Description
Gallery
Changelog
Versions
About
Dive in
Custom diving animation is an immersive feature most commonly seen in open-world games like Legend of Zelda.
I love this animated detail. So I added it for minecraft.
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NOTE:
- This is a server&client side mod, as it adds multiplayer animation visibility support.
- If animation triggered exceptionally when you do cross-water jump, lower the trigger sensitivity in the config file (0-1). Then restart the game and it will work.
- A light weight mod that adds custom animation when player drop into water or lava from a far distance.
- Triggers when player free falling into the fluid source.
- Currently still in dev, bugs may occur.
- More version support coming soon.
- Recommend using BetterThirdPerson Mod & Effective Mod for better immersion.
- Custom animation via Playeranimator & PAL.
All Versions
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[0.1.18-26.3] Dive in 0.1.18-26.3
by NightEpiphany0401 on Oct 18, 2026
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- 26.3 version.
[0.1.17-26.2] Dive in 0.1.17-26.2
by NightEpiphany0401 on Oct 18, 2026
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- Updated to 26.2.
[0.1.16-26.1] Dive in 0.1.16-26.1
by NightEpiphany0401 on Oct 18, 2026
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- Version for mc26.1 - 26.1.2
[0.1.15-1.21.11] Dive in 0.1.15-1.21.11
by NightEpiphany0401 on Oct 18, 2026
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- Made compatibility with the release version of [PAL](https://modrinth.com/mod/player-animation-library/version/OZcHzZ6a)
[0.1.14-1.21.11] Dive in 0.1.14-1.21.11
by NightEpiphany0401 on Oct 18, 2026
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- Updated to 1.21.11
[0.1.14-1.20.1] Dive in 0.1.14-1.20.1
by NightEpiphany0401 on Oct 18, 2026
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- Baked an **event listener** array to stop the animation if needed. This includes player onLanding, swimming & flyFalling.
- Fixed elytra clash again via the new animation stop event listener.
- Fixed the animation delay ticks when player fall on solid surface without watersource.
[0.1.14-1.21.8] Dive in 0.1.14-1.21.8
by NightEpiphany0401 on Oct 18, 2026
Download
- Baked an **event listener** array to stop the animation if needed. This includes player onLanding, swimming & flyFalling.
- Fixed elytra clash again via the new animation stop event listener.
- Fixed the animation delay ticks when player fall on solid surface without watersource.
[0.1.14-1.21.1-neo] Dive in 0.1.14-1.21.1-neo
by NightEpiphany0401 on Oct 18, 2026
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- Baked an **event listener** array to stop the animation if needed. This includes player onLanding, swimming & flyFalling.
- Fixed elytra clash again via the new animation stop event listener.
- Fixed the animation delay ticks when player fall on solid surface without watersource.
- Neoforge port
[0.1.14-1.21.1] Dive in 0.1.14-1.21.1
by NightEpiphany0401 on Oct 18, 2026
Download
- Baked an **event listener** array to stop the animation if needed. This includes player onLanding, swimming & flyFalling.
- Fixed elytra clash again via the new animation stop event listener.
- Fixed the animation delay ticks when player fall on solid surface without watersource.
[0.1.14-1.21.10] Dive in 0.1.14-1.21.10
by NightEpiphany0401 on Oct 18, 2026
Download
- Baked an **event listener** array to stop the animation if needed. This includes player onLanding, swimming & flyFalling.
- Fixed elytra clash again via the new animation stop event listener.
- Fixed the animation delay ticks when player fall on solid surface without watersource.
[0.1.13-1.21.1-neo] Dive in 0.1.13-1.21.1-neo
by NightEpiphany0401 on Oct 18, 2026
Download
- Fixed animation clash related to elytra falling & boosting.
- Neoforge port
[0.1.13-1.21.1] Dive in 0.1.13-1.21.1
by NightEpiphany0401 on Oct 18, 2026
Download
- Fixed animation clash related to elytra falling & boosting.
[0.1.13-1.21.10] Dive in 0.1.13-1.21.10
by NightEpiphany0401 on Oct 18, 2026
Download
- Separated the PAL lib from the default implementation. My bad!
- Fixed animation clash related to elytra falling & boosting.
[0.1.13-1.21.8] Dive in 0.1.13-1.21.8
by NightEpiphany0401 on Oct 18, 2026
Download
- Fixed [#4](https://github.com/NightEpiphany/divein-1.21.1/issues/4) _animation lib conflict_.
- Separated the PAL lib from the default implementation. My bad!
- Fixed animation clash related to elytra falling & boosting.
[0.1.12-1.20.1-forge] Dive in 0.1.12-1.20.1-forge
by NightEpiphany0401 on Oct 18, 2026
Download
- Backport version 0.1.12 to 1.20.1
- Forge port
[0.1.12-1.20.1] Dive in 0.1.12-1.20.1
by NightEpiphany0401 on Oct 18, 2026
Download
- Backport version 0.1.12 to 1.20.1 fabric
[0.1.12-1.21.10] Dive in 0.1.12-1.21.10
by NightEpiphany0401 on Oct 18, 2026
Download
- Fixed a bug that waterlogged block may cause misjudge upon falling.
- Further refined detection logic.
[0.1.12-1.21.8] Dive in 0.1.12-1.21.8
by NightEpiphany0401 on Oct 18, 2026
Download
- Fixed a bug that waterlogged block may cause misjudge upon falling.
- Further refined detection logic.
[0.1.12-1.21.1-neo] Dive in 0.1.12-1.21.1-neo
by NightEpiphany0401 on Oct 18, 2026
Download
- Fixed a bug that waterlogged block may cause misjudge upon falling.
- Further refined detection logic.
- Neoforge port
[0.1.12-1.21.1] Dive in 0.1.12-1.21.1
by NightEpiphany0401 on Oct 18, 2026
Download
- Fixed a bug that waterlogged block may cause misjudge upon falling.
- Further refined detection logic.
[0.1.11-1.21.10] Dive in 0.1.11-1.21.10
by NightEpiphany0401 on Oct 18, 2026
Download
- Fixed the bug that multiple animation trigger will cause which to slow down and replay abnormally.
- Fixed the bug that client packet distribution is incorrect on serverside.
- Updated [PAL](https://modrinth.com/mod/player-animation-library) to 1.1.0
- Added config support for **animation speed**.
- Slightly made the animation smoother.
- Added new config: **Animation Trigger Depth**.
- The default set is 2 blocks deep, this means shallow watersource with one block depth won't trigger the diving animation.
[0.1.11-1.21.8] Dive in 0.1.11-1.21.8
by NightEpiphany0401 on Oct 18, 2026
Download
- Updated to 1.21.8
- Added config support for **animation speed**.
- Slightly made the animation smoother.
- Added new config: **Animation Trigger Depth**.
- The default set is 2 blocks deep, this means shallow watersource with one block depth won't trigger the diving animation.
- Changed the thread manipulation to fixed thread pool for better compatibility.
[0.1.11-1.21.1-neo] Dive in 0.1.11-1.21.1-neo
by NightEpiphany0401 on Oct 18, 2026
Download
- Added config support for **animation speed**.
- Slightly made the animation smoother.
- Added new config: **Animation Trigger Depth**.
- The default set is 2 blocks deep, this means shallow watersource with one block depth won't trigger the diving animation.
- Changed the thread manipulation to fixed thread pool for better compatibility.
- Neoforge port
[0.1.11-1.21.1] Dive in 0.1.11-1.21.1
by NightEpiphany0401 on Oct 18, 2026
Download
- Added config support for **animation speed**.
- Slightly made the animation smoother.
- Added new config: **Animation Trigger Depth**.
- The default set is 2 blocks deep, this means shallow watersource with one block depth won't trigger the diving animation.
- Changed the thread manipulation to fixed thread pool for better compatibility.
[0.1.10-1.21.10] Dive in 0.1.10-1.21.10
by NightEpiphany0401 on Oct 18, 2026
Download
- Updated to 1.21.10.
- Exchange the old thread async manipulation to fixed thread pool for better compatibility.
- Replaced animation dependency lib.
- Now use [Player Animation Library](https://modrinth.com/mod/player-animation-library/versions).
- _**ISSUE: Multiple animation trigger may cause it to slow down and replay abnormally. This only occurs in 1.21.10, and will be fixed in the next release.**_
[0.1.10-1.20.1-hotifix] Dive in 0.1.10-1.20.1
by NightEpiphany0401 on Oct 18, 2026
Download
- Backport to 1.20.1
- Fixed config screen, refined detection logic
[0.1.10-1.21.1-neo] Dive in 0.1.10-1.21.1-neo
by NightEpiphany0401 on Oct 18, 2026
Download
- Fixed asyc tickling for sound manager.
- Now normal dive animation will trigger if you drop into lava with fire res effect.(Thanks to oatko~)
- Neoforge port
[0.1.10-1.21.1] Dive in 0.1.10-1.21.1
by NightEpiphany0401 on Oct 18, 2026
Download
- Fixed asyc tickling for sound manager.
- Now normal dive animation will trigger if you drop into lava with fire res effect.(Thanks to oatko~)
[0.1.9-1.21.1-neo] Dive in 0.1.9-1.21.1-neo
by NightEpiphany0401 on Oct 18, 2026
Download
- Added support for multiplayer animation visibility**
- Redesigned network payload registry.
- Optimized event trigger.
- Neoforge port
[0.1.9-1.21.1] Dive in 0.1.9-1.21.1
by NightEpiphany0401 on Oct 18, 2026
Download
- Added support for multiplayer animation visibility**
- Redesigned network payload registry.
- Optimized event trigger.
