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Draconic Evolution

Draconic Evolution

by brandon3055 • Downloads: 0 • Followers: 0
Description
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This is a mod that adds a lot of high-tier items such as tools and armor as well as some high-tier energy storage and a lot of other random features such as:

Teleportation

  • mob farming (spawning+killing)
  • player detection
  • Time and weather control
  • Powerful tools and armor
  • High tier energy storage (RF)

//TODO, this description is ancient. I need to figure out an updated mod description.

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Tutorials: English:

German:

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.20.4
Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.20.4
Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.20.4
Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.20.4
Neoforge
22h ago 1
1.20.4
Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.18.2
Forge
22h ago 1
1.18.2
Forge
22h ago 1
1.18.2
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.18.2
Forge
22h ago 1
1.18.2
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.12.2
Forge
22h ago 1
1.12.2
Forge
22h ago 1
1.12.2
Forge
22h ago 1
1.12.2
Forge
22h ago 1
1.12.2
Forge
22h ago 1
1.12.2
Forge
22h ago 1
1.12.2
Forge
22h ago 1
1.12.2
Forge
22h ago 1
1.12.2
Forge
22h ago 1
1.12.2
Forge
22h ago 1
1.12.2
Forge
22h ago 1
1.12.2
Forge
22h ago 1
1.12.2
Forge
22h ago 1
1.12.2
Forge
22h ago 1
1.12.2
Forge
22h ago 1
1.12.2
Forge
22h ago 1
1.12.x
Forge
22h ago 1
1.12.x
Forge
22h ago 1
1.12.x
Forge
22h ago 1
1.12.x
Forge
22h ago 1
1.12.x
Forge
22h ago 1
1.10.2
Forge
22h ago 1
1.11.2
Forge
22h ago 1
1.12.x
Forge
22h ago 1
1.10.2
Forge
22h ago 1
1.12.x
Forge
22h ago 1
1.11.2
Forge
22h ago 1
1.10.2
Forge
22h ago 1
1.10.2
Forge
22h ago 1
1.12.x
Forge
22h ago 1
1.11.2
Forge
22h ago 1
1.12
Forge
22h ago 1
1.7.10
Forge
22h ago 1
Merged PR with various fixes
  • Insta-kill damage no longer sometimes bugs out
If too many mods modify damage/death events (i.e. Apothic Attributes + Relics), dealing too much damage puts the entity in a semi-dead state. Lowering the damage dealt prevents that from occurring.
  • Added missing Chaos Implosion death message
  • Energy Links no longer only take minimum energy
Allowing the flow to save to the module ensures that it's not reset every tick.
  • Prevent existing worlds from breaking
Due to changes within EnergyLinkEntity.java previously, adding a new codec breaks existing worlds. Making it optional instead prevents the world from no longer loading if any player has an existing Energy Link without this new codec.
Fixed soul drop rate with water animals
  • Fixed Draconic pickaxe mining level
  • Fixed flight module sometimes rapidly draining capacitors
  • Fixed edge case disenchanter crash
  • Fixed energy core energy readout
  • version bump
  • Fixed Dislocator Receptacle light transparency
  • Fixed potential chaos crystal crash
  • Added missing tool tags
  • Fixed chaotic shield capacity recipe
  • Fixed Disenchanter breaking item enchantability
  • Update 2D resource pack version
  • Fixed capacitor advanced config gui crash
  • Fixed undying module not resetting on activation.
  • Fixed inability to pickup placed items.
  • Fixed stabilized spawner creation.
  • Fixed Souls not dropping.
  • Merge pull request #1907 from Nobodycare233/1.21 (zh_cn fix)
  • Fixed possible energy dupe with Transfuser
  • Fixed module config settings not working.
Fixed possible energy dupe with Transfuser
Fixed possible energy dupe with Transfuser
  • Fixed inability to swap items in energy transfuser without opening GUI.
  • Fixed server side crash.
Initial 1.21.1 public alpha release.
  • Fixed guardian shield bar not rendering when shaders are disabled.
  • Fixed bow kill localisation.
  • Fixed disable option in ender collection module.
  • Fixed step-height issues.
  • Fixed Disenchanter
  • Fixed cross-mod energy compatibility
  • Fixed guardian shield bar not rendering when shaders are disabled.
  • Fixed bow kill localisation.
  • Fixed disable option in ender collection module.
  • Fixed step-height issues.
  • Fix module config file not generating
  • Fix flow gate GUI when in override state
  • Fixed Embeddium Reactor crash.
  • Fixed missing tag on Deepslate Draconium Ore
  • Fixed duplicate item spawning when using /give command with DE tools.
  • Fix module config file not generating
  • Fix flow gate GUI when in override state
  • Fixed Embeddium crash.
  • Fixed missing tag on Deepslate Draconium Ore
  • Fixed duplicate item spawning when using /give command with DE tools.
  • Fixed broken world gen. (Not sure how that was missed in testing...)
  • Fixed broken guardian bar.
1.20.4 port
  • Merged fix for an energy core energy duplication issue.
  • Merged fix for Apotheosis fusion crafting recipes
  • Merged PRs for Japanese, Ukrainian and Turkish translations
  • Fixed Disenchanter crash
  • Fixed supported modules display not checking tier
  • Added a modules tag
  • Fix dislocator crash related to threaded random access.
  • Fixed placed items dropping inside block above when broken
  • Merge pull request #1817 from SquidDev/cc-integration
  • Fixed energy link module not checking dimension
  • Fix chaotic shield recovery recipe
  • Fixed ender collection module rendering
  • Fix dupe bug in Modular Item GUI
  • Fixed IO crystal output mode broken on placement
  • Fixed buttons for switching between Modular / Configurable Item GUIs
  • Fixed guardian death message
  • Fixed grinder not working with unbreakable tools
  • Fixed grinder Shulker crash
  • Fixed Stabilised spawner creation with Wyvern or higher tier core
  • Added simple tooltip to Stabilised spawner item
  • Fixed lock up when arrow impact is cancelled
  • Minor Internal changes resolving some issues with add-on mods.
  • Fixed missing module recipes
  • Fixed inability to damage guardian with melee attacks
  • Fixed inability to bypass guardian crystal shield with chaotic melee weapons
  • Fixed Projectile Immunity Cancellation module
Initial 1.20.1 alpha release
<p>######## 3.0.31.531 ########<br>- Fix: Prevented guardian crystals from being pushed by pistons.<br>- Fixed Dislocators vanishing when dropped.</p>
<p>######## 3.0.30.529 ########<br>- Added energy link module. (Effectively wireless charging direct from an energy core)<br>- Fixed guardian damaging itself with its own projectiles.<br>- Fixed rare edge case energy pylon crash.<br>- Fixed energy sometimes getting voided when adding and then removing modules containing energy.</p>
<p>######## 3.0.29.524 ########<br>- Fixed energy module removal voiding energy when total is over 2.4G<br>- Fixed energy core CC integration bug.<br>- Fixed a couple bugs with the guardian fight.<br>- Fixed staff compatibility with CoFH Enchantments.<br>- Fixed a minor bug in fusion crafting JEI recipe transfer.</p>
<p>######## 3.0.30.518 ########<br>- Fixed as dupe bug</p><p>######## 3.0.29.507 ########<br>- Fixed Wyvern -&gt; Draconic capacitor upgrade loosing data.<br>- Fixed worldgen registration crash.</p><p>######## 3.0.28.500 ########<br>- *Actually* Re implemented chaos island configs. (Slight github mixup meant this did not get included in the last build)<br>- Fixed creative breaking modular items on servers.</p><p>######## 3.0.27.462 ########<br>- Re implemented chaos island configs (Thanks to FoxMcloud5655 for the PR)<br>- Fixed broke redstone mode controls in reactor. (Cause by last BCore update)<br>- Fixed nearby fusion crafting setups interfering with each other.</p><p>######## 3.0.26.459 ########<br>- Fixed issue with bugged entities crashing the mob grinder.<br>- Mob Grinder can now use DE weapons in its weapon slot as well as any other powered weapon that supports energy extraction.</p><p>######## 3.0.25.456 ########<br>- Accepted a PR to fix custom spawner black list.<br>- Fixed edge case chaos island crash when deleting region files.</p><p>######## 3.0.24.452 (hotfix) ########<br>- Fixed broken energy core activation caused by a crash fix in previous version.</p>
<p>Fixed compatibility with Druidcraft.</p>
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