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EMF Compat: Carry On

EMF Compat: Carry On

by stradat • Downloads: 0 • Followers: 0
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EMF Compat: Carry On

Carry On

A small client-side mod that makes Carry On carry poses work correctly with Entity Model Features player models.

Tested with Fresh Animations: Player Extension but it should work with any player animation resource pack.

Features

  • Compatible with Fresh Animations: Player Extension.
  • Your arms stay raised naturally while carrying blocks and entities.
  • Carried objects stay attached to your EMF-animated hands in both third-person camera directions.
  • Carried mobs keep their resource-pack model and texture: Frozen holds an independent pose, while Animated keeps their own EMF animation without first-person shaking.
  • First-person carry pose stays visible even with First Person Model mod.
  • With the EMF Compat: ParCool addon on NeoForge 1.21.1, carrying keeps control of both arms during fast runs and charged jumps. Crawling, rolls, dodges/dashes, flips and two-handed hangs/climbs wait until the load is put down.

enjoy ^_^

How to Install EMF Compat: Carry On (Mod)

EMF Compat: Carry On by stradat is verified for Fabric, Forge, Neoforge across Minecraft versions 1.20.1, 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3 (latest release: 2.1.1, file size: 226 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1, 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3) and platform (Fabric, Forge, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Fabric, Forge, Neoforge.
  3. Move the downloaded EMF Compat: Carry On file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Fabric
14d ago 1
26.2
Fabric
14d ago 1
26.1.2
Fabric
14d ago 1
1.21.11
Fabric
14d ago 1
1.21.1
Fabric
14d ago 1
1.21.1
Neoforge
14d ago 1
1.20.1
Forge
14d ago 1
26.3
Fabric
21d ago 1
26.2
Fabric
21d ago 1
26.1.2
Fabric
21d ago 1
1.21.11
Fabric
21d ago 1
1.21.1
Fabric
21d ago 1
1.21.1
Neoforge
21d ago 1
1.20.1
Forge
21d ago 1
26.1.2
Fabric
2mo ago 1
1.21.11
Fabric
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
2mo ago 1
26.2
Fabric
3mo ago 1
26.1.2
Fabric
3mo ago 1
1.21.11
Fabric
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.11
Fabric
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.20.1
Forge
4mo ago 1
  • An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
  • An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
  • An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
  • An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
  • An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
  • An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
  • An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
  • Requires EMF Compat Core 2.3.0
  • Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
  • Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
  • Fixed carried objects drifting away from the hands in the mirrored third-person camera
  • Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
  • Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
  • Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
  • Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
  • Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
  • Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
  • Requires EMF Compat Core 2.3.0
  • Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
  • Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
  • Fixed carried objects drifting away from the hands in the mirrored third-person camera
  • Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
  • Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
  • Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
  • Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
  • Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
  • Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
  • Requires EMF Compat Core 2.3.0
  • Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
  • Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
  • Fixed carried objects drifting away from the hands in the mirrored third-person camera
  • Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
  • Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
  • Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
  • Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
  • Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
  • Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
  • Requires EMF Compat Core 2.3.0
  • Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
  • Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
  • Fixed carried objects drifting away from the hands in the mirrored third-person camera
  • Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
  • Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
  • Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
  • Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
  • Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
  • Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
  • Requires EMF Compat Core 2.3.0
  • Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
  • Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
  • Fixed carried objects drifting away from the hands in the mirrored third-person camera
  • Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
  • Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
  • Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
  • Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
  • Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
  • Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
  • Requires EMF Compat Core 2.3.0
  • Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
  • Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
  • Fixed carried objects drifting away from the hands in the mirrored third-person camera
  • Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
  • Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
  • Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
  • Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
  • Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
  • Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
  • Requires EMF Compat Core 2.3.0
  • Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
  • Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
  • Fixed carried objects drifting away from the hands in the mirrored third-person camera
  • Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
  • Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
  • Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
  • Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
  • Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
  • Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
  • Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
  • Rebuilt on EMF's animation hook instead of patching its internals.
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