DeepSea
DeepSea is a Fabric mod that adds configurable boat behavior in ocean biomes. All loaded boats are periodically checked every 100 ticks (5 seconds ) by default, and those in the configured ocean biomes (#deepsea:ocean) and tagged with #deepsea:boat will be broken and dropped.
Compatibility
- Required: Fabric API
- Made to Work With:
By default, only
#c:boatsis included in the#deepsea:boattag and#c:is_oceanin the#deepsea:ocean.
Installation
- Drop the DeepSea
.jarinto yourmodsfolder. - Start the server or load into a world — the mod is active immediately.
This is a server-side only mod. Clients do not need to install it.
Customization
To include/remove boats just create a datapack for the tag file:
data/deepsea/tags/entity_type/boat.json
{
"values": [
"#c:boats"
]
}
To include/remove biomes just create a datapack for the tag file:
data/deepsea/tags/worldgen/biome/ocean.json
{
"values": [
{
"id": "#c:is_ocean",
"required": false
}
]
}
Documentation
- enabled:
Enables or disables the mod.
Type:
booleanDefault:true - tick_interval:
The interval in ticks between checks for boats.
Type:
integerDefault:100 - boat_damage:
The damage amount applied to boats in ocean biomes.
Type:
floatDefault:100.0 - discard_boat:
If true, boats in ocean biomes are discarded without dropping the boat item, if false, boats take damage, break and drop the boat item.
Type:
booleanDefault:false - cache:
Configuration for biome lookup caching.
Type:
objectDefault: see below- cache_size:
The maximum number of biome lookup results (e.g., "is this position in an ocean?") to cache before being refreshed.
Type:
integerDefault:500 - cache_time:
The duration in minutes that cached biome results are kept before being refreshed.
Type:
integerDefault:240
- cache_size:
The maximum number of biome lookup results (e.g., "is this position in an ocean?") to cache before being refreshed.
Type:
- sound:
Configuration for sound effects when boats are damaged or destroyed.
Type:
objectDefault: see below- play_sound:
Whether to play a sound effect when a boat is damaged or destroyed.
Type:
booleanDefault:true - volume:
The volume of the sound effect played when a boat is damaged or destroyed.
Type:
floatDefault:1.0 - pitch:
The pitch of the sound effect played when a boat is damaged or destroyed.
Type:
floatDefault:1.0
- play_sound:
Whether to play a sound effect when a boat is damaged or destroyed.
Type:
Full Configuration Example:
{
"enabled": true,
"tick_interval": 100,
"boat_damage": 100.0,
"discard_boat": false,
"cache": {
"cache_size": 500,
"cache_time": 240
},
"sound": {
"play_sound": true,
"volume": 1.0,
"pitch": 1.0
}
} How to Install Deep Sea (Mod)
Deep Sea by Riser876 is verified for Fabric, Neoforge across Minecraft versions 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5 (latest release: 4.0.0, file size: 860 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5) and platform (Fabric, Neoforge).
- Make sure you have the compatible loader or environment installed for Fabric, Neoforge.
- Move the downloaded Deep Sea file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- NeoForge support
- Performance improvements
- Switch to a Stonecutter build script
- Update to MIT license
- Update build script
- Biome datagen localization fix
- Build and mixin changes
- Performance and stability fixes
- Fixed mixin typo
- Fixed build script cache config
- Migration to official mappings
- Added
#deepsea:oceanbiome tag - Added sound effects
- Added new config options
- Removed unnecessary check
- Huge performance improvements
- New config options
- Added config options
- Concurrency fix
- Performance improvements
- Added tag translation
- Initial release