DISCONTINUED
Mod is no longer maintained as of 10/08/2026.
A set of patches for various mods, fixes some issues with Angelica / Angelica Shaders. Also has QoL features and vanilla fixes
Do not expect this mod to fix all your shader problems, it only fixes what is explicitly stated below.
Use this mod at your own risk. Contains experimental fixes.
Dependencies
Incompatibilities
Supported mods:
Vanilla Minecraft
- Fixed incorrect translucent renderer when rendering entity's name tag |
VANILLA_NORMALS_DISABLE_TAG - [Shaders] Fixed translucent particles becoming dark with Complementary |
VANILLA_PARTICLE_ALPHA_WORKAROUND - Removed 30 FPS lock in main menu, added ability to set it to arbitrary value |
VANILLA_MAIN_MENU_FPS_BYPASS - Fixed effect bar in creative menu turns black |
VANILLA_GUI_BLEND_FIX - Fixed first person hand doesn't update rotation when player was sitting, added ability to turn hand's rotation off (modern minecraft behavior) |
VANILLA_RIDING_HAND_ROTATION_FIX - Fixed experience bar black background if there is an item in hotbar |
VANILLA_XP_BAR_ALPHA_FIX
Angelica
- [Shaders] Added support for
NTM_GUN_FIX
Avaritia [AVARITIA_FIX]
- [Shaders] Fixed broken shadows when rendering cosmic tools/armor
- [Shaders] Fixed heaven arrow not having full brightness
Backhand
- [Shaders] Added support for
NTM_GUN_FIX
HBM's NTM [NTM_MAIN_FIX]
- [Shaders] Fixed holding guns causing various issues (water/clouds visible through blocks, incorrect lighting, etc.) |
NTM_GUN_FIX - [Shaders] Fixed some particles have a black background |
NTM_TEXTURE_FIX - [Shaders] Fixed heavy shadow distortion / self-shadowing on particularly large machines |
NTM_SHADOW_FIX - [Shaders] Fixed M1TTY suit lamps on helmet not glowing
- [Shaders] Fixed fire diamond (NFPA 704) on barrels brightness
- Fixed meteorite sword render breaking entity lighting in 3rd person view
- [Shaders] Fixed antimatter explosion not rendering
- [Shaders] Fixed folly/tau gun beam brightness
- [Shaders] Fixed black hole brightness
- [Shaders] Fixed antimatter beam (chemthrower) not rendering
- [Shaders] Fixed DFC core (running) casting shadows
- [Shaders] Fixed flare from DFC (jammed) not rendering
- [Shaders] Fixed orbital death ray not rendering
- [Shaders] Fixed demon core lamp radiation effect not rendering
- [Shaders] Fixed forcefield emitter field casting shadows
- [Shaders] Fixed forcefield emitter field brightness
- Fixed incorrect translucent renderer when rendering entity's name tag (armor VATS)
- [Shaders] Fixed GL state leak when rendering some GUI elements
- [Shaders] Fixed wires (electricity pylon) brightness
- [Shaders] Fixed Cherenkov radiation effect (RBMK column) not rendering
- [Shaders] Fixed UFO beam brightness
- [Shaders] Fixed Cherenkov radiation effect (research reactor) not rendering
- [Shaders] Fixed solar boiler sun beams not rendering
- [Shaders] Fixed DFC core sparks casting shadows
- [Shaders] Fixed digamma spear (RBMK) flash not rendering
- [Shaders] Fixed nuclear explosion brightness
- Added extended tooltips for hazardous items (Explosion force: n / Ignites for: n second(s) / etc.) |
NTM_EXTENDED_HAZARD_DESCRIPTIONS - Fixed holding two-handed weapons with Customizable Player Models mod |
NTM_ARMOR_FIX
Fisk Superheroes [FISKHEROES_FIX]
- [Shaders] Fixed lasers/lightnings/etc. not rendering
- [Shaders] Fixed suit database / suit fabricator brightness
Techguns [TECHGUNS_FIX]
- [Shaders] Fixed crash (ClassCastException) when breaking a chest
- [Shaders] Fixed tesla gun projectile casting a shadow
- Fixed explosion/rocket trail particles breaking water brightness
- [Shaders] Fixed various effects/particles have a black background |
TECHGUNS_TEXTURE_FIX
Schematica [SCHEMATICA_FIX]
- [Shaders] Fixed highlight brightness
OpenComputers
- [Shaders] Fixed screen rendering |
OC_DISABLE_DL
Electrical Age
- [Shaders] Fixed wires brightness |
ELN_DISABLE_DL
Dynamic Surroundings [DSURROUND_FIX]
- [Shaders] Fixed aurora rendering
SignPicture [SIGNPIC_FIX]
- Fixed multiple GL leaks when rendering pictures
- [Shaders] Fixed pictures casting shadows
How to Install [Discontinued] Shader fixer (Mod)
[Discontinued] Shader fixer by kotmatross28729 is verified for Forge across Minecraft versions 1.7.10 (latest release: 5.5, file size: 12.1 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.7.10) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded [Discontinued] Shader fixer file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- [Main]** Added a special crash screen in case of incorrect execution of some fixes (prevents hard crash)
- [Main]** Improved reliability of those fixes (in case corresponding mod is updated)
- yet another formatting/code rework*
- [Hbm's NTM / NTM:Space]** Fixed a **long-standing** issue with shadow distortion / self-shadowing (dark spots) on large machines (
NTM_SHADOW_FIX) - [Main]** Removed placeholder fixes (journeymap /
glClipPlanein NTM), as these are now fixed properly in angelica
- [Minecraft]** Fixed particles rendering during shadow pass
- [Hbm's NTM]** Fixed crash with X5634+
- [Hbm's NTM]** Fixed health bars / thermal sights / bullets rendering during shadow pass
- [Hbm's NTM / Techguns]** Improved texture (black background) fixes
- Update to this version only if you're using Angelica beta68+, otherwise it's not necessary*
- [Hbm's NTM:Space]** Skybox fixes have been removed - they're now part of Angelica (starting with beta68)
- [Main]**
VANILLA_DISABLE_HORIZONoption has been also removed - it's (also) part of Angelica now (Notfine in the future)
- [Electrical Age (ELN)]** Fixed crash when rendering data logs
- [Electrical Age (ELN) && OpenComputers]** Added a workaround(!) for a visual bug with Angelica shaders
- May significantly reduce performance (disables the use of display lists)
- Config Electrical Age -
minecraft\config\shaderfixer\mixinsLate_GENERAL.cfg -> ELN_DISABLE_DL - Config OpenComputers -
minecraft\config\shaderfixer\mixinsLate_GENERAL.cfg -> OC_DISABLE_DL
- [Hbm's NTM]** Fixed crash when rendering RBMK console
- ouch
- [Fisk's Superheroes]** Fixed some beams not rendering with Complementary Shaders 5.x
- No side effects this time!
- [Hbm's NTM]** Many "program fixes" have been moved to "alpha fixes"
- Should improve performance a bit and also remove minor artifacts
- [Hbm's NTM]** Fixed bullets being black with shaders
- [Hbm's NTM / NTM:Space]** Fixed brightness of various beams with shaders
- [Main]** Fixed ~~peak mojang coding~~ graphical artifacts when rendering nicknames with shaders
- [Avaritia]** Fixed rendering with Angelica (shaders)
- Requires Angelica 1.0.0-beta60 (yes I'm from future)
- Works with Complementary 5.x and BSL 8.x (other shaders may have flickering!)
- [Hbm's NTM]** Fixed Tesla Crab/Meltdown Elemental turning completely white/green respectively when attacking
- [Hbm's NTM:Space]** Fixed lasers (Tesla Crab/Meltdown Elemental/Mining Laser) having alpha greater than 1.0 (in
glColor4f) - A.K.A. something that will burn your eyes if the 'Bloom' option in the shader is enabled
- [Main]** Fixed numerous light leaks (entities are glowing) caused by
Utils.EnableFullBrightness()
- [Hbm's NTM]** (
EXTENDED_HAZARD_DESCRIPTIONS) Changed "Blinding for:" to "Blinds for:" / "Danger:" to "Coal dust/s:" and "Asbestos/s:" respectively - [Hbm's NTM]** (
EXTENDED_HAZARD_DESCRIPTIONS) Fixed a time rounding bug where some items had 0 seconds of effect - [Hbm's NTM]**
MUZZLE_FLASH_ENABLE_DEPTHconfig option is now disabled by default (causes z-fighting)
#### NTM require version [X5439+](https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases)!
#### NTM:Space require version [X5439_H261+](https://github.com/JameH2/Hbm-s-Nuclear-Tech-GIT/releases)!
- [Hbm's NTM]** Fixed NI4NI coins display with shaders
- [Main]** Fixed incorrect limbs rotation when
VANILLA_MODERN_RIDING_LEG_POSis enabled









