Default Server Properties
A very simple mod that mixins into the game to allow a modpack developer to define a default-server.properties in the root of the pack. This will then override the default creation of the server.properties file. The beauty of this method is that you only need to set the properties that you want to change by default in the default-server.properties as the game's native loading will take care of the rest.
How to use
Create a default-server.properties file in the games root folder. If there is no default-used.marker in the local folder, then the mod will attempt to load that default data in and inject it to the normal default creation of the server.properties... simples.
All Versions
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### Changed
- Ported to Minecraft 26.3
### Changed
- Ported to Minecraft 26.3
### Fixed
- Resolved [#3](https://github.com/nanite/Default-Server-Properties/issues/3) where the server marks the client incompatible if the mod is not present on the client. Thanks to [@MelanX](https://github.com/MelanX) for providing the solution
### Fixed
- Resolved [#3](https://github.com/nanite/Default-Server-Properties/issues/3) where the server marks the client incompatible if the mod is not present on the client. Thanks to [@MelanX](https://github.com/MelanX) for providing the solution
### Fixed
- Resolved [#3](https://github.com/nanite/Default-Server-Properties/issues/3) where the server marks the client incompatible if the mod is not present on the client. Thanks to [@MelanX](https://github.com/MelanX) for providing the solution
### Fixed
- Resolved [#3](https://github.com/nanite/Default-Server-Properties/issues/3) where the server marks the client incompatible if the mod is not present on the client. Thanks to [@MelanX](https://github.com/MelanX) for providing the solution
### Fixed
- Resolved [#3](https://github.com/nanite/Default-Server-Properties/issues/3) where the server marks the client incompatible if the mod is not present on the client. Thanks to [@MelanX](https://github.com/MelanX) for providing the solution
### Fixed
- Resolved [#3](https://github.com/nanite/Default-Server-Properties/issues/3) where the server marks the client incompatible if the mod is not present on the client. Thanks to [@MelanX](https://github.com/MelanX) for providing the solution
### Fixed
- Resolved [#3](https://github.com/nanite/Default-Server-Properties/issues/3) where the server marks the client incompatible if the mod is not present on the client. Thanks to [@MelanX](https://github.com/MelanX) for providing the solution
### Fixed
- Resolved [#3](https://github.com/nanite/Default-Server-Properties/issues/3) where the server marks the client incompatible if the mod is not present on the client. Thanks to [@MelanX](https://github.com/MelanX) for providing the solution
### Fixed
- Resolved [#3](https://github.com/nanite/Default-Server-Properties/issues/3) where the server marks the client incompatible if the mod is not present on the client. Thanks to [@MelanX](https://github.com/MelanX) for providing the solution
### Fixed
- Resolved [#3](https://github.com/nanite/Default-Server-Properties/issues/3) where the server marks the client incompatible if the mod is not present on the client. Thanks to [@MelanX](https://github.com/MelanX) for providing the solution
### Fixed
- Resolved [#3](https://github.com/nanite/Default-Server-Properties/issues/3) where the server marks the client incompatible if the mod is not present on the client. Thanks to [@MelanX](https://github.com/MelanX) for providing the solution
### Fixed
- Resolved [#3](https://github.com/nanite/Default-Server-Properties/issues/3) where the server marks the client incompatible if the mod is not present on the client. Thanks to [@MelanX](https://github.com/MelanX) for providing the solution
### Fixed
- Resolved [#3](https://github.com/nanite/Default-Server-Properties/issues/3) where the server marks the client incompatible if the mod is not present on the client. Thanks to [@MelanX](https://github.com/MelanX) for providing the solution
### Changed
- Ported to 26.2
### Changed
- Ported to 26.2
### Changed
- Ported to 26.1 + 26.1.1
### Changed
- Ported to 26.1 + 26.1.1
### Changed
- Ported to 1.21
- Switched to using the
Neoforgeversion scheme meaning we've switched from 86.0.0 to 21.0.0... Sorry for the confusion... I don't like it either.
### Changed
- Ported to 1.21
- Switched to using the
Neoforgeversion scheme meaning we've switched from 86.0.0 to 21.0.0... Sorry for the confusion... I don't like it either.
### Changed
- Ported to 1.20.6
### Changed
- Ported to 1.20.6
### Changed
- Ported to 1.20.4
### Changed
- Ported to 1.20.4
### Changed
- Ported to 1.20.4
### Changed
- Ported to 1.20.2
### Changed
- Ported to 1.20.2
### Changed
- Ported to 1.20.2
#### Added
- Initial project release!
