EMF Compat: Better Combat

A small client-side mod that makes Better Combat attack animations work correctly with Entity Model Features player models.
Tested with Fresh Animations: Player Extension but it should work with any player animation resource pack.
Looks very good with Visceral Combat Also try Hackers 'n Slashers with EMF Compat: Hackers 'n Slashers
Features
- Compatible with Fresh Animations: Player Extension.
- Your weapon swings and charge poses look right instead of being overwritten by idle resource-pack animations.
- Body and legs keep their EMF animations during attacks; only arms switch to Better Combat.
- Held items align with your swing in first person, so weapons don't float next to your arm.
- Smooth hand-off back to EMF at the end of an attack, no single-frame snap.
- Works with one-handed, two-handed and mace attacks.
enjoy ^_^
How to Install EMF Compat: Better Combat (Mod)
EMF Compat: Better Combat by stradat is verified for Fabric, Forge, Neoforge across Minecraft versions 1.20.1, 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3 (latest release: 2.1.1, file size: 166 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3) and platform (Fabric, Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Fabric, Forge, Neoforge.
- Move the downloaded EMF Compat: Better Combat file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version- Forge 1.20.1: Spell Engine and the RPG Series are covered there too - casting poses stay visible, with the **RPG Series & other animations** option in the settings
- Weapon stances are on by default: two-handed weapons keep their stance without a visit to the settings (Forge 1.20.1, NeoForge 1.21.1, Fabric 1.21.1; newer versions always had it)
- Forge 1.20.1: Spell Engine and the RPG Series are covered there too - casting poses stay visible, with the **RPG Series & other animations** option in the settings
- Weapon stances are on by default: two-handed weapons keep their stance without a visit to the settings (Forge 1.20.1, NeoForge 1.21.1, Fabric 1.21.1; newer versions always had it)
- Forge 1.20.1: Spell Engine and the RPG Series are covered there too - casting poses stay visible, with the **RPG Series & other animations** option in the settings
- Weapon stances are on by default: two-handed weapons keep their stance without a visit to the settings (Forge 1.20.1, NeoForge 1.21.1, Fabric 1.21.1; newer versions always had it)
- Added a Fabric 26.3 build
- Requires EMF Compat Core 2.3.0
- Added a Fabric 1.21.1 build
- Added a Fabric 26.3 build
- Requires EMF Compat Core 2.3.0
- Added a Fabric 1.21.1 build
- Added a Fabric 26.3 build
- Requires EMF Compat Core 2.3.0
- Added a Fabric 1.21.1 build
- Added a Fabric 26.3 build
- Requires EMF Compat Core 2.3.0
- Added a Fabric 1.21.1 build
- Added a Fabric 26.3 build
- Requires EMF Compat Core 2.3.0
- Added a Fabric 1.21.1 build
- Added a Fabric 26.3 build
- Requires EMF Compat Core 2.3.0
- Added a Fabric 1.21.1 build
- Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
- Fixed the body and legs freezing during an attack: EMF 3.3 moved the decision that pauses its animations, and the addon was lifting the pause in a place that is no longer consulted
- Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
- Fixed the body and legs freezing during an attack: EMF 3.3 moved the decision that pauses its animations, and the addon was lifting the pause in a place that is no longer consulted
- Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
- Fixed the body and legs freezing during an attack: EMF 3.3 moved the decision that pauses its animations, and the addon was lifting the pause in a place that is no longer consulted
- Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
- Fixed the body and legs freezing during an attack: EMF 3.3 moved the decision that pauses its animations, and the addon was lifting the pause in a place that is no longer consulted
- Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
- Fixed the body and legs freezing during an attack: EMF 3.3 moved the decision that pauses its animations, and the addon was lifting the pause in a place that is no longer consulted
- Added a config tab with toggles for arm sync, attack legs, weapon stances
- Added precise support for weapon stances: spear, trident, claymore and the rest keep their stance (off by default)
- Added attack footwork: your legs show the step while standing still, and give way to the walk cycle once you move
- Softer torso lean during attacks, so swings don't tip your whole body over
- Fixed the model flicking back to vanilla for a few frames right after an attack
- Other animation mods keep working normally — the addon no longer switches EMF's animation pause off for everything