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Diamond Star Combat

Diamond Star Combat

by 1whohears • Downloads: 0 • Followers: 0
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2023-12-19_13 36 25_3

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Diamond Star Combat is a Minecraft Aircraft Combat mod inspired by Mcheli. Planes, Radars, Missiles, Explosions! Customize your vehicle's weapon loadout. You can use a radar to shoot a missile at a target beyond your render distance. Shoot heat seeking missiles at nearby planes and use flares to defend yourself in dynamic dog fights. Use semi-realistic flight physics to perform epic maneuvers, or shoot laser guided bombs at enemies on the ground.

SUPPORT ME ON KO-FI! ko-fi.com/1whohears

ONEWHOLIBS IS A REQUIRED DEPENDENCY

https://modrinth.com/mod/1wholibs

MODERN FIX IS A REQUIRED DEPENDENCY

https://modrinth.com/mod/modernfix

THERE WILL BE NO 1.20/1.21 PORT UNTIL 1.19.2 IS STABLE

Please go to the WIKI for Controls and other information!

Join the discord for development updates. Additionally, I appreciate any and all feedback and discord is the best way to send me some! Also definetly join if you'd like to contribute to the mod!

https://discord.gg/dWgQTRxCJm

Check out my youtube where I'll post guides and other videos showing the mod!

https://youtu.be/4dUs40n5wzQ

2023-12-19_16 48 12_2 update

Special Thanks

pretzelpenguin777: Improved Noah Chopper, Javi Plane, Axcel Truck, and nearly all Missile Models

__kawaiicakes___: Improved Alexis Plane Model and Vehicle Overlay system

gabyloko: Improved Andolf Sub Model and Spanish Translations

d_water_loo: Russian Translations

.ceoofgoogle: All the Big Epic Boat models and new turret/external radar and masts models.

blackbirdantlion: Improved Vehicle Workbench UI Texture

__rainsky_0431__: Bronco Plane, Felix Plane, Jason Plane, New Javi Plane, New Alexis Plane Models and Textures

How to Install Diamond Star Combat (Mod)

Diamond Star Combat by 1whohears is verified for Fabric, Forge across Minecraft versions 1.19.2, 1.20.1 (latest release: 0.15.0, file size: 17.1 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.19.2, 1.20.1) and platform (Fabric, Forge).
  2. Make sure you have the compatible loader or environment installed for Fabric, Forge.
  3. Move the downloaded Diamond Star Combat file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Fabric
5mo ago 1
1.20.1
Forge
5mo ago 1
1.20.1
Forge
10mo ago 1
1.19.2
Fabric
10mo ago 1
1.19.2
Forge
10mo ago 1
1.20.1
Forge
10mo ago 1
1.20.1
Fabric
10mo ago 1
1.20.1
Forge
10mo ago 1
1.19.2
Forge
10mo ago 1
1.20.1
Fabric
10mo ago 1
1.19.2
Fabric
10mo ago 1
1.20.1
Fabric
11mo ago 1
1.20.1
Forge
11mo ago 1
1.19.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
[0.13.1] 1.19.2 v0.13.1 beta by 1whohears on Sep 11, 2025
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  • __Additions__**

  • @boobcat added some WIP improved vehicle UI. It is not done yet but you can enable it in the dscombat-client.toml file. Scroll down and set enableModernHUD = true. Press F6 by default to move the modern UI elements around.
  • Added Track Radar Target Camera mode. Press Right Shift by default to toggle it. It is very useful when flying with a controller.
  • The IRL speed scale is now configurable in the server config file
  • Added External Fuel Tanks
  • Will now display the plane's thrust to weight ratio in the Heath vehicle menu.

  • __Changes__**

  • Helicopter physics have now been significantly improved thanks to @boobcat
  • Increased max fall speed
  • Changed the /missile command
  • Significantly increase ground take off speeds for planes to make it easier to take off
  • Seats will now also explode when a vehicle crashes because I hate you
  • Missile speeds are now dependent on the IRL scale
  • Air radar ranges are now dependent on the IRL scale
  • RWR pings get smaller when they are farther away
  • Anti Radar missile (agm88g) scan range is now based on universalSpeedScale. At 1/8th scale it has a seeker range of about 5K

  • _Fixes_**

  • Plane nose no longer gets stuck pointed up when reaching max altitude
  • Fixed pilots hearing their own sonic booms
  • Planes will try to verify if the chunk ahead of them is loaded to reduce the consequences of lag
  • Fixed dog fight minigame spamming forfeit message
  • Fixed secondary joystick not being plugged in causing throttle issues
  • Fixed keybind overlay not updating when controller buttons are used
[0.13.0] 1.19.2 v0.13.0 beta by 1whohears on Aug 09, 2025
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__**General Notes**__

One of the overall goals of the following changes is to try to make speeds, and other distant measurements __**1/8th**__ scale of their real life counter part. For example, the real life top speed of the F-16 is 605m/s, in DSC the top speed is 75.6m/s. The speeds of the fighter jets are roughly what they should be. However things like radar and missile ranges are not. Those will be fine tuned in future updates.

Another goal is to add energy management to dog fights. Real life dog fights are a dance of balancing speed and turn rate. Higher turn rates come at a cost of increasing drag, which rapidly reduces speed. Lower speeds reduce manoeuvrability. So finding a middle ground to have a sustained turn rate is important. But pilots will often "cash in"/sacrifice some of their speed for a short boost in turn rate when they can make the finishing shot. This has now roughly been implemented.

Because "pulling too hard" on the stick can cause turn rates to be too high -> increased aoa -> increased drag -> reduced speed, being more precise with your inputs is very import. This cannot be accomplished with digital keyboard inputs. Which is why I added controller support! See Vehicle Menu (U) -> Other Settings -> Edit Button/Joystick Binds.

It should be noted that the Alexis Plane was the primary test vehicle. I have not calibrated the other jets to the same degree, so they may not feel as good. Getting the Alexis to its current state was a lot of effort, and I want to make it feel as good as possible before I start intensely calibrating everything else. __So again, this release is not supposed to be perfect, but it is now finally in a presentable state. Your feedback is much appreciated.__

__**Additions**__

  • Added Afterburner toggle for fighter jets.
  • When afterburner is OFF, jets can reach their "cruise speed"
  • When afterburner is ON, jets can reach their much faster new top speed and consume x4 fuel.
  • Added Turn Assist (AOA Limiter) toggle for modern aircraft. If your AOA gets too high, it will limit your turn rate. This significantly reduces the risk of stalling.
  • Aircraft now simulate the forces from each lift surface.
  • Many properties like turn rate are now dynamic/emergent. For example, control surfaces like elevators can generate more torque when the plane is going faster.
  • If a wing gets destroyed, that lift surface gets lost, causing imbalanced torques.
  • Fighter jets can now use Air Breaks.
  • Attaching missile racks to wings will decrease a jet's manoeuvrability.
  • Each dimension has a different air density graph that can be modified via datapacks. For example, the nether has a higher air density than the overworld.
  • Added Controller support. To setup, open the Vehicle Menu (U) -> Other Settings -> Edit Button/Joystick Binds
  • Added a Wind Tunnel entity to help with testing forces on an aircraft. Use /summon dscombat:wind_tunnel and /windtunnel ... commands.
  • Render Distant player
...
[0.12.9] 1.19.2 v0.12.9 beta by 1whohears on Apr 19, 2025
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  • added support for the soon to be released render distant players mod
[0.12.8] 1.19.2 v0.12.8 beta by 1whohears on Mar 22, 2025
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  • fixed sounds breaking if game is run for a while
  • fixed clients overriding speed factor
  • nerfed tank health
  • buffed wheel recipe
[0.12.7] 1.19.2 v0.12.7 beta by 1whohears on Mar 01, 2025
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  • added village defense kits/shops for custom minigames
  • weapon entities now use the 1wholibs custom anims obj model system
  • added dumb_torpedo
  • can configure ping overlay size in vehicle gui
  • changed ping overlay colors
  • added creative turret platform
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