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Dragon Claw Persistent

Dragon Claw Persistent

by dragonking โ€ข Downloads: 0 โ€ข Followers: 0
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Are you tired of being forced to start your Minecraft world over with each major version update? Do you want to continue expanding your world, and maintain access to your old builds? Then this might be the modpack for you!

Dragon Claw Persistent title

Modrinth Discord

A general-purpose modpack designed with server longevity in mind, while still enabling access to interesting modded content. Created and maintained for the Dragon Claw Community official server, but made available for self-hosting with no compromise.

The main goal is to keep future Minecraft version compatibility in mind, to allow for easier server migration, and avoiding total world save loss. To do so, the focus is to maintain stability of the Overworld, to act as a "safe-haven" for your builds, items and general progress. Any added dimensions or biomes are treated as "experiences" you can go and explore, but it is up to your own discretion if you want to build there, or use the modded blocks and items in the Overworld.

Mods are carefully selected based on various criteria. Mods that add content would be the most troublesome if they stop receiving future updates, so here is a non-exhaustive list of the most common considerations:

โœ… - The mod author/team is active.\ โœ… - There are no problematic mod compatibility issues known.\ โœ… - Minimal impact of sudden mod removal.\ โœ… - Added worldgen features primarily use vanilla blocks.\ โœ… - No biomes added to Overworld.\ โœ… - The features add value to the experience.\ โœ… - The mod compliments the vanilla experience/progression, rather than replaces.\ โœ… - There is a community demand for the mods inclusion.

A lot of time and effort has gone into configuring the various mods. As an overview, you can expect the following experience from this modpack:

๐Ÿ’Ž Persistent ongoing server experience.

  • Easy to get started playing.
  • No Overworld biome changes/additions.
  • Limited Overworld worldgen features using modded blocks.
  • Modpack is tested on a live server.
  • Updates to modpack include detailed changelogs and notes on changes.

โš™ Performance improving mods configured and ready to go.

  • Both client and serverside performance mods.
  • Default configs to tweak the performance gained, while maintaining server stability.
  • Custom optional datapacks that add alternate recipes for otherwise lag-creating solutions.

๐Ÿ‘ Client-side QoL and visual/audio enhancing mods.

  • Minimal selection for easier personalization.
  • Focus on retaining vanilla feel.
  • GUI elements are configured and adjusted for minimal mod conflicts.
  • Roughly Enough Items custom collapsable categories.
  • Custom default keybinds for mod features.
  • Custom default configs for various shaderpacks included.

๐Ÿงฑ Emphasis on building

  • Use Create to make creative contraptions.
  • Thousands of decorative and functional blocks to build just about anything you can imagine.
  • Optional storage mods to manage your loot.

๐Ÿ“ Custom datapacks

  • Server-friendly recipes for your build projects.
  • Create recipe additions that enable automation of more items and ressources.
  • Altered recipes for certain items to maintain vanilla feel.
  • Disable troublesome, conflicting or unnesesary duplicate blocks/items.
  • Paxi automatically adds them to a new world.

๐Ÿ“‹ Custom configs for various mods

  • Improve the experience out of the box.
  • Better parity between vanilla and modded content.
  • Open Parties and Claims extended config for a lot of modded content.

โ— Mod compatibility and balance.

  • New mod additions get tested before officially added to the pack.
  • Mods get tested continuously through in-game use over time.
  • New issues get addressed as they are discovered.

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All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
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1.21.1
Neoforge
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1.20.1
Forge
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Fabric
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# Notes:
Updated the mods in preparation for Persitent Plus modpack variant.

# Added mods
  • Noisiumed
  • Cliff Face
  • MezzConfig
  • Create Contraption Terminals

# Removed mods
  • NoisiumForked

# Updated mods
  • Amendments
  • BaguetteLib
  • Balm
  • Chat Heads
  • Colorwheel
  • C2ME
  • Crafting Tweaks
  • Create Crafts & Additions
  • Create Connected
  • Create Copycats+
  • Dragons Plus
  • Create Enchantment Industry
  • Create Escalated
  • Euphoria Patches
  • Every Compat Wood Good
  • Forgified Fabric API
  • Fusion
  • Fzzy Config
  • Gravestone Mod
  • Icarus
  • ImmediatelyFast
  • Immersive Aircraft
  • Jade Addons
  • Jade
  • Jei
  • Leawind's Third Person
  • Lithostiched
  • Lootr
  • MmmMmmMmmMmm
  • ModernFix
  • Moonlight Lib
  • More Culling
  • Nether Depths Upgrade
  • Open Parties and Claims
  • Perspective API
  • Polymorph
  • Puzzles Lib
  • Rechiseled
  • Sable
  • Simply Swords
  • Simply Tooltips
  • Sinytra Connector
  • Sodium
  • Sophisticated Backpacks
  • Sophisticated Core
  • Sophisticated Storage
  • SuperMartjin642's Core Lib
  • Supplementaries
  • Tom's Simple Storage Mod
  • Towns and Towers
  • Xaero's Minimap
  • Xaero's World Map
  • XaeroPlus
  • YUNG's API

# Updated shaders
  • Complementary Reimagined
  • Complementary Unbound
  • BSL
# Notes:
Updating the mods was a very painless process. I also had to update NeoForge to a newer version.

# Added mods
  • Perspective API

# Updated mods
  • 3D Skin Layers
  • Farm & Charm
  • Wilder Nature
  • Amendments
  • Architectury API
  • Athena
  • Bad Wither No Cookie - Reloaded
  • Balm
  • Better Archaeology
  • Better Combat
  • Building Wands
  • Chat Heads
  • Chloride
  • Collective
  • Colorwheel
  • Concurrent Chunk Management Engine
  • Create Crafts & Additions
  • Create Mechanical Extruder
  • Create Railways Navigator
  • Create Connected
  • Create Diesel Generators
  • Create Dragons Plus
  • Create Enchantment Industry
  • Create Escalated
  • Create Framed
  • Cristel Lib
  • Death Backup
  • Deeper and Darker
  • Default Options
  • Dragon Drops Elytra
  • DragonLib
  • EMI
  • EMI++
  • Entity Culling
  • Euphoria Patches
  • Stone Zone
  • Wood Good
  • Exposure
  • Exposure Catalog
  • Forgified Fabric API
  • Fusion
  • Geckolib
  • GlitchCore
  • GraveStone Mod
  • Icarus
  • ImmediatelyFast
  • Immersive Aircraft
  • Immersive Armors
  • Iris Shaders
  • JEBr
  • JEI
  • Kiwi
  • KleeSlabs
  • Kotlin for Forge
  • Leawind's Third Person
  • Lithium
  • Lithostiched
  • Lootr
  • Mechanicals Lib
  • MmmMmmMmmMmm
  • ModernFix
  • MonoLib
  • Moonlight Lib
  • More Culling
  • Open Parties and Claims
  • Plushie Buddies
  • Puzzles Lib
  • Rechiseled
  • Reese's Sodium Options
  • ServerCore
  • Sinytra Connector
  • Sodium
  • Sodium Extra
  • Sophisticated Backpacks
  • Sophisticated Core
  • Sophisticated Storage
  • Sophisticated Storage Create Integration
  • Sparkweave Engine
  • Steam 'n' Rails
  • SuperMartjin642's Core Lib
  • Supplementaries
  • The Bumblezone
  • Tom's Simple Storage Mod
  • Towns and Towers
  • TrashSlot
  • Xaero's Minimap
  • Xaero's World Map
  • XaeroPlus

# Updated shaders
  • Complimentary shaders
<========Changelog========>
# Notes:
The modpack is doing the jump over to NeoForge. I had been looking into this for a while, and with the latest developments, I finally managed to land the modpack in a good spot. I already tested it on a pre-existing Forge world, and though there are some things that might dissapear due to some old mods not being converted over, it was a stable experience, and smooth transition.

I would like to emphasize that this update also removes the old storage mod solutions, in favor of just sophisticated storage-related mods.

Farmers' Delight is also being removed, in favor of the various Let's Do mods - in order to reduce a bunch of unnecesary overlap.

I am not including Create Aeronautics in this, but, I consider doing a variant mod that has it. It is a mod that has a huge impact on the game, and I worry about stability if used in a large server context - which is exactly what the whole point of this modpack has always been about. Still, I would like to make an alternate modpack that includes this mod and other related ones, such as the new rollercoaster mod.

There has also been a shift towards using EMI, as REI still has issues where it wont show any custom crafting process, and JEI doesn't allow you to have collapsible groups. EMI does, but it is not quite as configurable as REI sadly.

This update was ready early in this summer, but I managed to get distracted and had to put it on hold. I will also be updating the mods after this goes live, but wanted something that worked up as a starting point.

# Replaced mods
  • Alex's Mobs (Unofficial Port)
  • Citadel (Unofficial Port)
  • smart-villagers-follow-emeralds-1.0.0
  • Steam 'n' Rails

# Missing Mods
  • Building But Better (undergoing complete rework)
  • Colorful Trims (something odd with the versions)
  • Dynamic Trim
  • Egg Hunter Enchantment
  • Enlightend (discontinued)
  • Heracles
  • Immersive Fixes
  • Infinicore (discontinued)
  • Invisible Armor
  • Let's Do Nether Vinery
  • mcda-5.0.2
  • mcdw-9.0.4
  • memory leak fix
  • Rainbow Reef
  • TPA++
  • Unusual Fish

# Removed Mods
  • Farmers Delight
  • Packed Up
  • Storage Shelves
  • Storage Drawers
  • Expanded storage
  • Discontinuous Beacon Beams (failing mixings)

# New Mods
  • World Weaver
  • Every Compat (Gems Realm)
  • Exposure: Expanded
  • Gravestone x Curios API Compat
  • Let's Do Lili's Lucky Lures
  • Let's Do Lili's Pottery
  • Creeper Overhaul
  • Concurrent Chunk Management Engine
# Notes:
This is something I had been wanting to do for a while, and finally got around to, with this update, Immersive Engineering is now in the modpack as an extension (or alternative) to Create, and other mod features.

To reduce the impact on the Overworld, all ore generation has been disabled from Immersive Engineering, and instead, a datapack has been made, which makes the ores spawn in the Nether instead. The ore distribution is comparable to the Overworld, but "scaled", to better fit the Nether with its reduced build height, as well as the vast amount of empty space and lava. To complement this change, there is also a custom-made resourcepack, which retextures the Immersive Engineering ores, so their background is netherrack, instead of stone - this makes the ores blend in with the Nether environment better. The ores can also replace a good amount of the primary blocks, such as netherrack, but also soul sand, basalt and many more. You can look into the datapack to find the tags I made, and even edit the values to your liking, make extensions etc., it should be rather self-explanatory. On top of this, there are also custom Create-related recipes and processes you can use to get the various Immersive Engineering ores, using the mechanical extruder and some crushing recipes.

IMPORTANT!!! - Make sure you add the "ZZZ_dragons worldgen tweaks.zip" datapack to your world save, if you have an ongoing world, as otherwise, the ores will not spawn.

I am also adding Create: Diesel Generators, which uses a clever oil deposit mechanic, which can also generate retroactively. Since the "oil deposits" are more like a virtual invisible layer in the world, it shouldn't cause any issues with it existing in the Overworld.

With these additions, there are now many more ways to transfer power between locations, as well as other ways to make power as well.

Also had to go back on switching to REI again, because it still doesn't show modded recipe processes, which I forgot to test in the last update.

Another major switch, is going to be sophisticated backpacks and sophisticated storage. For now, it will co-exist with expanded storage, packed up and storage drawers - but the plan is to remove those storage mods entirely in a future version, so make sure to replace your storage solutions for your builds and character.

This change is multifactored, but the main reasons are that sophisticated storage combines what expanded storage and storage drawers does, into a single mod. Both sophisticated backpacks and storage have good compatibility with Create, and there is even a bit of extra functionality for Chipped for the storage.

# Removed Mods:
  • Roughly Enough Items + sub mods

# Added Mods:
  • Just Enough Items + sub mods
  • Immersive Engineering
  • Immersive Posts
  • Immersive Fixes
  • Create: Diesel Generators
  • Exposure
  • Exposure Catalog
  • Plushie Buddies
  • Sophisticated Backpacks
  • Sophisticated Core
  • Sophisticated Storage
  • Sophisticated Backpacks Create Integration
  • Sophisticated Storage Create Integration
  • Wan's Storage Shelves
  • Explorer's Compass

# Resourcepacks
  • dragons worldgen tweaks (retextures Immersive Engineering ores into netherrack variants)
  • dragons packed up tweaks (retextures Packed Up backpacks into 16x16 instead of 32x32)

# Datapacks
  • (located in the "config/paxi/datapacks/ folder, these will automatically be applied in singleplayer, but require manual transfer into the world save datapacks folder in a server environment):*
  • dragons create tweaks - renamed to: "ZZZ_dragons create tweaks", in order to deal with load order of recipe tweaks
  • dragons storage shelves tweaks - changes the cardboard box recipes to use Create cardboard
  • dragons sophisticated backpacks tweaks - changes the backpack recipes in a similar way as with Packed Up
  • ZZZ_dragons create tweaks - added compat recipes for immersive engineering ores
  • ZZZ_dragons worldgen tweaks - makes Immersive Engineering ores spawn in the Nether
# Notes:
Updated mods to latest versions, and added a few Create extensions. I want to look into how I can add Immersive Engineering, without populating the overworld with ores, but it will likely take some time.

# Updated Mods:
  • [Let's Do Addon] Compat
  • [Let's Do] Farm & Charm
  • [Let's Do] Vinery
  • Amendments
  • BadOptimizations
  • Balm
  • Better Combat
  • BisectHosting Server Integration Menu
  • Building But Better
  • Chat Heads
  • Chloride (Embeddium++/Sodium++)
  • Collective
  • Colorwheel
  • CraftTweaker
  • Crawl on Demand
  • Create
  • Create Mechanical Extruder
  • Create Railways Navigator
  • Create: Connected
  • Create: Copycats+
  • Create: Framed
  • Create: Steam 'n' Rails
  • Dark Paintings
  • Default Options
  • Double Doors
  • Euphoria Patches
  • Every Compat (Stone Zone)
  • Every Compat (Wood Good)
  • Extreme sound muffler
  • Farmer's Delight
  • Fusion (Connected Textures)
  • Geckolib
  • GraveStone Mod
  • Icarus
  • ImmediatelyFast
  • Immersive Aircraft
  • Inventory Profiles Next
  • Just Enough Breeding (JEBr)
  • Kiwi ๐Ÿฅ
  • Kotlin for Forge
  • Lootr
  • Macaw's Lights and Lamps
  • MidnightLib
  • ModernFix
  • Moonlight Lib
  • Open Parties and Claims
  • Packet Fixer
  • Ping Wheel
  • Puzzles Lib
  • Selfexpression
  • Sinytra Connector
  • Storage Drawers
  • Supplementaries
  • The Bumblezone - NeoForge/Forge
  • Unusual Fish Mod
  • XaeroPlus

# Added Mods:
  • DragonLib
  • Create Crafts & Additions
  • Create Enchantment Industry
  • Create: Escalated
  • Create: Threaded Trains
Updated mods and re-introduced Steam 'n' Rails now that it has had some time to update. Replaced some performance mods in order to address some issues with the flywheel compat mod not rendering things correctly, at the cost of limiting the available shaders. The default configs for BSL and Complimentary have been included for this change, and the old config files are also still there.

A fix to our custom dirt recipe for create, so you can use the stamping machine on coarse dirt, but still make path blocks out of the other dirt variants.

Removed the "I" keybind from aether, as it conflicts with the Create Stock Ticker.

Reintroduced REI, as it works with custom crafting procedures again.

# Updated Mods:
  • [Let's Do] Bakery
  • [Let's Do] Brewery
  • [Let's Do] Candlelight
  • [Let's Do] Farm & Charm
  • [Let's Do] NetherVinery
  • [Let's Do] Vinery
  • [Let's Do] WilderNature
  • Amendments
  • Balm
  • Crafting Tweaks
  • Steam 'n' Rails
  • Deep Aether
  • Default Options
  • Entity Culling
  • Every Compat (Stone Zone)
  • Every Compat (Wood Good)
  • Forgified Fabric API
  • FPS Reducer
  • Fusion (Connected Textures)
  • Geckolib
  • Immersive Armors
  • Inventory Profiles Next
  • Jade ๐Ÿ”
  • KleeSlabs
  • Lootr
  • MmmMmmMmmMmm
  • ModernFix
  • Moonlight Lib
  • Open Parties and Claims
  • Packet Fixer
  • Rainbow Reef
  • Selfexpression
  • Storage Drawers
  • Supplementaries
  • Xaero's Minimap
  • Xaero's World Map
  • XaeroPlus

# Removed Mods:
  • Iris & Oculus Flywheel Compat
  • Cull Leaves
  • Entity Culling
  • Rubidium Extra
  • Just Enough Items

# Added Mods:
  • Colorwheel
  • Create Steam 'n' Rails
  • Chloride
  • Roughly Enough Items
  • REI Plugin Compatibilities
  • Roughly Enough Professions
  • Roughly Enough Trades

# Datapacks
  • (located in the "config/paxi/datapacks/ folder, these will automatically be applied in singleplayer, but require manual transfer into the world save datapacks folder in a server environment):*
  • dragons_create_tweaks - added recipe override for pressing recipes for path blocks, as it was conflicting for coarse dirt with our custom pressing recipe to press coarse dirt into regular dirt, and was randomly making paths instead. You can still make path blocks using the other dirt variants.
  • dragons_packedup_tweaks - adjusted recipes to make copper backpack available earlier, and introduce a better progression sense.
# Notes:
Discovered that Quickbench breaks polymorph alt recipe selector, so it has to go for now. REI also has a current issue with showing any modded crafting process recipes, making it pretty useless, so temporarily switching it out for JEI, at the cost of not having collapsible groups - until REI gets fixed.

Not having Quickbench will make hand-crafting rather unresponsive, but you can try FastWorkbench along with FastSuite from Curseforge as manual additions/fixes, until Quickbench/Ploymorph fixes the bug. I cannot include it in this pack legally due to licensing, otherwise I would just do that.

# Removed Mods:
  • Quickbench
  • Roughly Enough Items
  • REI Plugin Compatibilities
  • Roughly Enough Professions

# Added Mods:
  • Just Enough Items

# Shaderpacks:
Updated
  • complimentary unbound, set enable glowing ores to off under integratedPBR+ materials
# Notes:
Updated modpack with focus on getting Create 6.x implemented. Other mods were updated to enable this. Also updated to Forge 47.4.0 due to mod dependencies.

# Updated Mods:
  • BadOptimizations
  • Balm
  • Chat Heads
  • Citadel
  • Collective
  • Create
  • Create Copycats +
  • Create Deco
  • Create Mechanical Extruder
  • Create Steam 'n' Rails
  • Create: Connected
  • Create: Copycats+
  • Create: Framed
  • CTOV
  • Curios API
  • Deep Aether
  • Double Doors
  • Entity Culling
  • Euphoria Patches
  • Every Compat (Stone Zone)
  • Every Compat (Wood Good)
  • Extreme Sound Muffler
  • Farmer's Delight
  • Forgified Fabric API
  • Freecam
  • Fusion
  • Geckolib
  • GraveStone Mod
  • ImmediatelyFast
  • Immersive Aircraft
  • Immersive Armors
  • Iris & Oculus Flywheel Compat
  • Jade ๐Ÿ”
  • Jade Addons (Neo/Forge)
  • Kiwi
  • Let's Do Addon Compat
  • Let's Do Bakery
  • Let's Do Farm & Charm
  • Lithostiched
  • Macaw's Lights and Lamps
  • Macaw's Roofs
  • Mini Effects
  • MmmMmmMmmMmm
  • ModernFix
  • MonoLib
  • Moonlight Lib
  • Oculus
  • Packet Fixer
  • Ping Wheel
  • Polymorph
  • Puzzles Lib
  • Rainbow Reef
  • Selfexpression
  • Shut Up GL Error
  • Simple Menu
  • Smarter Farmers
  • Storage Drawers
  • Supplementaries
  • TerraBlender
  • The Bumblezone
  • Tom's Simple Storage
  • Trade Cycling
  • Xaero's Minimap
  • Xaero's World Map
  • XaeroPlus
  • YetAnotherConfigLib
  • [Let's Do] Vinery

# Removed Mods:
  • Create: Armor Trims

# Added Mods:
  • JamLib
  • QuickBench
  • Create Railways Navigator

# Shaderpacks:
Updated
  • Complimentary Reimagined
  • Complimentary Unbound
  • BSL
  • Photon

# defaultoptions - (config/defaultoptions/extra/config):
  • (these have to me moved manually to the "config/ folder to take effect on an existing modpack instance. If the configs don't exist on launch, defaultoptions will do it for you however):*

## Roughly Enough Items
</div>
  • Updated collapsible entries for new items.

### *(config/defaultoptions/extra/config/roughlyenoughitems/collapsible.json)*
# Notes:
Mainly addressing a major issue that was discovered regarding crafting of any Every Compat (Wood Good) and (Stone Zone) not working. It took a while to narrow down, but it seems to be fixed by the removal of Very Many Players, which is an optimization mod that hasn't been updated in 2 years. As a result, VMP is being removed. Also updated a few mods while at it. I played around with Create 6.0, but there are currently too many mods that depend on Create, that themselves need updating first. I will try again at a later point in time.

# Updated Mods:
  • [Let's Do Addon] Compat
  • Amendments
  • ChoiceTheorem's Overhauled Village
  • CraftTweaker
  • Create: Copycats+
  • Moonlight Lib

# Removed Mods:
  • Very Many Players
# Notes:
Mainly a maintenance update, with bug and crash fixes, along with a couple new features here and there, as well as 1 additional mod to deal with the increase in villager trading enchantments.

# Updated Mods:
  • [Let's Do] Bakery
  • [Let's Do] Brewery
  • [Let's Do] Candlelight
  • [Let's Do] Farm & Charm
  • [Let's Do] NetherVinery
  • [Let's Do] Vinery
  • [Let's Do] WilderNature
  • Amendments
  • Balm
  • Chat Heads
  • Cobweb
  • Collective
  • CraftTweaker
  • Create: Connected
  • Create: Copycats+
  • Curios API
  • Death Backup
  • Deep Aether
  • Double Doors
  • Dragon Drops Elytra
  • Embeddium (Rubidium) Extra
  • EnderPack
  • Entity Culling
  • Euphoria Patches
  • Every Compat (Stone Zone)
  • Every Compat (Wood Good)
  • Farmer's Delight
  • Forgified Fabric API
  • Fusion (Connected Textures)
  • Icarus
  • ImmediatelyFast
  • Immersive Aircraft
  • Inventory Profiles Next
  • Jade ๐Ÿ”
  • Kiwi ๐Ÿฅ
  • KleeSlabs
  • Lithostitched
  • MmmMmmMmmMmm
  • ModernFix
  • MonoLib
  • Moonlight Lib
  • Open Parties and Claims
  • Packed Up (Backpacks)
  • Packet Fixer
  • Patchouli
  • Resourceful Config
  • Selfexpression
  • Supplementaries
  • The Aether
  • The Bumblezone
  • Tom's Simple Storage Mod
  • Trade Cycling
  • Xaero's Minimap
  • Xaero's World Map
  • XaeroPlus

# Added Mods:
  • Villager See, Villager Do

# Datapacks
  • (located in the "config/paxi/datapacks/ folder, these will automatically be applied in singleplayer, but require manual transfer into the world save datapacks folder in a server environment):*
  • dragons_create_tweaks - added mixing recipe for dripstone, as an alternative to laggy dripstone farms, making the block more viable for building larger projects.
  • dragons copycat disabler is no longer needed, as the configs for the mod now properly disable the stonecutting recipes as intended, and has been removed.

# Shaderpacks:
  • Updated complimentary to latest version
# Notes:
Server installs and updates do not seem able to utilize the "defaultoptions" configs, so moving forward, the contents of the folder will be present in the config folder itself as well. Hopefully, this should also make it clearer which configs are changed, and may need manual overrides. Since you already have to make manual backups each update with ATlauncher anyway, I don't see this as a major problem. I will keep maintaining the "defaultoptions" setup however, as it makes testing easier, and can be used as your backup, in case you want to revert some configs.

TPA+ delay has been adjusted, so the delay triggers after a command is executed instead. The old config would trigger the cooldown, regardless of whether you teleported or not.

Modified some default player settings for Open Parties and Claims, so that villagers will behave as expected, without the need to first allow it. You can also interact with the enchanting table by default.

The Ender Dragon will now drop 1 elytra to the player who does the final hit. Previously, I had been trying out a datapack that would modify the loot table, but this solution would override loot added by mods. This solution is good enough. Since flying machines are also modded into the game, getting an elytra to help exploring the vastly expanded End dimension only seems reasonable. Finding an elytra in an End City, is still possible, but just much harder due to the additonal biomes etc.

Heracles has been added as a quest system, to be used in the future as a way to gain information about the features of the modpack. Currently, there are no quests.

# Updated Mods:
  • [Let's Do] Vinery
  • Balm
  • ChoiceTheorem's Overhauled Village
  • CraftTweaker
  • Every Compat (Wood Good)
  • Fusion (Connected Textures)
  • KleeSlabs
  • Lithostitched
  • Moonlight Lib
  • Ping Wheel
  • TrashSlot

# Added Mods:
  • Dragon Drops Elytra
  • Heracles
  • Presence Footsteps

# Datapacks
  • (located in the "config/paxi/datapacks/ folder, these will automatically be applied in singleplayer, but require manual transfer into the world save datapacks folder in a server environment):*
  • added: dragons heracles book (adds a recipe to acquire the quest book)
  • dragons create mechanical extruder - made some adjustments to account for Limestone and Scoria recipe duplicates

## Open Parties And Claims
</div>
Adjusted default player config

### *(defaultconfigs/openpartiesandclaims-default-player-config.toml)*
  • exception for interaction with the following items: minecraft:written_book, minecraft:writable_book
changed from "none" to "every"

  • exception for dropped item access by the following entities: minecraft:villager
changed from "none" to "every"

  • exception for dropped item access by the following entities: minecraft:fox
changed from "none" to "every"

  • exception for dropped item access by the following entities: minecraft:piglin
changed from "none" to "every"

  • exception for block access by the following entities: minecraft:villager
changed from "none" to "every"

  • exception for interaction with the following entities: minecraft:villager, minecraft:wandering_trader
changed from "none" to "every"

  • exception for interaction with the following blocks: minecraft:enchanting_table
changed from "none" to "every"

# defaultoptions - (config/defaultoptions/extra/config):
  • (these have to me moved manually to the "config/ folder to take effect on an existing modpack instance. If the configs don't exist on launch, defaultoptions will do it for you however):*
## Inventory Profiles Next
</div>
Disabled the config buttons in all menus, to avoid overlap with REI bookmarks

## TPA+
</div>
Fixed TPA cooldown

### *(config/defaultoptions/extra/config/tpaplusplus-config.toml)*
["TPA++ Configuration".Cooldowns]
"Global Cooldown" = 900
# Notes:
Not sure what the pack had in the past, but I noticed that villagers would no longer follow emerald blocks. So I added a simple mod to remedy that, and updated the other mods while at it. Also added Every Compat(Stone Zone) for more blocks.

# Updated Mods:
  • [Let's Do Addon] Compat
  • [Let's Do] Furniture
  • [Let's Do] NetherVinery
  • [Let's Do] Vinery
  • Amendments
  • Bad Wither No Cookie - Reloaded
  • BadOptimizations
  • Balm
  • Citadel
  • CraftTweaker
  • Create: Connected
  • Curios API
  • Entity Culling
  • Every Compat (Wood Good)
  • Farmer's Delight
  • Forgified Fabric API
  • Fusion
  • Geckolib
  • Harvest with ease
  • iChunUtil
  • ImmediatelyFast
  • Immersive Aircraft
  • Just Enough Breeding (JEBr)
  • Kiwi ๐Ÿฅ
  • Leawind's Third Person
  • Lithostitched
  • Lootr
  • ModernFix
  • Moonlight Lib
  • Open Parties and Claims
  • Packet Fixer
  • Polymorph
  • Selfexpression
  • Storage Drawers
  • SuperMartijn642's Core Lib
  • The Bumblezone
  • Tom's Storage
  • Unusual Fish Mod
  • Xaero's Minimap
  • Xaero's World Map
  • XaeroPlus
  • YetAnotherConfigLib

# Added Mods:
  • Smart Villagers Follow Emeralds
  • Every Compat(Stone Zone)

# defaultconfigs/
  • (these have to me moved manually to the "worldname/serverconfig/ folder to take effect on existing worlds):*

## Roughly Enough Items
</div>
New collapsible entries

### *(config/defaultoptions/extra/config/roughlyenoughitems/collapsible.json5)*
  • Added new entries for collapsible categories, such as Every Compat(Stone Zone)
# Notes:
Been working on documenting the various config changes over on the [Github page](https://github.com/Dragon-Claw-Studios/Dragon-Claw-Persistent/blob/main/CHANGED-CONFIGS.md) for clarity sake. This update is also mainly focused on adding some server hosting utilities, like being able to configure TPA or pregenerating chunks. Optional resourcepacks for carpeted snow and moss hanging over blocks is now included, but not enforced nor enabled by default. Only enforced datapack is the one required for Discord rich presence.

A few default configs should also be fixed now, as I noticed some mods had completely replaced how their configs are set up.

# Updated Mods:
  • Chat Heads
  • Create: Framed
  • Deeper and Darker
  • Every Compat
  • Harvest with ease
  • ImmidiatelyFast
  • Immersive Aircraft
  • Inventory Profiles Next
  • Iris & Oculus Flywheel Compat
  • Lithostiched
  • Moonlight Lib
  • Open Parties and Claims
  • Puzzles Lib
  • Selfexpression
  • ServerCore
  • Storage Drawers
  • Supplementaries
  • The Bumblezone

# Added Mods:
  • BisectHosting Server Integration Menu
  • Chunky
  • TPA++
  • Tom's Trading Network

# Resourcepacks
  • Midnighttigger's Default Connected Textures Addons
  • Mossy Moss Carpets!
  • Snowier Snow Layers!

# Shaderpacks:
Cleaned up the configs a bit.

# config/defaultoptions\extra\config:
## TPA++
</div>
Some default settings were changed to make teleporting more balanced. /back has been disabled, as your items are already "saved" from being in a tombstone, removing the time element of reclaiming your stuff.

### *(config/defaultoptions/extra/config/tpaplusplus-config.toml)*
  • "Use /back" = false
  • "Accept Windup" = 5.0
  • "Accept Cooldown" = 900 (15minutes)
Notes:
Was testing out the modpack in a server environment as a new instance with ATLauncher, and I noticed that Just Enough Professions was causing it to crash. This is an attempt to address this so you wont have to remove the mod manually yourself. I also noticed that the pack still included the JEI version of the mod, so I removed it.

I also updated the mods while at it.

Updated Mods:
  • Let's Do WilderNature
  • ChoiceTheorem's Overhauled Village
  • CraftTweaker
  • Create: Framed
  • Every Compat
  • Immersive Aircraft
  • Leawind's Third Person
  • Moonlight Lib
  • Storage Drawers
  • Supplementaries
  • The Aether
  • The Bumblezone

Removed Mods:
  • Just Enough Professions
Notes:
This update expands upon cosmetic character customization, and expands on the arsenal of weapons and armor, while adding the Better Combat mod. You could consider this a "combat & Cosmetics update". I also implemented some quality of life features and improvements

I tinkered around with the various Elytra options out there, trying to find a good compatibility setup. BetterEnd sticks out though, as is is a fabric-only mod, so the 2 elytra it adds have to be used in the chest slot, unfortunately. The Icarus mod adds some cool elytra designs to the mix, but it was not compatible with the Elytra Slot mod, and has to be used in either the Back or Chest slot.

To get around this limitation, I thought outside the box a little. If we can't have a dedicated elytra slot, then maybe I could just move the backpacks to a "Backpack" slot, which is exactly what I did. So now, there is a Backpack slot where you can put your backpack from

Spent a lot of time adding REI collapsible configuration, so you can reduce the size of your index.

There are also new entries for Open Parties and Claims.

You can also spend your hard-earned end-game resources to make your items unbreakable using the InfiniCore mod. I replaced the recipe with something much more complex through a datapack.

Although the main focus of this modpack is building and preservation of the vanilla overworld (no biome additions and minimal custom ore/stone and such), I decided that it would be fun to have a bit more armor and weapon variety, even if you just want to display your collection! I decided to also throw in Better Combat, as it opens up for more interesting combat with these new weapon additions. There is of course that slight little issue of not using Lootr in this pack, as it reduces the locations you might find the unique weapons and such if another player has been there. I originally didn't want to add Lootr, as it replaces the chests everywhere you go, so if for some reason, that mod is no longer maintained, all the chests in the world that has been generated as loot would be destroyed. However, on the other hand, without Lootr, if someone clears a bunch of dungeons and villages close to spawn, those will be empty chests for other players anyway.

Due to this reasoning, I concluded that adding Lootr would not be a big issue, even if it one day no longer is maintained (which seems doubtful). At any rate, at worst, it would cause already generated loot chests to dissapear, but the structures and other features around them would stay. For the Nether, End or any other dimension, you could wipe the whole dimension for new loot to spawn, or simply go somewhere else to generate new structures.

As a consequence, I got re-introduced to Connector Extras, which adds some much appreciated integrations with mods like REI, so that you can see how to actually craft BetterEnd items for instance. Very nice.

I intend on refraining from adding major worldgen content to the overworld, to preserve the persistent concept. I did toy with the idea of a custom dimension where you could use biome mods and other worldgen alterating mods, but so far, it still seem out of scope for what this pack is about. Using any biome-mod-specific blocks back in the regular overworld would be feasible, but would leave behind missing blocks in case of lacking future mod updates. Again, this could be said about BetterEnd, BetterNether, Aether etc. as well though, so it is still an idea I might play around with. This would also open up the possibility for server hosters to decide what kind of general world generator they might want to use in this custom dimension, such as Tectonic. The extreme world gen mods are pretty taxing on a server though, so I would personally not recommend it if your server isn't up to the task of generating terrain of this magnitude. But anyway, this is not something I will guarantee that I will do, given the amount of work involved, but could be a nice way of leaving you with a non-broken overworld (biome-wise).

I also customized the main menu a bit, by replacing the Minecraft logo with the modpack logo. There is also Discord rich presence now, which will show what dimension you are currently in, along with a custom icon to represent it.

Updated Mods:
  • let's do bakery
  • let's do farm & charm
  • let's do furniture
  • Amendments
  • Bad Wither No Cookie
  • BadOptimizations
  • Chat Heads
  • Collective
  • Create
  • Create Mechanical Extruder
  • Steam 'n' Rails
  • Cristel Lib
  • Curios API
  • Entity Culling
  • Euphoria Patcher
  • Every Compat
  • Farmer's Delight
  • ImmediatelyFast
  • Jade
  • Just Enough Breeding
  • Lithostiched
  • ModernFix
  • MonoLib
  • Moonlight Lib
  • Ping Wheel
  • Roughly Enough Items
  • Storage Drawers
  • Supplementaries
  • The Bumblezone
  • Unusual Fish Mod
  • Xaero's Minimap
  • XaeroPlus
  • YetAnotherConfigLib

Removed Mods:
  • Easy Elytra Takeoff
  • Clumps (Forge) - (neccesary for mod compat)
  • Canary (compat issues with Supplementaries causing crashes)

Added Mods:
  • Connector Extras
  • Building But Better
  • Macaw's Roofs
  • InfiniCore
  • Icarus
  • Resourceful Config
  • Common Network
  • Roughly Enough Professions
  • Better Ladders
  • Invisible Armor Items
  • Immersive Armors
  • Selfexpression
  • MC Dungeons Armors
  • MC Dungeons Weapons
  • Simply Swords
  • Clumps (Fabric) - (neccesary for mod compat)
  • Better Combat
  • Lootr
  • Laewind's Third Person
  • VillagersPlus
  • Ctov - VillagersPlus Compat
  • Colorful Trims
  • Create: Armor Trims
  • Simple Rich Discord Presence
  • Better Than Mending

defaultconfigs/ (these have to me moved manually to the "worldname/serverconfig/ folder to take effect on existing worlds):
  • openpartiesandclaims-server - added additional entries for missing Handcrafted blocks and new entries for Let's Do Furniture

config/defaultoptions\extra\config:
  • /roughlyenoughitems - added some default configs and spent multiple hours creating collapsible groups, mainly for Chipped and other large-quantity mods. Will easily cut REI index size in half and make it easier to navigate.
  • icarus - configured Icarus items to be vanilla-like, such as durability, flight speed and not being slowed by armor etc. You can still do loops, but will require rockets to gain speed.
  • minieffects-client - moved the minified icon to the right, due to overlap with Curios UI
  • simplyswords_main/general - disabled gem sockets for unique weapons
  • supplementaries-common - disabled cannon and lumisene for now.

config/paxi/ (datapacks & resourcepacks):
  • dragons bbb disabler - disables the crafting of the layer blocks from the Building But Better mod, as there is no config to do so. If you still want to use layer blocks, consider using Copycats+ instead, as they work on contraptions, and can take on the appearance of any block. Check "dragons copycat disabler" for the recipe disabling files if you want to use those.
  • dragons curios tweaks - Simplified some of the files and removed the "elytra slot" in favor of the new "backpack slot".
  • dragons infinicore tweaks - Changes the recipe to be more complex and utilizing Create.
  • dragons create stripping - Adds Create Mechanical Saw stripping recipes for modded logs.
  • dragon claw assets - Adds Simple Discord Rich Presence support for modded dimensions, will be used in the future for modpack-specific assets.
Notes:
Slight oversight on my end, in that I did not recall that the Twigs mod added world generation. I took a look into it, and there is no configuration files for the mod, so I am removing it from the pack as a result. A shame, cause the blocks it adds are interesting, but I would rather not risk a bunch of missing blocks in the future in your worlds.

Removed Mods:
  • Twigs

Notes:
New Forge Version: 47.3.0

Updated the mods, added some performance boosting ones, and replaced the [Let's Do] legacy mods with their new variants.

Every Compat will add in all those missing pieces to your color palette choices.

You can also go to the Bumblezone now.

As usual, no new biomes added to overworld, so the main world wont get destroyed if mods wont be available in the future.

As far as shader stability goes, I spent a couple hours testing a few things, and digging around issue trackers for some mods. It seems there is currently an issue when enabling/disabling shaders when in the presence of particular blocks, specifically, it seems Create-related blocks. This will result in a crash to desktop, but it does not seem to affect the game when those objects are not being rendered, such as being far enough away, or in a separate dimension. So maybe refrain from hot-swapping between shaders being enabled/disabled while around Create blocks for the time being (if you encounter client-crashing behaviour).

I also decided to remove Distant Horizons from the pack, as it does not seem to have great compatibility with Embeddium at the moment. If you still insist on using DH, you can still tinker with your local client.

Updated Mods:
  • Bridging Mod
  • Chat Heads
  • Chipped
  • Cloth Config API
  • Create
  • Create Mechanical Extruder
  • Create: Connected
  • Create: Framed
  • Create: Steam 'n' Rails
  • CTOV
  • Elytra Slot
  • Embeddium
  • GraveStone Mod
  • Harvest with ease
  • Inventory Profiles Next
  • Iris & Oculus Flywheel Compat
  • Jade
  • Lithostiched
  • MmmMmmMmmMmm
  • Moonlight Lib
  • Necronomicon API
  • Overflowing Bars
  • Puzzles Lib
  • Sinytra Connector
  • Storage Drawers
  • The Aether
  • Trade Cycling
  • Xaero's Minimap
  • XaeroPlus
  • YUNG's API

Removed Mods:
  • Distant Horizons
  • Just Enough Items
  • Spark
  • Starlight
  • [Let's Do] Bakery

Added Mods:
  • Attribute Fix
  • BadOptimizations
  • Bartering Station
  • Better Archaeology
  • Effect Descriptions
  • End's Delight
  • Every Compat
  • Log Begone
  • Mini Effects
  • Nether's Delight
  • packet fixer
  • Roughly Enough Items
  • The Bumblezone
  • Too Fast
  • Transmog
  • Twigs
  • YetAnotherConfigLib
  • [Let's Do] Bakery Farm & Charm Compat
  • [Let's Do] Brewery Farm & Charm Compat
  • [Let's Do] Candlelight Farm & Charm Compat
  • [Let's Do] Farm & Charm
  • [Let's Do] Furniture
  • [Let's Do] NetherVinery
  • [Let's Do] Wilder Nature

defaultoptions\extra\config:
  • copycats-common - Copycats+ - enabled copycat_block and disabled copycat_ghost_block
  • modified configs for the various added shaders. These wont replace your personal edits once the files exist in the shaderpacks folder, so your personal edits are safe.
  • wildernature.toml - [Let's Do] Wilder Nature - Disabled Bison and Raccoon as Alex's Mobs already adds similar mobs.

Datapacks/resourcepacks (found in paxi folder under config):
  • Motschen's Better Leaves

Shaderpacks:
  • Added Bliss Shader
  • Added BSL Shaders Classic
  • Added BSL Shaders Original
  • Added Complimentary Unbound
  • Added Euphoria Patches
  • Added Insanity Shader
  • Added Photon Shader
  • Updated Complimentary Reimagined
Notes:
Updated mods to most recent versions. Unable to update Distant Horizons until an upcoming version due to Oculus incompatibility.

Updated:
  • Let's Do API
  • Let's Do Bakery
  • Let's Do Vinery
  • Alex's Mobs
  • Amendments
  • Balm
  • Bridging Mod
  • Building Wands
  • Chat Heads
  • ChoiceTheorem's Overhauled Village
  • Citadel
  • Collective
  • Comforts
  • Crafting Tweaks
  • CraftTweaker
  • Create
  • Create Mechanical Extruder
  • Create: Connected
  • Create: Copycats+
  • Create: Framed
  • Create: Steam 'n' Rails
  • Curios API
  • Death Backup
  • Deeper and Darker
  • Ding
  • Distant Horizons
  • Double Doors
  • Easy Elytra Takeoff
  • Elytra Slot
  • Embeddium
  • Entity Culling
  • Extreme sound muffler
  • Geckolib
  • GraveStone Mod
  • Harvest with ease
  • ImmediatelyFast
  • Immersive Aircraft
  • Iris & Oculus Flywheel Compat
  • Item Obliterator
  • Jade Addons
  • Jade
  • Just Enough Breeding
  • Just Enough Items
  • Kiwi
  • Lighty
  • Lithostiched
  • MmmMmmMmmMmm
  • ModernFix
  • Moonlight Lib
  • Noisium
  • Observable
  • Open Parties and Claims
  • Packed Up
  • Ping Wheel
  • Puzzles Lib
  • Resourceful Lib
  • Sinytra Connector
  • Small Ships
  • Smarter Farmers
  • Storage Drawers
  • SuperMartjin642's Core Lib
  • Supplementaries
  • Tom's Simple Storage Mod
  • Trade Cycling
  • Unusual Fish Mod
  • Xaero's Minimap
  • Xaero's World Map
  • Xaero Plus

Added:
  • iChunkUtil
  • Cobweb

Datapacks/resourcepacks (found in paxi folder under config):
  • dragons copycat disabler (added the layered sloped pieces to be removed from stonecutter)
Notes:
Spent some time updating mods. Have been using Distant Horizons on our private server, which seems to run alright now with the mods in the pack. I disabled it from rendering by default for anyone who can't use it, but it is easy to enable. Even with the flywheel compat mod, I still get poor performance in my own Create factory, but it is at least included by default now.

Updated:
  • Amendments
  • Balm
  • Bookshelf
  • Bridging Mod
  • Chat Heads
  • ChoiceTheorems Overhauled Village
  • Collective
  • CraftTweaker
  • Crafting Tweaks
  • Create: Connected
  • Copycats+
  • Deep Aether
  • elytraslot
  • Embeddium
  • Entity Culling
  • Forgified Fabric API
  • Geckolib
  • ImmediatelyFast
  • Item Obliterator
  • Jade
  • Just Enough Items
  • Kiwi
  • Kotlin for Forge
  • Lithostiched
  • Macaw's Lights and Lamps
  • ModernFix
  • MonoLib
  • Moonlight Lib
  • Packet Fixer
  • Ping Wheel
  • polymorph
  • Puzzles Lib
  • Sinytra Connector
  • Small Ships
  • Supplementaries
  • TerraBlender
  • Tom's Storage
  • Xaero's Minimap
  • Xaero's World Map
  • XaeroPlus
  • Let's Do Addon
  • Let's Do API
  • Let's Do Bakery
  • Let's Do Vinery

Removed:
  • Lazurite (no longer required)

Added:
  • Iris & Oculus Flywheel Compat
  • Distant Horizons (disabled by default, but tested it on our live server, which works okay with the settings applied. If you insists on generating chunks faster, you can change it to "I paid for the whole CPU" - or whatever that option is called :3 )

defaultoptions\extra\config:
  • embeddium-options
  • DistantHorizons (disabled by default)
  • keybindings (moved some keybinds around)

Datapacks/resourcepacks (found in paxi folder under config):
  • Patch's Iron Bars Fix v1.0
Notes:
Enhanced Mob Spawners has a current bug with spawn eggs that use the wrong naming convention, which resulted in no eggs dropping from Alex's Mobs, BetterEnd and BetterNether. To address this, Enhanced Mob Spawners is no longer responsible for dropping eggs, and instead handed over to Egg Hunter Enchantment. To blacklist mob eggs, Item Obliterator is now utilized, with a config available for most of the problematic/boss spawn eggs. The eggs still drop, but you wont be able to pick them up. Also added some new alternate custom datapack recipes to help with TPS lag.

Updated:
  • Amendments
  • Collective
  • Curios API
  • ImmediatelyFast
  • Kiwi
  • Moonlight Lib
  • Polymorph
  • Resourceful Lib

Added:
  • Create Mechanical Extruder
  • Create: Connected
  • Create: Framed
  • Egg Hunter Enchantment
  • Item Obliterator
  • Necronomicon API

defaultoptions\extra\config
  • spawnermod (set egg drop chance to 0% due to buggy blacklist implementation, use new enchantment instead to get eggs)
  • item_obliterator (added blacklist for boss spawn eggs and other high hp mobs)

Datapacks (found in paxi folder under config)
  • dragons create oxidized (adds water filling recipes to convert copper blocks to oxidized states)
  • dragons vanilla tweaks (added spawner crafting recipe using "1 nether star, 4 netherite scrap, 4 obsidian" + alternative coarse dirt mixing recipe for bulk processing + coarse dirt stamping into dirt)
  • dragons create mechanical extruder (tweaks the normal recipes to generate faster and adds additional recipes)
Notes:
Fix for mistake in open parties and claims defaultconfigs, which crashed new worlds on load.

Updated:
  • Amendments
  • Chat Heads
  • Embeddium
  • Kiwi
  • Moonlight Lib

Added:
  • Immersive Aircraft
  • Small Ships

Datapacks (found in paxi folder under config)
  • dragons create tweaks (updated, you can now get betterend and betternether nuggets with Create again)
  • dragons small ships disabler (disables crafting of cannons and cannon balls)
  • dragons immersive aircraft disabler (disables crafting of bomb bay and other weapons)
Notes:
Mainly removing JEED due to a reported bug that breaks the UI on servers when there are more than 5 potion effects active. Also updated mods for good measure (you should be able to add it manually on your client, if you insist on using it still).

Updated:
  • Amendments
  • Chat Heads
  • Collective
  • Create: Steam 'n' Rails
  • Double Doors
  • Embeddium
  • Fast Paintings
  • Jade
  • Kiwi
  • MmmMmmMmmMmm
  • MonoLib
  • Moonlight Lib
  • Mouse Tweaks
  • Nether Depths Upgrade
  • Open Parties and Claims
  • Puzzles Lib
  • XaeroPlus
  • YUNG's API
  • YUNG's Better Jungle Templtes
  • Let's Do API
  • Let's Do Bakery
  • Let's Do Vinery

Removed:
  • JEED (bug with more than 5 potion effects on servers causing UI problems with item descriptions going blank etc.)
Notes:
Swapping out Colytra with Elytra slot + curios config for a dedicated elytra slot. This was done because Colytra doesn't work well with the Create backtank, essentially deleting the embedded elytra if you put the backtank down for refilling of air. Most elytra are compatible with this elytra slot. Added more paintings and updated mods to newer versions. Tried some selectable painting mods, but none of them work with fast paintings.

Also added a "dragons create tweaks" mixing recipe as an alternate way to make a Create-based cobblestone generator, hopefully with less lag.

Also disabled Spark debugging in the config and added it to defaultconfigs folder. Remember that any datapack changes have to be replaced into an ongoing world manually, byt replacing the save files' datapack folder contents.

Updated:
  • Amendments
  • Chat Heads
  • Collective
  • Embeddium
  • Embeddium (Rubidium) Extra
  • ImmediatelyFast
  • Lighting Wand
  • MmmMmmMmmMmm
  • Moonlight Lib
  • Oculus
  • Sinytra Connector
  • TerraBlender
  • The Aether

Removed:
  • Colytra
  • Decorative Blocks (forked)
  • TexTrue's Embeddium Options

Added:
  • Decorative Blocks (original author)
  • Macaw's Paintings
  • Dark Paintings
  • Bookshelf
  • Elytra Slot
  • Noisium

Datapacks (found in paxi folder under config)
  • dragons curios tweaks (adds an elytra slot separate from the back slot)
  • dragons create tweaks (added cobblestone generator recipe, combining lava and water in a mixer)
Notes:
When we made the transition from Fabric to Forge, we lost BetterEnd and BetterNether. With the power of Sinytra Connector, those are now back. It is recommended that you reset The End and Nether dimensions for this.

Also adding another Fabric mod we used before, discontinuous beacon beams, which I had been using clientside since the Forge transition.

Adding Tom's Simple Storage Mod, but with modified config and custom datapack to make it more balanced when used alongside Create. You will still need to use Create if you want to sort items, but can use the interface to access all your items, or, use it as a messy bulk storage solution.

Decided to add BetterF3 alongside my personal config. It is clientside, so can easily be disabled.

I forgot about CraftTweaker adjusting the blast resistance of the train rails and other related blocks, so I had to re-add CraftTweaker, as I could not find a way to adjust the blast resistance without the mod. Added the same changes to the Steam 'N' Rails stuff where relevant, so you wont have to claim all your rail lines, and set up perms, just to protect it from random creeper explosions etc.

Updated:
  • Caelus API
  • Clumps
  • Collective
  • Curios API
  • Create Deco
  • Steam 'N' Rails
  • Customizable Elytra
  • Double Doors
  • ImmediatelyFast
  • Kiwi
  • ModernFix
  • Packet Fixer
  • Rechiseled
  • Searchables
  • ServerCore
  • XaeroPlus
  • Let's Do Addon Compat
  • Vinery
  • The Aether

Added:
  • Tom's Simple Storage Mod
  • Tom-s Create Storage (resource pack)
  • CraftTweaker (needed for blast resistance of train tracks)
  • BetterF3
  • Macaw's Lights and Lamps
  • Deep Aether
  • AeroBlender
  • TerraBlender
  • Unusual Fish Mod
  • Nether Depths Upgrade
  • Rainbow Reef

  • Sinytra Connector
Fabric mods:
  • bclib
  • BetterEnd
  • BetterNether
  • Discontinuous Beacon Beams

Datapacks (found in paxi folder under config)
  • dragons tom disabler (removes crafting of some blocks that would replace Create functionality, or is simply too overpowered.
  • dragons macaw disabler (removes crafting of slab light blocks, since you can achieve the same affect with copycat blocks, and that even works with any light block, even modded ones it seems)

Changed:
  • Updated CraftTweaker scripts by splitting it into the respective mods that get modified, and removed stuff that is now handled by datapacks.
  • CraftTweaker now adjusts blast resistance of all tracks and related blocks for Create Steam 'N' Rails
  • Changed colums of basic backpack from 9 to 4, but, revered the recipe to default, and moved shulker box requirement to the next tier instead, so you can make early game backpacks, while shulkerboxes are still larger than those, and required for backpacks with more space than the shulker boxes.
  • Renamed "dragons other tweaks" datapack to "dragons packedup tweaks", and updated the contents to reflect the packedup change mentioned above.
  • Added "dragons other tweaks" datapack to re-introduce the backpack recipe override that replaces the chest with a shulkerbox.
Notes:
Took a look at the datapacks, and converted all Crafttweaker stuff into datapacks instead. Also did a datapack to disable some copycats+ stonecutter recipes, as the config that is supposed to do so, only affects 3x3 crafting recipes. Some of the recipes are a bit too much in my opinion, but you can use your own config and not use the datapack if you prefer access to everything. We wanted to keep this modpack closer to the vanilla building style, which is more approachable to most people, and hopefully, reduce performance issues.

Removed:
  • Crafttweaker (datapacks add the recipes now)

Added:
  • Anvil Never Too Expensive

Datapacks: (found in paxi folder under config)

dragons vanilla tweaks datapack
  • Cobblestone and black dye to make deepslate
  • Cobblestone and ender pearl to make end stone
  • Blackstone and gold nugget to make gilded blackstone
  • Cobblestone and nether wart to make end netherrack
  • Smelting nether quartz to get calcite

dragons create tweaks
  • Flint block washing to get iron nugget (you get a LOT of flint from gravel washing, and it seemed like such a waste, so why not add it to the production chain instead of burning it?

dragons copycat disabler
  • Datapack to remove excessive stonecutter recipes for Copycats+ config, until the mod gets fixed.

Changed:
  • spawnermod config defaults. Will require manual override. New config disables eggs from ender dragon, wither and warden. also reduced egg chance to 1.5, but can still drop without player interaction.
Notes:
  • Added open parties and claims support for most interactions, with sensible groups that you can use to disable specific interactions with stuff like Create trains, seats, storages, etc. You find them in the "defaultconfigs" folder, if you want to apply it in an ongoing world/server.

Updated:
  • Amendments
  • Chipped
  • Curios API
  • Embeddium
  • Expanded Storage
  • Forgified Fabric API
  • ModernFix
  • Moonlight Lib
  • The Aether
  • Xaero's Minimap
  • Xaero's World Map
  • XaeroPlus
  • YUNG's Better Dungeons

Added:
  • Let's Do Addon Compat (should fix Create mixers making wine with proper NBT tags for aging)

Changed:
  • Open Parties and Claims default config
Notes:
Since the conversion from Fabric to Forge, there was no convenient way to automate blue dye, outside cornflowers, so I addressed that by adding a lapis recipe similar to redstone dust. This also enables you to automate the creation of lapis for decorative uses.

We experienced getting swarmed by some of Alex's Mobs, so I adjusted the spawn weights, see the "changed" section.

Had also been waiting to see what the copycat panels from Create would spark in terms of other mods or if they would add more into Create itself. Added the Create: Copycats+ mod, and configured it to be a bit more sensible. This can fill in the gaps of your build, if you want slabs, stairs etc. out of a specific block from e.g. Chipped and the like. Similar to the basic copycat panels from Create, these adhere to the same rules and logic, so they can be used in schematics and also try to visualize any connected textures. Very nice. Use at own risk and personal moderation, as performance impact of overusing these is currently unknown. From what I could tell though, multiple authors worked on this, whom all were doing their own copycat extension mods, so it appears to be a bit more reliable in terms of future updates etc.

Updated:
  • Dragon's Create Tweaks (new Create filling recipe to get lapis similar to redstone) - Paxi datapack was updated, but needs manual replacing.

  • Amendments
  • CTOV
  • Steam 'n' Rails
  • Curios API
  • EnderPack
  • Forgified Fabric API
  • Moonlight Lib
  • Open Parties and Claims

Added:
  • MonoLib
  • Create: Copycats+ (config was adjusted to reduce copycat bloat, and complexity, feel free to adjust your own prefereferences)

Changed:
  • alexsmobs default config (less crimson musquito, mimicubes and straddlers)
Notes:
Adding storage drawers and expanded storage for anyone having trouble with making a Create sorting system. Use at your own discretion, as your storage will be lost if those mods stop getting updates (as unlikely as that is).

Added:
  • Extreme sound muffler
  • Storage drawers
  • Expanded storage
  • MmmMmmMmmMmm
  • animate the player
  • Emotecraft
  • Ping Wheel
  • screenshot to clipboard
  • No Chat Reports
  • Chat Heads
Notes:
Updated mods in an attempt to resolve Vinery wine not aging properly. A few additions were also made.

Updated:
  • Amendments
  • Athena
  • Bridging Mod
  • Collective
  • CraftTweaker
  • Embeddium
  • Geckolib
  • GraveStone Mod
  • ImmediatelyFast
  • Inventory Profiles Next
  • Just Enough Breeding
  • Just Enough Effect Descriptions
  • Lazurite
  • Let's Do API
  • Let's Do Bakery
  • Let's Do Vinery
  • libIPN
  • Model Gap Fix
  • ModernFix
  • Moonlight Lib
  • Polymorph
  • Puzzles Lib
  • Resourceful Lib
  • ServerCore
  • Supplementaries
  • The Aether
  • Xaero's Minimap
  • Xaero's World Map
  • YUNG's Better Nether Fortresses

Added:
  • Cull Leaves
  • Fast Paintings
  • Kiwi
  • Lighting Wand
  • Motschen's Better Leaves
  • Night Lights
  • Packet Fixer
  • Shut Up GL Error
  • Xaero Plus
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