DragonLib is a multiloader Minecraft library and framework built on top of Architectury API. It offers many useful tools, abstraction layers, and its own internal systems to simplify modding in Minecraft between different modloaders and versions.
🎮 For Players
DragonLib is required by all my mods.
- Versions
< 3.0.0are INCLUDED in my mods! NO MANUAL INSTALLATION REQUIRED! These versions are not available for download because of this. - Versions
> 3.0.0MUST BE INSTALLED SEPARATELY! You can download them here.
Please read this post to see which versions of my other mods are compatible with each other.
🧩 For developers
DragonLib is designed to be an easy-to-use API for everyone. If you find DragonLib useful, feel free to use them in your projects.
For more details, please read the documentation.
🤝 Contribute
Thanks to all the people who are helping with development and translating the mod into different languages.
This project is open source, so if you'd like to help with development or localization, feel free to create pull requests or issues on GitHub and visit our Crowdin page.
All Versions
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- 2026-10-10*
- Fixed: Incompatibility with Kaleidoscope Tavern Refabricated and probably some other mods that use custom models
- Fixed: Rare crash when trying to unload blockentities
- Updated: New documentation link that always shows up on startup
- Updated: Improve model events and fix performance issues with very large modpacks
- 2026-10-10*
- Fixed: Incompatibility with Kaleidoscope Tavern Refabricated and probably some other mods that use custom models
- Fixed: Rare crash when trying to unload blockentities
- Updated: New documentation link that always shows up on startup
- Updated: Improve model events and fix performance issues with very large modpacks
- 2026-10-10*
- Added: Methods to clear the model cache
- Fixed: Rare crash when trying to unload blockentities
- Fixed: Incompatibility with Kaleidoscope Tavern Refabricated and probably some other mods that use custom models
- Updated: New documentation link that always shows up on startup
- Updated: Improve model events and fix performance issues with very large modpacks
- 2026-10-10*
- Added: Methods to clear the model cache
- Fixed: Rare crash when trying to unload blockentities
- Fixed: Incompatibility with Kaleidoscope Tavern Refabricated and probably some other mods that use custom models
- Updated: New documentation link that always shows up on startup
- Updated: Improve model events and fix performance issues with very large modpacks
- 2026-05-31*
- Added: Builder class to create Model Resource Locations with a resource location and blockstates
- Added: New model utils to load models by their resource location
- Added: Custom model events
- Changed: Added config value to change the networking queue size
- Changed: Utility method to check if a key is registered
- Changed: New utility methods to get block models
- Fixed: Custom model loading issues
- Fixed: Performance issues when loading chunks with many Block Entities
<!--run-id:26720956609-->
- 2026-05-31*
- Added: Builder class to create Model Resource Locations with a resource location and blockstates
- Added: New model utils to load models by their resource location
- Added: Custom model events
- Changed: Added config value to change the networking queue size
- Changed: Utility method to check if a key is registered
- Changed: New utility methods to get block models
- Fixed: Custom model loading issues
- Fixed: Performance issues when loading chunks with many Block Entities
<!--run-id:26720956609-->
- 2026-05-31*
- Added: Builder class to create Model Resource Locations with a resource location and blockstates
- Added: New model utils to load models by their resource location
- Added: Custom model events
- Changed: Added config value to change the networking queue size
- Changed: Utility method to check if a key is registered
- Changed: New utility methods to get block models
- Fixed: Custom model loading issues
- Fixed: Performance issues when loading chunks with many Block Entities
<!--run-id:26720953010-->
- 2026-05-31*
- Added: Builder class to create Model Resource Locations with a resource location and blockstates
- Added: New model utils to load models by their resource location
- Added: Custom model events
- Changed: Added config value to change the networking queue size
- Changed: Utility method to check if a key is registered
- Changed: New utility methods to get block models
- Fixed: Custom model loading issues
- Fixed: Performance issues when loading chunks with many Block Entities
- 2026-05-03*
- Added: Utilities for reading and writing Maps in NBT
- 2026-05-03*
- Added: Utilities for reading and writing Maps in NBT
- 2026-05-03*
- Added: Utilities for reading and writing Maps in NBT
- 2026-05-03*
- Added: Utilities for reading and writing Maps in NBT
- 2026-04-27*
- Fixed: Client networking no longer works after leaving a singleplayer world
- Fixed: Crash with owo lib
- Fixed: AUTO_DETECT_TIME_SYSTEM was using "time_system.use_custom".
- Fixed: Removed debug text
<!--run-id:25022698148-->
- 2026-04-27*
- Fixed: Client networking no longer works after leaving a singleplayer world
- Fixed: Crash with owo lib
- Fixed: AUTO_DETECT_TIME_SYSTEM was using "time_system.use_custom".
- Fixed: Removed debug text
<!--run-id:25022698148-->
- 2026-04-27*
- Fixed: Client networking no longer works after leaving a singleplayer world
- Fixed: Crash with owo lib
- Fixed: AUTO_DETECT_TIME_SYSTEM was using "time_system.use_custom".
- Fixed: Removed debug text
<!--run-id:25022069481-->
- 2026-04-27*
- Fixed: Client networking no longer works after leaving a singleplayer world
- Fixed: Crash with owo lib
- Fixed: AUTO_DETECT_TIME_SYSTEM was using "time_system.use_custom".
- Fixed: Removed debug text
<!--run-id:25022069481-->
- 2026-03-15*
- Fixed: Crash with ReForgedPlay (and probably other mods)
- Fixed: Wrong discord url in the welcome message
- 2026-03-15*
- Fixed: Crash with ReForgedPlay (and probably other mods)
- Fixed: Wrong discord url in the welcome message
- 2026-03-15*
- Fixed: Wrong discord url in the welcome message
- Fixed: Crash with ReForgedPlay (and probably other mods)
- 2026-03-15*
- Fixed: Wrong discord url in the welcome message
- Fixed: Crash with ReForgedPlay (and probably other mods)
- 2026-03-13*
Fixed: Network Thread freezes when the server is shut down and queue or queueResult was used within the last 30 seconds
- 2026-03-13*
Fixed: Network Thread freezes when the server is shut down and queue or queueResult was used within the last 30 seconds
- 2026-03-13*
Fixed: Network Thread freezes when the server is shut down and queue or queueResult was used within the last 30 seconds
- 2026-03-13*
Fixed: Network Thread freezes when the server is shut down and queue or queueResult was used within the last 30 seconds
- 2026-02-20*
- Fixed: Overlays are not displayed immediately
- Fixed: The last entry in the autocompletion window can't be selected
- Fixed: Digital time formatting
- Fixed: Some performance issues
- Fixed: Improved performance of the autocompletion window
- Fixed: The text is flickering if the BER Label uses background colors
- Changed: Windows are now using the render bounds rectangle
- Updated: The networking system is now threaded to improve performance
- 2026-02-20*
- Fixed: Overlays are not displayed immediately
- Fixed: The last entry in the autocompletion window can't be selected
- Fixed: Digital time formatting
- Fixed: Some performance issues
- Fixed: Improved performance of the autocompletion window
- Fixed: The text is flickering if the BER Label uses background colors
- Changed: Windows are now using the render bounds rectangle
- Updated: The networking system is now threaded to improve performance
- 2026-01-24*
- Added: New custom model loader for emissive model textures and other custom model data
- Added: Additional model properties
- 2026-01-24*
- Added: New custom model loader for emissive model textures and other custom model data
- Added: Additional model properties
- 2026-01-18*
- 2026-01-18*