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Deadeye Mod [OUTDATED]

Deadeye Mod [OUTDATED]

by Namefix • Downloads: 0 • Followers: 0
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Deadeye Mod

WARNING: Deadeye Mod is now replaced by Dead Eye. This version won't get updates anymore.

Adds Dead Eye from Red Dead Redemption to Minecraft with gun mod support
* Weapon in the video is from Red Dead Weaponry, a Vic's Point Blank addon.

Warning for 1.20.1

1.20.1 backport requires g4mespeed mod.

Features

  • Near identical recreation of Dead Eye mechanics, sound and visual effects.
  • Tonics and provisions to boost your Deadeye core and meter. (See below)
  • Using bows in Deadeye will let you pull back your bow faster.
  • Fully supports Vic’s Point Blank, Timeless and Classics Zero (1.20.1) (TACZ DROPPED FABRIC SUPPORT) and Simple Animated Guns (1.20.1) weapons.
  • A quickdraw button to quickly draw the first weapon in your hotbar with Deadeye, letting you instantly shoot.
  • Lots of customization settings in the config.

Items

note: item and block textures are placeholders for now

Tobacco

Found in the wild, tobacco is a crop that can be farmed like other crops. Used to craft mod’s items.

Snake Oil Tonic

Snake Oil Tonic will refill and fortify your Deadeye Meter. Crafted by smelting the mix of water bottle and tobacco. Amount of tobacco used will give different levels of fortification. (with a limit of 3)

Cigarette

Cigarette can be used to fill your Deadeye Core. Crafted from tobacco and paper.

Chewing Tobacco

Chewing tobacco can be used to fortify your Deadeye Meter in return, your Deadeye Core will get damaged slightly. Crafted by smelting tobacco.

How to Install Deadeye Mod [OUTDATED] (Mod)

Deadeye Mod [OUTDATED] by Namefix is verified for Fabric across Minecraft versions 1.20.1, 1.21.1 (latest release: 0.5.7+1.20.1, file size: 2.3 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1, 1.21.1) and platform (Fabric).
  2. Make sure you have the compatible loader or environment installed for Fabric.
  3. Move the downloaded Deadeye Mod [OUTDATED] file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
  • Fixed Vic's Point Blank incompatibility under Sinytra Connector.
  • Fixed recipes not working.
  • Added Deadeye Skill system.
  • Set with /deadeye setskill command.
  • Level 0: Disable deadeye for the specified player.
  • Level 1: Auto marking, exit when shot manually.
  • Level 2: Manual marking, exit when shot manually.
  • Level 3: Manual marking, free manual shot. (Default)
  • Added Red Dead Redemption 1 Deadeye Style.
  • Deadeye Styles can be changed in the config.
  • Fixed a bug that forces the game to be at default tick speed constantly while not in deadeye.
  • Deadeye related G4mespeed options are now enabled/disabled automatically.
  • Added Deadeye Skill system.
  • Set with /deadeye setskill command.
  • Level 0: Disable deadeye for the specified player.
  • Level 1: Auto marking, exit when shot manually.
  • Level 2: Manual marking, exit when shot manually.
  • Level 3: Manual marking, free manual shot. (Default)
  • Added Red Dead Redemption 1 Deadeye Style.
  • Deadeye Styles can be changed in the config.
  • Fixed a bug that forces the game to be at default tick speed constantly while not in deadeye.
  • Added a config option to change damage multiplier of guns while in Deadeye.
  • Minor fixes and localization improvements.
  • Added a config option to change damage multiplier of guns while in Deadeye.
  • Minor fixes and localization improvements.
  • Fixed a crash related to Simple Animated Guns.
  • Added [Timeless and Classics Zero](https://modrinth.com/mod/timeless-and-classics-zero) gun mod support
  • TaCZ guns is now supported by the marking system by default.
  • TaCZ guns can now be used to mark targets.
  • TaCZ guns will shoot accurately and draw faster in Deadeye.
  • (Known issue) Bolt action snipers causes problems when used to mark targets.
  • This update can break your Deadeye if you have a save with older version installed!**<br>
If that's the case, use /deadeye setlevel <player> command.

  • Deadeye Mod now works on NeoForge using Sinytra Connector!
  • To configure the mod in NeoForge, use /owo-config deadeye-mod command.
  • New Items
  • Tobacco: Is a plant used to craft Snake Oil and Cigarettes. Can be farmed and found throughout the world.
  • Cigarette: Can be used to fill your Deadeye Core. Crafted from paper and tobacco.
  • Chewing Tobacco: Can be used to refill and fortify your Deadeye Meter slightly. But it damages your Deadeye Core slightly. Crafted by smelting tobacco.
  • Snake Oil: Can be used to refill and fortify your Deadeye Meter. Has different levels of fortification depending on the tobacco amount used to craft.
  • Updated Deadeye logic
  • Added Deadeye level. To level up, spend time in Deadeye and kill entities in Deadeye.
  • Added gamerule "disableDeadeyeLeveling" to disable Deadeye leveling.
  • Seperated Deadeye Core and Meter.
  • Eating foods adds to your Deadeye Core depending on their nutrition value.
  • Added Deadeye fortification.
  • Changed the default key of Deadeye Mark from X to Tilde. (a.k.a ~)
  • Vic's Point Blank weapons can now be used to mark by default.
  • Deadeye effect now fades in and out.
  • New Deadeye meter HUD.
  • New config option to configure this HUD's position.
  • Added Quickdraw button
  • Quickdraw selects the first usable weapon in your hotbar and automatically puts you in Deadeye.
  • If used with a Vic's Point Blank weapon, you will skip the draw animation and immediately be able to shoot your weapon.
  • New commands (and now supports localization)
  • Added /deadeye setmeter <player> <amount> command.
  • Added /deadeye setcore <player> <amount> command.
  • Added /deadeye setlevel <player> <level> command.
  • Removed /deadeye refill
  • Added tooltips to config screen.
  • Bugfixes
  • Fixed bows not playing their shoot sounds in Deadeye.
  • Fixed bows being able to mark even though they don't have enough ammunition.
  • Fixed a crash related to picking up bow ammunition from the ground.
  • Fixed Deadeye decreasing faster when the slowdown option is turned off.
  • Fixed a crash if more than one player disables their Deadeye simultaneously.
  • Removed Satin and Renderer dependencies.
  • Minor bug fixes and improvements.
Initial 1.20.1 release
[0.4.0-beta] 0.4.0 Beta by Namefix on Nov 09, 2024
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  • Rewritten a big chunk of networking code.
  • Added a config option to change the maximum mark distance.
  • Added a gamerule to disable Deadeye.
  • Fixed a crash related to Vic's Point Blank.
  • Fixed when leaving a server with Deadeye open not disable your Deadeye.
  • Minor bug fixes & translation improvements.
[0.3.0b] Deadeye Mod 0.3.0b by Namefix on Oct 31, 2024
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  • Added light leak (entering effect) from the original dead eye.
  • Added an client side config option to disable light leak effect.
  • Updated client-side config to update without needing a reload.
  • Added wildcard support to markable entities and marking items config options.
  • Added Turkish language support.
[0.2.0a] Deadeye Mod 0.2.0a by Namefix on Oct 17, 2024
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  • Improved [Vic's Point Blank](https://modrinth.com/mod/vics-point-blank) integration
  • Guns now work properly when shooting marked targets.
  • Guns are now more accurate while in Deadeye.
  • Shotgun spread is much smaller while in Deadeye.
  • Fixes to Deadeye focusing issues.
  • Fixes to desynchronization issues.
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