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Die by the Sword

Die by the Sword

by Dustfired • Downloads: 0 • Followers: 0
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Ever looked a your world and wished there was a bit more challenge? Ever wanted to make early game a bit more dangerous? Well if you live by the sword... you might Die by the Sword!

You can contact me with feedback by messaging "dustfired" on Discord! You will have to add me as a friend first! Once accepting please let me know you're from Modrinth or I might think you're a scammer/phisher!

This Datapack is NOT recommended for new players! Especially if your world is set to HARD difficulty!

Already killed the Ender Dragon post version 2.8? Summon another one and kill it for even harder elites to spawn!

"What are the new features added by this datapack/mod?"

  • Mobs have a small chance to appear as an "elite" variant boasting high stats, more damage, armor, and even some have special abilities! Currently 36 different elites!
  • Find out information on the elite enemies by looking at them through a spyglass! The information is stored in a new advancement tab!
  • 12 New Advancements with their own Advancement tree related to elites.
  • A new tier of gear above Netherite! Empowered Netherite! Although it's somewhat expensive to empower!
  • 2 new enchantments! With more to come in the future!
  • 11 "Empowerment" upgrades to others items like Elytras, Maces, Tridents, and more!
  • 6 new craftable and consumable items!
  • 7 new exclusive "Legendary" rarity items that very rarely drop from elites! Can you get them all? (Note: Legendary Rarity items cannot be upgraded or repaired! Once their durability is used up you'll have to get a new one! Don't worry though they have MASSIVE durability pools!)\ A perfect datapack to use in combination with custom structure datapacks like Dungeons and Taverns!

Currently the following hostile mobs are currently NOT supported, all other hostile mobs not listed here are supported:

  • Vexes
  • Endermites
  • Zoglins
  • Wardens
  • Withers
  • Ender Dragons

You can summon in Elite mobs directly with the following command(s):\ /function dbsmain:summon/dbs_leader_summon\ Ex: /function dbs_main:summon/dbs_zombie_leader_summon\ Requires commands to be enabled in your world! If in multiplayer also requires admin permissions!

You can give yourself empowered, consumable, and legendary items directly with the following command(s):\ /function dbs_main:give_combat_items\ /function dbs_main:give_tools_misc_items\ /function dbs_main:give_consumable_items\ /function dbs_main:give_all_legendaries\ Requires commands to be enabled in your world! If in multiplayer also requires admin permissions!

Die by the Sword adds new enchantments:

Spoiler

Spearing

  • Max level of 5
  • Applies to Tridents only
  • Each level adds +1 to Trident throwing damage
  • Drops as an enchanted book from a Mythical Guardian at a random level

Double Tap

  • Max level of 1
  • Applies to Bows only
  • Causes bows to fire two projectiles instead of one and increases arrow damage (stacks with Power)
  • Increased durability and double ammo consumption
  • Incompatible with Infinity
  • Drops rarely from ANY Elite enemy

This datapack has custom textures in it! Entity Texture Features (ETF) AND Entity Model Features (EMF) are REQUIRED if you want to see the custom textures! Once those two are installed simply place a second copy of the datapack into your resource pack folder as it functions as a resource pack as well!

Feedback is welcome! You can leave feedback by heading the bug tracker link! Or by messaging me on discord!

You are welcome to use this in a modpack/datapack group but do please credit me!

How to Install Die by the Sword (Datapack)

Die by the Sword by Dustfired is verified for Datapack, Fabric, Forge, Neoforge across Minecraft versions 1.21.1, 1.21.10, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7 (latest release: 2.9+mod, file size: 562 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.21.1, 1.21.10, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7) and platform (Datapack, Fabric, Forge, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Datapack, Fabric, Forge, Neoforge.
  3. Move the downloaded Die by the Sword file into your Minecraft .minecraft/saves/<world>/datapacks folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.x
Forge
7mo ago 1
26.1.x
Neoforge
7mo ago 1
26.1.x
Fabric
7mo ago 1
26.1.x
Datapack
7mo ago 1
1.21.x
Neoforge
last yr. 1
1.21.x
Forge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Datapack
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Forge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Datapack
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Forge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Datapack
last yr. 1
1.21.6
Neoforge
last yr. 1
1.21.6
Forge
last yr. 1
1.21.6
Fabric
last yr. 1
1.21.6
Datapack
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Forge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Datapack
last yr. 1
1.21.5
Neoforge
last yr. 1
1.21.5
Forge
last yr. 1
1.21.5
Fabric
last yr. 1
1.21.5
Datapack
last yr. 1
1.21.5
Neoforge
last yr. 1
1.21.5
Forge
last yr. 1
1.21.5
Fabric
last yr. 1
1.21.5
Datapack
last yr. 1
1.21.5
Neoforge
last yr. 1
1.21.5
Forge
last yr. 1
1.21.5
Fabric
last yr. 1
1.21.5
Datapack
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.4
Forge
last yr. 1
1.21.4
Fabric
last yr. 1
1.21.4
Datapack
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.4
Forge
last yr. 1
1.21.4
Fabric
last yr. 1
1.21.4
Datapack
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.4
Forge
last yr. 1
1.21.4
Fabric
last yr. 1
1.21.4
Datapack
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.4
Forge
last yr. 1
1.21.4
Fabric
last yr. 1
1.21.4
Datapack
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.4
Forge
last yr. 1
1.21.4
Fabric
last yr. 1
1.21.4
Datapack
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.4
Forge
last yr. 1
1.21.4
Fabric
last yr. 1
1.21.4
Datapack
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.4
Forge
last yr. 1
1.21.4
Fabric
last yr. 1
1.21.4
Datapack
last yr. 1
1.21.x
Datapack
last yr. 1
1.21.x
Datapack
last yr. 1
1.21.x
Datapack
last yr. 1
1.21.x
Datapack
last yr. 1
1.21.x
Datapack
last yr. 1
1.21.x
Datapack
last yr. 1
1.21.x
Datapack
last yr. 1
1.21.1
Datapack
last yr. 1
1.21.1
Datapack
last yr. 1
1.21.1
Datapack
last yr. 1
1.21.1
Datapack
last yr. 1
1.21.1
Datapack
last yr. 1
1.21.1
Datapack
last yr. 1
1.21.1
Datapack
last yr. 1
1.21.1
Datapack
last yr. 1
1.21.1
Datapack
last yr. 1
1.21.1
Datapack
last yr. 1
1.21.1
Datapack
last yr. 1
1.21.1
Datapack
last yr. 1
[2.9+mod] Die by the Sword 2.9 by Dustfired on Apr 13, 2026
Download
  • Updated to 26.1, 26.1.1, 26.2
  • Added Elite Parched enemy. Begins to spawn Post-Ender Dragon.\
_Note: Passively invisible when first spawned and moves at a slow pace. However deals massively increased damage while invisible. Loses invisibility and bonus damage when taking damage for the first time. Extremely high follow range._ **(Also drops Sand!)**
  • Added Empowered Netherite Spear with the following upgrades from the Netherite Spear **(+2 Attack Damage, +200 durability)**
  • Changed Empowered Diamond Horse Armor to be Empowered Netherite Horse Armor. It's recipe has been updated accordingly to use Netherite Horse Armor instead of Diamond for it's empowerment upgrade. The new Empowered Netherite Horse Armor now comes more armor **(16 -> 20)**
[2.9+mod] Die by the Sword 2.9 by Dustfired on Apr 13, 2026
Download
  • Updated to 26.1, 26.1.1, 26.2
  • Added Elite Parched enemy. Begins to spawn Post-Ender Dragon.\
_Note: Passively invisible when first spawned and moves at a slow pace. However deals massively increased damage while invisible. Loses invisibility and bonus damage when taking damage for the first time. Extremely high follow range._ **(Also drops Sand!)**
  • Added Empowered Netherite Spear with the following upgrades from the Netherite Spear **(+2 Attack Damage, +200 durability)**
  • Changed Empowered Diamond Horse Armor to be Empowered Netherite Horse Armor. It's recipe has been updated accordingly to use Netherite Horse Armor instead of Diamond for it's empowerment upgrade. The new Empowered Netherite Horse Armor now comes more armor **(16 -> 20)**
[2.9+mod] Die by the Sword 2.9 by Dustfired on Apr 13, 2026
Download
  • Updated to 26.1, 26.1.1, 26.2
  • Added Elite Parched enemy. Begins to spawn Post-Ender Dragon.\
_Note: Passively invisible when first spawned and moves at a slow pace. However deals massively increased damage while invisible. Loses invisibility and bonus damage when taking damage for the first time. Extremely high follow range._ **(Also drops Sand!)**
  • Added Empowered Netherite Spear with the following upgrades from the Netherite Spear **(+2 Attack Damage, +200 durability)**
  • Changed Empowered Diamond Horse Armor to be Empowered Netherite Horse Armor. It's recipe has been updated accordingly to use Netherite Horse Armor instead of Diamond for it's empowerment upgrade. The new Empowered Netherite Horse Armor now comes more armor **(16 -> 20)**
[2.9] Die by the Sword 2.9 by Dustfired on Apr 13, 2026
Download
  • Updated to 26.1, 26.1.1, 26.2
  • Added Elite Parched enemy. Begins to spawn Post-Ender Dragon.\
_Note: Passively invisible when first spawned and moves at a slow pace. However deals massively increased damage while invisible. Loses invisibility and bonus damage when taking damage for the first time. Extremely high follow range._ **(Also drops Sand!)**
  • Added Empowered Netherite Spear with the following upgrades from the Netherite Spear **(+2 Attack Damage, +200 durability)**
  • Changed Empowered Diamond Horse Armor to be Empowered Netherite Horse Armor. It's recipe has been updated accordingly to use Netherite Horse Armor instead of Diamond for it's empowerment upgrade. The new Empowered Netherite Horse Armor now comes more armor **(16 -> 20)**
  • Updated to 1.21.9
  • _Added a feature where killing the Ender Dragon causes new and much more dangerous elites to begin to appear in your world. If you have already defeated the Ender Dragon in your world. Summoning a new one and killing it will trigger this new feature as well._\
  • (Note: Elites that appear after killing the Ender Dragon drop better loot.)**\
  • _(THIS FEATURE IS EXPERIMENTAL AND MAY BE REMOVED AT A LATER DATE DEPENDING ON FEEDBACK! MORE POST-ENDER DRAGON CONTENT WILL BE ADDED IN THE FUTURE!)_**
  • Added new Elite Zombie Villager **(Begins to spawn after the Ender Dragon has been killed) (Can drop Greater Harming Potions)**
  • Added new Elite Baby Zombie **(Begins to spawn after the Ender Dragon has been killed) (Can also drop Heavy cores very rarely)**
  • Added new Elite Polar Bear **(Begins to spawn after the Ender Dragon has been killed) (Can drop rabbit's foot! Why? Left overs... from hunting?)**
  • Withered Knights, War Ravagers, Piglin Commanders, and Mythical Guardians no longer start to spawn until after the Ender Dragon has been killed in the world.\
  • (Given the difficulty of these Elites, I felt it was better to move them to the new Post-Ender Dragon extra content. Their stats remain unchanged.)**
  • Post-Ender Dragon elites now have better generic drops than Pre-Ender Dragon elites overall. They also have a slightly higher chance to drop Legendaries. They also drop Double Tap and Spearing more often as well as a very rare chance for Netherite Scrap. However, they no longer drop copper ingots.
  • Greater Splash Potions of Healing and Fire Resistance dropped by Void Endermen and Eruption Cubes respectively are now stackable up to 6.
  • Greater Splash Potions of Healing, Harming, and Fire Resistance are now craftable. Stackable splash potions **(Max Stack size of 6)\
(Note: Requires an ingredient from the Outer End Islands, the recipes are given upon killing an Ender Dragon to all players in the world)**
  • Elite Zombies will no longer spawn from Baby Zombies.
  • Fixed Damned Ghasts not dropping anything.
  • Fixed Pillager Spreadshooters no longer having Multishot crossbows.
  • Fixed War Ravager Pillager riders dropping their crossbow.


  • As always if there are any issues please do contact me or place a bug report in the bug report link on the main page! Feedback is welcome!**
  • Updated to 1.21.9
  • _Added a feature where killing the Ender Dragon causes new and much more dangerous elites to begin to appear in your world. If you have already defeated the Ender Dragon in your world. Summoning a new one and killing it will trigger this new feature as well._\
  • (Note: Elites that appear after killing the Ender Dragon drop better loot.)**\
  • _(THIS FEATURE IS EXPERIMENTAL AND MAY BE REMOVED AT A LATER DATE DEPENDING ON FEEDBACK! MORE POST-ENDER DRAGON CONTENT WILL BE ADDED IN THE FUTURE!)_**
  • Added new Elite Zombie Villager **(Begins to spawn after the Ender Dragon has been killed) (Can drop Greater Harming Potions)**
  • Added new Elite Baby Zombie **(Begins to spawn after the Ender Dragon has been killed) (Can also drop Heavy cores very rarely)**
  • Added new Elite Polar Bear **(Begins to spawn after the Ender Dragon has been killed) (Can drop rabbit's foot! Why? Left overs... from hunting?)**
  • Withered Knights, War Ravagers, Piglin Commanders, and Mythical Guardians no longer start to spawn until after the Ender Dragon has been killed in the world.\
  • (Given the difficulty of these Elites, I felt it was better to move them to the new Post-Ender Dragon extra content. Their stats remain unchanged.)**
  • Post-Ender Dragon elites now have better generic drops than Pre-Ender Dragon elites overall. They also have a slightly higher chance to drop Legendaries. They also drop Double Tap and Spearing more often as well as a very rare chance for Netherite Scrap. However, they no longer drop copper ingots.
  • Greater Splash Potions of Healing and Fire Resistance dropped by Void Endermen and Eruption Cubes respectively are now stackable up to 6.
  • Greater Splash Potions of Healing, Harming, and Fire Resistance are now craftable. Stackable splash potions **(Max Stack size of 6)\
(Note: Requires an ingredient from the Outer End Islands, the recipes are given upon killing an Ender Dragon to all players in the world)**
  • Elite Zombies will no longer spawn from Baby Zombies.
  • Fixed Damned Ghasts not dropping anything.
  • Fixed Pillager Spreadshooters no longer having Multishot crossbows.
  • Fixed War Ravager Pillager riders dropping their crossbow.


  • As always if there are any issues please do contact me or place a bug report in the bug report link on the main page! Feedback is welcome!**
  • Updated to 1.21.9
  • _Added a feature where killing the Ender Dragon causes new and much more dangerous elites to begin to appear in your world. If you have already defeated the Ender Dragon in your world. Summoning a new one and killing it will trigger this new feature as well._\
  • (Note: Elites that appear after killing the Ender Dragon drop better loot.)**\
  • _(THIS FEATURE IS EXPERIMENTAL AND MAY BE REMOVED AT A LATER DATE DEPENDING ON FEEDBACK! MORE POST-ENDER DRAGON CONTENT WILL BE ADDED IN THE FUTURE!)_**
  • Added new Elite Zombie Villager **(Begins to spawn after the Ender Dragon has been killed) (Can drop Greater Harming Potions)**
  • Added new Elite Baby Zombie **(Begins to spawn after the Ender Dragon has been killed) (Can also drop Heavy cores very rarely)**
  • Added new Elite Polar Bear **(Begins to spawn after the Ender Dragon has been killed) (Can drop rabbit's foot! Why? Left overs... from hunting?)**
  • Withered Knights, War Ravagers, Piglin Commanders, and Mythical Guardians no longer start to spawn until after the Ender Dragon has been killed in the world.\
  • (Given the difficulty of these Elites, I felt it was better to move them to the new Post-Ender Dragon extra content. Their stats remain unchanged.)**
  • Post-Ender Dragon elites now have better generic drops than Pre-Ender Dragon elites overall. They also have a slightly higher chance to drop Legendaries. They also drop Double Tap and Spearing more often as well as a very rare chance for Netherite Scrap. However, they no longer drop copper ingots.
  • Greater Splash Potions of Healing and Fire Resistance dropped by Void Endermen and Eruption Cubes respectively are now stackable up to 6.
  • Greater Splash Potions of Healing, Harming, and Fire Resistance are now craftable. Stackable splash potions **(Max Stack size of 6)\
(Note: Requires an ingredient from the Outer End Islands, the recipes are given upon killing an Ender Dragon to all players in the world)**
  • Elite Zombies will no longer spawn from Baby Zombies.
  • Fixed Damned Ghasts not dropping anything.
  • Fixed Pillager Spreadshooters no longer having Multishot crossbows.
  • Fixed War Ravager Pillager riders dropping their crossbow.


  • As always if there are any issues please do contact me or place a bug report in the bug report link on the main page! Feedback is welcome!**
[v2.8] Die by the Sword v2.8 by Dustfired on Oct 07, 2025
Download
  • Updated to 1.21.9
  • _Added a feature where killing the Ender Dragon causes new and much more dangerous elites to begin to appear in your world. If you have already defeated the Ender Dragon in your world. Summoning a new one and killing it will trigger this new feature as well._\
  • (Note: Elites that appear after killing the Ender Dragon drop better loot.)**\
  • _(THIS FEATURE IS EXPERIMENTAL AND MAY BE REMOVED AT A LATER DATE DEPENDING ON FEEDBACK! MORE POST-ENDER DRAGON CONTENT WILL BE ADDED IN THE FUTURE!)_**
  • Added new Elite Zombie Villager **(Begins to spawn after the Ender Dragon has been killed) (Can drop Greater Harming Potions)**
  • Added new Elite Baby Zombie **(Begins to spawn after the Ender Dragon has been killed) (Can also drop Heavy cores very rarely)**
  • Added new Elite Polar Bear **(Begins to spawn after the Ender Dragon has been killed) (Can drop rabbit's foot! Why? Left overs... from hunting?)**
  • Withered Knights, War Ravagers, Piglin Commanders, and Mythical Guardians no longer start to spawn until after the Ender Dragon has been killed in the world.\
  • (Given the difficulty of these Elites, I felt it was better to move them to the new Post-Ender Dragon extra content. Their stats remain unchanged.)**
  • Post-Ender Dragon elites now have better generic drops than Pre-Ender Dragon elites overall. They also have a slightly higher chance to drop Legendaries. They also drop Double Tap and Spearing more often as well as a very rare chance for Netherite Scrap. However, they no longer drop copper ingots.
  • Greater Splash Potions of Healing and Fire Resistance dropped by Void Endermen and Eruption Cubes respectively are now stackable up to 6.
  • Greater Splash Potions of Healing, Harming, and Fire Resistance are now craftable. Stackable splash potions **(Max Stack size of 6)\
(Note: Requires an ingredient from the Outer End Islands, the recipes are given upon killing an Ender Dragon to all players in the world)**
  • Elite Zombies will no longer spawn from Baby Zombies.
  • Fixed Damned Ghasts not dropping anything.
  • Fixed Pillager Spreadshooters no longer having Multishot crossbows.
  • Fixed War Ravager Pillager riders dropping their crossbow.


  • As always if there are any issues please do contact me or place a bug report in the bug report link on the main page! Feedback is welcome!**
  • Added a new legendary "Perseverance".
  • Spearing enchantment can now be obtained from the generic elite drop table and is no longer exclusively dropped by Elite Elder Guardians but they do have a much higher chance to drop it.
  • Drowned Tidehunters now have the Channeling enchantment on their tridents.
  • Insatiable Husks and Unyielding Strays can now drop the Sand and Ice they wear on their heads respectively
  • Reworked how legendaries are dropped and it's now based on a chance to drop rather than a weight and decreased the chance to get a legendary. **(Roughly 1/700 -> 1/800 Or 0.13%)**
  • Legendary loot drop chances are now affected by looting.
  • Removed Edible Phantom Wings after discovering an exploit that allows players to get Empowered Elytras without ever entering the End.
  • Fixed many Elite enemies dropping equipped pieces of gear.
  • Fixed another typo in the lore of Everburn
  • Fixed critical bug causing all Elite enemies to drop double the amount of all common drops, enchanted books and legendaries.
  • Added a new legendary "Perseverance".
  • Spearing enchantment can now be obtained from the generic elite drop table and is no longer exclusively dropped by Elite Elder Guardians but they do have a much higher chance to drop it.
  • Drowned Tidehunters now have the Channeling enchantment on their tridents.
  • Insatiable Husks and Unyielding Strays can now drop the Sand and Ice they wear on their heads respectively
  • Reworked how legendaries are dropped and it's now based on a chance to drop rather than a weight and decreased the chance to get a legendary. **(Roughly 1/700 -> 1/800 Or 0.13%)**
  • Legendary loot drop chances are now affected by looting.
  • Removed Edible Phantom Wings after discovering an exploit that allows players to get Empowered Elytras without ever entering the End.
  • Fixed many Elite enemies dropping equipped pieces of gear.
  • Fixed another typo in the lore of Everburn
  • Fixed critical bug causing all Elite enemies to drop double the amount of all common drops, enchanted books and legendaries.
  • Added a new legendary "Perseverance".
  • Spearing enchantment can now be obtained from the generic elite drop table and is no longer exclusively dropped by Elite Elder Guardians but they do have a much higher chance to drop it.
  • Drowned Tidehunters now have the Channeling enchantment on their tridents.
  • Insatiable Husks and Unyielding Strays can now drop the Sand and Ice they wear on their heads respectively
  • Reworked how legendaries are dropped and it's now based on a chance to drop rather than a weight and decreased the chance to get a legendary. **(Roughly 1/700 -> 1/800 Or 0.13%)**
  • Legendary loot drop chances are now affected by looting.
  • Removed Edible Phantom Wings after discovering an exploit that allows players to get Empowered Elytras without ever entering the End.
  • Fixed many Elite enemies dropping equipped pieces of gear.
  • Fixed another typo in the lore of Everburn
  • Fixed critical bug causing all Elite enemies to drop double the amount of all common drops, enchanted books and legendaries.
  • Added a new legendary "Perseverance".
  • Spearing enchantment can now be obtained from the generic elite drop table and is no longer exclusively dropped by Elite Elder Guardians but they do have a much higher chance to drop it.
  • Drowned Tidehunters now have the Channeling enchantment on their tridents.
  • Insatiable Husks and Unyielding Strays can now drop the Sand and Ice they wear on their heads respectively
  • Reworked how legendaries are dropped and it's now based on a chance to drop rather than a weight and decreased the chance to get a legendary. **(Roughly 1/700 -> 1/800 Or 0.13%)**
  • Legendary loot drop chances are now affected by looting.
  • Removed Edible Phantom Wings after discovering an exploit that allows players to get Empowered Elytras without ever entering the End.
  • Fixed many Elite enemies dropping equipped pieces of gear.
  • Fixed another typo in the lore of Everburn
  • Fixed critical bug causing all Elite enemies to drop double the amount of all common drops, enchanted books and legendaries.
  • Updated to 1.21.8
  • Started groundwork for being able to add new languages to Die by the Sword.\
_**Note: Currently is only internal changes. Has no effect on gameplay.**_
  • Made some internal optimizations to remove pointless lines of commands and to make it easier for me to modify elites in the future.
  • Added Edible Phantom Wings, Greater Splash Potion of Healing, and Greater Splash Potion of Fire Resistance to the "Give Consumables" function.
  • Fixed Edible Phantom Wings having completely messed up text.
  • Fixed Hellfire Bundle's name having messed up text.
  • Fixed Eruption Cubes dropping damaged Maces.
  • Fixed Hell Endermen sometimes dropping sticks.
  • Fixed Hell Endermen no longer dealing fire damage with their attacks.
  • Fixed Arrow of Decay recipe no longer working.
  • Fixed Arrow of Decay only giving 3.5 seconds of Wither instead of 30 seconds.
  • Fixed Empowered Netherite Hoe not being changed to the new smithing upgrade system.
  • Updated to 1.21.8
  • Started groundwork for being able to add new languages to Die by the Sword.\
_**Note: Currently is only internal changes. Has no effect on gameplay.**_
  • Made some internal optimizations to remove pointless lines of commands and to make it easier for me to modify elites in the future.
  • Added Edible Phantom Wings, Greater Splash Potion of Healing, and Greater Splash Potion of Fire Resistance to the "Give Consumables" function.
  • Fixed Edible Phantom Wings having completely messed up text.
  • Fixed Hellfire Bundle's name having messed up text.
  • Fixed Eruption Cubes dropping damaged Maces.
  • Fixed Hell Endermen sometimes dropping sticks.
  • Fixed Hell Endermen no longer dealing fire damage with their attacks.
  • Fixed Arrow of Decay recipe no longer working.
  • Fixed Arrow of Decay only giving 3.5 seconds of Wither instead of 30 seconds.
  • Fixed Empowered Netherite Hoe not being changed to the new smithing upgrade system.
  • Updated to 1.21.8
  • Started groundwork for being able to add new languages to Die by the Sword.\
_**Note: Currently is only internal changes. Has no effect on gameplay.**_
  • Made some internal optimizations to remove pointless lines of commands and to make it easier for me to modify elites in the future.
  • Added Edible Phantom Wings, Greater Splash Potion of Healing, and Greater Splash Potion of Fire Resistance to the "Give Consumables" function.
  • Fixed Edible Phantom Wings having completely messed up text.
  • Fixed Hellfire Bundle's name having messed up text.
  • Fixed Eruption Cubes dropping damaged Maces.
  • Fixed Hell Endermen sometimes dropping sticks.
  • Fixed Hell Endermen no longer dealing fire damage with their attacks.
  • Fixed Arrow of Decay recipe no longer working.
  • Fixed Arrow of Decay only giving 3.5 seconds of Wither instead of 30 seconds.
  • Fixed Empowered Netherite Hoe not being changed to the new smithing upgrade system.
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