Not Enough Animations: EMF Compat

A small client-side mod that pauses Entity Model Features player animations while Not Enough Animations is active.
Tested with Fresh Animations: Player Extension and Detailed Animations but it should work with any player animation resource pack.
Covered Animations
| Animation | Notes |
|---|---|
| Boat (rowing) | |
| Horse (riding) | |
| Eating / Drinking | |
| Hug | |
| Item Swap | |
| Petting | |
| Map Holding | |
| Hold Up Items | Can be disabled for FA:PE |
| Burning | Works even while sprinting |
| Freezing | Works even while sprinting |
| Naruto running | Works only while sprinting |
Ignored Animations
| Animation | Reason |
|---|---|
| Ladder | FA:PE handles ladders better |
| Crawling | FA:PE handles crawling better |
| Elytra | FA:PE handles elytra better |
| Falling | FA:PE handles falling better |
| Death | FA:PE handles death better |
| Swimming | FA:PE handles swimming better |
| Bow / Crossbow | FA:PE handles bow/crossbow better |
Sprint Behavior
The compat layer is disabled while sprinting, with the exception of BurningAnimation and FreezingAnimation.
REQUIRED "Not Enough Animations" Settings
These settings are REQUIRED to set in the mod Not Enough Animations.
| Setting | Value |
|---|---|
| Animation Smoothing | OFF |
| Disable Leg Smoothing | ON |
| Ladder Animation | OFF |
| Bow Animation | Vanilla |
Compatibility
- Freecam — when the camera is detached, the compat layer keeps capturing and restoring poses so animations stay correct.
- First Person Model — when FPM is installed and enabled, pose capture and restoration are not skipped in first person, so NEA animations still apply to the visible body.
enjoy ^-_-^
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 |
- Rowing gives way to Touch'n Motion while its own rowing pose is on, so the two no longer fight over the arms
- Added Fabric 1.21.1 and Fabric 26.3 builds
- Requires EMF Compat Core 2.3.0
- Rowing gives way to Touch'n Motion while its own rowing pose is on, so the two no longer fight over the arms
- Added Fabric 1.21.1 and Fabric 26.3 builds
- Requires EMF Compat Core 2.3.0
- Rowing gives way to Touch'n Motion while its own rowing pose is on, so the two no longer fight over the arms
- Added Fabric 1.21.1 and Fabric 26.3 builds
- Requires EMF Compat Core 2.3.0
- Rowing gives way to Touch'n Motion while its own rowing pose is on, so the two no longer fight over the arms
- Added Fabric 1.21.1 and Fabric 26.3 builds
- Requires EMF Compat Core 2.3.0
- Rowing gives way to Touch'n Motion while its own rowing pose is on, so the two no longer fight over the arms
- Added Fabric 1.21.1 and Fabric 26.3 builds
- Requires EMF Compat Core 2.3.0
- Rowing gives way to Touch'n Motion while its own rowing pose is on, so the two no longer fight over the arms
- Added Fabric 1.21.1 and Fabric 26.3 builds
- Requires EMF Compat Core 2.3.0
- Rowing gives way to Touch'n Motion while its own rowing pose is on, so the two no longer fight over the arms
- Added Fabric 1.21.1 and Fabric 26.3 builds
- Requires EMF Compat Core 2.3.0
- Added a config tab so the addon can be turned off in-game
- Cleaned up how poses are handed back to your resource pack
- Added a config tab so the addon can be turned off in-game
- Cleaned up how poses are handed back to your resource pack
- Added a config tab so the addon can be turned off in-game
- Cleaned up how poses are handed back to your resource pack
- Added a config tab so the addon can be turned off in-game
- Cleaned up how poses are handed back to your resource pack
- Added a config tab so the addon can be turned off in-game
- Cleaned up how poses are handed back to your resource pack
- Compatibility update for EMF Compat Core 1.0.1 (UUID-based pose storage)
- No feature changes.
- Refactor mod to EMF Compat: Core + Addon architecture
- Added cross-mod support to disable NEA item-swap arms while skyhooking (on EMF Compat: NEA side).
- Keep player animation for body/head/torso while riding (expression).
- Refactor mod to EMF Compat: Core + Addon architecture
- Added cross-mod support to disable NEA item-swap arms while skyhooking (on EMF Compat: NEA side).
- Keep player animation for body/head/torso while riding (expression).
- Refactor mod to EMF Compat: Core + Addon architecture
- Added cross-mod support to disable NEA item-swap arms while skyhooking (on EMF Compat: NEA side).
- Keep player animation for body/head/torso while riding (expression).
- Refactor mod to EMF Compat: Core + Addon architecture
- Added cross-mod support to disable NEA item-swap arms while skyhooking (on EMF Compat: NEA side).
- Keep player animation for body/head/torso while riding (expression).
- Refactor mod to EMF Compat: Core + Addon architecture
- Added cross-mod support to disable NEA item-swap arms while skyhooking (on EMF Compat: NEA side).
- Keep player animation for body/head/torso while riding (expression).
- Refactor mod to EMF Compat: Core + Addon architecture
- Added cross-mod support to disable NEA item-swap arms while skyhooking (on EMF Compat: NEA side).
- Keep player animation for body/head/torso while riding (expression).
- Special for Chocolisto
- Initital 26.2 release.
- Added Freecam and FPM compat.
- Added Freecam and FPM compat.
- Added Freecam and FPM compat.
- Added Freecam and FPM compat.
- Added Freecam and FPM compat.
- Fixed compat with NEA options:
- No sleep movement
- Horse leg ride animations
- Fixed 1st person map holding animations
- Improved Optimization
- Fixed compat with NEA options:
- No sleep movement
- Horse leg ride animations
- Fixed 1st person map holding animations
- Improved Optimization
- Fixed compat with NEA options:
- No sleep movement
- Horse leg ride animations
- Fixed 1st person map holding animations
- Improved Optimization
- Fixed compat with NEA options:
- No sleep movement
- Horse leg ride animations
- Fixed 1st person map holding animations
- Improved Optimization
- Fixed sleeve and armor synchronization for Fabric 1.21.11/26.1.2
- Improved Optimization