](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/3fc682e046b6368c12c82d0e507db497c9684a6f))
### Minor tweaks
- automatic assembly pitch is now random ([6aaa766](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/6aaa766cdc6bd60b7218254f7bc8a620c4436496))
- reduce volume of automatic assembly ([67f484c](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/67f484c63c60d94cc13d9c6275bc5257feb9f92e))
### Fixes
- automatic assembly only from generics not working ([fcf7ac2](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/fcf7ac20d53e234c609552df172960b1d427076e))
### chores
- autopublish 2024-11-08T06:52:16Z ([7b58837](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/7b58837ab43c30ea38e8b6cbe423090ce9eb1389))
### chores
- autopublish 2024-11-07T18:58:26Z ([21846b5](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/21846b57c535c254ad7b1f4432550037a85afb74))
### Modlist related changes
- update lychee ([cfe66d8](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/cfe66d8f1cf962ecc28dfbb54e2b60ac8d9478d0))
### Fixes
- some words in tooltips not being highlighted when they should be ([118c1be](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/118c1beb2a56e2de45fd056e7bcfb17046275bde))
### chores
- autopublish 2024-11-07T12:24:42Z ([351512c](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/351512ccea2704e4be49816c36d060b65bb78940))
### Fixes
- emi info pages lang keys says tooltip insteado f info page ([1d47392](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/1d47392371c88e703bb30ce9ba543525f2fe5049))
- info pages have underscores even though they don't support text formatting ([d5cea17](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/d5cea17e3774e0f2ef2f5072e4c6c378eeaab54b))
- milk tooltip says 22 instead of 20 seconds ([e92d9dd](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/e92d9dd2bb112959dedda7e01c3a41888bf6cf68))
- trade recipes in emi not showing tags and input amounts ([6a7a183](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/6a7a183b420d83c190745d41c64016f41c4e8a73))
### chores
- autopublish 2024-11-07T09:09:34Z ([ffc8ba6](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/ffc8ba622089dbaf7255c816bc929337ac4649f8))
### Fixes
- device tooltips ([9563825](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/9563825df5b922d0a28efb069555e98e56de0b98))
### Minor tweaks
- add redstone as reward for a few trade lines ([3927511](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/3927511ee1fa1d993b623a3a578917aaac9e6735))
### chores
- autopublish 2024-11-06T18:51:10Z ([38fdda8](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/38fdda8e638c6b40f8f6ef372d9bdfd147fb65fe))
### Fixes
- fancymenu version on curse forge ([34d7ba4](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/34d7ba4b47a1d04c61fb9ae58922e6e7b206d3fb))
### chores
- autopublish 2024-11-06T12:27:07Z ([efa71ae](https://github.com/game-design-driven/Create-Prepare-to-Dye/commit/efa71ae7f1d08ccefca6f6ce11a2116963c30442))