The train is a curious thing.
Some call it mutli-dimensional.
A carriage adrift in liminal space and time.
Others, a dungeon crawler with a view.
An escape from reality.
A madman once claimed it a physics mod.
Sable-built. Endless.
Dreamed up by an award-winning hand.
Does the answer change the ride?
You'll have time to decide. The ride is long.
It wants, I think.
Some say its loot —
infinite, and never the same twice.
Others say a lesson.
A moral, drip-fed
between the characters,
the lore,
the ever-harder enemies.
Me?
I think it only wants
the right questions.
Others.
Or things shaped like them.
They wear the faces of people —
not quite.
Some are kind.
Some would see you gone.
Some never know you were there at all.
You will not meet the same one twice.
Then again...
The old riders call speak of echoes.
Echoes of those who passed before.
Echoes of strangers long gone.
And sometimes —
an echo of yourself.
I try not to look too closely.
Depends who you ask.
Some speak of loved ones.
A place called home.
Other treasure.
Many simply green fields. Lush forests.
Endless desert. The dark depths.
Fewer speak of fire. Of voids without end.
A Kingdom of Candy.
Beyond the worlds boarder.
Escape.
Fewer still speak of the Creator —
The request he makes,
asked only in death.
They say his passion will not let him rest.
That he listens to anyone
with a word to offer.
Some practice ancient rituals
in attempt to reach him.
They speak of "discord linking."
A summoning, of sorts.
A gathering place
beyond the train,
where the living and the Creator
trade words.
They say he answers there.
That he takes every offering —
every idea, every grievance, every prayer —
and folds it back into the train.
If you have a word to give,
speak it.
Personally,
I stopped believing in the destination.
Only the journey remains.
Perhaps that was the point.
~Signed, Faulthurst
How to Install Dungeon Train: A Lore-Rich Roguelite RPG Adventure (Mod)
Dungeon Train: A Lore-Rich Roguelite RPG Adventure by BrennanHatton is verified for Forge, Neoforge across Minecraft versions 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1 (latest release: v0.1506.0, file size: 44.4 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1) and platform (Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Forge, Neoforge.
- Move the downloaded Dungeon Train: A Lore-Rich Roguelite RPG Adventure file into your Minecraft
.minecraft/modsfolder and launch the game.
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- New Feature ×2 · Menus & UI ×2 · Bug Fix ×1 · Community ×1 · World ×1 · Advancements ×1**
### 0.1506.0
- Feel the wind**
You can now tell when the wind is hitting you. Out in the open it sounds louder and closer, and faint streaks blow past the edges of your screen. You can turn the streaks down or off in the Dungeon Train options, on the Train tab.
- The wind gets louder and rumbles when it is on you, even before it starts to push you
- You hear a gust while it shoves you, not just before
- Streaks at the edges of the screen show which way the wind is blowing
- New Wind effects setting: Off, or 1 to 6 (3 is the default)
- No more wind streaks when the air is calm
### 0.1505.0
- Talk to your stream after you die**
If your stream is still running after you die, you can now read and answer its chat from the death screens. The newest message shows quietly at the bottom of the page. Press T to see the whole chat and type a reply.
- The latest chat message shows at the bottom of every death page
- Press T to open the full chat and reply without leaving the page
- What you type stays off the stream
### 0.1504.0
- Advancement fix**
Some advancements that should have been earned were not. They are now. Vanilla and other mods' advancements are no longer held back by the AFK check.
[Read more](https://brennan.games/dungeontrain/update/)
- New Feature ×1 · Bug Fix ×1 · Editor ×1 · Train ×1 · Mobs ×1 · Loot ×1**
### 0.1503.0
- Gallery carriage**
A new passenger carriage, the Gallery, can now turn up on the train. Builders also get a few editor upgrades for block variants.
- New Gallery passenger carriage
- Block variant conditions can be set to Is not
- Variants that follow another group now match what that group placed
- Pasting a copied variant keeps the conditions it was copied with
- Player heads added to a build face into the room
### 0.1502.0
- Enchantment fix**
Fixed an enchantment not behaving the same on echoes as it does on players.
[Read more](https://brennan.games/dungeontrain/update/)

The Nether’s piglins aren’t travelling alone any more. New faces have joined them on the train, each with their own way of doing things. Some come prepared with more than a weapon. Some would rather trade. Some look after their own.
- Bug Fix ×4 · New Feature ×2 · Community ×2 · Translations ×2 · Mobs ×2**
### 0.1500.0
- Piglin fix**
Piglins on the train now keep their composure all the way through the Nether.
- Pass the Live Eye to any viewer**
While you're live with the Live Eye, type /offereye to see who is watching through a TV and hand the stream to any of them, or offer it to everyone at once and let the first to accept take it.
- /offereye lists the viewers who can take your Live Eye, each with an Offer button
- Pick All to offer it to everyone watching. Whoever accepts first gets it
- /offereye <name> offers it straight to one viewer
- If someone beats you to it, you're told someone else accepted first
### 0.1498.0
- Chinese text for backpacks and backups**
Edible Backpacks and Dungeon Backup now show in Simplified Chinese. Chinese by 老本願.
### 0.1497.0
- Player Mobs build with proper blocks**
Player Mobs climbing back onto the train no longer build their steps out of beds, doors, torches or chests, so you won't find half beds left beside the track. They now only use solid full blocks.
### 0.1496.0
- Consent screen switch labels translated**
The ON and OFF labels on the connect-to-the-internet card now show in your language instead of English. Chinese wording by 老本願.
### 0.1495.0
- The stream hears when a watcher falls**
Die while wearing a TV and watching someone's stream, and the stream's chat is told how it happened. Everyone in the room reads it, in their own language.
- Shows up in the stream's chat on Discord, Twitch, the website and in game
[Read more](https://brennan.games/dungeontrain/update/)
- New Feature ×2 · Bug Fix ×2 · Community ×1 · Translations ×1 · Train ×1 · Loot ×1 · Advancements ×1**
### 0.1494.0
- Dimensional carriage fix**
Every room inside a dimensional carriage now stays as you left it. Walk away or step back onto the train, and what you mined or looted is still gone when you return.
### 0.1493.0
- Chinese translation polish**
老本願 proofread the Simplified Chinese translation, rewording over 600 lines across menus, the death screen, advancements, options, the editor and several books so they read more naturally. Thank you, 老本願!
- Over 600 menu and message lines reworded
- Smoother wording in 14 books
### 0.1491.0
- Advancement fix**
One of the later journey advancements no longer unlocks earlier than it should.
- Know your streamer**
Type /streamer -more in Live chat to see when the streamer first played Dungeon Train, which version they started on, and how many hours they have played.
- Works from the game, the website and Discord (/streamer more:True)
[Read more](https://brennan.games/dungeontrain/update/)
- Bug Fix ×3 · New Feature ×1 · Performance ×1 · Community ×1 · Mobs ×1 · Behind the Scenes ×1**
### 0.1488.0
- Live Eye finds**
Live Eye finds.
### 0.1487.0
- Smoother recovery from lag spikes**
After a sudden lag spike, the game no longer wakes up a long stretch of the train at once, so the hitch passes quicker instead of getting worse. Pausing and resuming still keeps your train safe.
- Echo fix**
Echoes of other players turn up more often again on quiet stretches of track.
- Better lag reports**
Short lag spikes now leave a clue in the game log, so the ones you report can be tracked down and fixed.
[Read more](https://brennan.games/dungeontrain/update/)
- Bug Fix ×1 · Compatibility ×1**
### 0.1486.0
- Ender Chest fix**
Joining a world that has cheats on no longer empties your survival Ender Chest. Your legit chest stays safe and comes back the next time you play a run without cheats.
[Read more](https://brennan.games/dungeontrain/update/)
- New Feature ×1 · Bug Fix ×1 · Multiplayer ×1 · Behind the Scenes ×1**
### 0.1484.0
- Free Play tweak**
Free Play works a little differently on shared worlds.
### 0.1482.0
- Backup fix**
Fixed some of your data being left out of automatic backups.
- Update notes stay accurate**
Each update's notes now list only what's new in it, even when other changes land while the update is being published.
[Read more](https://brennan.games/dungeontrain/update/)
- Bug Fix ×1 · Compatibility ×1 · Menus & UI ×1 · Behind the Scenes ×1**
### 0.1481.0
- Support tooling**
Better tools behind the scenes for helping players when something goes wrong on our end.
### 0.1479.0
- Free Play always asks first**
Turning on cheats, switching the world to Creative or Spectator, or changing the difficulty from a world settings screen (like Open to LAN or Essential's world menu) now asks you first. Nothing changes until you confirm, so your run can't slip into Free Play by surprise.
[Read more](https://brennan.games/dungeontrain/update/)
- Bug Fix ×3 · Train ×2 · Advancements ×2 · New Feature ×1 · New Content ×1 · Performance ×1 · Community ×1 · Menus & UI ×1**
### 0.1477.0
- Advancement photos keep the game paused**
Opening an advancement's photos from the advancements screen no longer lets the train and music carry on behind them in single-player.
### 0.1476.0
- New carriages**
A new carriage can now turn up on the train, and an old favourite has been rebuilt.
- New carriage
- Rebuilt carriage
### 0.1474.0
- Photo fix**
More of the creatures you photograph now count toward your wildlife photos.
- Camera hints**
Some photos now let you know when your timing was a little off.
### 0.1473.0
- Photo fix**
Taking a picture no longer stutters the game. The copy the train keeps of each photo is now made in the background instead of freezing a frame.
### 0.1472.0
- Dimensional carriage fix**
Dimensional carriages now properly shut out the world you left behind.
[Read more](https://brennan.games/dungeontrain/update/)
- New Feature ×10 · Bug Fix ×4 · Menus & UI ×4 · Editor ×3 · Mobs ×2 · Advancements ×2 · Multiplayer ×1 · Community ×1 · Compatibility ×1 · Train ×1 · Books ×1 · Balance ×1**
### 0.1471.0
- Challenges are single-player only**
Challenges can now only be earned when playing alone. In multiplayer, or once your world is shared with friends, they can't be unlocked.
- In multiplayer the Challenges tab fades the challenges you haven't earned, and hovering one tells you why.
- Challenges you already earned are kept and stay lit.
### 0.1470.0
- /log sends a bug report**
Typing /log now opens the bug report, the same as /bug, so you can send your logs whichever one you remember. Using it never puts your run into Free Play.
- Recipe viewer fix**
A forge you can build was missing from JEI. It now shows up there with its recipe.
### 0.1468.0
- Mob buff timing fix**
Some of the newer mobs were picking up difficulty buffs from the very start of the run. Every mob now waits until the point where it first starts showing up on the train before its buffs kick in.
- Quieter advancement pop-ups**
Only Dungeon Train's own advancements pop up a card now. Minecraft's and other mods' advancements still count and still show in chat, just without the card.
- Want them back? Options > Dungeon Train > Other advancement cards
### 0.1467.0
- Bug fixing**
Bug fixing.
### 0.1466.0
- Photo fix**
Photo fix.
### 0.1465.0
- More dirt carriages**
New dirt carriage variants.
### 0.1464.0
- Boosting your own book asks first**
Boosting your own book costs 10 Book Boosts, and someone else's costs 1. Clicking the star on your own book now asks before it spends them, so you can't use 10 by accident. Tick Don't show this again to skip the question next time.
### 0.1463.0
- Endermen can teleport onto the train**
Endermen no longer drop to the ground under the train when they teleport over it. Look at one from the roof or from inside a carriage and it can now land right beside you.
### 0.1462.0
- Stepping inside editor empty markers**
Inside one of the editor's see-through empty markers you now see clearly instead of a dark screen, and jumping drops you back in rather than onto its top.
### 0.1461.0
- More in the Narrative tab**
The Narrative creative tab now has bookshelves, chiseled bookshelves and both photo frames, so you can decorate your story spots without leaving the tab.
### 0.1459.0
- Walk through empty markers in the editor**
In the block variant editor, the see-through blocks that mark empty spots no longer wall you in. Walk through them from the side, stand on top of them, and sneak to drop through. You can still place blocks against them.
- Empty blocks setting in the editor**
A new Empty blocks row in the editor's Settings tab picks how the see-through empty markers behave: Half solid (stand on them, walk through from the side), Solid, or Air.
[Read more](https://brennan.games/dungeontrain/update/)
- New Feature ×1 · Bug Fix ×1 · World ×1 · Advancements ×1 · Balance ×1**
### 0.1458.0
- Wind reaches more of the line**
The wind now reaches stretches of the line that used to stay still, and it keeps building the further you go. The End's cold bites there too.
- Advancement tweaks**
A hidden travel advancement now asks for a longer journey, and a tab's completion advancement no longer needs an optional secret to finish.
[Read more](https://brennan.games/dungeontrain/update/)
- New Feature ×3 · Bug Fix ×2 · Advancements ×2 · Editor ×1 · Translations ×1 · Mobs ×1**
### 0.1455.0
- Something slimey, knockbacky and rare got added**
Something slimey, knockbacky and rare got added.
- Two new advancements**
A part of the journey that had nothing to find now has two hidden advancements of its own, one for getting there and one for a photo.
### 0.1454.0
- Advancement name tweak**
One advancement has a new name.
### 0.1453.0
- Piglin fix**
Piglins and hoglins you meet in the train's stranger stretches, and in dimensional rooms, no longer shake and turn into their zombified forms.
### 0.1452.0
- Copy block variants from any template**
Middle-click on a variant cell now copies its block variants into your hotbar in every kind of template, including group carriages and the Train Builder. The menu's Copy button does the same, putting the copy in your hotbar and swapping out the held item when the hotbar is full.
- Works along the whole length of group carriages
- Works when looking into a template from outside it, and on door tops and paintings
- Still works with the variant overlay turned off
[Read more](https://brennan.games/dungeontrain/update/)
- New Feature ×3 · Advancements ×3 · Bug Fix ×2 · Menus & UI ×2 · New Content ×1 · Editor ×1 · Community ×1 · Train ×1 · Mobs ×1 · Loot ×1 · Balance ×1**
### 0.1451.0
- Live Eye hand-offs**
When another player is getting close to a rare challenge, whoever is streaming with the Live Eye is told and can hand them the Live Eye, so the stream can follow the run. The player chooses whether to take it.
### 0.1450.0
- Fresh carriage contents**
New rooms and encounters turn up aboard the train, and some old favourites have been reshuffled.
- New encounters in the stranger stretches of the journey
- Ancient vases hold a better spread of finds
- Some vases are livelier than they look
### 0.1448.0
- Mirrored variant conditions**
In the editor, a conditional variant cell copied by the mirror now reads the lock group beside it on the mirrored side, not the group on the side you pasted it.
### 0.1447.0
- Photo albums**
More of your photos are now kept with the camera advancements they count toward. Click one of those advancements to look back through every photo that counted.
### 0.1446.0
- Bigger photo collections**
The two creature photo collections now ask for every creature you can meet on the train, and they grow by themselves as new ones arrive. Already finished one? It stays finished.
- Track The Challenge**
Clicking All at Once or The Challenge on the advancements screen now tracks it, as its tooltip says, while still highlighting the challenges it combines.
[Read more](https://brennan.games/dungeontrain/update/)
- Community ×5 · Bug Fix ×4 · New Feature ×3 · Train ×2 · Menus & UI ×1**
### 0.1445.0
- Signs on drifting carriages keep their words**
Signs you write on a drifting carriage now travel with it. Before, the next player to find that carriage saw the signs blank. New writing is checked before other players see it, the same way books are.
### 0.1444.0
- Discord post fix**
Names, builds and pets with underscores or asterisks now show exactly as written in every Discord post, instead of turning the rest of the post underlined or italic.
### 0.1443.0
- Dimensional carriage fix**
Fixed a case where walking through a dimensional carriage could send you back to the train before you reached the way out.
### 0.1441.0
- Discord echo story fix**
Echo encounter stories posted to Discord no longer turn underlined or italic when a player's name ends in an underscore.
- New leaderboard book**
A new leaderboard book ranks the quickest players to pull off one of the hardest runs aboard the train. Lowest time wins.
### 0.1440.0
- Bigger feats, louder log**
One more of the train's hardest feats is now announced in the community passenger log when a passenger earns it.
- TVs switch themselves on**
Some TVs on the train now come already switched on, so a carriage full of screens is no longer dark until you click each one.
- About one in four TVs starts on, showing the live feed
- Options, Performance, Watch live feeds: pick TVs start off to keep every new TV off
[Read more](https://brennan.games/dungeontrain/update/)
- Bug Fix ×3 · New Feature ×2 · Advancements ×2 · New Content ×1 · Editor ×1 · Compatibility ×1 · Train ×1 · Loot ×1 · Menus & UI ×1 · Balance ×1**
### 0.1438.0
- Advancement tuning**
A few hidden advancements are now much quicker to earn.
- Advancement progress carries over**
Advancements you had partly finished no longer start again from zero in a new world. Your photo counts carry over too.
### 0.1437.0
- More dimensional carriage rooms**
Dimensional carriages deeper down the train have a new room to find, and some of the riskier rooms now hold better loot. One of the libraries has had a small touch-up too.
### 0.1435.0
- Editor: Redstone and TNT switches**
The editor's Settings tab can now switch redstone and TNT off, so you can wire up a contraption or place TNT in your build without it going off. Your runs are never affected.
- Redstone Off: nothing in the editor gives power, so lamps, pistons and doors stay put until you switch it back on.
- TNT Off: lit TNT in the editor fizzles out without breaking anything.
- Wind fix**
Wind streaks no longer drift past when there is no wind blowing.
### 0.1434.0
- Live Eye buttons never offer Free Play**
Taking over a Live Eye stream or voting on a takeover could ask you to enter Free Play. Chat buttons now just do their job, and the command list stays tidy.
- Live Eye takeover, voting and gifting can no longer push a run into Free Play.
- Typing / now suggests only /bug, so the game's own helper commands stay out of the way.
[Read more](https://brennan.games/dungeontrain/update/)