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Dynamic Tooltips

Dynamic Tooltips

by muon-rw • Downloads: 0 • Followers: 0
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Dynamic Tooltips

A client-side mod for Fabric (inspired by Neoforge!) revamping Minecraft's tooltips for attributes and enchantments, providing a clearer, merged view, and reducing tooltip clutter.

Animated GIF showing a Minecraft tooltip for a Diamond Sword with merged attribute modifiers like Attack Damage, as displayed by the Dynamic Tooltips mod.

          

 

Features:

  • Merged Attribute View: Combines attribute modifiers (e.g., +10 Attack Damage, +20% Attack Damage) into a single line reflecting the final calculated value. Easier to understand and takes up less space!
  • Detailed Breakdown: Hold [Shift] to expand merged attributes and see the original base value plus all contributing modifiers individually.
  • Intelligent Coloring: Modifiers are colored based on their impact (positive, negative, or neutral), respecting "sentiments" (e.g., scale is neutral gray, burning time treats lower values as better). 
  • Enchantment Descriptions: Displays enchantment descriptions directly below the enchantment name when holding [Shift] (or always for Enchanted Books). 
  • Canonical Headers: Cleans up redundant headers (e.g., "When on Body:", "When Worn:") into a single appropriate header when modifiers for multiple slots are present on an item, but only one slot is relevant. 

Client-Side Only. Fabric only, no Neoforge port is planned. (Neoforge already has a very similar feature built-in!) 

Compatibility:

Compatible with Legendary Tooltips. Probably compatible with other tooltip mods (but try it out!) 

Includes dedicated integration for:

  • Better Combat: Displays Attack Range on Better Combat weapons (if enabled in BC's config), intelligently merging in relevant Entity Interaction Range modifiers.
  • Enchantment Descriptions: Dynamic Tooltips will use description keys provided by this mod, and from other mods providing the Enchantment Descriptions lang format.
  • Ranged Weapon API: Always display Ranged Damage and Pull Time modifiers on RWA weapons, formatting them as "base" modifiers (green/gold when merged).
  • TieredZ: Works with tooltips modified by TieredZ

How to Install Dynamic Tooltips (Mod)

Dynamic Tooltips by muon-rw is verified for Fabric across Minecraft versions 1.21.1, 1.21.10, 1.21.11, 26.1.2 (latest release: 1.0.2+26.1.2, file size: 186 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.21.1, 1.21.10, 1.21.11, 26.1.2) and platform (Fabric).
  2. Make sure you have the compatible loader or environment installed for Fabric.
  3. Move the downloaded Dynamic Tooltips file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.2
Fabric
6mo ago 1
26.1.2
Fabric
6mo ago 1
26.1.2
Fabric
6mo ago 1
26.1.2
Fabric
6mo ago 1
26.1.2
Fabric
6mo ago 1
1.21.11
Fabric
10mo ago 1
1.21.11
Fabric
11mo ago 1
1.21.10
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
## 1.0.2
  • API for building a styled modifier line using overrides/formatting

## 1.0.1
  • API Changes to properly retrieve the config overriden percent attribute data

## 1.0.0
  • Add new feature, Mining Speed Tooltips!

## 0.9.0
  • Port Percent Attribute concept from Neoforge
  • Knockback Resistance now displays in percent format (+0.1 -> +10%)
  • Base and Percent attributes can now be specified by developers via the DynamicTooltipsAPI or overridden via the client config

## 0.8.0
  • Update to 26.1.2
  • No Better Combat or Tiered support yet

## 0.7.1
  • Re-add Better Combat support

## 0.7.0
  • Update to 1.21.11

## 0.6.0
  • Update to 1.21.10
  • Add Entity Interaction Range append option
  • Which items receive Entity Interaction and Block Range tooltip is now configurable

## 0.5.0
  • Added Mod Menu config support - **Slight changes to the config structure, you may need to reapply config changes you've made**
  • Fix a similar total-merged-value issue from 0.4.1 for Attack Range
  • Fix Attack Range tooltip's base value not respecting a player's modified base entity interaction range, if it was modified via the attribute base set command
  • Made the keybind (Shift to Expand Tooltip) modifiable.
  • Minor internal cleanup

## 0.4.1
  • Fix an inconsistency with modifier ordering that led to slightly incorrect total merged values

## 0.4.0
  • Fix incorrect calculation of Attack Range for weapons that have WeaponAttributes *and* entity interaction range modifiers
  • More intelligently merge modifiers for gear that contains both HAND *and* MAINHAND/OFFHAND modifiers
  • Made Attribute sentiment overrides (color based on whether positive/negative modifiers for the attribute are red/blue) configurable

## 0.3.0
  • Configurable Settings! *Now requires Forge Config API Port*
  • Toggle appending the usability hint (Shift to expand tooltip line)
  • Toggle appending Block Interaction Range to relevant items
  • Toggle determining whether to collapse Enchantment Descriptions on gear by default
  • Allow configurable color of enchantment names/descriptions
  • Refactored logic for Block Interaction range tooltip (Thanks Daedelus!)

## 0.2.0
  • Fix Better Combat two-handed weapons not having the "Two-Handed" tooltip line
  • Color enchantment names based on their relation to the maximum enchantment value

## 0.1.0
  • Initial Release

## 1.0.1
  • API Changes to properly retrieve the config overriden percent attribute data

## 1.0.0
  • Add new feature, Mining Speed Tooltips!

## 0.9.0
  • Port Percent Attribute concept from Neoforge
  • Knockback Resistance now displays in percent format (+0.1 -> +10%)
  • Base and Percent attributes can now be specified by developers via the DynamicTooltipsAPI or overridden via the client config

## 0.8.0
  • Update to 26.1.2
  • No Better Combat or Tiered support yet

## 0.7.1
  • Re-add Better Combat support

## 0.7.0
  • Update to 1.21.11

## 0.6.0
  • Update to 1.21.10
  • Add Entity Interaction Range append option
  • Which items receive Entity Interaction and Block Range tooltip is now configurable

## 0.5.0
  • Added Mod Menu config support - **Slight changes to the config structure, you may need to reapply config changes you've made**
  • Fix a similar total-merged-value issue from 0.4.1 for Attack Range
  • Fix Attack Range tooltip's base value not respecting a player's modified base entity interaction range, if it was modified via the attribute base set command
  • Made the keybind (Shift to Expand Tooltip) modifiable.
  • Minor internal cleanup

## 0.4.1
  • Fix an inconsistency with modifier ordering that led to slightly incorrect total merged values

## 0.4.0
  • Fix incorrect calculation of Attack Range for weapons that have WeaponAttributes *and* entity interaction range modifiers
  • More intelligently merge modifiers for gear that contains both HAND *and* MAINHAND/OFFHAND modifiers
  • Made Attribute sentiment overrides (color based on whether positive/negative modifiers for the attribute are red/blue) configurable

## 0.3.0
  • Configurable Settings! *Now requires Forge Config API Port*
  • Toggle appending the usability hint (Shift to expand tooltip line)
  • Toggle appending Block Interaction Range to relevant items
  • Toggle determining whether to collapse Enchantment Descriptions on gear by default
  • Allow configurable color of enchantment names/descriptions
  • Refactored logic for Block Interaction range tooltip (Thanks Daedelus!)

## 0.2.0
  • Fix Better Combat two-handed weapons not having the "Two-Handed" tooltip line
  • Color enchantment names based on their relation to the maximum enchantment value

## 0.1.0
  • Initial Release

## 1.0.0
  • Add new feature, Mining Speed Tooltips!

## 0.9.0
  • Port Percent Attribute concept from Neoforge
  • Knockback Resistance now displays in percent format (+0.1 -> +10%)
  • Base and Percent attributes can now be specified by developers via the DynamicTooltipsAPI or overridden via the client config

## 0.8.0
  • Update to 26.1.2
  • No Better Combat or Tiered support yet

## 0.7.1
  • Re-add Better Combat support

## 0.7.0
  • Update to 1.21.11

## 0.6.0
  • Update to 1.21.10
  • Add Entity Interaction Range append option
  • Which items receive Entity Interaction and Block Range tooltip is now configurable

## 0.5.0
  • Added Mod Menu config support - **Slight changes to the config structure, you may need to reapply config changes you've made**
  • Fix a similar total-merged-value issue from 0.4.1 for Attack Range
  • Fix Attack Range tooltip's base value not respecting a player's modified base entity interaction range, if it was modified via the attribute base set command
  • Made the keybind (Shift to Expand Tooltip) modifiable.
  • Minor internal cleanup

## 0.4.1
  • Fix an inconsistency with modifier ordering that led to slightly incorrect total merged values

## 0.4.0
  • Fix incorrect calculation of Attack Range for weapons that have WeaponAttributes *and* entity interaction range modifiers
  • More intelligently merge modifiers for gear that contains both HAND *and* MAINHAND/OFFHAND modifiers
  • Made Attribute sentiment overrides (color based on whether positive/negative modifiers for the attribute are red/blue) configurable

## 0.3.0
  • Configurable Settings! *Now requires Forge Config API Port*
  • Toggle appending the usability hint (Shift to expand tooltip line)
  • Toggle appending Block Interaction Range to relevant items
  • Toggle determining whether to collapse Enchantment Descriptions on gear by default
  • Allow configurable color of enchantment names/descriptions
  • Refactored logic for Block Interaction range tooltip (Thanks Daedelus!)

## 0.2.0
  • Fix Better Combat two-handed weapons not having the "Two-Handed" tooltip line
  • Color enchantment names based on their relation to the maximum enchantment value

## 0.1.0
  • Initial Release

## 0.9.0
  • Port Percent Attribute concept from Neoforge
  • Knockback Resistance now displays in percent format (+0.1 -> +10%)
  • Base and Percent attributes can now be specified by developers via the DynamicTooltipsAPI, or overridden via the client config

## 0.8.0
  • Update to 26.1.2
  • No Better Combat or Tiered support yet

## 0.7.1
  • Re-add Better Combat support

## 0.7.0
  • Update to 1.21.11

## 0.6.0
  • Update to 1.21.10
  • Add Entity Interaction Range append option
  • Which items receive Entity Interaction and Block Range tooltip is now configurable

## 0.5.0
  • Added Mod Menu config support - **Slight changes to the config structure, you may need to reapply config changes you've made**
  • Fix a similar total-merged-value issue from 0.4.1 for Attack Range
  • Fix Attack Range tooltip's base value not respecting a player's modified base entity interaction range, if it was modified via the attribute base set command
  • Made the keybind (Shift to Expand Tooltip) modifiable.
  • Minor internal cleanup

## 0.4.1
  • Fix an inconsistency with modifier ordering that led to slightly incorrect total merged values

## 0.4.0
  • Fix incorrect calculation of Attack Range for weapons that have WeaponAttributes *and* entity interaction range modifiers
  • More intelligently merge modifiers for gear that contains both HAND *and* MAINHAND/OFFHAND modifiers
  • Made Attribute sentiment overrides (color based on whether positive/negative modifiers for the attribute are red/blue) configurable

## 0.3.0
  • Configurable Settings! *Now requires Forge Config API Port*
  • Toggle appending the usability hint (Shift to expand tooltip line)
  • Toggle appending Block Interaction Range to relevant items
  • Toggle determining whether to collapse Enchantment Descriptions on gear by default
  • Allow configurable color of enchantment names/descriptions
  • Refactored logic for Block Interaction range tooltip (Thanks Daedelus!)

## 0.2.0
  • Fix Better Combat two-handed weapons not having the "Two-Handed" tooltip line
  • Color enchantment names based on their relation to the maximum enchantment value

## 0.1.0
  • Initial Release

## 0.8.0
  • Update to 26.1.2
  • No Better Combat or Tiered support yet

## 0.7.1
  • Re-add Better Combat support

## 0.7.0
  • Update to 1.21.11

## 0.6.0
  • Update to 1.21.10
  • Add Entity Interaction Range append option
  • Which items receive Entity Interaction and Block Range tooltip is now configurable

## 0.5.0
  • Added Mod Menu config support - **Slight changes to the config structure, you may need to reapply config changes you've made**
  • Fix a similar total-merged-value issue from 0.4.1 for Attack Range
  • Fix Attack Range tooltip's base value not respecting a player's modified base entity interaction range, if it was modified via the attribute base set command
  • Made the keybind (Shift to Expand Tooltip) modifiable.
  • Minor internal cleanup

## 0.4.1
  • Fix an inconsistency with modifier ordering that led to slightly incorrect total merged values

## 0.4.0
  • Fix incorrect calculation of Attack Range for weapons that have WeaponAttributes *and* entity interaction range modifiers
  • More intelligently merge modifiers for gear that contains both HAND *and* MAINHAND/OFFHAND modifiers
  • Made Attribute sentiment overrides (color based on whether positive/negative modifiers for the attribute are red/blue) configurable

## 0.3.0
  • Configurable Settings! *Now requires Forge Config API Port*
  • Toggle appending the usability hint (Shift to expand tooltip line)
  • Toggle appending Block Interaction Range to relevant items
  • Toggle determining whether to collapse Enchantment Descriptions on gear by default
  • Allow configurable color of enchantment names/descriptions
  • Refactored logic for Block Interaction range tooltip (Thanks Daedelus!)

## 0.2.0
  • Fix Better Combat two-handed weapons not having the "Two-Handed" tooltip line
  • Color enchantment names based on their relation to the maximum enchantment value

## 0.1.0
  • Initial Release

## 0.7.1
  • Re-add Better Combat support

## 0.7.0
  • Update to 1.21.11

## 0.6.0
  • Update to 1.21.10
  • Add Entity Interaction Range append option
  • Which items receive Entity Interaction and Block Range tooltip is now configurable

## 0.5.0
  • Added Mod Menu config support - **Slight changes to the config structure, you may need to reapply config changes you've made**
  • Fix a similar total-merged-value issue from 0.4.1 for Attack Range
  • Fix Attack Range tooltip's base value not respecting a player's modified base entity interaction range, if it was modified via the attribute base set command
  • Made the keybind (Shift to Expand Tooltip) modifiable.
  • Minor internal cleanup

## 0.4.1
  • Fix an inconsistency with modifier ordering that led to slightly incorrect total merged values

## 0.4.0
  • Fix incorrect calculation of Attack Range for weapons that have WeaponAttributes *and* entity interaction range modifiers
  • More intelligently merge modifiers for gear that contains both HAND *and* MAINHAND/OFFHAND modifiers
  • Made Attribute sentiment overrides (color based on whether positive/negative modifiers for the attribute are red/blue) configurable

## 0.3.0
  • Configurable Settings! *Now requires Forge Config API Port*
  • Toggle appending the usability hint (Shift to expand tooltip line)
  • Toggle appending Block Interaction Range to relevant items
  • Toggle determining whether to collapse Enchantment Descriptions on gear by default
  • Allow configurable color of enchantment names/descriptions
  • Refactored logic for Block Interaction range tooltip (Thanks Daedelus!)

## 0.2.0
  • Fix Better Combat two-handed weapons not having the "Two-Handed" tooltip line
  • Color enchantment names based on their relation to the maximum enchantment value

## 0.1.0
  • Initial Release

## 0.7.0
  • Update to 1.21.11

## 0.6.0
  • Update to 1.21.10
  • Add Entity Interaction Range append option
  • Which items receive Entity Interaction and Block Range tooltip is now configurable

## 0.5.0
  • Added Mod Menu config support - **Slight changes to the config structure, you may need to reapply config changes you've made**
  • Fix a similar total-merged-value issue from 0.4.1 for Attack Range
  • Fix Attack Range tooltip's base value not respecting a player's modified base entity interaction range, if it was modified via the attribute base set command
  • Made the keybind (Shift to Expand Tooltip) modifiable.
  • Minor internal cleanup

## 0.4.1
  • Fix an inconsistency with modifier ordering that led to slightly incorrect total merged values

## 0.4.0
  • Fix incorrect calculation of Attack Range for weapons that have WeaponAttributes *and* entity interaction range modifiers
  • More intelligently merge modifiers for gear that contains both HAND *and* MAINHAND/OFFHAND modifiers
  • Made Attribute sentiment overrides (color based on whether positive/negative modifiers for the attribute are red/blue) configurable

## 0.3.0
  • Configurable Settings! *Now requires Forge Config API Port*
  • Toggle appending the usability hint (Shift to expand tooltip line)
  • Toggle appending Block Interaction Range to relevant items
  • Toggle determining whether to collapse Enchantment Descriptions on gear by default
  • Allow configurable color of enchantment names/descriptions
  • Refactored logic for Block Interaction range tooltip (Thanks Daedelus!)

## 0.2.0
  • Fix Better Combat two-handed weapons not having the "Two-Handed" tooltip line
  • Color enchantment names based on their relation to the maximum enchantment value

## 0.1.0
  • Initial Release

## 0.6.0
  • Update to 1.21.10
  • Add Entity Interaction Range append option
  • Which items receive Entity Interaction and Block Range tooltip is now configurable

## 0.5.0
  • Added Mod Menu config support - **Slight changes to the config structure, you may need to reapply config changes you've made**
  • Fix a similar total-merged-value issue from 0.4.1 for Attack Range
  • Fix Attack Range tooltip's base value not respecting a player's modified base entity interaction range, if it was modified via the attribute base set command
  • Made the keybind (Shift to Expand Tooltip) modifiable.
  • Minor internal cleanup

## 0.4.1
  • Fix an inconsistency with modifier ordering that led to slightly incorrect total merged values

## 0.4.0
  • Fix incorrect calculation of Attack Range for weapons that have WeaponAttributes *and* entity interaction range modifiers
  • More intelligently merge modifiers for gear that contains both HAND *and* MAINHAND/OFFHAND modifiers
  • Made Attribute sentiment overrides (color based on whether positive/negative modifiers for the attribute are red/blue) configurable

## 0.3.0
  • Configurable Settings! *Now requires Forge Config API Port*
  • Toggle appending the usability hint (Shift to expand tooltip line)
  • Toggle appending Block Interaction Range to relevant items
  • Toggle determining whether to collapse Enchantment Descriptions on gear by default
  • Allow configurable color of enchantment names/descriptions
  • Refactored logic for Block Interaction range tooltip (Thanks Daedelus!)

## 0.2.0
  • Fix Better Combat two-handed weapons not having the "Two-Handed" tooltip line
  • Color enchantment names based on their relation to the maximum enchantment value

## 0.1.0
  • Initial Release

## 0.5.0
  • Added Mod Menu config support - **Slight changes to the config structure, you may need to reapply config changes you've made**
  • Fix a similar total-merged-value issue from 0.4.1 for Attack Range
  • Fix Attack Range tooltip's base value not respecting a player's modified base entity interaction range, if it was modified via the attribute base set command
  • Made the keybind (Shift to Expand Tooltip) modifiable.
  • Minor internal cleanup

## 0.4.1
  • Fix an inconsistency with modifier ordering that led to slightly incorrect total merged values

## 0.4.0
  • Fix incorrect calculation of Attack Range for weapons that have WeaponAttributes *and* entity interaction range modifiers
  • More intelligently merge modifiers for gear that contains both HAND *and* MAINHAND/OFFHAND modifiers
  • Made Attribute sentiment overrides (color based on whether positive/negative modifiers for the attribute are red/blue) configurable

## 0.3.0
  • Configurable Settings! *Now requires Forge Config API Port*
  • Toggle appending the usability hint (Shift to expand tooltip line)
  • Toggle appending Block Interaction Range to relevant items
  • Toggle determining whether to collapse Enchantment Descriptions on gear by default
  • Allow configurable color of enchantment names/descriptions
  • Refactored logic for Block Interaction range tooltip (Thanks Daedelus!)

## 0.2.0
  • Fix Better Combat two-handed weapons not having the "Two-Handed" tooltip line
  • Color enchantment names based on their relation to the maximum enchantment value

## 0.1.0
  • Initial Release

## 0.4.1
  • Fix an inconsistency with modifier ordering that led to slightly incorrect total merged values

## 0.4.0
  • Fix incorrect calculation of Attack Range for weapons that have WeaponAttributes *and* entity interaction range modifiers
  • More intelligently merge modifiers for gear that contains both HAND *and* MAINHAND/OFFHAND modifiers
  • Made Attribute sentiment overrides (color based on whether positive/negative modifiers for the attribute are red/blue) configurable

## 0.3.0
  • Configurable Settings! *Now requires Forge Config API Port*
  • Toggle appending the usability hint (Shift to expand tooltip line)
  • Toggle appending Block Interaction Range to relevant items
  • Toggle determining whether to collapse Enchantment Descriptions on gear by default
  • Allow configurable color of enchantment names/descriptions
  • Refactored logic for Block Interaction range tooltip (Thanks Daedelus!)

## 0.2.0
  • Fix Better Combat two-handed weapons not having the "Two-Handed" tooltip line
  • Color enchantment names based on their relation to the maximum enchantment value

## 0.1.0
  • Initial Release

## 0.4.0
  • Fix incorrect calculation of Attack Range for weapons that have WeaponAttributes *and* entity interaction range modifiers
  • More intelligently merge modifiers for gear that contains both HAND *and* MAINHAND/OFFHAND modifiers
  • Made Attribute sentiment overrides (color based on whether positive/negative modifiers for the attribute are red/blue) configurable

## 0.3.0
  • Configurable Settings! *Now requires Forge Config API Port*
  • Toggle appending the usability hint (Shift to expand tooltip line)
  • Toggle appending Block Interaction Range to relevant items
  • Toggle determining whether to collapse Enchantment Descriptions on gear by default
  • Allow configurable color of enchantment names/descriptions
  • Refactored logic for Block Interaction range tooltip (Thanks Daedelus!)

## 0.2.0
  • Fix Better Combat two-handed weapons not having the "Two-Handed" tooltip line
  • Color enchantment names based on their relation to the maximum enchantment value

## 0.1.0
  • Initial Release

## 0.3.0
  • Configurable Settings! *Now requires Forge Config API Port*
  • Toggle appending the usability hint (Shift to expand tooltip line)
  • Toggle appending Block Interaction Range to relevant items
  • Toggle determining whether to collapse Enchantment Descriptions on gear by default
  • Allow configurable color of enchantment names/descriptions
  • Refactored logic for Block Interaction range tooltip (Thanks Daedelus!)

## 0.2.0
  • Fix Better Combat two-handed weapons not having the "Two-Handed" tooltip line
  • Color enchantment names based on their relation to the maximum enchantment value

## 0.1.0
  • Initial Release

## 0.2.0
  • Fix Better Combat two-handed weapons not having the "Two-Handed" tooltip line
  • Color enchantment names based on their relation to the maximum enchantment value

## 0.1.0
  • Initial Release

[0.1.0] 0.1.0+1.21.1 by muon-rw on Apr 19, 2025
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