Dungeons Guide
The most intelligent Hypixel Skyblock Dungeons Mod.
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Features
Solvers
- F7 Terminal Solvers (Shows the correct solution/order.)
- Creeper Solver (Shows what sea lanterns to hit.)
- Simon Says Solver (Shows correct buttons to hit.)
- Blaze Room Solver (Shows what order to kill the blazes in.)
- Advanced Water Board Solver (Shows you what buttons to hit.)
- Tic-Tac-Toe Solver (Shows the correct tic-tac-toe solution.)
- Riddle Solver (Tells you the correct person, requires you to click all three characters first.)
- Ice Fill Solver (Shows the correct path through the ice puzzle.)
- Silverfish Solver (Shows what way you should hit the silverfish.)
- Bomb Defuse Solver (Shows the path through the pressure plates. Requires you to visit the left side and press a key to save the solution first, Required to be this way to follow Hypixel rules.)
- Secret Finder (Creates a line from the player towards the nearest secret. Video demonstrating this feature)
- Fairy Soul Finder (Shows the location of dungeon fairy souls.)
QOL Features
- Secrets Chest Close (Hit any key while in a secret chest to close it.)
- Ability Cooldown (Shows ability cooldowns.)
- Spirit Boots Fixer (Fixes spirit boots changing your hand to air.)
- Blood Room Warning (Shows dungeon progress and if you should enter the boss arena or not.)
- Box Secret Bats (Creates a box around secret bats to make them easier to find, does not change their hitbox.)
- Box Real Livid (Creates a coloured box around the real Livid.)
- Box Skeleton Masters (Places a box around skeleton masters to make them easier to see.)
- Highlight Starred Mobs (Highlight starred mobs to make them easier to spot and kill.)
- Dungeon Map (See the layout of a dungeon, room progress, other players positions and the total secrets in each room.)
- Reparty/Auto reparty (Disbands and reinvites all members of the party.)
- Disable Ability Messages (Prevents messages such as you were hit for X Damage showing in chat.)
- Spirit Bear Summon Percentage (Shows how close the spirit bear is to spawning.)
- Low-Health Warning (Shows a player name and health if they have less than 500 hp left.
- Custom Party Finder GUI (A nicer party finder gui.)
Statistics Related Features
- View Room Name (Shows the name of your current room in a dungeon.)
- Party Profile Viewer (Hover over the view button in chat to view a persons armour, total secrets, lily weight, talismans and additional configurable statistics.)
- Profit Calculator (Shows how much you will profit/lose my opening a dungeons chest.)
- Price Viewer (Shows the BIN and AH price of an item.)
- See Boss Health (Allows you to see the health of most bosses in dungeons, including mini-bosses such as guardians and giants.)
- Dungeon Items Stats (Shows what floor the item originated from and what quality the item is (percentage).)
- Real-Time Indicator (Shows how much time has passed since starting the dungeon.)
- In-Game Time Indicator (Shows how much time Hypixel thinks has passed since starting the dungeon.)
- Dungeon Cooldown Indicator (Counts 20 seconds since you left the dungeon.)
- Dungeon Death Indicator (Shows who died and how many times, also shows the total number of deaths.)
- Dungeon Score Pre-Calculator (Pre-calculates dungeon score then shows how many secrets need to be found to progress to the next rank (i.e S -> S+).)
- Obtained Secret Indicator (Shows how many secrets have been found and exist in the current dungeon. Shown as found secrets/total secrets.)
- Broken Crypts Indicator (Same as what Tab-list shows, but without pressing the tab.)
- Current Milestone Indicator (Shows the current milestone you have achieved.)
Assorted Other Features
- Discord Rich Presence (Shows basic information in DRP. Supports ask to join.)
Features such as Secret Finder are allowed under Hypixel rules as the waypoints are based on a static set of coordinates from a corner of the room a player is in. This is similar to fairy soul waypoints (which Simon has confirmed are allowed) since it is not scanning for the secrets but rather displaying a waypoint over a set coordinate. Dungeon Guide itself has been confirmed allowed on hypixel by an admin
All Versions
+ Add Version- Make DG work with ATLauncher setting invalid uuid parameter.
Downloa
- Please Support DG development by purchasing cosmetics from the [store](https://store.dungeons.guide/)!** We offer custom nickname color, custom nickname prefix, and custom player models!
- Made it so that instead of unloading dg, it requests websocket to redo auth, for jar loaders. Should probably stop "some" crashes
- Fixed a bug where update dialog would keep appearing although you are on the latest.
- Please Support DG development by purchasing cosmetics from the [store](https://store.dungeons.guide/)!** We offer custom nickname color, custom nickname prefix, and custom player models!
- Merged experimental into beta (very long update log..)
- Default preset is now downloaded in chunks.
- Add some buttons in main menu
- Add first time setup wizard. If you want to check it out, it's at /dg -> bottom right corner.
- Allow disabling key binds (ESC no longer closes config gui when you're setting keybinds)
- Remove outdated features (price viewer, pf strategy)
- Hide non configurable internal features in config gui
- Please Support DG development by purchasing cosmetics from the [store](https://store.dungeons.guide/)!** We offer custom nickname color, custom nickname prefix, and custom player models!
- Fix default preset download eta
- Fix default preset tsp cache loading
- Fix tmpdir location
- Make it respect default cursor on linux (hopefully)
- Fix cursor related crashes on linux
- Please Support DG development by purchasing cosmetics from the [store](https://store.dungeons.guide/)!** We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to **beta AND experimental versions** through the autoupdater
From experimental1.0
- support for big brain stonk/etherwarp cheese has been added.
From experimental2.0
- New Feature! "**Smart Route**", enable it in Secrets & Pathfinding (I think)
=> There is still a room for big improvement, especially in cost calculation.
- New Feature! "**Action DAGs**", enable it in Debug section
- Pathfinding can now skip doors and super booms if there is faster way with stonking or etherwwarp
From experimental3.0
- Stonking is now supported. DG will generate routes that tell you to stonk-click chest/levers behind walls
- Smart Route is a bit more smarter
From experimental4.0
- Precalculation & (Service)
- Smarter and faster ETHERWARP routes!**
- A lot of improvements I forgot.
From experimental4.1
- Fix skytils incompatibility with 1.9.3~
- Probably Fix memory issues
- Fix file popup not appearing
- Multithreaded Smart Route Searching
- Much smarter routes
From experimental5.0
- Simulated Annealing in Big rooms ::: Now experimental pathfinder generates decent routes even within big rooms
- Fix Smart Route breaking sometimes when room is "discovered" when you're in the middle of door
- Fix other pathfinding breaking for the same reason above
From experimental5.1
- Fix layout issue in request calculation gui
- Probably fix memory issue in requesting calculation
- Fix a bug where finished pathfind precalculations are invisible
From experimental6.0
- Update PathfindRequest / Precalculation file format
- "Pathfind Presets" :: new way to easily manage and share thousands of precalculations (without causing any pathfind configuration problems!!!!! <- this bit is important)
- With Pathfind Presets, requesting and applying precalculation can be entirely done within the game. No need to browse and select correct file, or manual extracting
- Migrate pathfind tokens to pathfind credits.
- On pathfind preset gui, you can click on view room to **join single player version of that room**!! (cool!!)
From experimental6.1
- Fix some npe's in gui
- Fix poorly implemented pf req generation that didn't generate some requests causing problems
- Actually try to delete temp files after they are used so that they don't take up your entire hdd (each generation makes like 25gb)
- Scrolling in Events
- Fix dg unable to extract BIG zip files.
From experimental7.0
- Optimize memory allocation rate for tsp solver => Now ALMOST 0MB/s WOW!
- TSP Cache, no need to keep entire precalculation in ram all the time. Only extract parts pathfinder needs, then load the entire file when showing it to the user
- Optimize cpu time for pathfinder => Now it runs faster!!!
From experimental8.0
- Optimize pathfinding thread. They no longer take up 50% of your cpu time. (of which it spends doing literally nothing)
- Optimize collision check cache. Even less ghost lag.
- A lot of internal changes
From experimental8.1
- fix offsetvec3 format
From experimental9.0
- New Path display engine! Textured curvy paths with animation! (this is so cool) => You can change them in line settings. Try "Neo Route"
- Broke some keybind settings. (sorry) Please re-assign keybind for your "press A to trigger pathfind" like features.
- TSP Cache! Pathfinding should be a bit more faster now.
- Fix some schematic & roomdata issues.
- fix freeze lines preventing lines from showing at first.
- A looooooooooot of internal changes.
From experimental10.0
- DP TSP solver. Now doors-5, supertall-6, etc. load within 4seconds. spider-7 still takes 7 seconds.
- now smart route returns exact solution. Quality of smart route has been increased substantially
- Implement #579 etherwarp tracers. Available in line settings -> NeoRoute (enabled by default)
From experimental10.1
- fix DP TSP solver not being able to load on windows
- Fix double chests not pathfinding properly ::: This probably generated few missing precalcs!! I've updated my precalc on #pathfind-presets-sharing , but if you did do custom precalculation properly, you will have to spend around 20 pathfind credits.
- Fix double chest highlight failing sometimes
- Change dg.safe to dg.native_blacklist .. since skyclient by default puts them into args and it's really bad for performance
From experimental10.2
- fix tsp cache not being built, which in turn caused MASSIVE lag in dungeons.
From experimental10.3
- Fix crash in neoroute renderer when tileentity custom renderer = null
- Support animated texture for dungeonsguide:textures/arrow.png. Just do normal .mcmeta stuff.
- Some internal changes.. (raycasthelper deterministic clustering, debug buttons etc)
From experimental11.0
- Default preset with actual precalculations
- Slow stonk option => this fixes all those "annoying stonk" issues where you get not-instaminable-block in your stonk path
- Added category descriptions
- Fix actionmovenearestair pathfinding to corner of the block breaking button-5
- Fix pathfind randomly stopping mid run due to pf to invalid secret state
- Fix lava-ravine-6 with incorrect roomdata which caused some paths to fail to generate
- please unlink all precalculations in lava-ravine-6 and request calculation again to use new roomdata.
- or you can use updated #"Eff 10 Diamond pickaxe + etherwarp. No pearling or stair stonking."
- Fix superboom overlay being shown when the target mechanic is already blown up
- Updated itemdrop detection :: if item does not appear within 2 seconds, the mod assumes it is already found
- Updated bat detection :: if bat does not appear within 5 seconds, the mod assumes it is already found
- Updated essence detection :: the mod marks essence as found the moment you get animation. Which means pathfinding will be a bit faster and smoother
- Updated lever triggered door detection :: the mod now does not wait for the door to fully open. Pathfinding should feel faster and smoother
- Fixed superboomables not being properly incorporated into pathfinding.
- Fixed "stonk & click" through superboomables. The mod now shows superboom overlay + "click" instead.
From experimental11.1
- Force neoroute as default
- add slight change to updatechekcer so that it wouldn't be annoying.
- fix #556 / Crashing in The Professor (F3) bossfight. by @cyoung06 in https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/pull/571
- Fixed DG Coremod not being registered since beta12 (after the build process update)**
^ I can't believe it took 3 months for it to get found out...
^ Also I don't really know how it was launching fine for some people...
- Full Changelog**: https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/compare/4.0.0-beta12.4...4.0.0-beta12.5
- Please Support DG development by purchasing cosmetics from the [store](https://store.dungeons.guide/)!** We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to **beta AND experimental versions** through the autoupdater!
basically bunch of bug fixes
- Fixed incompatibility with sbe**
- Fixed bunch of trivial errors spamming logs
- Fixed dependency shadowing.
- Fixed native lib loading failing after mod unloading unsuccessfully
- no more hychat dependency
- fix shading issue from beta12.3 causing minecraft to crash
- Full Changelog**: https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/compare/4.0.0-beta12.2...4.0.0-beta12.4
- Please Support DG development by purchasing cosmetics from the [store](https://store.dungeons.guide/)!** We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to **beta AND experimental versions** through the autoupdater!
- Migrate apis to v2 by @cyoung06 in https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/pull/555
- Disable depth for arrow path solver by @cyoung06 in https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/pull/554
- Skyblock-Dungeons-Guide-557 Split Terminal Solver features by @cyoung06 in https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/pull/558
- Dungeons Guide Indicator on tablist / nametag by @cyoung06 in https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/pull/560
- Exponential Backoff reconnect for websockets
- Actually handle heartbeats!!!
- Full Changelog**: https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/compare/4.0.0-beta11.0...4.0.0-beta12.2
- Please Support DG development by purchasing cosmetics from the [store](https://store.dungeons.guide/)!** We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to **beta AND experimental versions** through the autoupdater!
- Oneflow Waterboard Dynamic Solver / Uses native libraries. I put a lot of effort into making this feature so :D
- Custom Spirit Leap Gui
- Fix icefill solver not working
- Fix bunch of map bugs
- Fix profiler related crashes, and add overlays to profiler so that you can actually see what's lagging
- Full Changelog**: https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/compare/4.0.0-beta10.1...4.0.0-beta11.0
- Please Support DG development by purchasing cosmetics from the [store](https://store.dungeons.guide/)!** We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to **beta AND experimental versions** through the autoupdater!
- Fix rooms not loading in non-experimental versions (build issue)
- Please Support DG development by purchasing cosmetics from the [store](https://store.dungeons.guide/)!** We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to **beta AND experimental versions** through the autoupdater!
- Finally added description to config categories
- Better Dungeon Map
- Bossfight Map
- Line settings preview
- Party Finder hover shows nothing - bug fix**
- F7 Terminal Waypoints
- F7 Simon says solver fix
- F7 Arrow maze solver
- F7 Melody terminal solver
- F7 Select all to same color solver (very optimal)
- Rejoining dungeon breaks dungeons guide bug fix
- Faster overlay layout => MORE FPS
- Some party detection bugs
- Full Changelog**: https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/compare/4.0.0-beta9.5...4.0.0-beta10.0
dungeonsguide-4.0.0-beta10.0-standalone.jar.asc is signature file.Download
dungeonsguide-4.0.0-beta10.0-standalone.jar for the mod.- Please Support DG development by purchasing cosmetics from the [store](https://store.dungeons.guide/)!** We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to **beta AND experimental versions** through the autoupdater!
- Fix recent skytils incompatibility with 1.9.3~
- Please Support DG development by purchasing cosmetics from the [store](https://store.dungeons.guide/)!** We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to **beta AND experimental versions** through the autoupdater!
- Probably fix chat event error log spam
- Probably fix packet chunk event error log spam
- Probably fix packet team event error log spam
- Better Chunk Access Check => More reliable room detection
- Please Support DG development by purchasing cosmetics from the [store](https://store.dungeons.guide/)!** We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to **beta AND experimental versions** through the autoupdater!