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Doomlike Dungeons

Doomlike Dungeons

by BlackJar72 • Downloads: 0 • Followers: 0
Description
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Changelog
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Doomlike Dungeons Returns!

This mod will add dungeons meant to resemble levels from retro "2 1/2d" first-person shooters and was inspired by earlier dungeons mods and by Oblige (especially version 3.57), a random level generator for Doom. The goal is to create interesting, tactically challenging, and highly varied multi-room dungeons that are fun to explore and rewarding to conquer.

Doomlike Dungeons differs from most other dungeons and structure mods, in that it uses no prefabricated rooms or structures, but instead generates the entire dungeon, including all room geometry at run time. If yous see an enteresting room there is a good chance it is unique to your world, never seen by anyone else. Oh, and the dungeons are big -- they can be as much as 13 chunks accross, longer that the default render distance!

The mod can be highly configured using data packs, altering the dungeon themes, changing what mobs spawn (including mobs from other mods), and creating unique loot with NBT is all possible through the use of data packs.

Being stuck in 1.12.2 and believed a "dead" mod for years, Doomlike Dungeons is back for new Minecraft version and as thrilling as ever!

Mod Pack Permissions

This mod is open source, and you are allowed to use it in any mod pack. No need to ask, though if you do something cool with it I'm always happy to see.

Server Side Use

This mod can be used server side, like a plugin, if you like -- of course, its great in single player too, and it only makes since to just added to the mod pack if you are making it for your server.

Themes (modding the mod)

The ability to change how dungeons generate has been part of this mod from the earliest days. The still exist, but are now accessed through data packs instead of folders under the config. Hopefulling this will be more documented soon, though you can probably figure it out be unzipping the mod's jar and looking at the directory structure (the folders you get in Windows speak). Data packs replace the folders and the old API.

How to Install Doomlike Dungeons (Mod)

Doomlike Dungeons by BlackJar72 is verified for Forge across Minecraft versions 1.12.2, 1.19.2, 1.19.3, 1.19.4, 1.20.1 (latest release: 1.14.17, file size: 707 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.12.2, 1.19.2, 1.19.3, 1.19.4, 1.20.1) and platform (Forge).
  2. Make sure you have the compatible loader or environment installed for Forge.
  3. Move the downloaded Doomlike Dungeons file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.12.2
Forge
5mo ago 1
1.20.1
Forge
7mo ago 1
1.12.2
Forge
7mo ago 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.19.x
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.19.x
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.x
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.4
Forge
last yr. 1
Some changes to events.
Fixed spawner culling (again)
Fixed spawner culling (again)
The dungeons should no longer try to generate in the exact same location as the ones from Dungeon Crawl.
The dungeons should no longer try to generate in the exact same location as the ones from Dungeon Crawl.
The dungeons should no longer try to generate in the exact same location as the ones from Dungeon Crawl.
Fixed a bug where it would try to put loot into a non-chest, resulting in a crash (probably caused by the new world gen code replacing the chest upon placement).
Fixed a bug where it would try to put loot into a non-chest, resulting in a crash (probably caused by the new world gen code replacing the chest upon placement).
Fixed a bug where it would try to put loot into a non-chest, resulting in a crash (probably caused by the new world gen code replacing the chest upon placement).
  • Added away to append mobs (and even blocks) to themes without overwriting them, so data packs based on several other mods can be used at once

  • The Lordranian Crystal Sword is now based on a golden sword instead of a stone sword (more fitting ot the concept).

  • Added a config option that allows "degenerate" building (merging with caves and other empty spaces) to be turned off without using a data pack to change all the themes

(This will most likely be the version that gets ported to 1.21, when I'm ready, but will probably not be back ported because I need a break.)
Backported from latest 1.19.4 version for use in packs with mods still on 1.19.2 -- all the same features as current in 1.19.4 and 1.20.1.
Fixed snow layers being placed instead of snow blocks (this should not break anything as it was a direct replacement of just one block).

Fixed some swords being too OP because of misunderstanding how the attribute system worked and interacted with enchantments.

Added some more special Easter egg items.
Fixed snow layers being placed instead of snow blocks (this should not break anything as it was a direct replacement of just one block).

Fixed some swords being too OP because of misunderstanding how the attribute system worked and interacted with enchantments.

Added some more special Easter egg items.
Fixed some broken special loot (minor changes):

  • Warrior's Red Rose is less OP.
  • Vest of Giant Strength now simply give no armor (as was intended) instead of subtracting armor.
  • Corrected lore on the Iridium Hoe

(This should not break dungeons in worlds, as no themes or block palettes were changed.)
Fixed some broken special loot (minor changes):

  • Warrior's Red Rose is less OP.
  • Vest of Giant Strength now simply give no armor (as was intended) instead of subtracting armor.
  • Corrected lore on the Iridium Hoe

(This should not break dungeons in worlds, as no themes or block palettes were changed.)
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