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DragonMine Z - Dragon Ball in Minecraft!

DragonMine Z - Dragon Ball in Minecraft!

by ezShokkoh • Downloads: 0 • Followers: 0
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DMZ TitleImage

DragonMine Z is an immersive WIP (Work-In-Progress) Minecraft mod inspired by Akira Toriyama's most-famous work, Dragon Ball. Also check out the mod in CurseForge!

Our plan is to take the complete Dragon Ball experience into Minecraft, adding everything we can and revamping the vanilla experience. 

   GitHub Progress Project

--[ Requires GeckoLib 4.8.3+, TerraBlender and CuriosAPI]--


In DMZ, you can create your own character between five Races: Human, Saiyan, Namekian, Frost Demon, Bio-Android and Majin. You also can customize the hair, eyes, skin, aura, colours, and more!

Once you create your character, you'll have access to the Stats system, with six values: Strength, Strike Power, Resistance, Vitality, Ki Power and Energy. You can level up your Stats and Skills to be more powerful than your opponents.

Currently, the mod adds a few structures: The Kami's Lookout, Korin's Tower, Elder Guru's House, Goku's House, Roshi's House and Red Ribbon Towers.

We also added some new dimensions: The Hyperbolic Time Chamber, Namek and Sacred Kai Planet. In the future we will add more planets like Beerus Planet and Cereal Planet!

(Do we have to mention that you can also craft a Dragon Radar, search the Dragon Balls and summon Shenron to make a wish? No, right?)

Obviously there are plenty items, armors and weapons that you can craft. All of them are planned to have a Vanilla-Like experience.

In Namek, there are Namekian Villages, with Warriors and Traders, similar to Villagers and Golems. If you attack or kill a Trader, you'll become Evil.

We worked hard on allowing the player to tweak almost any setting, whereas you can modify: The Stats limit, Stats Cost, Stats values/increments, Races/Forms Multipliers, and more. Perfect for a server!

The mod has been tested in both singleplayer and multiplayer environments, as of the latest version, (unless otherwise stated) DragonMine Z is compatible with forge dedicated servers.

Supported Languages: Too much to list, take a look at our DragonMineZ dashboard in Crowdin!
You can also add yours!

You can join our Discord to give us suggestions, reviews, or report issues. Just open a ticket!

NOTE: DragonMine Z is and will always be a free mod. It will never be a paid mod or have pay-to-win features.

Developers: 
- Yuseix300 | Founder & Programmer 
- ezShokkoh | Founder & Programmer 
- Bruno | Community Manager

Contributors: 
- KyoSleep | Programmer
- Bati2ra | Programmer
- JotaJoestar | Modeler and Animator
- Toji71_ | Builder - ZoneMC | Textures - Darkeryr | Textures

2024-2026, DragonMine Z.

You can use the Mod to create Addons or modifications requiring the mod, but you can't modify our mod and claim it as yours.
GNU General Public License v3.0

All Versions

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Name Game version Platforms Published Downloads Actions
1.20.1
Forge
19h ago 1
1.20.1
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1.20.1
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[2.1.3] DragonMine Z - v2.1.3 by ezShokkoh on Oct 18, 2026
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  • new FrostDemon faces
  • Kienzan can cut tails now
  • increased defense, more noticeable on PvP than on PvE
  • fixed some config/reloading/json issues
  • reduced ki blast damage from npcs
  • fixed taiyoken anim
  • fixed a few issues with minigames
  • fixed shadow dummy spawning
  • added a dmzclass command
  • fixed recustomization wish not letting you change your class
  • fixed some enemies spawning rates
  • added a level requirement for saiyan racial skill
  • added multiple missing patterns
  • fixed weapon render in left hand
  • fixed ki clawlance render
  • fixed some minor issues with dynamic growth XP
  • area and shield healing attacks now get XP properly
[2.1.2] DragonMine Z - v2.1.2 by ezShokkoh on Oct 18, 2026
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## Fixes
  • Gravity shader blacking out the horizon
  • Ki sense with head items
  • Scouter texture and fusion nametag
  • Majin Absorb SFX
  • Namek CC villagers; entity spawning and Namekian crash; CC Villager zombie
  • Finally removed merchant_01 from existence
  • Hair rendering + hair physics; overlapping skin layers
  • Hair editor mirror + sliders
  • Fixed Mutant roll and black tail on players
  • Flying animations in multiplayer; reduced camera roll during search fly
  • dballs radar rendering
  • Movement prevented while firing/charging attacks mid-fly;
  • enemies now get properly stunned
  • Keybind issues; fusion teleport issues;
  • Duplicated dragon ball generation
  • Forms order and racial skill display on the X menu; TP multiplier tooltip
  • Movie sagas requisite fixed
  • HUDs now show values without decimals
  • Structures finally fixed;
  • reduced aura rotation on over shoulder camera
  • Slightly better outline performance

## Balance & Progression
  • Reworked BP formula for both players and enemies + revamped defense
  • Added a new Adaptive Defense formula, increasing defense
  • Nerfed Zenkai and assimilation boosts
  • Saga enemies party scaling; balanced enemy skills
  • Softened Strength-based form energy drain
  • Negative ki drains now allowed (ki regen on forms); fixed unintended negative drains
  • Cap on absorption bonuses; fixed bonus stats overcap
  • Bulma's Gravity Mk2-3 quests reworked: instead of granting TPs, they now reduce effective weight in gravity devices
  • Rewards per difficulty fully implemented
  • AITier now set by difficulty at start (can be overridden) + fixed lots of quests

## Content & Features
  • New Pothala Fusion
  • Metamoru Fusion animation
  • Zenkai countdown
  • QuestUpgrader now updates old quests and checks for old sidequests too
  • Double click to instantly transform on the X menu
  • Scrollbars now also work as buttons
  • Client config to hide outlines

## Combat / VFX / SFX
  • DragonFist: SFX position fixes, behavior with enemies, and general fixes
  • OozaruFist: no longer destroys blocks; SFX fixed
  • New SFX: KiKameCharge, KiDiskCharge, KiTechs, KiAttacks (batch 2), Sparks
  • KiAttacks volume adjusted
  • Ki and GiantBall positions fixed
  • Wolf Fang VFX fixed
  • Spam-click prevention on attacks + DMZ damage cancellation on attacks with random items
  • Refined Defense Formula
  • Reworked X menu
  • Made HUD more smooth
  • Added Over Shoulder Camera + toggling
  • Reworked Gravity and Weights system
  • Updated Gravity Device detection
  • Added Gete Debris on Namek
  • Rebalanced Quests
  • Rebalanced Class Stats
  • Refined Ki Drain calculation
  • Greatly increased Ki Regeneration
  • Reworked Party Scaling, Difficulties System and Story Progress
  • Added multiple QoL changes and small-features
  • Fixed A LOT of issues.
[2.1] DragonMine Z - v2.1 by ezShokkoh on Oct 18, 2026
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[The Changelog is very extensive, check it out at our GitHub site.](https://github.com/DragonMineZ/dragonminez/blob/claude/v2.1-main-patch-notes-JO139/PATCH_NOTES_2.1.md)
  • Fixed the annoying soft-lock on X menu when you don't have any form or stackform.
  • Fixed all issues related to Dragon Balls generation and detection
  • Fixed the bug with Kaioken or StackForms on the X menu
  • Fixed the Cosmetic Armor compatibility
  • Fixed the Kaioken/StackForms mastery gain (again)
  • Increased all races, all classes ENE scaling by nearly ~x3
  • Reduced A LOT the TP Cost for all Transformations and Skills    
(Delete your config folder in order to reflect this last two changes)
  • Fixed issues with the Utility Menu (X Menu)
  • Fixed issues with the Wishes Menu
  • Fixed Hair transition with StackForms
  • Fixed Config regenerating issues
  • Fixed Defense not properly reducing damage when blocking
  • Reduced resources required to transform
  • Fixed Weapons enchantability
  • Reduced Scouters/Pothala armor values
  • Added "keepSkills" value on /dmzstats reset command
  • Prevent ki/stamina/hunger consumption if you're Death and in the Otherworld
  • Increased default mastery gains
  • Fixed Kaioken Mastery Gain
  • Fixed /dmzbonus command with * operator
  • Added compat with cosmetic armor mod
  • Added a config to allow more than just one DB Sets (up to 10 max)
  • Revamped the TPCost formula for stats leveling
  • Added /dmzracial command
  • Now Dende can cut/grow your tail
  • Fixed Sliders, HEX Codes and Scrolls on all menus
  • Added Ultra Perfect form for Bio-Androids
  • New Armors: #KeepIt1000, Kale, Caulifla, Gine
  • New Buffed Model for Buffed Forms
  • Fixed the armor renderer on Slims/Oozarus
  • Added fallbacks on skins layers :thumbsup: 
  • Finished support for custom FormSkills
  • Fixed Elder Guru & DBalls Generation
  • Buffed 4x the Poise amount, decreased 3x the Poise Damage you received
  • Buffed the defense stat when Guard Broken (Before, if you had your guard broken, you received 100% damage without considering defense, now it considers defense at a 33% ratio)
  • Halved the damage dealt by NPCs with their Absorption Skill
  • Fixed the Bio-Android Vital Drain Skill
  • Improved Oozaru FOV and Oozaru Size
  • Fixed Drains not working fine on different power release levels
  • Added autoupdating to Sagas and Wishes, crash-prevention and logging included
  • Added craftings for the Space Pod and Namek CPU
  • Saga System remade, now creating custom sagas or editing existants is easier
  • Fixed the player crawling automatically/not letting you jump
  • Fixed Kaioken damage animation
  • Fixed /dmzreload not working on StackForms
  • Added a Wish to Re-Customize your Character
  • Added a Permanent Aura Display on X Menu (Right Click the Jump Button)
  • Nerfed Shadow Dummy (-50% hp, -50% dmg, -25% defense)
  • Fixed Hair Transition for all forms
  • Nerfed Defense stat when wearing armors (-20% armor efectiveness, -20% armor toughness efectiveness)

## Changelog:

  • Fixed Saiyan Tail being renderer on every race model
  • Fixed Frieza Soldiers spawns on Namek
  • Fixed Rocky Biome generation
  • Fixed DMZ Structures generation
  • Fixed Sagas NPCs Transformations
  • Fixed Hyperbolic Time Chamber exit bug
  • Fixed vanilla skin rendering on DMZ Custom Models
  • Fixed Ki Charge for Android Upgraded players
  • Fixed player being fully visible on Spectator
  • Added automatic autocompletion for /dmzmastery command
  • Fixed Players not being able to use /dmzparty command
  • Fixed Crowdin Syncronization, now you can play DMZ in (almost) every language!
  • Skills Menu now shows skills in a sorted way
  • Now you can see Racial Skills on Race Selection and on Skills Menu
  • Fixed Otherworld Dimension!
  • X Menu now works better and has more functions!
  • Now Interfaces scales properly to your Resolution and GuiScaling setting!
  • Added a new HairStyle for SSJ2 forms
  • Fixed Hair position during some animations
  • Fixed Hair animation and Hair color-transition while transforming
  • Added aura transition while transforming
  • Fixed Quests completion and Quests rewards
  • Reworked Kaioken, now is a complete separate skill, very similar to transformations!
  • Added new Wishes for both Porunga and Shenron
  • Improved A LOT Custom Races creation:
> Now has support for both _male and _female models
> Now has support for Racial Skills
> Now can be tinted
> Now has support for multiple faces
> Now you can use DMZ models on your races with all the included customization!
  • Improved Custom Forms creation
  • Added support for Custom Classes creation:
> Located on the stats.json
> Can be different for each race
> Allows setting starting stats and stats scaling
  • Added support for Custom StackForm Skills creation:
> Works the same way as Kaioken skill
> Can be stacked on top of normal transformations
> You need to setup their costs on skill.json
> Added automatically to /dmzform command
  • Kaioken now tints hair too
  • Added Visual Indicators for Racial Skills and Strike Combo CDs
  • Color Sliders now have a Text HEX value
  • Fixed TP Gain Multiplier increasing TP Cost instead
  • Added an option for every race to become Android! (Config based)
  • Improved AI for Sagas NPCs, now they can Evade and Combo too!
  • Increased Meditation regenerations boost from 25% to 50%!
  • Increased Base Stamina Regeneration
  • Now Forms use a fixed drain value instead of a percentage! (See config)
  • A TON of small QoL changes.
Mod has been completely rewriten!

Join our Discord for a full detailed changelog.

Short Changelog:
  • Added new Forms
  • Custom Hair System
  • Added new Racial Skills for Majins, Namekians and Bio-Androids
  • Added an Android Upgrade for Human Race
  • Added support for Custom Races, Custom Forms, Custom Sagas and Custom Wishes creation!
  • Added Fusion and Kaioken Skills
  • New Structure Generation system, no more eternal loading-screens!
  • Revamped Otherworld, Time Chamber, Kami Lookout and RRTower.
  • Added two new sagas, Frieza and Android sagas!
  • A lot of new entities that either spawn in the world or in quests!
  • Party System with /dmzparty!
  • Improved config files for easy modification
  • New Visual Effects, New Animations, New Models, Reworked Aura!
  • Power Level, Scouter and Lock On Skills!
  • New HUD, new UI
  • A lot of more changes! Take a look!
Small Stats, Skills, Forms, Stamina and Ki Weapons fixes for servers.
Use this version if you're planning on make a server.
  • Fixed various config for servers
  • Fixed various Menu values that were incorrect on servers
  • Reduced Turbo Speed boost
  • Reduced Stamina cost per hit

For more in-depth patch notes, join to our Discord and check the Patch-Notes channel.
  • Fixed a bug that caused your inventory to disappear
  • Increased Ki Regen whilst holding C key
  • Buffed all Racial Passives
  • Nerfed Bio Racial Passive
  • Rebalanced all transformations
  • Increased Max Ki Value
  • Adjusted Transformations Ki Consume.

For more in-depth patch notes, join to our Discord and check the Patch-Notes channel.
  • YOU DON'T NEED TO DELETE YOUR CONFIG FOLDER OR CREATE A NEW WORLD IN THIS UPDATE.**

  • Fixed a Bug where you can stack the Turbo Boost.
  • Now Turbo Boost increases jump height and fly speed.
  • Fixed a Major Bug that made your inventory disappear when changing dimension.

  • Sorry for the invenient!**
  • Fixed various crashes in Multiplayer
  • Fixed minor bugs
  • Increased stamina and ki regeneration
  • Increased Health, Stamina, Defense and Ki Power values
  • Fixed Defense Bug

For more in-depth patch notes, join to our Discord and check the Patch-Notes channel.
https://discord.dragonminez.com
  • Added Transformations for every race.
  • Added simple Skills.
  • Added Masters NPCs.
  • Added new Structures.
  • Added new Story Mode system.
  • Added new Utility Panel and SpacePod Menus.
  • New Sounds and Animations.
  • New Dimension.
  • Otherworld with Death System!

For more in-depth patch notes, join to our Discord and check the Patch-Notes channel.
https://discord.dragonminez.com
[v1.1.3] Release v1.1.3 by ezShokkoh on Oct 18, 2026
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  • Remember to delete your dragonminez config folder before updating**
  • (__.minecraft/config/dragonminez__)**

  • Now Stats have Recursive Costs.
  • Now almost every Entity that is a Mob/Flying Mob, drops TPS.
  • New sounds for the Saiyan Space Pod.
  • Fixed the Aura Transparency.
  • Fixed the "mini-aura" bug in Multiplayer.
  • Fixed the Stamina consumption from hitting.
  • Fixed Commands output message.
  • Now you can always eat the mod foods.
  • Fixed a bug where Saiyan Space Pod and Flying Nimbus can die from asphyxia.
  • Added a "Bald/None Hair" by default.
  • Now the Dragon Balls Spawn Range is configurable. (-3000 and 3000 by default)
  • Greatly improved Dragon Radar detection, making it faster and more accurate.
  • Fixed the Speed Boost from the Turbo Boost.
  • Fixed a bug where you can have more max health by resetting your character.
  • Reduced the Cost for leveling up Stats.
  • Deleted the Black Hearts particle when hitting and entity.
  • Increased the Armor Station crafting speed.
  • Now creating a Character is required for almost everything in the mod, like gain tps, use the aura, see the custom HUD, etc.
  • Implemented the v1 Gravity System for the Hyperbolic Time Chamber.
## Mod First Version Release!
  • Character System
  • Stats System
  • Effects (Majin/MightFruit)
  • Various Armors
  • Weapons
  • Namek, Hyperbolic Time Chamber
  • Items/Consumables
  • Structures
  • Mobs/Entities
  • Spanish/English languages!
  • Configs for Servers
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