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Create: Redstone Link Tablet

Create: Redstone Link Tablet

by FryD42 โ€ข Downloads: 0 โ€ข Followers: 0
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Create: Redstone Link Tablet

Available for NeoForge  Requires Create    Donate

Available for Minecraft 1.21.1 Modrinth downloads CurseForge downloads


A smart-home control panel for your Create contraptions.

The Link Tablet is a handheld touchscreen that drives Create's Redstone Links remotely. Name your lights, doors, trains, and machines, give them icons, and flip them from one screen anywhere in link range. It boots to a Home screen of apps โ€” signals, gauges, a clock, a live network monitor, even Twitch chat and a paint canvas โ€” mounts on walls where tablets merge into one big display, and pins a mini-tablet to your HUD.

The tablet GUI over a floating-island vista โ€” a slider, a timer, and toggle signals in the list, two sticky-note windows pinned beside it, and a placed tablet in the corner


๐Ÿ“ฑ A pocket OS

The tablet opens to a Home screen you arrange yourself; the built-in App Store (searchable) installs and removes apps per tablet:

  • Signals โ€” the control grid below; every tablet starts with it.
  • Clock โ€” alarms, a searchable world clock, timer, stopwatch. They ring even with the tablet closed; a placed Clock tablet is a wall clock.
  • Calculator โ€” click buttons or type; a placed tablet shows its live tape on the wall.
  • Gauges โ€” the reverse of Signals: live dials that listen on link frequencies and show the received 0โ€“15. Merged walls make great factory dashboards.
  • Monitor โ€” an X-ray for your link network (below).
  • Twitch Chat โ€” live stream chat, emotes included, no account (below).
  • Paint โ€” a persistent pixel canvas that shows on walls (below).

Placed tablets show their app right on the glass โ€” tap to open it, tap the bezel to go Home โ€” and the wall follows your GUI navigation.


๐ŸŽ›๏ธ Signals, not levers

  • Up to 32 signals per tablet (+32 per tablet on merged walls), each with a name, color, item icon, and state โ€” grid or list view, drag to rearrange.
  • Four types: Toggle (on/off), Hold (transmits only while held โ€” a disconnect can never leave it stuck on), Slider (0โ€“15), Timer (transmits for 0.1โ€“30 s, then switches off by itself).
  • Scenes โ€” one signal drives up to 8 frequencies at once ("Shut down the factory").
  • Signal links โ€” signals drive each other: up to 8 targets each, set to turn ON, turn OFF, or follow. Links chain, loops are safe, and a linked signal needs no frequency of its own โ€” pure scene master buttons.
  • Per-signal strength โ€” strongest wins, exactly like stacked Redstone Links.

๐Ÿ“ก Real Create frequencies

Signals tune to Create's item-pair frequencies โ€” anything a Redstone Link can trigger, the tablet can too:

  • The editor includes your real inventory (slots take a copy โ€” nothing is consumed) plus a searchable all-items picker.
  • JEI/EMI: drag straight from the ingredient panel onto a frequency slot.
  • One-item frequencies work, and frequencies carry the full item, components included โ€” frequency-card mods, dyed and renamed items all count as distinct channels, exactly like Create's own links.

๐Ÿ“‹ Tip โ€” quick-add: right-click any Redstone Link while holding the tablet โ€” the editor opens with that frequency pre-filled. Just hit Save.


๐Ÿ”Ž Who's on this frequency?

The Monitor app lists every channel your tablet touches โ€” plus any you probe (up to 8) โ€” with live power and every member transmitting or listening: Redstone Links, placed tablets, dropped or framed tablets, even "a tablet in someone's inventory". When a receiver is mysteriously pinned at 15, the Monitor points at the spare tablet in your pocket. Out-of-range members wear a badge; wall tablets make it a status board, and the overlay pin puts it on your HUD.

The Frequency Monitor GUI open in a working assembly hall โ€” two channels with classified member rows (a placed tablet and a Redstone Link), while the overlay pin mirrors the same channels on the HUD

A Create assembly hall with a wall tablet showing the Monitor's live channel bars as a status board


๐ŸŽš๏ธ Sliders you can feel

Sliders drag live in the GUI, and on a placed tablet you click-and-slide right on the glass. Every slider shows its numeric level, and an optional min/max range means a machine never fully turns off.


๐Ÿ“ Sticky notes for your factory

Every signal can carry a note in a floating window: drag it anywhere, keep several open, and they follow you โ€” over the tablet, over your inventory, even pinned read-only on your HUD. Perfect for "flush the sorter before enabling" warnings โ€” two of them are pinned in the screenshot up top.


๐Ÿ“Œ Pin it to your HUD

The pin button keeps a floating mini-tablet on your screen while you play โ€” per app: live switch rows, a heads-up gauge cluster, the clock, a working mini calculator, or the launcher as an app dock. Press the "Use Pinned Tablet" key (default B) to free your mouse chat-style and tap toggles, drag sliders, or hold buttons mid-mining โ€” no GUI ever opens. Right-click any row to jump into the full interface; the window remembers its spot across sessions.


โœจ The screen is real

The physical screen isn't a texture โ€” it renders your actual signals live, held or placed. Tiles size themselves to the signal count, active signals glow, and on a placed tablet the glass is touchable: tap to toggle, hold a Hold button, slide a slider โ€” no GUI needed. Tap the bezel for the full interface.


๐Ÿงฑ Place it on the wall

Sneak + right-click any surface to mount the tablet on a wall, floor, or ceiling โ€” it transmits from its own position and its screen glows while a signal runs. Sneak + right-click with an empty hand picks it back up; everything survives the trip. A Create wrench rotates the screen content (glass) or physically flips the tablet between portrait and landscape (edge).

A shaded Create factory hall with a wall-mounted tablet showing its live switch list


๐ŸŽฏ Aim it anywhere

Craft a Swivel Mount โ€” an iron nugget atop two brass sheets โ€” place the stand on any surface, and click a tablet onto its ball joint. Wrench the glass and it swings around to aim straight at your eyes, wherever you're standing โ€” one click, perfect angle. Wrench the bezel for landscape; sneak + right-click swaps tablets and leaves the stand as furniture. The tilted glass stays fully touchable.

And the party trick: power the mount with redstone and the screen follows you, gliding after the nearest player like the enchanting table's book. Cut the power and it freezes exactly where it points โ€” aim by standing in the right spot, lock with a lever.


๐Ÿ–ฅ๏ธ One screen, many tablets

Mount tablets side by side and they merge into one big display, up to 4 wide by 3 tall: a single continuous glass panel, no seams. Signals spread across the whole surface at bigger tiles, taps and click-and-slide work anywhere on the glass โ€” and every merged tablet raises the signal cap by another 32. Dye the lead tablet and the whole frame dyes.

๐Ÿงฎ A 4ร—3 wall = 12 merged tablets โ€” 384 signals on one screen

Merging is always safe โ€” every tablet keeps its own signals and gets them back the moment it's split off โ€” and always your choice: a chain-link button keeps a tablet standalone or breaks a wall back apart.


๐Ÿ’ฌ Your stream chat, in the game

Type a channel name and its live chat flows onto your held tablet, your HUD, or a placed chat wall every viewer sees โ€” merged walls give it the big-screen treatment. No account, no login, nothing stored: an anonymous, strictly read-only view of public chat, connected only while chat is actually on a screen somewhere.

And it's real chat: emotes render as actual images โ€” Twitch's own plus 7TV, BetterTTV, and FrankerFaceZ, animated ones animating (a header toggle switches back to plain text). Keep Twitch as your last-used app and the tablet in your hand becomes a pocket chat screen, even in third person.

Shared-server note: chat is live, unfiltered internet, and anyone who can open a placed tablet's GUI can change its channel โ€” same trust rules as its signals.

A cozy cabin room with a merged tablet wall streaming live Twitch chat โ€” colored usernames scrolling down the glass while a player sits watching


๐Ÿ–Œ๏ธ Paint on the walls

A pixel canvas that lives on the tablet: doodle, place it, and the picture shows right on the glass. A proper toolbox rides along โ€” brush, fill, line, rectangle, an eyedropper, and a 32-step undo, each with a keyboard shortcut. Merged walls become murals โ€” paint across the seams while viewers watch your strokes land live, split the wall and each tablet keeps its slice, merge back and the mural reassembles. Break it, chest it, gift it โ€” the art travels with the tablet.

A 3ร—2 merged tablet wall outside a workshop showing a hand-painted sunrise mural

The same wall with its member tablets rearranged โ€” the sunrise mural remixed into a new picture

Every tablet keeps its slice โ€” rearrange the wall, remix the painting.


๐Ÿ”’ Lock it down

On a shared server, tap the padlock in a placed tablet's GUI and it locks: everyone can still flip its signals, drag its sliders, and use its apps โ€” but reconfiguring anything (signals, channels, the mural) and unlocking again take a Create wrench in hand. Locking a merged wall locks every tablet in it, and the pieces stay locked if the wall is split. Perfect for public kiosks โ€” and for keeping your mural safe.


๐ŸŽจ Make it yours

  • 8 UI themes โ€” Dark, Light, AMOLED, Brass, Terminal, PurpleFox, Parchment, Avionics โ€” stored per tablet, styling GUI and glass alike in Create's own visual language.
  • 16 dyed cases โ€” craft with any dye; wash it off in a cauldron or a fan's washing stream.
  • A full set of UI sounds, including a faint click nearby players hear when someone flips a signal.
  • Name your tablets on an anvil โ€” the name titles the GUI and overlay and survives placing and picking up.

The tablet GUI in four themes โ€” Dark, Light, Parchment, and Avionics

All 16 dyed tablet cases mounted on a wooden wall, several screens lit


๐Ÿญ Getting started

The tablet comes off a real assembly line โ€” brass-age manufacturing, not crafting. Shape a Tablet Case from five brass sheets, then send it down a belt past three Deployers: the Link Logic Board (the radio), the Clockwork Cell (the power), and the Quartz Display (the screen). The in-progress tablet visibly gains each part, and JEI/EMI shows the whole sequence.

Then:

  1. Right-click to open the tablet, tap + to create a signal.
  2. Pick the frequency items (like tuning a Redstone Link), Add, Save.
  3. Set your receiving Redstone Links to the same frequency.
  4. Left-click toggles, right-click edits.

There's a Ponder scene too โ€” hold W over the tablet item. A tablet anywhere in your inventory transmits like Create's handheld Linked Controller; placed tablets transmit from the block โ€” and a dropped tablet, or one sitting in an item frame, keeps transmitting right from where it lies.


๐Ÿ“ฆ Compatibility

  • Minecraft 1.21.1 ยท NeoForge ยท Java 21 ยท requires Create 6.x (server and client).
  • Full multiplayer support: server-authoritative edits, per-player transmitters.
  • Plays nicely with other link-network senders; frequency-card mods work out of the box; optional JEI/EMI drag integration.
  • Twitch Chat is client-side and optional โ€” anonymous and read-only, connected only while chat is on a screen; nothing sent, nothing stored, and it does nothing at all on the server side.
  • MIT licensed, free to use in any modpack.

โค๏ธ Credits

Huge thanks to the Create team โ€” this addon stands on their Redstone Link network and visual language. Go support the original mod!

Banner lettering uses the community Minecraft Ten font art by xllifi (CC-BY 4.0).

Enjoying the tablet? You can drop a tip โ˜• โ€” thank you!


Created by FryD42 ยท MIT licensed โ€” free to use in any modpack.

How to Install Create: Redstone Link Tablet (Mod)

Create: Redstone Link Tablet by FryD42 is verified for Neoforge across Minecraft versions 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6 (latest release: 1.14.0, file size: 673 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6) and platform (Neoforge).
  2. Make sure you have the compatible loader or environment installed for Neoforge.
  3. Move the downloaded Create: Redstone Link Tablet file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

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## 1.14.0 โ€” 2026-08-24

### Added
  • Addon apps.** Other mods can now build apps that install onto the
tablet from the App Store, the same way the built-in ones do. An addon
app knows *which* tablet it's running on โ€” the one in your hand, the
one on the wall, or a specific member of a merged wall โ€” and it can
keep its own small pocket of memory on that tablet: whatever it saves
rides along through placing, breaking, picking up, item frames and
chests, shows on the wall face for everyone, and survives a reload.
Two apps' memories never touch each other, and a locked tablet still
guards it the same as everything else. The first addon built on this
is **Link Tablet: Refined Storage**, which opens a real Refined
Storage crafting grid on your tablet.

### Changed
  • Network protocol version unchanged (still 24), but tablets now carry a
new piece of data, so **1.14.0 pairs only with 1.14.0** โ€” update your
server and all clients together. Worlds and tablets from 1.13.0 load
untouched.
## 1.13.0 โ€” 2026-08-17

### Added
  • Hover tooltips on every button and glyph across all program screens โ€”
the wordless ones (chain-link, padlock, solo, eyedropper, emote
toggle) finally say what they are. Paint's tool tips also name their
keyboard shortcuts (B/F/L/R/I), which were previously undiscoverable.
Client-only, pairs with 1.12.x.
  • Dropped tablets keep transmitting: a tablet lying on the ground (or
sitting in an item frame) now broadcasts its toggled-ON signals from
where it is โ€” throw a scene tablet into the machine room and the
scene keeps running. The Frequency Monitor names these members
("Dropped tablet (player)" / "Framed tablet"), completing the
who-is-transmitting story. This changes the old "phantom copy"
diagnosis: dropping a spare tablet used to silence it โ€” now the
Monitor just names it as a dropped member instead, so the fix for a
phantom-pinned receiver is to pick the copy up or destroy it, not
drop it. Edge case: a deliberate player toss (Q-drop or inventory
drag-out) now registers instantly via an add-only fast path, closing
the blink at the exact moment of a throw; because the handoff still
runs on a periodic sweep for every other case, edge-sensitive
contraptions may still see a brief blip at pickup, or on death
drops, dispensers, and other non-toss spawns.

### Changed
  • Network protocol version unchanged (still 24) โ€” 1.13.0 pairs with
1.12.x on both sides (tooltips are client-only, dropped-tablet
transmission is server-side only).
## 1.12.0 โ€” 2026-08-11

### Added
  • Screen lock** (idea: Fluid Valve): placed tablets can be locked from the
GUI's new padlock button โ€” and the wrench unlocks. Locked glass keeps
working (taps, holds, sliders, live faces), but every configuration
path โ€” editing signals, themes, apps, rotation, painting, channels,
probes, gauges โ€” needs a wrench in hand, enforced server-side. Any
wrench click on a locked tablet opens its GUI; sneak-pickup is blocked
while locked (mining still drops it, and it places back unlocked).
Locked walls show a small padlock in the glass corner. Splitting a
locked wall leaves every piece locked; merging anything into a locked
wall locks the whole surface.
  • GUI title header**: the tablet's name now sits on its own plaque above
the panel instead of sharing the button row.

### Fixed
  • Merged screens: untouchable seam gap** โ€” clicks between the blocks of a
merged screen used to fall through to the wall behind; the whole panel is
now clickable edge to edge.

### Changed
  • Network protocol version 24 โ€” 1.12.0 clients/servers do not pair with
1.11.x (everyone updates together, as usual).
# Changelog

## 1.11.1 โ€” 2026-08-10

  • Paint grew a toolbox** โ€” bucket fill (floods across merged-wall
seams), line and rectangle tools with a live preview, an eyedropper,
and a 32-step undo that never reverts paint someone else laid down
after you. The tools live in the header bar as little painted
miniatures โ€” the brush tip, pour stream, and dropper sample all show
your selected color. B/F/L/R/I pick tools, Z undoes. Client-only,
pairs with 1.11.0.
  • Fast paint strokes don't skip anymore** โ€” dragging quickly across
the Paint canvas now fills every cell along the sweep instead of
leaving gaps where the cursor out-ran the brush. Held tablets and
walls both.
  • Long chat messages wrap on the pinned overlay** โ€” the Twitch
overlay pane now wraps messages onto as many lines as they need
(same look as the full chat screen) instead of cutting everything
after the first line. The pane keeps a compact overall budget:
newest messages fill from the bottom, older ones drop off sooner
when the chat runs long-winded. Client-only, pairs with 1.11.0.

## 1.11.0 โ€” 2026-08-09

  • The tablet in your hand shows chat** โ€” when Twitch Chat is the
last app you used and you have a channel set, your own first-person
tablet renders the live chat wall right on its screen (emotes and
all) instead of the signals grid. Put it away or switch apps and the
signals face returns. Other people's tablets, item frames, and
dropped tablets are unaffected. Client-only โ€” beta.7 still pairs
with beta.4/5/6.
  • Twitch chat gets emotes** โ€” native Twitch emotes plus 7TV, BTTV,
and FFZ show as images inline in chat, animated ones included, on
every surface: the held app, the overlay pin, and placed/merged
walls. A toggle glyph next to the channel pin turns them off if
you'd rather have plain text (or a lighter-weight wall). Client-only
โ€” no pairing impact, beta.6 pairs with beta.4/beta.5.
  • Paint is its own app now** โ€” with paintings persisting and showing
on walls, Paint outgrew the Arcade: it has its own App Store row
(pink chip, painting icon). The Arcade keeps the other 18 games. If
an earlier beta folded your Paint tile into the Arcade tile, just
Get Paint from the store again.
  • Twitch chat walls read like chat now** โ€” messages on placed
tablets stack as compact lines from the bottom of the screen
instead of spreading across the glass with big gaps; bigger merged
walls fit more lines at the same text size.

  • New app: **Twitch Chat** โ€” a read-only viewer of a chosen Twitch
channel's live chat, no account or login required (anonymous guest
access, nothing ever sent). Works on all three surfaces: held tablet
(channel box + scrolling colored chat), the overlay pin (compact HUD
chat while you play), and placed tablets (a wall-mounted chat board โ€”
set once from the block's GUI, every viewer sees it with their own
connection). Your personal channel is remembered per-player; a placed
tablet remembers its
...
# Changelog

## 1.11.0 โ€” 2026-08-09

  • The tablet in your hand shows chat** โ€” when Twitch Chat is the
last app you used and you have a channel set, your own first-person
tablet renders the live chat wall right on its screen (emotes and
all) instead of the signals grid. Put it away or switch apps and the
signals face returns. Other people's tablets, item frames, and
dropped tablets are unaffected. Client-only โ€” beta.7 still pairs
with beta.4/5/6.
  • Twitch chat gets emotes** โ€” native Twitch emotes plus 7TV, BTTV,
and FFZ show as images inline in chat, animated ones included, on
every surface: the held app, the overlay pin, and placed/merged
walls. A toggle glyph next to the channel pin turns them off if
you'd rather have plain text (or a lighter-weight wall). Client-only
โ€” no pairing impact, beta.6 pairs with beta.4/beta.5.
  • Paint is its own app now** โ€” with paintings persisting and showing
on walls, Paint outgrew the Arcade: it has its own App Store row
(pink chip, painting icon). The Arcade keeps the other 18 games. If
an earlier beta folded your Paint tile into the Arcade tile, just
Get Paint from the store again.
  • Twitch chat walls read like chat now** โ€” messages on placed
tablets stack as compact lines from the bottom of the screen
instead of spreading across the glass with big gaps; bigger merged
walls fit more lines at the same text size.

  • New app: **Twitch Chat** โ€” a read-only viewer of a chosen Twitch
channel's live chat, no account or login required (anonymous guest
access, nothing ever sent). Works on all three surfaces: held tablet
(channel box + scrolling colored chat), the overlay pin (compact HUD
chat while you play), and placed tablets (a wall-mounted chat board โ€”
set once from the block's GUI, every viewer sees it with their own
connection). Your personal channel is remembered per-player; a placed
tablet remembers its own. The tablet only talks to Twitch while chat
is actually on screen โ€” close every Twitch surface and the connection
drops, open one and it reconnects.
  • New app: **Frequency Monitor** โ€” see who's actually transmitting or
listening on a Redstone Link channel. Every frequency your signals
and gauges use gets a live member list: Create link blocks, placed
tablets, and tablets sitting in a player's inventory (named by
owner, so a creative phantom copy shows up as "Tablet (PlayerName)"
right next to the real placed one โ€” the exact confusion behind the
1.10.2 "gauge pinned at 15" reports). Each member shows strength,
a listening/transmitting badge, and in-range vs. out-of-range
against your tablet's position, plus a channel summary (transmitter
count + effective power). Probes let you watch up to 8 extra
channels your tablet doesn't use: the + button opens an Add Probe
editor just like the signal editor โ€” two frequency slots, your
inventory, an all-items search, and the JEI/EMI panel right there
to drag from. Remove a probe from it
...
# Changelog

## 1.10.2 โ€” 2026-08-03

  • Dedicated servers**: the Create: Aeronautics compat from 1.10.1
failed to activate on dedicated servers (it worked in singleplayer),
so vehicle tablets there still couldn't be aimed. Fixed โ€” if you run
a server, update BOTH sides to 1.10.2 and skip 1.10.1 entirely.
  • Gauges**: a freshly placed gauge tablet now shows the channel's
current signal immediately. Before, it displayed 0 until the signal
next changed, which on a steady channel looked like a frozen dial.
Same fix applies to the first reading in the tablet menu.

## 1.10.1 โ€” 2026-08-03

  • Create: Aeronautics compat**: tablets on physicalized contraptions
(Sable sub-levels) now work. Swivel-mounted tablets no longer fling
to one fixed angle the moment the vehicle is assembled โ€” wrench
re-aiming, the bezel landscape flip, screen taps, slider drags, and
the pinned mini-window all track correctly on a moving build, and
interaction sounds play at the vehicle instead of 20 million blocks
away. Works with Sable installed or not (soft compat, no new
dependency); tablets that were already stuck un-stick with one
wrench.
  • Safety net for the same bug class: a mounted tablet now refuses to
store an aim computed from an implausible position instead of
clamping to garbage, so future physics mods can't corrupt a stored
aim either.

## 1.10.0 โ€” 2026-07-28

  • The tablet now boots to a **Home screen** (the start of the tablet
"OS"): a launcher with the **Signals** app โ€” today's whole toggle
grid โ€” as its first program, with more to come. Opening a held
tablet resumes whatever you had open last; the new house button
(top-left) takes you Home.
  • The things on the grid are now called **signals** everywhere ("Add
Signal", "New Signal", ...) โ€” "app" now means the programs on the
launcher. Purely naming: your configured tablets carry over
untouched.
  • Placed, mounted, and merged tablets get the same Home screen on
their in-world displays: they boot to the launcher (tap the Signals
tile to open your grid), and **tapping the bezel ring** on a running
screen takes it back Home. Existing placed tablets show the launcher
after updating โ€” your signals are one tap away, exactly as you left
them. Wrench gestures are unchanged.
  • The launcher carries the tablet's standard controls โ€” theme picker,
overlay pin, merge link, and grid/list view โ€” so device settings
live on the Home screen. Tapping a kiosk's bezel while it shows the
launcher opens that menu.
  • Your Home screen is yours**: the **App Store** โ€” the permanent
last tile on every Home screen โ€” shelves every program with a
description and a Get/Remove button; "getting" an app puts its tile
on that tablet's Home. Right-click a Home tile to remove it. New
tablets start with just Signals. The Home screen also honors the
grid/list toggle now.
  • Placed screens follow your navigation**: opening an app (or going
Home) in a placed tablet's GUI switches
...
# Changelog

## 1.10.1 โ€” 2026-08-03

  • Create: Aeronautics compat**: tablets on physicalized contraptions
(Sable sub-levels) now work. Swivel-mounted tablets no longer fling
to one fixed angle the moment the vehicle is assembled โ€” wrench
re-aiming, the bezel landscape flip, screen taps, slider drags, and
the pinned mini-window all track correctly on a moving build, and
interaction sounds play at the vehicle instead of 20 million blocks
away. Works with Sable installed or not (soft compat, no new
dependency); tablets that were already stuck un-stick with one
wrench.
  • Safety net for the same bug class: a mounted tablet now refuses to
store an aim computed from an implausible position instead of
clamping to garbage, so future physics mods can't corrupt a stored
aim either.

## 1.10.0 โ€” 2026-07-28

  • The tablet now boots to a **Home screen** (the start of the tablet
"OS"): a launcher with the **Signals** app โ€” today's whole toggle
grid โ€” as its first program, with more to come. Opening a held
tablet resumes whatever you had open last; the new house button
(top-left) takes you Home.
  • The things on the grid are now called **signals** everywhere ("Add
Signal", "New Signal", ...) โ€” "app" now means the programs on the
launcher. Purely naming: your configured tablets carry over
untouched.
  • Placed, mounted, and merged tablets get the same Home screen on
their in-world displays: they boot to the launcher (tap the Signals
tile to open your grid), and **tapping the bezel ring** on a running
screen takes it back Home. Existing placed tablets show the launcher
after updating โ€” your signals are one tap away, exactly as you left
them. Wrench gestures are unchanged.
  • The launcher carries the tablet's standard controls โ€” theme picker,
overlay pin, merge link, and grid/list view โ€” so device settings
live on the Home screen. Tapping a kiosk's bezel while it shows the
launcher opens that menu.
  • Your Home screen is yours**: the **App Store** โ€” the permanent
last tile on every Home screen โ€” shelves every program with a
description and a Get/Remove button; "getting" an app puts its tile
on that tablet's Home. Right-click a Home tile to remove it. New
tablets start with just Signals. The Home screen also honors the
grid/list toggle now.
  • Placed screens follow your navigation**: opening an app (or going
Home) in a placed tablet's GUI switches the wall screen to match โ€”
the kiosk and the menu always show the same thing.
  • A placed tablet showing the **Calculator** displays its live tape on
the wall โ€” your own running sum, big on the glass.
  • New app: **Clock** โ€” alarms (daily, with a toggle per alarm), a
world clock with every real timezone (searchable), a countdown
timer, and a stopwatch. Alarms and timers ring even with the tablet
closed โ€” a chime plus an on-screen note โ€” and keep real wall-clock
time across sessions. A placed tablet showing the Clock becomes a
wall clock: big digital
...
# Changelog

## 1.10.0 โ€” 2026-07-28

  • The tablet now boots to a **Home screen** (the start of the tablet
"OS"): a launcher with the **Signals** app โ€” today's whole toggle
grid โ€” as its first program, with more to come. Opening a held
tablet resumes whatever you had open last; the new house button
(top-left) takes you Home.
  • The things on the grid are now called **signals** everywhere ("Add
Signal", "New Signal", ...) โ€” "app" now means the programs on the
launcher. Purely naming: your configured tablets carry over
untouched.
  • Placed, mounted, and merged tablets get the same Home screen on
their in-world displays: they boot to the launcher (tap the Signals
tile to open your grid), and **tapping the bezel ring** on a running
screen takes it back Home. Existing placed tablets show the launcher
after updating โ€” your signals are one tap away, exactly as you left
them. Wrench gestures are unchanged.
  • The launcher carries the tablet's standard controls โ€” theme picker,
overlay pin, merge link, and grid/list view โ€” so device settings
live on the Home screen. Tapping a kiosk's bezel while it shows the
launcher opens that menu.
  • Your Home screen is yours**: the **App Store** โ€” the permanent
last tile on every Home screen โ€” shelves every program with a
description and a Get/Remove button; "getting" an app puts its tile
on that tablet's Home. Right-click a Home tile to remove it. New
tablets start with just Signals. The Home screen also honors the
grid/list toggle now.
  • Placed screens follow your navigation**: opening an app (or going
Home) in a placed tablet's GUI switches the wall screen to match โ€”
the kiosk and the menu always show the same thing.
  • A placed tablet showing the **Calculator** displays its live tape on
the wall โ€” your own running sum, big on the glass.
  • New app: **Clock** โ€” alarms (daily, with a toggle per alarm), a
world clock with every real timezone (searchable), a countdown
timer, and a stopwatch. Alarms and timers ring even with the tablet
closed โ€” a chime plus an on-screen note โ€” and keep real wall-clock
time across sessions. A placed tablet showing the Clock becomes a
wall clock: big digital time and date on the screen, merged walls
included.
  • New app: **Calculator** โ€” a proper four-function calculator with
click buttons and full keyboard entry. It remembers where you were
if you close it mid-sum.
  • New app: **Gauges** โ€” live dials that LISTEN on Redstone Link
frequencies and show the received signal strength, the reverse of
what Signals does. Name each dial, pick its channel (same two-item
frequencies) and color. Dials work on the held screen, on placed
tablets (the block hears what a real link at that spot would), and
on the pinned overlay.
  • The **overlay pin is now per-app** โ€” the pin button pins whatever
screen you're on: Clock pins a clock overlay, Gauges a live dial
HUD (pin a gauges tablet and you have a vehicle dashboard while
driving), C
...
# Changelog

## 1.9.1 โ€” 2026-07-26

  • The app **icon slot now accepts JEI/EMI drags**: drag any item from
the ingredient panel onto the icon button in the edit screen to set
it as the app's custom icon โ€” same as the frequency slots have
worked since 1.7.0, nothing is consumed. (EMI also highlights the
icon slot while dragging.)
  • Client-only change, no new content โ€” 1.9.1 pairs with 1.9.0 servers
and clients.

## 1.9.0 โ€” 2026-07-25

  • The Link Tablet is now **manufactured, not crafted**: build a Tablet
Case from brass sheets, then run it down a Deployer line โ€” logic
board, clockwork cell, quartz display last โ€” Create sequenced assembly,
shown step-by-step in JEI/EMI. The old crafting-table recipe is
gone; the three components absorb its ingredients, so the total
cost is about the same.
  • The in-progress tablet **visibly gains its parts** on the belt: the
logic board appears after the first Deployer, the clockwork cell
after the second โ€” the screen goes on last.
  • New items: Tablet Case, Link Logic Board (redstone link + linked
controller + electron tube), Quartz Display (rose quartz + tinted
glass), Clockwork Cell (iron nugget + rose quartz + cogwheel), and
the in-progress Incomplete Link Tablet.
  • Note for servers: this version adds items, so servers and clients
need to update together โ€” it does not pair with 1.8.x.

## 1.8.1 โ€” 2026-07-22

  • The Swivel Mount is now **placeable on its own**: put the empty stand
on any floor, wall, or ceiling, then right-click it with a tablet to
mount the tablet on it โ€” it aims at you automatically. Using the
mount item directly on an already-placed tablet still works exactly
like before.
  • Tablets and stands now come apart **separately**, so you can swap
tablets between fixed consoles: sneak + right-click (empty hand) on
the tablet takes just the tablet and leaves the stand in place;
sneak-wrench the bezel does the same. Grabbing or sneak-wrenching the
  • stand** underneath still takes both, and breaking the block still
drops both. Sneak-wrench on the glass rotates the screen content,
unchanged.
  • Note for servers: 1.8.1 adds a block, so servers and clients need to
update together โ€” 1.8.1 does not pair with 1.8.0.

## 1.8.0 โ€” 2026-07-21

  • New item: the **Swivel Mount** โ€” craft it from brass sheets and an
iron nugget, then use it on any placed tablet to put it on a
ball-joint stand. Wrench the mounted tablet (anywhere) and it aims
itself straight at your eyes โ€” angle it on a desk, a dashboard, or
the cockpit of whatever you're building. Wrench the bezel instead to
flip the mounted tablet between portrait and landscape โ€” on floors
and ceilings too, not just walls โ€” and sneak-wrench the glass to
rotate the screen content, same as a flat tablet. Taps and slider
drags work on the angled glass exactly like a flat tablet, and the
boxy block-selection outline stays out of the way. Sneak +
right-click (or sneak-wrench off the glass, or break it) re
...
# Changelog

## 1.9.0 โ€” 2026-07-25

  • The Link Tablet is now **manufactured, not crafted**: build a Tablet
Case from brass sheets, then run it down a Deployer line โ€” logic
board, clockwork cell, quartz display last โ€” Create sequenced assembly,
shown step-by-step in JEI/EMI. The old crafting-table recipe is
gone; the three components absorb its ingredients, so the total
cost is about the same.
  • The in-progress tablet **visibly gains its parts** on the belt: the
logic board appears after the first Deployer, the clockwork cell
after the second โ€” the screen goes on last.
  • New items: Tablet Case, Link Logic Board (redstone link + linked
controller + electron tube), Quartz Display (rose quartz + tinted
glass), Clockwork Cell (iron nugget + rose quartz + cogwheel), and
the in-progress Incomplete Link Tablet.
  • Note for servers: this version adds items, so servers and clients
need to update together โ€” it does not pair with 1.8.x.

## 1.8.1 โ€” 2026-07-22

  • The Swivel Mount is now **placeable on its own**: put the empty stand
on any floor, wall, or ceiling, then right-click it with a tablet to
mount the tablet on it โ€” it aims at you automatically. Using the
mount item directly on an already-placed tablet still works exactly
like before.
  • Tablets and stands now come apart **separately**, so you can swap
tablets between fixed consoles: sneak + right-click (empty hand) on
the tablet takes just the tablet and leaves the stand in place;
sneak-wrench the bezel does the same. Grabbing or sneak-wrenching the
  • stand** underneath still takes both, and breaking the block still
drops both. Sneak-wrench on the glass rotates the screen content,
unchanged.
  • Note for servers: 1.8.1 adds a block, so servers and clients need to
update together โ€” 1.8.1 does not pair with 1.8.0.

## 1.8.0 โ€” 2026-07-21

  • New item: the **Swivel Mount** โ€” craft it from brass sheets and an
iron nugget, then use it on any placed tablet to put it on a
ball-joint stand. Wrench the mounted tablet (anywhere) and it aims
itself straight at your eyes โ€” angle it on a desk, a dashboard, or
the cockpit of whatever you're building. Wrench the bezel instead to
flip the mounted tablet between portrait and landscape โ€” on floors
and ceilings too, not just walls โ€” and sneak-wrench the glass to
rotate the screen content, same as a flat tablet. Taps and slider
drags work on the angled glass exactly like a flat tablet, and the
boxy block-selection outline stays out of the way. Sneak +
right-click (or sneak-wrench off the glass, or break it) returns
both the tablet and the mount. Mounted tablets stay standalone โ€”
they never merge into multiblock screens.
  • Tablets are nameable: rename one on an anvil and the tablet GUI (and
the pinned overlay's title bar) wears that name instead of "Link
Tablet". The name survives placing, breaking, and picking the tablet
back up. Perfect for telling "Factory Master" apart from "Barn Door
Remote".
  • No
...
# Changelog

## 1.8.1 โ€” 2026-07-22

  • The Swivel Mount is now **placeable on its own**: put the empty stand
on any floor, wall, or ceiling, then right-click it with a tablet to
mount the tablet on it โ€” it aims at you automatically. Using the
mount item directly on an already-placed tablet still works exactly
like before.
  • Tablets and stands now come apart **separately**, so you can swap
tablets between fixed consoles: sneak + right-click (empty hand) on
the tablet takes just the tablet and leaves the stand in place;
sneak-wrench the bezel does the same. Grabbing or sneak-wrenching the
  • stand** underneath still takes both, and breaking the block still
drops both. Sneak-wrench on the glass rotates the screen content,
unchanged.
  • Note for servers: 1.8.1 adds a block, so servers and clients need to
update together โ€” 1.8.1 does not pair with 1.8.0.

## 1.8.0 โ€” 2026-07-21

  • New item: the **Swivel Mount** โ€” craft it from brass sheets and an
iron nugget, then use it on any placed tablet to put it on a
ball-joint stand. Wrench the mounted tablet (anywhere) and it aims
itself straight at your eyes โ€” angle it on a desk, a dashboard, or
the cockpit of whatever you're building. Wrench the bezel instead to
flip the mounted tablet between portrait and landscape โ€” on floors
and ceilings too, not just walls โ€” and sneak-wrench the glass to
rotate the screen content, same as a flat tablet. Taps and slider
drags work on the angled glass exactly like a flat tablet, and the
boxy block-selection outline stays out of the way. Sneak +
right-click (or sneak-wrench off the glass, or break it) returns
both the tablet and the mount. Mounted tablets stay standalone โ€”
they never merge into multiblock screens.
  • Tablets are nameable: rename one on an anvil and the tablet GUI (and
the pinned overlay's title bar) wears that name instead of "Link
Tablet". The name survives placing, breaking, and picking the tablet
back up. Perfect for telling "Factory Master" apart from "Barn Door
Remote".
  • Note for servers: no protocol change โ€” 1.8.0 pairs with 1.7.x.

## 1.7.1 โ€” 2026-07-21

  • Fixed a minor screen issue.

## 1.7.0 โ€” 2026-07-21

  • Multiblock screens: place tablets side by side (same wall, floor, or
ceiling โ€” new tablets auto-adopt their neighbor's orientation, so
just slap them down) and they merge into one large display, up to 4
wide by 3 tall. It renders as ONE continuous screen: a single glass
panel covering the whole surface, a case-colored bezel frame around
it (dye the lead tablet and the whole frame dyes), and no per-block
seams or outlines. The lead (top-left) tablet's apps spread across
the big screen at bigger tiles; taps and slider drags work anywhere
on it, list rows run its full width, and the whole wall lights up
together. Wrench anywhere on the glass to rotate the content โ€”
square surfaces turn in quarter steps, wide ones flip upside down.
Merging is always safe: every tablet keeps its
...
# Changelog

## 1.8.0 โ€” 2026-07-21

  • New item: the **Swivel Mount** โ€” craft it from brass sheets and an
iron nugget, then use it on any placed tablet to put it on a
ball-joint stand. Wrench the mounted tablet (anywhere) and it aims
itself straight at your eyes โ€” angle it on a desk, a dashboard, or
the cockpit of whatever you're building. Wrench the bezel instead to
flip the mounted tablet between portrait and landscape โ€” on floors
and ceilings too, not just walls โ€” and sneak-wrench the glass to
rotate the screen content, same as a flat tablet. Taps and slider
drags work on the angled glass exactly like a flat tablet, and the
boxy block-selection outline stays out of the way. Sneak +
right-click (or sneak-wrench off the glass, or break it) returns
both the tablet and the mount. Mounted tablets stay standalone โ€”
they never merge into multiblock screens.
  • Tablets are nameable: rename one on an anvil and the tablet GUI (and
the pinned overlay's title bar) wears that name instead of "Link
Tablet". The name survives placing, breaking, and picking the tablet
back up. Perfect for telling "Factory Master" apart from "Barn Door
Remote".
  • Note for servers: no protocol change โ€” 1.8.0 pairs with 1.7.x.

## 1.7.1 โ€” 2026-07-21

  • Fixed a minor screen issue.

## 1.7.0 โ€” 2026-07-21

  • Multiblock screens: place tablets side by side (same wall, floor, or
ceiling โ€” new tablets auto-adopt their neighbor's orientation, so
just slap them down) and they merge into one large display, up to 4
wide by 3 tall. It renders as ONE continuous screen: a single glass
panel covering the whole surface, a case-colored bezel frame around
it (dye the lead tablet and the whole frame dyes), and no per-block
seams or outlines. The lead (top-left) tablet's apps spread across
the big screen at bigger tiles; taps and slider drags work anywhere
on it, list rows run its full width, and the whole wall lights up
together. Wrench anywhere on the glass to rotate the content โ€”
square surfaces turn in quarter steps, wide ones flip upside down.
Merging is always safe: every tablet keeps its own apps dormant and
gets them back the moment it's split off (sneak-wrench or break a
member to restructure). Bigger surfaces hold more apps โ€” 32 per
member tablet.
  • Pinned tablet overlay (requested by the tester crew): a pin button in
the tablet GUI keeps a floating mini-tablet on your screen while you
play โ€” live app rows on the HUD, draggable, and it remembers its spot
and pin across sessions. Press the new "Use Pinned Tablet" key
(default B, rebindable) to free your mouse chat-style and tap apps,
drag sliders, or hold buttons without opening anything; it's also
clickable with the normal cursor over your inventory, chat, or any
other screen. Right-click a row to jump into the full tablet GUI.
Pinned placed tablets dim out of edit range; pinned carried tablets
follow the item around your inventory.
  • New "Open Tablet" keybind (de
...
# Changelog

## 1.7.1 โ€” 2026-07-21

  • Fixed a minor screen issue.

## 1.7.0 โ€” 2026-07-21

  • Multiblock screens: place tablets side by side (same wall, floor, or
ceiling โ€” new tablets auto-adopt their neighbor's orientation, so
just slap them down) and they merge into one large display, up to 4
wide by 3 tall. It renders as ONE continuous screen: a single glass
panel covering the whole surface, a case-colored bezel frame around
it (dye the lead tablet and the whole frame dyes), and no per-block
seams or outlines. The lead (top-left) tablet's apps spread across
the big screen at bigger tiles; taps and slider drags work anywhere
on it, list rows run its full width, and the whole wall lights up
together. Wrench anywhere on the glass to rotate the content โ€”
square surfaces turn in quarter steps, wide ones flip upside down.
Merging is always safe: every tablet keeps its own apps dormant and
gets them back the moment it's split off (sneak-wrench or break a
member to restructure). Bigger surfaces hold more apps โ€” 32 per
member tablet.
  • Pinned tablet overlay (requested by the tester crew): a pin button in
the tablet GUI keeps a floating mini-tablet on your screen while you
play โ€” live app rows on the HUD, draggable, and it remembers its spot
and pin across sessions. Press the new "Use Pinned Tablet" key
(default B, rebindable) to free your mouse chat-style and tap apps,
drag sliders, or hold buttons without opening anything; it's also
clickable with the normal cursor over your inventory, chat, or any
other screen. Right-click a row to jump into the full tablet GUI.
Pinned placed tablets dim out of edit range; pinned carried tablets
follow the item around your inventory.
  • New "Open Tablet" keybind (default unbound): opens the tablet GUI
from anywhere โ€” hand first, then anywhere in your inventory.
  • Notes and the pinned mini-tablet now stay out of the way on settings
menus (vanilla options, Sodium, any mod's config screen), the pause
menu, and other screens where they don't belong. They keep working
everywhere they're useful: the tablet, inventories and other
containers, chat, the JEI/EMI recipe browsers, and the HUD.
  • JEI/EMI support: drag an item straight from the ingredient list onto
a frequency slot in the app editor โ€” no need to own the item.
  • Side-by-side without merging: placed tablets have a new chain-link
button in their screen header. Click it on a merged surface to break
the whole thing back into independent tablets (they won't re-merge),
or on a single tablet to keep it standalone before building next to
it. Click again to let a tablet rejoin its neighbors.
  • Note for servers: the network protocol changed โ€” these clients and
servers don't pair with 1.6.0 or older.

## 1.6.0 โ€” 2026-07-19

  • Per-app notes (requested by the tester crew): every app can carry a
free-text note, opened from a small note glyph on its tile or row.
Notes open as floating windows โ€” drag them by the
...
# Changelog

## 1.7.0 โ€” 2026-07-21

  • Multiblock screens: place tablets side by side (same wall, floor, or
ceiling โ€” new tablets auto-adopt their neighbor's orientation, so
just slap them down) and they merge into one large display, up to 4
wide by 3 tall. It renders as ONE continuous screen: a single glass
panel covering the whole surface, a case-colored bezel frame around
it (dye the lead tablet and the whole frame dyes), and no per-block
seams or outlines. The lead (top-left) tablet's apps spread across
the big screen at bigger tiles; taps and slider drags work anywhere
on it, list rows run its full width, and the whole wall lights up
together. Wrench anywhere on the glass to rotate the content โ€”
square surfaces turn in quarter steps, wide ones flip upside down.
Merging is always safe: every tablet keeps its own apps dormant and
gets them back the moment it's split off (sneak-wrench or break a
member to restructure). Bigger surfaces hold more apps โ€” 32 per
member tablet.
  • Pinned tablet overlay (requested by the tester crew): a pin button in
the tablet GUI keeps a floating mini-tablet on your screen while you
play โ€” live app rows on the HUD, draggable, and it remembers its spot
and pin across sessions. Press the new "Use Pinned Tablet" key
(default B, rebindable) to free your mouse chat-style and tap apps,
drag sliders, or hold buttons without opening anything; it's also
clickable with the normal cursor over your inventory, chat, or any
other screen. Right-click a row to jump into the full tablet GUI.
Pinned placed tablets dim out of edit range; pinned carried tablets
follow the item around your inventory.
  • New "Open Tablet" keybind (default unbound): opens the tablet GUI
from anywhere โ€” hand first, then anywhere in your inventory.
  • Notes and the pinned mini-tablet now stay out of the way on settings
menus (vanilla options, Sodium, any mod's config screen), the pause
menu, and other screens where they don't belong. They keep working
everywhere they're useful: the tablet, inventories and other
containers, chat, the JEI/EMI recipe browsers, and the HUD.
  • JEI/EMI support: drag an item straight from the ingredient list onto
a frequency slot in the app editor โ€” no need to own the item.
  • Side-by-side without merging: placed tablets have a new chain-link
button in their screen header. Click it on a merged surface to break
the whole thing back into independent tablets (they won't re-merge),
or on a single tablet to keep it standalone before building next to
it. Click again to let a tablet rejoin its neighbors.
  • Note for servers: the network protocol changed โ€” these clients and
servers don't pair with 1.6.0 or older.

## 1.6.0 โ€” 2026-07-19

  • Per-app notes (requested by the tester crew): every app can carry a
free-text note, opened from a small note glyph on its tile or row.
Notes open as floating windows โ€” drag them by the title bar, open
several at once, and they stay with
...
# Changelog

## 1.6.0 โ€” 2026-07-19

  • Per-app notes (requested by the tester crew): every app can carry a
free-text note, opened from a small note glyph on its tile or row.
Notes open as floating windows โ€” drag them by the title bar, open
several at once, and they stay with you: over the tablet, over your
inventory or any other screen (fully editable there), and as
read-only panels on your HUD while you play. A note closes only via
its own X; ESC just leaves whatever screen you're on.
  • New "Timer" app type (requested by migdzy): tap it and it transmits
for a set time โ€” 0.1s to 30s, dialed in on a seconds+ticks slider โ€”
then switches off by itself. Tapping again restarts the clock.
Timer taps on a placed tablet swing your arm like a real button,
and the tile glows for as long as the pulse runs.
  • Note for servers: the network protocol changed โ€” 1.6.0 clients and
servers don't pair with 1.5.x or older.

## 1.5.3 โ€” 2026-07-17

  • The tablet is now also listed in the vanilla Redstone creative tab โ€”
the mod's own single-item tab was easy to miss.

## 1.5.2 โ€” 2026-07-17

  • Grid tiles now match the list rows' look on both the GUI and the
placed screen: a themed plaque button with the app color inset as a
chip behind the icon, instead of the color flooding the whole tile.
The densest placed-screen grids (13+ apps portrait) keep the classic
full-color pips โ€” chips that small would crowd out the icons.
  • Powered apps on placed tablets get a faint glowing outline around
their tile, echoing the GUI's accent border.
  • Slider tiles show their level as a stack-count style number on the
chip's corner, and it now always draws on top โ€” block icons could
previously cover it on both the GUI and the placed screen.
  • New theme: "Avionics" โ€” deep navy panels, steel-blue frames, and a
cyan accent, styled after a flight computer (requested by PurpleFox).
  • Frequencies can now use just one item: stage a single item in either
slot and hit Add โ€” matching Create's own links, where the second slot
may stay empty (requested by migdzy). One-item frequencies render
their lone item centered on the app tile.
  • Note for servers: the network protocol version changed โ€” 1.5.2
clients and servers don't pair with 1.5.1 or older.

## 1.5.1 โ€” 2026-07-16

  • The placed tablet's screen now matches the 1.5.0 GUI look: app tiles
and list rows render as beveled plaques, a theme-colored frame runs
around the glass, and slider bars sit in recessed grooves. Held
tablets get the same treatment. On the densest grids the accents
step aside automatically (tiles that small would just shimmer).
  • Pure visual change โ€” no network protocol change, so 1.5.1 clients and
servers pair freely with 1.5.0.

## 1.5.0 โ€” 2026-07-16

  • Create-style UI overhaul: the tablet home screen, app editor, and item
picker are rebuilt in the Stock Keeper's visual language โ€” themed
canvas inside wooden rail frames, parchment plaques for tiles, rows,
and titles, cham
...
Create: Redstone Link Tablet Icon
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