
- Explore a world worth exploring. -
requires Ametrin Structures and Ametrin API.
versions prior to Dungeons Enhanced 7 require Structure Gel API instead.
Minecraft is a great game, but we felt exploration was missing something.
There are only a handful of dungeons and they are getting repetitive.
So we decided to spice things up a bit, by adding new dungeons and structures for you to explore.
This mod adds 27 new dungeons and structures, all designed with a medieval fantasy theme.
Some look like upgraded or alternative versions of vanilla structures, while others are completely new.
They fit naturally into any world and work well alongside other fantasy and RPG mods.
Get ready to find huge mazes hidden beneath trees, castles, towers and forgotten temples.
Grab your sword, pack some food and start exploring. We hope you have fun!
FAQ
Can I use Dungeons Enhanced in my modpacks?
of course
How to modify structures?
(1.19.4+) Check out this post
(1.16.5-1.19.2) the config file should be self-explanatory
How can I edit the loot tables?
datapack-only
Can I help translating Dungeons Enhanced?
yes, please: Crowdin
Updates?
yes, give us some time
Does Dungeons Enhanced add any new blocks?
no, we only use vanilla blocks
Does Dungeons Enhanced replace vanilla structures?
no, all structures are separate structures. vanilla structures generate as expected
Fabric/Quilt Port?
no, we won't port
Compatibility
Terraforged: ✅ (and other world generation mods)
Biomes o'Plenty: ✅
Oh The Biomes You'll Go: ✅
Other biome mods: you might not find structures in modded biomes by default (you can make a datapack for that mod, let us know so we can consider adding support for that mod)
Other Dungeon Mods: ✅ (exceptions could exists)
Please let us know of any incompatibilities you encounter
All Versions
+ Add Version- fix Dungeons Enhanced dependency missing
- fix invalid NeoForge dependency version
- fix Dungeons Enhanced dependency missing
- 26.1 port
- rename
monster_mazetomonster_maze_dark
- jungle monument tweaks
- updated translations (Japanese and Russian)
- updated translations (Japanese and Russian)
- tweaked monster maze generation (#56)
- loot table updates
- Sunken Shrine
- Watch Tower
- fixed dungeon variant loot tables
- compatibility with older forge versions
- fixes & tweaks
- fix missing pool in black citadel
- fixed some biome tags
- special Dungeon Variant (#46)
- disabled dimension checks (#47)
- replace config with data pack (#50)
- fixed missing pool in black citadel
- replaces the config with a data-driven approach
- 1.21.4 port
- disabled dimension checks
- crash fix
- added Black Citadel
- updated various loot tables
- enabled update checker
- crash fix ([#45](https://github.com/Ametrin-Studios/DungeonsEnhanced/issues/45))
- added Dungeon Variant variant (from 5.6)
- added Sunken Shrine variant (from 4.2.1)
- reworked backend (from 5.4)
- updated checker
- fixes & tweaks
- added Dungeon Variant variant
- update checker
- loot table updates
- Black Citadel
- Desert Temple
- Hay Storage
- Ice Pit
- Jungle Temple
- Mushroom House
- Ruined Building
- Stables
- Tree House
- minor fishing ship overhaul
- fixes & tweaks
- requires Structure Gel API 2.19 or above