All Mods Resource Packs Data Packs Shaders Modpacks Plugins
EMF Compat: Better Combat

EMF Compat: Better Combat

by stradat • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

EMF Compat: Better Combat

Better Combat

A small client-side mod that makes Better Combat attack animations work correctly with Entity Model Features player models.

Tested with Fresh Animations: Player Extension but it should work with any player animation resource pack.

Looks very good with Visceral Combat Also try Hackers 'n Slashers with EMF Compat: Hackers 'n Slashers

Features

  • Compatible with Fresh Animations: Player Extension.
  • Your weapon swings and charge poses look right instead of being overwritten by idle resource-pack animations.
  • Body and legs keep their EMF animations during attacks; only arms switch to Better Combat.
  • Held items align with your swing in first person, so weapons don't float next to your arm.
  • Smooth hand-off back to EMF at the end of an attack, no single-frame snap.
  • Works with one-handed, two-handed and mace attacks.

enjoy ^_^

How to Install EMF Compat: Better Combat (Mod)

EMF Compat: Better Combat by stradat is verified for Fabric, Forge, Neoforge across Minecraft versions 1.20.1, 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3 (latest release: 2.1.1, file size: 166 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1, 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3) and platform (Fabric, Forge, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Fabric, Forge, Neoforge.
  3. Move the downloaded EMF Compat: Better Combat file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
14d ago 1
1.21.1
Neoforge
14d ago 1
1.20.1
Forge
14d ago 1
26.3
Fabric
21d ago 1
26.2
Fabric
21d ago 1
26.1.2
Fabric
21d ago 1
1.21.11
Fabric
21d ago 1
1.21.1
Fabric
21d ago 1
1.21.1
Neoforge
21d ago 1
1.20.1
Forge
21d ago 1
26.2
Fabric
2mo ago 1
26.1.2
Fabric
2mo ago 1
1.21.11
Fabric
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
2mo ago 1
26.2
Fabric
3mo ago 1
26.1.2
Fabric
3mo ago 1
1.21.11
Fabric
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.11
Fabric
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.20.1
Forge
4mo ago 1
  • Forge 1.20.1: Spell Engine and the RPG Series are covered there too - casting poses stay visible, with the **RPG Series & other animations** option in the settings
  • Weapon stances are on by default: two-handed weapons keep their stance without a visit to the settings (Forge 1.20.1, NeoForge 1.21.1, Fabric 1.21.1; newer versions always had it)
  • Forge 1.20.1: Spell Engine and the RPG Series are covered there too - casting poses stay visible, with the **RPG Series & other animations** option in the settings
  • Weapon stances are on by default: two-handed weapons keep their stance without a visit to the settings (Forge 1.20.1, NeoForge 1.21.1, Fabric 1.21.1; newer versions always had it)
  • Forge 1.20.1: Spell Engine and the RPG Series are covered there too - casting poses stay visible, with the **RPG Series & other animations** option in the settings
  • Weapon stances are on by default: two-handed weapons keep their stance without a visit to the settings (Forge 1.20.1, NeoForge 1.21.1, Fabric 1.21.1; newer versions always had it)
  • Added a Fabric 26.3 build
  • Requires EMF Compat Core 2.3.0
  • Added a Fabric 1.21.1 build
  • Added a Fabric 26.3 build
  • Requires EMF Compat Core 2.3.0
  • Added a Fabric 1.21.1 build
  • Added a Fabric 26.3 build
  • Requires EMF Compat Core 2.3.0
  • Added a Fabric 1.21.1 build
  • Added a Fabric 26.3 build
  • Requires EMF Compat Core 2.3.0
  • Added a Fabric 1.21.1 build
  • Added a Fabric 26.3 build
  • Requires EMF Compat Core 2.3.0
  • Added a Fabric 1.21.1 build
  • Added a Fabric 26.3 build
  • Requires EMF Compat Core 2.3.0
  • Added a Fabric 1.21.1 build
  • Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
  • Fixed the body and legs freezing during an attack: EMF 3.3 moved the decision that pauses its animations, and the addon was lifting the pause in a place that is no longer consulted
  • Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
  • Fixed the body and legs freezing during an attack: EMF 3.3 moved the decision that pauses its animations, and the addon was lifting the pause in a place that is no longer consulted
  • Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
  • Fixed the body and legs freezing during an attack: EMF 3.3 moved the decision that pauses its animations, and the addon was lifting the pause in a place that is no longer consulted
  • Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
  • Fixed the body and legs freezing during an attack: EMF 3.3 moved the decision that pauses its animations, and the addon was lifting the pause in a place that is no longer consulted
  • Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
  • Fixed the body and legs freezing during an attack: EMF 3.3 moved the decision that pauses its animations, and the addon was lifting the pause in a place that is no longer consulted

  • Added a config tab with toggles for arm sync, attack legs, weapon stances
  • Added precise support for weapon stances: spear, trident, claymore and the rest keep their stance (off by default)
  • Added attack footwork: your legs show the step while standing still, and give way to the walk cycle once you move
  • Softer torso lean during attacks, so swings don't tip your whole body over
  • Fixed the model flicking back to vanilla for a few frames right after an attack
  • Other animation mods keep working normally — the addon no longer switches EMF's animation pause off for everything
EMF Compat: Better Combat Icon
Download EMF Compat: Better Combat
Select game version
Select platform