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DiSky

DiSky

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DiSky: The Ultimate Discord Integration for Minecraft

DiSky is a powerful Skript addon that allows you to seamlessly integrate Discord functionality into your Minecraft server. With DiSky, you can create advanced Discord bots, manage servers, and enhance player interactions—all using the simple and intuitive Skript language.

Key Features

  • Easy Bot Creation: Set up and manage Discord bots with just a few lines of code.
  • Comprehensive Discord API Support: Access a wide range of Discord features, from sending messages to managing roles and channels.
  • Slash Commands: Create and handle Discord slash commands effortlessly.
  • Rich Embeds: Design beautiful, informative embeds for your Discord messages.
  • Event Handling: React to Discord events in real-time, bridging the gap between Minecraft and Discord.
  • Voice Channel Integration: Manage voice channels and even play audio.
  • Webhook Support: Use Discord webhooks for advanced message control and formatting.

Basic Examples

Creating a Discord Bot

define new bot named "MyBot":
    token: "YOUR_BOT_TOKEN"
    intents: default intents
    policy: all
    auto reconnect: true

    on ready:
        send "Bot is online!" to console

Sending a Message

discord command ping:
    prefixes: !
    trigger:
        reply with "Pong! Bot latency: %bot ping of event-bot% ms"

Creating an Embed

command /serverinfo:
    trigger:
        make embed:
            set title of embed to "Server Information"
            set description of embed to "Welcome to our Minecraft server!"
            set color of embed to green
            add field named "Online Players" with value "%number of all players%" to fields of embed
            set footer of embed to "Powered by DiSky"

        post last embed to channel with id "CHANNEL_ID"

Handling Discord Events

on message receive:
    if event-channel is channel with id "CHANNEL_ID":
        if message starts with "!players":
            reply with "There are %number of all players% players online!"

Why Choose DiSky?

  • User-Friendly: Leverage the simplicity of Skript to create complex Discord integrations.
  • Powerful: Access advanced Discord features without the need for traditional programming knowledge.
  • Flexible: Customize your Discord bot to fit your server's unique needs.
  • Actively Maintained: Regular updates ensure compatibility with the latest Discord features.
  • Community-Driven: Join a vibrant community of developers and get support when you need it.

DiSky empowers server owners and developers to create seamless connections between Minecraft and Discord, enhancing player engagement and server management capabilities. Whether you're looking to create a simple moderation bot or a complex cross-platform system, DiSky provides the tools you need to bring your vision to life.

Ready to revolutionize your server's Discord integration? Get started with DiSky today!

Requirements and Resources

System Requirements

  • Minecraft: 1.19+ (Latest version recommended)
  • Skript: 2.10.0+ (Latest version recommended)
  • Java: Java 16 or higher

Important Links

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[4.29.0] DiSky 4.29.0 by Unknown on Oct 12, 2026
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Hi there! Back with a pretty packed update 🚀

Huge thanks to @P0wders who handled a bunch of the PRs in this release (slash command id, activity & primary guild events, and more)!

✨ New Features
Scheduled Events
Full support for Discord's scheduled events!

11 new events: create, delete, user subscribe/unsubscribe, plus name/description/location/start & end time/status/cover image updates. The status update is how you catch an event starting or ending.
New scheduled event description and scheduled event jump url properties.
⚠️ Needs the SCHEDULED_EVENTS intent + cache flag (both off by default)!

🎮 Activities & Rich Presence
Member Activities (activities of %member%): every current activity of a member (game, stream, custom status...).
10 new activity properties: details, state, large/small image url & hover text, party size/max size, start/end timestamp.
New user activity start / user activity end events.
⚠️ Needs the GUILD_PRESENCES intent + the ACTIVITY cache flag!

🎨 More properties & conditions
Member Colors (colors of %member%): the RoleColors of the member's highest non-default role.
Invite Creation Date (expanded invites only!).
User is Showing Server Tag condition.
New user primary guild update event (past/new primary guild id & user tag).
Added a slash command id expression in slash command events.
🗳️ Retrieve Poll Voters
New retrieve poll voters effect: get who voted for a given poll answer (by position or pollanswer). Just pass the poll's message, the bot rebind is handled like retrieve message.
🎧 Audio: important DAVE update
Discord enforces DAVE (E2EE for audio/video) since March 1st, 2026; without it, audio connections stop working. DiSky now wires it automatically.

⚠️ macOS isn't supported by DAVE (Linux & Windows only). If your bots use voice, updating is strongly recommended!

Improvements
has role and the bot-in-thread condition now accept lists and proper negation (isn't, doesn't have...).
discord id now works on pollanswer objects.
Big documentation pass + cleaner generated docs (thread states now included).
Full Changelog: 4.28.0...4.29.0
Hi there! I'm finally back :rocket:
It's been a while since the last update (February 1st, oof), and I'm slowly coming back to DiSky, which I still try to maintain in my (shrinking) free time. This release brings **Skript 2.15 support**, a major **JDA v6 upgrade**, brand new **modal components**, and a few quality-of-life improvements!

Thanks to @sovdeeth for the async optimizations and format fixes!

## :sparkles: New Features

  • Checkbox & Radio components for Modals**: You can now use new checkbox group and new radio group inside your modals, along with their associated new component option for dropdowns, checkboxes and radios.
  • Attachment Upload in Modals**: Added the new attachment upload builder component and the received attachments expression to grab files uploaded through modals.
  • Role Color Properties**: Added primary role color, secondary role color and tertiary role color properties, along with conditions to check a role's colors.
  • Retrieve Role Member Count**: New retrieve role member count effect to fetch and store, in a list variable, the members assigned to a role.
  • Members with roles expression**: Introduced a cleaner expression to retrieve members by roles — combining sync & async versions — that replaces the now-deprecated find members with roles.

> :information_source: You can browse all the new syntax, along with patterns and examples, using the tag:new query on [DiSky Syntax](<https://syntax.disky.me/?search=tag%3Anew>)!

## :hammer_pick: Improvements

  • Skript 2.15 support** — DiSky is now compatible with the latest Skript release.
  • JDA updated to v6.4.1** — major dependency bump for better Discord API compatibility and access to newer features.
  • Enhanced the find member section with native return support.
  • Improved patterns and documentation for the modal component value expression and new component option builders.
  • Refactored DocBuilder to support modern Skript SyntaxInfo, improving documentation generation.
  • Switched to DiSky's internal registration system over Skript's default one for better consistency.
  • Minor performance optimizations on permission checks and array creation.

## :bug: Bug Fixes

  • Fixed multi-threading and variable de-sync issues inside the find member section.
  • Prevented duplicated event values in the event system, with some cleanup around guild events.
  • Simplified and fixed boolean checks for the bot member is in thread condition and several property conditions.

## :warning: Breaking Changes

  • Skript 2.15+ is now required** — following the dependency update, DiSky v4.28 no longer supports Skript 2.14.
  • find members with roles is **deprecated** in favor of the new members with roles expression. Please update your scripts :slight_smile:


That's all for this one! The next update will likely bring **soundboard sounds support**, **voice channel effects**, and more bug fixes if anything pops up. Thanks a lot for your patience and continued support :blue_heart:

This new version of DiSky mainly brings support for Skript 2.14 and upward, **making any previous version of Skript __NOT__ usable!** From now on, DiSky will only support Skript 2.14+.

Thanks to @Fusezion & @EquipableMC as always for their help on a few things for this release!

# ✨ New Features

  • Added Member Can Interact With Member(s)/Role(s) condition
  • Added Thread Owner and Thread Message Count properties
  • Added User Tag Icon/Badge URL and User Tag properties

ℹ️ You can take a look at their syntax, along with examples and description using the new tag:new query in [DiSky Syntax](https://syntax.disky.me/?search=tag%3Anew)!

# ⚒️ Improvements

  • Upgraded to Skript 2.14+ compatibility** - Complete refactoring to support the latest Skript API changes
  • JDA dependency updates** - Updated to the latest JDA version for better Discord API compatibility and performance
  • Optimized expression parsing** - Improved performance when handling complex Discord object expressions
  • Enhanced error handling** - More descriptive error messages when syntax fails or Discord API calls encounter issues
  • Code cleanup and refactoring** - Removed deprecated code and improved overall codebase maintainability
  • Better null safety checks** - Added additional validation to prevent null pointer exceptions in edge cases
  • Improved documentation generation** - Enhanced syntax documentation system for better searchability

# 🐛 Bug Fixes

  • Fixed issues with thread-related properties not being accessible in certain contexts
  • Resolved crashes when accessing member properties with invalid or missing permissions
  • Fixed embed field manipulation causing unexpected behavior in some scenarios
  • Corrected inconsistent behavior with permission checks across different guild contexts

# ⚠️ Breaking Changes


## What's Changed

## New Contributors

Hello there! Here comes DiSky v4.26.0 with some nice quality of life improvements and bug fixes!
Thanks to @EquipableMC and @Fusezion for their help on some stuff!

## :sparkles: New Features

  • Embed Fields as Expressions**: Embed fields are now accessible and manipulable as expressions, giving you more flexibility when working with embeds. See [here](<https://docs.disky.me/latest/docs/expressions/#embed-fields>)
  • Embed Templates**: Brought back the embed template system from DiSky v3! You can now register and reuse embed templates for more efficient embed creation. You may also use them in **data structures!**
  • Member Boost Time Support**: Added support for Member's boost time, allowing you to retrieve how long a member has been boosting the guild. See [here](<https://docs.disky.me/latest/docs/expressions/#member-boost-time>)
  • Better Variable String Support**: This enables more intuitive variable storage for Discord objects (channels, messages, members, etc.). You can now use {blah::%{_member}%} instead of {blah::%discord id of {_member}%}.

## :tools: Improvements

  • Enhanced Message Editing**: The edit message effect now supports full or transient replacement modes, giving you better control over whether previously unedited content (like embeds) should be replaced or preserved. See [here](<https://docs.disky.me/latest/docs/effects/#edit-message>)

## :bug: Bug Fixes

  • Fixed global and guild slash commands creation/updating system that was broken due to command ID changes on server restart.

## What's Changed

Hi there!
This is a rather small, yet useful update, that brings text display, labels, and select menus into modals!
You may now mix those new components when opening modals, and gather the input easily!

> [!CAUTION]
> **Breaking Changes:** DiSky v4.25.0 requires an update to the way you previously created text inputs for your modals. Refer to the new [**documentation** page about modals](https://docs.disky.me/latest/interactions/modals/) for examples and more information.

I've also launched **Projects!** This will help me (and you!) keep track of what should/must be done until the next release. You may add your review anytime to any idea already inside the [DiSky v4 Project)(https://github.com/orgs/DiSkyOrg/projects/1)!
Hi there! I'm back from vacation :P
Here's another small update that brings some bugfixes, QoL things, but mainly **fixes attachments** issue with file uploads!

  • Added retrieve pinned messages effect, with its new pinnedmessage class; it can be used as a normal message, but has one more property: pin date of %pinnedmessage%.
  • Enhanced new separator syntax: large/small is now optional; it'll default to large if none is specified.
  • post effect may now be given file uploads directly (so you may upload only files this way)
  • The inline message builder expression has been reworked to work with the new file upload system; you cannot give strings for its files anymore.

Every effect/expression that previously used attachments (= accepted strings or images, DiSky had to hint its source anyway) will now require a **file upload** instead, you'll have to create [according to this doc page](https://disky.me/docs/messages/file-uploads/)!

⚠️ **You can find more info about it in the [__Migration__ page](https://disky.me/docs/migrations/disky-v4-24/), from v4.23 (or older) to v4.24**
This is a late night release, I know. This comes with a much needed release, and much needed features.

# 🎉 Message/User Commands now *finally* work!
Thanks to Sovde on the SkriptLang team, he has helped me fix the issue with message commands/user commands, so they should properly enable and register now! Check the docs for more information!

# 🤫 Suppress Link Embeds!
You can now suppress (or hide) link embeds from either a bot or a certain user! If its in dms, you can only suppress link embeds from the bot in the dms, not the user. Documentation for this will come tomorrow as I need much needed sleep. Right now, the syntax is the following:
(suppress|hide) [the] [discord] [link] embed[s] [message] (of|from) [the] [discord] [message] %message%
() means its required, and [] means its optional, and %message% is obviously required to specify the exact message.

# ❓ Why beta?

Now I know you all are going to be asking this, so I am going to explain while taking snippets from JDA's (Java Discord API's) message. We are in beta considering this a huge new update with a heck ton new features for you all to mess around with and also find anymore bugs/issues that may arise. Now for the 2nd part. JDA (Java Discord API) is what we use to make DiSky work, and with that comes it's own issues. As from JDA, "For now, this [6.0.0-rc.1] is just a release candidate, since we might want to do some more breaking changes before the stable release of 6.0.0." This is obviously a beta build of JDA which can lead to even more issues. the next release candidate might include more breaking changes, potentially with components or other parts of JDA." This is why this is a beta.

# ⚠️ Known Issues
We are aware attachments aren't in the best of shape right now, I am waiting on Sky to get back to investigate further. Resources site is down. We are aware. Sky is not home so there is not much we can do. Sorry.
It's been awhile since the last update! This is finally announcing the release of DiSky 4.24.0-beta1. I will try to keep this short and sweet and explain why this is in beta, so please take some time to read this as this is extremely important.

# 🎉 Components V2/Containers Update!
Yes, you heard it here, DiSky now supports the new Components v2/Containers. Discord has introduced a completely new component system (which is not compatible with the old one!) meant to replace embeds and components within messages. It allows you to create customizable layouts with sections, galleries, files, and much more, all within one component called a "Container". You can find the documentation for containers [here](https://disky.me/docs/interactions/componentsv2/), although this is a beta and you should expect bugs. We have actively tested with our @👑 - Platinum members and have hopefully ironed out most bugs/problems!

# 🛠 File Upload enhancements
We have made some changes as to how File Uploading is now handled, so this should hopefully be better now!

# ❓ Why beta?
Now I know you all are going to be asking this, so I am going to explain while taking snippets from JDA's (Java Discord API's) message. We are in beta considering this a huge new update with a heck ton new features for you all to mess around with and also find anymore bugs/issues that may arise. Now for the 2nd part. JDA (Java Discord API) is what we use to make DiSky work, and with that comes it's own issues. As from JDA, "For now, this [6.0.0-rc.1] is just a release candidate, since we might want to do some more breaking changes before the stable release of 6.0.0." This is obviously a beta build of JDA which can lead to even more issues. the next release candidate might include more breaking changes, potentially with components or other parts of JDA." This is why this is a beta.

We hope you enjoy this update, and thank you for using DiSky! ❤
Hello there! It's been a while, right :)

This update reworks the whole event system DiSky was originally using (inspired by Vixio back then, but it's not scalable at all, and a real mess to maintain and add new events). Now, not only do all events support better custom event-expression (e.g., the target user in a user command event), but also support for better timed event expressions (pattern would be like new channel region in a channel region update event).

> 🎫 You may find the new event documentation [here](https://disky.me/docs/docs/events-rework/)!

DiSky v4.23 brings tons of new missing events, related to updates (channel, guild, role, ... updates) and every event related to the guild's emojis and stickers! We'll also be able to add new events very easily, while keeping the syntax for you, very intuitive :)

And that's pretty much all! DiSky starts to include almost everything from JDA/Discord, so it's hard to make a "big" release; not to mention my personal time is beginning to limit my time working on DiSky :<

## What's Changed

## New Contributors

DiSky v4.23.0 is still in alpha; this **third (and, I hope, final) version** general bugfixes, as well as enhancement on existing new events. Some QoL changes are also included.

  • All events now uses an expression-based time value. For insta,ce instead of past/future event-value, a user-friendly expression exists, such as the new voice channel in a channel move event!
  • Slash command permissions were fixed, when specifying enabled for entry in groups or subcommands.
  • The usage of cache flags has been greatly enhanced! Take a look at the revamped [wiki page](https://disky.me/docs/bot/policy/) about that :)

> :warning: Again, this is an __ALPHA__! Don't use in a production server as it may break things \:P

Thanks for your support & feedback, and have a nice day :love_rainbow:

:modrinth~1: Download: <https://modrinth.com/plugin/disky/version/4.23.0-alpha3>
:gift: Donations: (if you like my hard work): ⁠#🎁・donations (you can also star the GitHub repo!)
DiSky v4.23.0 is still in alpha; this **second version** brings bugfixes on event-value usage, and also introduces **a lot of new events!**

  • The new events include, but are not limited to, guild voice events, self events, scheduled events, ... (in total, there's ~40 new events!)
  • The documentation page for events has been **reworked** into **categories**! Take a look [yourself here!](https://disky.me/docs/docs/events-rework/)

> Again, this is an __ALPHA__! Don't use in a production server as it may break things \:P

Thanks for your support & feedback, and have a nice weekend
DiSky v4.23.0 is finally out, in **early alpha**, as it contains tons of __internal__ breaking changes; scripts themselves should **not** be affected (that's my goal at least), and I'll do everything to not introduce breaking changes on your end! \:P

## :sparkles: Event Rework

> The whole event system has been reworked! All events have description, better event values, and it'll be much, much easier for me to add new events with tons of quality of life features (for instance, every update-related event like on channel name update will now use old [channel] name/[new|current] [channel] name expressions instead of the weird past/future event-string!)

First, I want to make sure my changes are not breaking any scripts, but once that's done, I'll be able to quickly add literally **every remaining events from JDA!**

> :paper: You can find the new documentation for the event rework [here](https://disky.me/docs/docs/events-rework/)!

## :zap: Custom Slash Structure Args

> I've added a sort of testing version for the **custom argument system** for the slash structures: it'll let you put non-discord argument type (e.g. offlineplayer), and DiSky will then take care of the rest! Not only it'll parse the input correctly, but DiSky will also provide the most UI-efficient way for this type: in case of player, it'll display a choice with the currently connected players!

Available custom types are:
  • Any Skript enumeration (enums smaller than 25 constants will use a choice argument, enums with more will use auto autocompletion)
  • player and offlineplayer
  • member (argument will be none if the command is not within a Guild)
  • color (accepts Skript's constants, RGB and hexadecimal colors)

If you have an idea for a custom argument type, let me know in #💬・chatting!


That's all for now! As said above,
> :warning: **This is an __ALPHA__ build! It is __NOT__ recommended to use within a production server!**
Any feedback is appreciated as always :slight_smile:
Hello everyone! Here's a small but useful update for DiSky:

## ✨ New Features & Enhancements
  • Fixed command registration by enhancing BotReadyWaiter to register commands immediately if the bot is already connected
  • Added guild readiness handling in SlashManager and ContextCommandManager for better command registration
  • Improved ChannelOf to properly handle messages in guild text channels
  • Enhanced CreateMessage to support creating messages based on existing ones

## 🐛 Bugfixes
  • Added error handling for invalid channels
  • Fixed issues with command registration timing

[4.22.0] DiSky 4.22.0 by Unknown on Oct 12, 2026
Download
Hello there! It's been a while :P
Here's DiSky v4.22.0 update: relatively small, yet useful and comes with bugfixes!
Thanks to @Equip for making the auto-mod support!

## 🚀 New Features

  • AutoMod Support!**
  • Added bunch of properties & expressions around automod
  • Added events to listen to automod triggering & update


## 🛠️ Improvements

  • Updated UnbanMember effect to support user ID as string format with validation
  • Implemented proper shutdown method for DiSkyModule
  • Added module shutdown handling in onDisable
  • Updated JDA dependency to version 5.2.3

## 🐛 Bug Fixes

  • Fixed issue where Skript code inside slash commands wouldn't update correctly
  • Resolved 'enabled for' entry problems in slash commands
  • Documentation fixes in README.md
  • Fixed the move role effect that threw an exception when moving a role above/under another
  • Enhanced the has permission condition: it now takes the place of Skript's condition to avoid the direct conflict

Well ... it's been some hours since 4.21.0 xD
Anyway, this very small update fixes the usage of underscore in slash commands (+ gorups and sub-commands). If you do not use any _ in your commands, then you don't really need to update for now.
## New Infrastructure
  • We're excited to announce that DiSky now has its own [Maven repository](https://gradle.itsthesky.net/) (although only DiSky is available for now).
  • The project has been updated to fully support Skript 2.10, including comprehensive updates to the module system
> **:warning: From now on, DiSky will only support Skript 2.10 and above!**

## :rocket: Major Feature Additions

### :control_knobs: Command Structures Overhaul


### :construction: [Data Structures](https://disky.me/docs/concepts/ds/)!

Launched a new comprehensive data structures system! This is meant to be a more easy-to-use and powerful way to create discord objects, similar to YAML. It's a more user-friendly way to create and manage Discord objects, such as embeds, buttons (and soon, more!). Here's a quick example:

``applescript
set {_e} to a new embed:
title: "Hello, World!"
description: "This is a test embed!"
color: red

field:
name: "Also support complex expressions!"
value: "%event-user%"

reply with {_e}
`


### :gear: Module System Improvements

  • Introduced a new module API
  • Added validation to prevent loading of outdated modules
  • Removed the feature to enable/disable/reload modules as it was broken asf

> **:warning: See [this page](https://disky.me/docs/modules/0-getting-started/#v4210-update) to update your modules accordingly! All of them are now BROKEN with v4.21.0 if you DON'T UPDATE THEM!**

## :zap: Quality of Life Improvements

  • Enhanced the private channel effect with better error logging
  • Added the ability to move roles for a specified duration
  • Implemented pre-filled values for text inputs
  • Added a new section system to the debug file with listener debugging (/disky debug listener`)
  • (Finally) Made every expressions asynchronously changeable & gettable

## :bug: Bug Fixes
  • Fixed unban effect functionality
  • Resolved issues with the ban effect not completing rest actions
  • Updated all deprecated Skript methods to their modern equivalents
  • Various performance optimizations and code refactoring
Hi there! This release mainly fixes some previously reported issues in DiSky. This is not a major release, but with Sky being busy with his personal life, I have decided to release this version for him.

# ✨ New Features

# 🐛 Bug Fixes
  • Fixed an issue with stuff being duplicated (hopefully).
  • Fixed an issue where Transkript module would crash your server due to pink heart emoji if generating a transcript.

I encourage all users to update to this latest version to take advantage of these improvements and new features. As always, please report any issues you encounter on the GitHub repository.
Hi there! This version is a hotfix for using the bot's name while it has not loaded yet.

> As of 4.20.0, the bot's definition structure is being loaded async, thus Skript loading other structures may be parsed before the bot is fully loaded.
I'm excited to announce the release of DiSky v4.20.0! This update brings several new features, performance improvements, and bug fixes.

## 🚀 Performance Improvements

  • Bot initialization is now performed in an asynchronous task for improved responsiveness
  • Many elements are now asynchronously changeable, including guild/bot avatars, member nicknames, and scheduled event properties
  • Enhanced bot shutdown system for smoother termination

## ✨ New Features


## 🐛 Bug Fixes

  • Fixed exception when changing permissions of an entity with empty actions
  • Resolved issue where DiSky interfered with the "is text" condition (#223)
  • Corrected pattern for the second move member effect

## ⚡ Enhancements

  • Deprecated error handler now supports node information
  • DiSky exceptions will show the full stack trace when debug mode is active
  • Improved scheduled event location return types
  • Embed and role colors can now be reset (and are async changeable)


I encourage all users to update to this latest version to take advantage of these improvements and new features. As always, please report any issues you encounter on the GitHub repository.

Thank you for your continued support and happy coding \:P
Hi there! I'm finally back from vacation, with this wonderful update :)

## ✨ New Features
  • You can now **listen one time** to a specific event, right from any code. More information on the [wiki](https://disky.me/docs/concepts/listen-once/)
  • Added user-friendly error messages a bit everywhere. A lot are still missing tho, but it's better than nothing!

## 🐛 Bugfixes
  • Fixed null checking in the CommandFactory class (when the args won't parse correctly)
  • "Fixed" (more likely enhanced) the on shutdown section in a bot definition structure. The code running inside of it can now communicate with Discord's API right before the bot instance is actually shut down.
  • Fixed parsing exception when creating a post in a thread without specifying a storing variable.
  • Fixed incompatible cast in every channel action expression (when passing a channel action)

Thank you for your support and happy coding!

# DiSky v4.18.0

We're excited to announce the release of DiSky v4.18, which includes an update to JDA v5.0.1 and introduces several new features, improvements, and bug fixes.

## 🚀 New Features

  • Runtime Error Handler**: Added a new runtime error handler with try/catch functionality. (see [here](https://disky.me/docs/concepts/error-handling/))
  • Bot Leave Guild Effect**: You can now programmatically make a bot leave a guild.
  • Thread Creation Enhancement**: Made the storing part of the create thread effect optional.
  • Bot Name Customization**: Added a way to change the name of the logged-in bot.
  • Bot Banner Editing**: Introduced the ability to edit the banner of the logged-in bot.

## ⚡ Improvements

  • Enhanced Configuration System**: Implemented a better and more efficient configuration system.
  • Snowflake Validation**: Added improved snowflake validation with more user-friendly messages and references.
  • Message Editing and Destroying**: These actions now check if they originate from a webhooks.
  • Discord Name Expression**: Moved the bot name expression into 'discord name' for better organization. (see [here](https://disky.me/docs/docs/expressions/#name-of-discord-entity))

## 🐛 Bug Fixes

  • Fixed usage of poll in rich messages.
  • Corrected the order of arguments in slash command structures.
  • Resolved issues with event-bots in DiSky-related events.
  • Fixed slash command execution on Minecraft 1.21+.

## 🔥 Removals

  • Removed the avatar decoration expression as it's not yet officially released.

## 📝 Notes

  • Post effect exceptions are now handled by the runtime error handler.
  • This release includes all changes from the previous (unreleased) v4.17.3 update.

## 📦 New Wiki Pages


We encourage all users to update to this latest version to take advantage of these new features and improvements. As always, please report any issues you encounter on our GitHub repository.

Thank you for your continued support and happy coding!
Hi there! This release mainly "converts previous stuff to new systems (you'll see what I mean below). It also comes with some additions and many bug fixes around the new slash command structure system!

## 🗝️ "Rework"
  • More expressions now supports async **gettable** via the await effect. Some still need their migration, see the list here: #207
  • The member ban, kick, and timeout (new) events are now using a new event system and thus provide more event-values (and they are more accurate)
  • Enhanced the slash command system when updating a command (it may only update the Skript code, not the whole command over Discord, only if no changes to the name/description/args happened)

## ✨ New Features

## 🐛 Fixes
  • Fixed a lot of conflicts, and non-registering bugs about the new slash structure system (I'm too lazy to list them all lmao)
  • Fixed property poll of message builder (it used the wrong type)

Thanks for reading!
Hi there! This minimal release fixes several bugs with the new slash command system and the on shutdown entry of the define bot structure.

It also introduces a new async system for expressions and changer, although it's only available for the member with id expression (keep information of it over [#207](https://github.com/DiSkyOrg/DiSky/issues/207)), planned to release for DiSky v4.18.0 (*a smalle xample can be found [here](https://discord.com/channels/818182471140114432/955047837677273128/1239653051061637252))
Hello there! This new release introduces many new features (mainly QoL) and bug fixes. It also adds a new **slash command structure** system, that's still in beta.

## 🐛 Bug Fixes
  • Fixed/enhanced [create invite effect](https://disky.me/docs/docs/effects/#create-invite) as it doesn't support a Guild anymore
  • Fixed the emoji url property's pattern to [the] emo(te|ji) image [url] (#196)
  • Fixed arguments type parsed in the slash command event

## ✨ New Features

## 🚀 Slash Command Structure!

> ⚠️ This feature is still in beta, I don't recommend using it in production yet!

You can now create, register, and handle slash commands directly via a single **structure**! Here's a quick example:

``applescript
slash command ban <user="target"> [<string="reason">]:
description: Ban a user
arguments:
target: The user to ban
reason: The reason of the ban lmao

cooldown: 30 seconds
on cooldown:
if arg-2 is "cheatcode":
cancel event
stop

reply with "You still have to wait %remaining time% before using this command again!"

bot: disky
guilds: 937001799896956988

enabled for: manage server

trigger:
reply with "Banning %mention tag of arg-1% for
%arg-2%"
``

### Learn more over the [wiki page](https://disky.me/docs/interactions/slash-structure/)!
Hi there! This new release introduces a ton of internal cleanup, with some bug fixes and additions.

## ✨ New Features

## 🐛 Fixes

Have a nice evening all! :)
Hi there!
This *very* small release only changes two things:

## 🤖 Core


## 📝 Documentation


That's all for tonight. Have fun guys!
[4.15.0] DiSky 4.15.0 by Unknown on Oct 12, 2026
Download
Hi there! *Doesn't a new DiSky update herald a good day?*

## 🤖 Webhooks are coming native!

The **Webhooks module** is now outdated, as JDA implemented support for webhooks into the core library. Thus, it integrates smoothly with DiSky's existing features! For instance, simply use the syntax to create your rich message, you can then send it to a webhook!

➡️ **More information can be found on the [**Wiki Page**](https://disky.me/docs/basic-stuff/webhooks/)!**

## 📝 Documentation Update!

As some of you may have noticed, I've made a few changes to the documentation/wiki:

  • All emojis have been replaced by icons to clean up the site visually.
  • Many examples have been added to the **wiki** (complete example codes, 99% of the time supplied with a command)
  • many new effects and expressions have been updated with documentation and missing examples
  • All the wiki has been reorganized under more logical categories than just "basic/advanced stuff".

Feedback is appreciated, and don't forget **you** can **contribute** to the wiki [right here](https://github.com/DiSkyOrg/Documentation)!

## ✨ Small Enhancements

Whoa, I guess I'm in a rush now? Anyway, this update brings tons of new features and tweaks. Here's a recap:

## 🚀 Find Members!

Discord recently added a way to bulk-find members, thus even with thousands of members, you'll still be able to retrieve the one you want. There are two "simple" find effects available already (find members with roles %roles% and find members with nickname %string% in guild %guild%), but a brand new one is also added ... **Find member filter!** It's a section that lets you filter by yourself the members you want to retrieve. Wants only members with a role, or specific nickname, that are not connected to a channel? You've got it!

> ⚠️ **It's an experimental feature, and feedback is appreciated, while I don't recommend using this in production yet!**

``applescript
find members in event-guild and store them in {_members::*} with filter var {_m}:
# {_m} now contains the member to apply the filter to. For instance:
{_m} has discord role with id "XXX"
{_m} is muted
return true

reply with "I have found %size of {_members::*}% that has the role and is muted!"
`

## 💻 Bot Application Info

You can now retrieve your **bot's application info**! This includes, but is not limited to, its avatar/id/name/owner, the Term Of Service/Privacy Policy URLs, and more! If you are interested in how it works, take a look [at the wiki page](https://disky.me/docs/basic-stuff/bot-application-info/)!

## ✨ New Features!

  • I'm sure I'll get blamed if I continue to make updates that fast 😂*
Anyway, here's yet another update for DiSky! Here's what changed:

## 📊 Polls Hotfix

JDA has an internal bug with their latest release (beta23), thus I fixed it on my side for DiSky. Although polls were created, they were not attached to the desired message and thus, not sent. You can also now send polls alone, without any other message value (content, components, etc..) using the reply with and post effect.

## ✏️ New edit components effect!

For button & dropdown clicks, you can now directly **edit** the clicked component with one line of code, instead of re-editing the whole message like before. You can find more information about how it works for [buttons here](https://disky.me/docs/advanced-stuff/components/#handling-button-interactions) and [dropdown here](https://disky.me/docs/advanced-stuff/components/#handling-dropdown-interactions)!

## 🐛 Bugfixes

  • Fixed SelectMenu couldn't be added to the inline message's builder
  • edit and reply effects now impact the **interaction** (if in an interaction event of course) instead of the **message**.
  • Fixed polls being not set correctly using the rich message builder
  • Fixed interaction type for button/dropdown click event

## ✨ New Features

  • This small release introduces a lot of new polls-related stuff, such as ending existing polls and getting votes for finished polls (more information can be read [here](https://disky.me/docs/basic-stuff/polls/#already-created-polls).
  • In addition, the define bot scope was converted to Skript's new Structure system, meaning it's faster, more efficient, and less laggy (e.g. you can now use function/custom expressions inside ready/guild ready events).
  • You can also set **default selected values** for entities dropdown, supporting roles, channels, and users. The added values will be selected once the component is sent!

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