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Create: Steam & Rails
All aboard a mod dedicated to expanding the possibilities of Create’s railway system. We are turning a basic logistical system into an extensive and aesthetic integration of railways into Minecraft.
Features
Tracks
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Decorate your builds and bring new life and depth to your rail networks with eight new rail types! They’re fully compatible with the existing rails, as well as each other. Try our signature dark oak rails to give your build that distinguished look, make it really stand out with gold and nether wood rails or give our monorail track a go..
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Additionally you can right-click a track with any slab creates a grade crossing track,works on slopes and turns for that extra bit of spice.
Semaphores
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Make your train yards and junctions pop with our new Semaphore blocks! They serve the same purpose as nixie tubes, but do so in a far more aesthetically pleasing way.
Conductors
- Construct a cute little conductor. A Remote Redstone operator and toolbox carrier, all in one adorable creature!
Minecarts
- Workbench Cart - Crafting on the move
- Jukebox Cart - Music on the move
Coupling block
- Blocks that can connect or disconnect two trains when powered
Conductor Whistles
- whistles that can summon a train driven by a conductor
Smokestacks
- A variety of decorative alternatives to campfires.
Steam 'n Rails development would not be possible without the amazing contributions of the following people:
- ToOpa
- Luna
- Rdh
- Ya
- Megamikey
- RakuGaki
- Flashduke
- Robotix
- Tiestoettoet
- Qirmack
- Jab_of_jobe
- Casey
- Omokage R
- AndreSk_
- Poly1810
- Bluephi09
- Redcat
All Versions
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Changes
- new Conductor Whistle tooltip format by VladisCrafter
Fixes
- rotation of axial smokestacks no longer crashes #753
- handcar audio is mono #544
- correct rendering of track pads on phantom tracks #755
- fuel tanks on contraptions once again filter properly
- paint is stored properly on contraptions (mixin-fix of Fabricators-of-Create/Create#1918)
Changes
- new Conductor Whistle tooltip format by VladisCrafter
Fixes
- rotation of axial smokestacks no longer crashes #753
- handcar audio is mono #544
- correct rendering of track pads on phantom tracks #755
- fuel tanks on contraptions once again filter properly
- paint is stored properly on contraptions (mixin-fix of Fabricators-of-Create/Create#1918)
Changes
- new Conductor Whistle tooltip format by VladisCrafter
Fixes
- rotation of axial smokestacks no longer crashes #753
- handcar audio is mono #544
Changes
- new Conductor Whistle tooltip format by VladisCrafter
Fixes
- rotation of axial smokestacks no longer crashes #753
- handcar audio is mono #544
Additions
Unbreakable: 1btag on paint pitchers makes them infinite-use for potato cannons and paintbrushes/snr fill_paintcommand to mass-recolor a volume of blocks, optionally filtered by block state or color/snr count_paintcommand to count the number of blocks of a certain color in a volume, optionally filtered by block state
Fixes
- Fix infinite paint for projectiles launched from potato cannons on forge
- Make woodburner smokestacks stackable in full block increments
- Fix client crash when rendering signal highlighter for signal without a track #744
- Fix KubeJS incompatibility with fluid amount mangling #746
- Fix crash when using a potato cannon without ammunition #743
- Fix fuel tank crash
Additions
Unbreakable: 1btag on paint pitchers makes them infinite-use for potato cannons and paintbrushes/snr fill_paintcommand to mass-recolor a volume of blocks, optionally filtered by block state or color/snr count_paintcommand to count the number of blocks of a certain color in a volume, optionally filtered by block state
Fixes
- Fix infinite paint for projectiles launched from potato cannons on forge
- Make woodburner smokestacks stackable in full block increments
- Fix client crash when rendering signal highlighter for signal without a track #744
- Fix KubeJS incompatibility with fluid amount mangling #746
- Fix crash when using a potato cannon without ammunition #743
- Fix fuel tank crash
Additions
Unbreakable: 1btag on paint pitchers makes them infinite-use for potato cannons and paintbrushes/snr fill_paintcommand to mass-recolor a volume of blocks, optionally filtered by block state or color/snr count_paintcommand to count the number of blocks of a certain color in a volume, optionally filtered by block state
Fixes
- Fix infinite paint for projectiles launched from potato cannons on forge
- Make woodburner smokestacks stackable in full block increments
- Fix client crash when rendering signal highlighter for signal without a track #744
- Fix KubeJS incompatibility with fluid amount mangling #746
Additions
Unbreakable: 1btag on paint pitchers makes them infinite-use for potato cannons and paintbrushes/snr fill_paintcommand to mass-recolor a volume of blocks, optionally filtered by block state or color/snr count_paintcommand to count the number of blocks of a certain color in a volume, optionally filtered by block state
Fixes
- Fix infinite paint for projectiles launched from potato cannons on forge
- Make woodburner smokestacks stackable in full block increments
- Fix client crash when rendering signal highlighter for signal without a track #744
- Fix KubeJS incompatibility with fluid amount mangling #746
Fixes
- Fix datafixer that crashed on worlds that hadn't been loaded with an indev version of 1.7.0
- Fix mixin to Create to access its registrate that crashed depending on mod load order on forge
Fixes
- Fix datafixer that crashed on worlds that hadn't been loaded with an indev version of 1.7.0
Fixes
- Fix datafixer that crashed on worlds that hadn't been loaded with an indev version of 1.7.0
- Fix mixin to Create to access its registrate that crashed depending on mod load order on forge
Fixes
- Fix datafixer that crashed on worlds that hadn't been loaded with an indev version of 1.7.0
Additions
- Deployers can copy train names to/from nametags (pr#576 by SofieBrink)
- Translation for create.track_target.not_straight #522
- Allow moss carpets and snow to encase tracks (block tag railways:track_casing_whitelist)
- Snow falls on tracks
/snrc identify_traincommand to get the name, uuid, and owner of the train you're looking at- Shadow Realm: a non-ticking, non-tangible storage for trains.
/snr shadow_realm banish <train> <key>: banish a train to the shadow realm/snr shadow_realm restore <key>: restore a train from the shadow realm/snr shadow_realm kill <key>: permanently delete a train from the shadow realm- Wrenches with the NBT tag
ShadowHammer: 1bwill pre-fill the banish command when sneak-used on a train - Palettes Plus
- 16 new colors
- many new locometal blocks, including ladders, windows, and more
- fluid paint mixing
- potato cannon-launched paint projectiles
- sandpaper can now be used to remove paint from blocks
- New config option
unlimitedCreativeRelocationto allow infinite-range train relocation for creative-mode players
Changes
- Smokestacks can now be placed with a variable height, similar to whistles
- Track edge point highlighting displays signal direction
Fixes
- Conductors can once again drive trains backwards via redstone link (pr#649 by konek101)
- 32x resource packs now work properly #549
- Fix client-side track switch crash #536
- Fix diagonal coupling #539
- Rollers on upside down monorails now break/place at the correct height #470
- Prevent creation of turns ending in generic crossings #511
- Fix copycat headstock connectivity #512
- Fix handcar/phantom track tooltips #658
- Fix unfueled trains being unstoppable when realism is enabled #535
- Fix coupler spacing value board not handling minimum value
- Fix potential invalid signal state caused by relocation of single-carriage trains
- Make conductors immune to fall damage again
- Skip unnecessary buffer scouting for stationary trains
- Animated flywheels finally spin at the correct speed
Additions
- Deployers can copy train names to/from nametags (pr#576 by SofieBrink)
- Translation for create.track_target.not_straight #522
- Allow moss carpets and snow to encase tracks (block tag railways:track_casing_whitelist)
- Snow falls on tracks
/snrc identify_traincommand to get the name, uuid, and owner of the train you're looking at- Shadow Realm: a non-ticking, non-tangible storage for trains.
/snr shadow_realm banish <train> <key>: banish a train to the shadow realm/snr shadow_realm restore <key>: restore a train from the shadow realm/snr shadow_realm kill <key>: permanently delete a train from the shadow realm- Wrenches with the NBT tag
ShadowHammer: 1bwill pre-fill the banish command when sneak-used on a train - Palettes Plus
- 16 new colors
- many new locometal blocks, including ladders, windows, and more
- fluid paint mixing
- potato cannon-launched paint projectiles
- sandpaper can now be used to remove paint from blocks
- New config option
unlimitedCreativeRelocationto allow infinite-range train relocation for creative-mode players
Changes
- Smokestacks can now be placed with a variable height, similar to whistles
- Track edge point highlighting displays signal direction
Fixes
- Conductors can once again drive trains backwards via redstone link (pr#649 by konek101)
- 32x resource packs now work properly #549
- Fix client-side track switch crash #536
- Fix diagonal coupling #539
- Rollers on upside down monorails now break/place at the correct height #470
- Prevent creation of turns ending in generic crossings #511
- Fix copycat headstock connectivity #512
- Fix handcar/phantom track tooltips #658
- Fix unfueled trains being unstoppable when realism is enabled #535
- Fix coupler spacing value board not handling minimum value
- Fix potential invalid signal state caused by relocation of single-carriage trains
- Make conductors immune to fall damage again
- Skip unnecessary buffer scouting for stationary trains
- Animated flywheels finally spin at the correct speed
Additions
- Deployers can copy train names to/from nametags (pr#576 by SofieBrink)
- Translation for create.track_target.not_straight #522
- Allow moss carpets and snow to encase tracks (block tag railways:track_casing_whitelist)
- Snow falls on tracks
/snrc identify_traincommand to get the name, uuid, and owner of the train you're looking at- Shadow Realm: a non-ticking, non-tangible storage for trains.
/snr shadow_realm banish <train> <key>: banish a train to the shadow realm/snr shadow_realm restore <key>: restore a train from the shadow realm/snr shadow_realm kill <key>: permanently delete a train from the shadow realm- Wrenches with the NBT tag
ShadowHammer: 1bwill pre-fill the banish command when sneak-used on a train - Palettes Plus
- 16 new colors
- many new locometal blocks, including ladders, windows, and more
- fluid paint mixing
- potato cannon-launched paint projectiles
- sandpaper can now be used to remove paint from blocks
- New config option
unlimitedCreativeRelocationto allow infinite-range train relocation for creative-mode players
Changes
- Smokestacks can now be placed with a variable height, similar to whistles
- Track edge point highlighting displays signal direction
Fixes
- Conductors can once again drive trains backwards via redstone link (pr#649 by konek101)
- 32x resource packs now work properly #549
- Fix client-side track switch crash #536
- Fix diagonal coupling #539
- Rollers on upside down monorails now break/place at the correct height #470
- Prevent creation of turns ending in generic crossings #511
- Fix copycat headstock connectivity #512
- Fix handcar/phantom track tooltips #658
- Fix unfueled trains being unstoppable when realism is enabled #535
- Fix coupler spacing value board not handling minimum value
- Fix potential invalid signal state caused by relocation of single-carriage trains
- Make conductors immune to fall damage again
- Skip unnecessary buffer scouting for stationary trains
- Animated flywheels finally spin at the correct speed
Additions
- Deployers can copy train names to/from nametags (pr#576 by SofieBrink)
- Translation for create.track_target.not_straight #522
- Allow moss carpets and snow to encase tracks (block tag railways:track_casing_whitelist)
- Snow falls on tracks
/snrc identify_traincommand to get the name, uuid, and owner of the train you're looking at- Shadow Realm: a non-ticking, non-tangible storage for trains.
/snr shadow_realm banish <train> <key>: banish a train to the shadow realm/snr shadow_realm restore <key>: restore a train from the shadow realm/snr shadow_realm kill <key>: permanently delete a train from the shadow realm- Wrenches with the NBT tag
ShadowHammer: 1bwill pre-fill the banish command when sneak-used on a train - Palettes Plus
- 16 new colors
- many new locometal blocks, including ladders, windows, and more
- fluid paint mixing
- potato cannon-launched paint projectiles
- sandpaper can now be used to remove paint from blocks
- New config option
unlimitedCreativeRelocationto allow infinite-range train relocation for creative-mode players
Changes
- Smokestacks can now be placed with a variable height, similar to whistles
- Track edge point highlighting displays signal direction
Fixes
- Conductors can once again drive trains backwards via redstone link (pr#649 by konek101)
- 32x resource packs now work properly #549
- Fix client-side track switch crash #536
- Fix diagonal coupling #539
- Rollers on upside down monorails now break/place at the correct height #470
- Prevent creation of turns ending in generic crossings #511
- Fix copycat headstock connectivity #512
- Fix handcar/phantom track tooltips #658
- Fix unfueled trains being unstoppable when realism is enabled #535
- Fix coupler spacing value board not handling minimum value
- Fix potential invalid signal state caused by relocation of single-carriage trains
- Make conductors immune to fall damage again
- Skip unnecessary buffer scouting for stationary trains
- Animated flywheels finally spin at the correct speed
Bug Fixes
- Fix train visuals after (de)coupling #726
- Fix unlit casing visuals in subchunks without other visuals #722 #733
- Fix fuel tanks preventing carriage rendering (pr #732 by femboypato) #721
- Fix reversing handcars restoring exhaustion #716
- Fix single-wheel medium bogey offset #702
Bug Fixes
- Fix train visuals after (de)coupling #726
- Fix unlit casing visuals in subchunks without other visuals #722 #733
- Fix fuel tanks preventing carriage rendering (pr #732 by femboypato) #721
- Fix reversing handcars restoring exhaustion #716
- Fix single-wheel medium bogey offset #702
Changes
- Update to Create 6.0.7 and 6.0.8
Bug Fixes
- Fix residual
ForgeData.ContraptionDismountLocationfield in passengers of crashed handcars #714
Removals
- Journeymap compatibility (Create has native support now)
Changes
- Update to Create 6.0.7 and 6.0.8
Bug Fixes
- Fix residual
ForgeData.ContraptionDismountLocationfield in passengers of crashed handcars #714
Removals
- Journeymap compatibility (Create has native support now)
Bug Fixes
- Fix instanced carriage rendering after (de)coupling #690
- Fix wide scotch yoke bogey model #686
- Fix conductor toolbox crash #671
- Fix conductor toolbox lid rendering
Bug Fixes
- Fix narrow, wide, and phantom tracks rendering black boxes on transparent models #613 #637
- Fix crash when pumping fluids through a portable fuel interface #638 #644
- Fix semaphore arm rendering #622
- Fix a startup crash that was apparent in larger modpacks
- Fix bogey rendering being broken
Bug Fixes
- Fix issues with liquid fuel system causing crashes #615 #612 #598 #599 #595
- Fix crash when opening bogey menu #614 #610 #602 #601 #597 #591
- Fixed derailed trains causing crashes #607
- Fix track casing not showing up on world join #609
- Fix tieless tracks and monorail tracks missing proper lighting #608 #613 #603
Changes
- Update to Create 6.0.6
- Remaster Radial Bogey
Changes
- Update to Create 0.5.1-j Patch 3
Changes
- Update to Create 0.5.1-j Patch 2
Changes
- Update to Create 0.5.1-j
Changes
- Update to Create 0.5.1-j
Changes
- Update to Create 0.5.1-i
Changes
- Update to Create 0.5.1-i
