EMF Compat: Carry On

A small client-side mod that makes Carry On carry poses work correctly with Entity Model Features player models.
Tested with Fresh Animations: Player Extension but it should work with any player animation resource pack.
Features
- Compatible with Fresh Animations: Player Extension.
- Your arms stay raised naturally while carrying blocks and entities.
- Carried objects stay attached to your EMF-animated hands in both third-person camera directions.
- Carried mobs keep their resource-pack model and texture: Frozen holds an independent pose, while Animated keeps their own EMF animation without first-person shaking.
- First-person carry pose stays visible even with First Person Model mod.
- With the EMF Compat: ParCool addon on NeoForge 1.21.1, carrying keeps control of both arms during fast runs and charged jumps. Crawling, rolls, dodges/dashes, flips and two-handed hangs/climbs wait until the load is put down.
enjoy ^_^
How to Install EMF Compat: Carry On (Mod)
EMF Compat: Carry On by stradat is verified for Fabric, Forge, Neoforge across Minecraft versions 1.20.1, 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3 (latest release: 2.1.1, file size: 226 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3) and platform (Fabric, Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Fabric, Forge, Neoforge.
- Move the downloaded EMF Compat: Carry On file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
- An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
- An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
- An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
- An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
- An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
- An error while posing the carry no longer makes EMF stop animating the player's model for the rest of the session
- Requires EMF Compat Core 2.3.0
- Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
- Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
- Fixed carried objects drifting away from the hands in the mirrored third-person camera
- Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
- Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
- Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
- Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
- Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
- Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
- Requires EMF Compat Core 2.3.0
- Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
- Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
- Fixed carried objects drifting away from the hands in the mirrored third-person camera
- Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
- Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
- Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
- Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
- Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
- Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
- Requires EMF Compat Core 2.3.0
- Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
- Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
- Fixed carried objects drifting away from the hands in the mirrored third-person camera
- Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
- Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
- Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
- Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
- Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
- Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
- Requires EMF Compat Core 2.3.0
- Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
- Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
- Fixed carried objects drifting away from the hands in the mirrored third-person camera
- Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
- Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
- Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
- Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
- Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
- Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
- Requires EMF Compat Core 2.3.0
- Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
- Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
- Fixed carried objects drifting away from the hands in the mirrored third-person camera
- Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
- Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
- Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
- Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
- Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
- Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
- Requires EMF Compat Core 2.3.0
- Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
- Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
- Fixed carried objects drifting away from the hands in the mirrored third-person camera
- Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
- Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
- Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
- Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
- Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
- Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
- Requires EMF Compat Core 2.3.0
- Fabric 1.21.11 and newer: carrying a villager no longer poses the player with the villager's own animation, and the carried mob is drawn by its own animation instead of the player's
- Added Fabric 1.21.1 and Fabric 26.3 builds, and the Fabric 26.2 build is back
- Fixed carried objects drifting away from the hands in the mirrored third-person camera
- Frozen now keeps a per-entity EMF pose in both first and third person, so another visible mob of the same type cannot animate the carried model
- Animated keeps the carried mob's own EMF animation while normalising Carry On's render interpolation to prevent shaking
- Animated mobs are actually alive in your hands now, in first person too: Carry On redraws a fresh copy of the mob every frame, which left its animation clock stuck at zero
- Frozen now holds on Fabric 1.21.11, 26.1.2 and 26.2, in both views, and carried mobs are handled in first person there
- Fixed a crash on Forge 1.20.1 when a carried mob was drawn in first person
- Carried mobs face the way Carry On means them to, whatever way they were facing when picked up
- Now requires Entity Model Features 3.3.2 and EMF Compat Core 2.0.0
- Rebuilt on EMF's animation hook instead of patching its internals.