Slicer
This mod enables a variety of features to create better compatibility between mostly Farmer's Delight and Create. While it is designed to work with Farmer's Delight, it does work without it and also adds some compatibility features for other mods.

Automatic Cutting
The Main feature of the mod is the Slicer, a machine similar to the Mechanical Mixer or Mechanical Press from Create.
It automatically registers all cutting recipes from Farmer's Delight. In that sense, it is an automatic Cutting Board.
In order to use it, the correct tool has to be placed into the machine, using Right-Click.
By default, only knives and axes are allowed, but this behaviour can be overwritten by modifying the sliceanddice:allowed_tools item tag.
An example datapack which adds shears to this tag can be found here
Automatic Cooking
All recipes from Farmer's delight requiring the Cooking Pot are added as heated mixing recipes.

Sprinkler
The Sprinkler is a block which, when provided with a fluid using a pipe, will distribute it in a small area below.
Different fluids can have different effects.
- Lava applies a small amount of fire damage to entities below
- Water makes the area below wet, making the world think it's raining there.
- Potions apply their affect for a short duration to entities below
- Liquid Fertilizer, a new fluid, applies a bonemeal affect to blocks.
The latter is meant to enable growing of Banana Fonds from Neapolitan without being dependent on the weather, but it could possibly have other effects on other mods too.
Sprinklers work on contraptions and apply there effect every time they are moved to a new block. The also work in physics contraptions created by Create Simulated.

Overweight Farming
If present, some compatibility features for Overweight Farming is added.
This includes waxing recipes using the deployer,
as well as showing the axe-stripping of overweight crops in JEI.

Custom Recipes
If you want to add custom recipes using a datapack, this can also be done and works for both single recipes and steps of a sequences assembly recipe. Examples for these can be found in the example datapack.
Custom Sprinkler Actions
What effect which fluid in the sprinkler has is data-driven an can be modified or extended. You can find the build-in actions here.
shape of a sprinkler JSON file
```json
{
"action": {
// the action that will be executed. custom actions can be registered to the `sliceanddice:sprinkle_action` registry.
"type": "sliceanddice:damage",
// some parameters, depending on what action type has been set above
"amount": 0.5,
"damage_type": "minecraft:in_fire"
},
"fluid": {
"fluid": "minecraft:lava"
}
}
```
For Developers
When depending on the mod, you can include it from my maven, which will have the benefit of including transient dependencies.
There is also an api package, which should be enought at compile time for some use-cases,
for example when only adding a custom sprinkler or sprinkle action.
When a new release is already being worked on, there might also be -SNAPSHOT versions being published, which you can use to already get a look at upcoming changes.
repositories {
maven {
url = uri("https://thedarkcolour.github.io/KotlinForForge/")
content { includeGroup("thedarkcolour") }
}
maven {
url = uri("https://maven.ryanhcode.dev/releases")
content { includeGroupAndSubgroups("dev.ryanhcode") }
}
maven {
url = uri("https://registry.somethingcatchy.net/repository/maven-public/")
content { includeGroup("com.possible-triangle") }
}
}
dependencies {
compileOnly("com.possible-triangle:sliceanddice-api:$sd_version")
runtimeOnly("com.possible-triangle:sliceanddice-neoforge:$sd_version")
}
Under the hood, slice & dice uses the library atmosphere, which itself is still early in development.
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- fix server-side crash with sprinklers on contraptions (#303)
- fix potion sprinkers not working sometimes (#302)
- added support for enchantable machineries harvesters to also drop like knifes (#301)
- updated armosphere to fix issues with endermen taking damage in the snow
- support for farmers delight refabricated >= 2.5.0 (#296)
- mark
SprinklerProvideras@JvmStatic - fix potion sprinkler behaviour (#294)
- !! please read about breaking changes in 4.0.0 !!**
- added new
SprinklerProviderto api package for other mods to datagen their sprinklers - added load conditions to sprinklers with compat for other mods (#286)
- fixed bundled atmosphere mod missing (#283)
- !! ATTENTION !!**
this update includes some heavy refactoring, all your existing worlds should still work fine,
but any mod depending on slice & dice or modifying it, will likely be broken until they update.
If you are one of those developers, I have created some documentation about how you can do so [here](https://github.com/PssbleTrngle/SliceAndDice#for-developers).
There were lots of internal changes, meaning it's currently unlikely that they will be ported to the fabric version or the 1.20.1 version.
- add
#c:bucketstag to fertilizer bucket (#270) - added new floor variant of the sprinkler
- refactored sprinkler logic to be more stable
- sprinklers now work within physics contraptions
- sprinklers now affect blocks inside/outside of their physics contraptions
- sprinklers now work on contraptions
- watering farmland is now handled by a new bundled (still in development) library called [atmosphere](https://github.com/PssbleTrngle/Atmosphere)
- re-implement basic REI compat (#264)
- fixed slime-ball compat recipe (#267)
- fixed startup crash (#263)
- using java 17
- fixed incorrect create version requirement
- updated to work with latest create release
- fixed ponder crash
- complete rewrite based on the current forge version
- works with create 6.* and above
- fix halloween easter egg crash
- support for create 6.0.7 (#245)
- regenerated recipes to fix them
- fixed slicer visual issues
- FluidIngredient Refactor to support Create 6.0.7 by @MegalithOfficial
- correct update json url
## New Contributors
- @MegalithOfficial made their first contribution in https://github.com/PssbleTrngle/SliceAndDice/pull/239
- fixed new enum condition value (#229, #226)
- fixed new enum condition value (#229, #226)
- merge identical fluid ingredients to one for cooking mixing recipes (#224)
- removed no longer neccessary kubejs mixin (should now work out of the box) (#225)
- fixed slime ball compatibility recipe
- merge identical fluid ingredients to one for cooking mixing recipes (#224)
- removed no longer neccessary kubejs mixin (should now work out of the box) (#225)
- reworked system that converts ingredients to their fluid equivalent for mixing cooking recipes by @Player005
- tool durabitlity now also consumed when processing on a belt (#206)
- added config option to change cooking heat requirement (#223)
- added new recipe to create farmer's delight rich soil using liquid fertilizer (#218)
- update
ru_ru.jsonby @mpustovoi - added
hu_hu.jsonby @bayi - fixed invalid recipe condition (#222)
- fixed converted slicer recipes always showing in JEI category
- reworked system that converts ingredients to their fluid equivalent for mixing cooking recipes by @Player005
- tool durabitlity now also consumed when processing on a belt (#206)
- added config option to change cooking heat requirement (#223)
- added new recipe to create farmer's delight rich soil using liquid fertilizer (#218)
- update
ru_ru.jsonby @mpustovoi - added
hu_hu.jsonby @bayi - re-added overweight farming compat
- fixed crash caused by slicer (#202)
- Initial port to 1.21
- Improved Sprinker Retexture by @serverside-swzo
- several tweaks to the sprinkler behaviour
- Added config option for the harvester behavior by @bohdloss
- CEI Liquid experience compatibility with Sprinkler by @bohdloss
- Improved Sprinker Retexture by @serverside-swzo
- several tweaks to the sprinkler behaviour
- Added config option for the harvester behavior by @bohdloss
- CEI Liquid experience compatibility with Sprinkler by @bohdloss
- support for create >= 6.0.0
- slicer recipes can now be part of sequenced assembly recipes
- custom slicer-only recipes can now be created using datapacks
- fixed issue with new mixin (FORGE-169)
- fixed issue with new mixin (FORGE-169)
- Slicers can no continuously craft recipes in a basin, similar to the mixer
- Cooking recipes converted to mixing recipes now show correctly in JEI on servers (#156)
- Tool durability is now consumed on all modes, not only when using a basin (#165)
- Fixed slicers not accepting new tool after previous one breaks (#157)
- Enabled new
basin_cooking.replace_fluid_containersthat automatically replaces fluid containers in cooking recipes with their respective fluid (same as in forge version)
- Slicers can no continuously craft recipes in a basin, similar to the mixer
- Cooking recipes converted to mixing recipes now show correctly in JEI on servers (#156)
- Tool durability is now consumed on all modes, not only when using a basin (#165)