
Enchanted Mobs data pack / mod, add mini-bosses. The mini bosses are enchanted vanilla's mobs. You can see them in three level of enchantment (Common, Rare and Legendary).

The meaning of the project is add a dynamic PVE with mini-bosses with different and random abilities and random level of enchantment.

Mini-bosses:
Enchanted Zombie
Enchantments:
- Speed : He runs more faster. His data generic.movement.speed .
- Common: Speed become 0.35
- Rare: Speed become 0.40
- Legendary: Speed become 0.45
- Resistance : He absorb damage. He gains the effect protection .
- Common: Protection 1
- Rare: Protection 2
- Legendary: Protection 3
Enchanted Creeper
Enchantments:
- Speed : He runs more faster. He modify his data generic.movement.speed .
- Common: Speed become 0.30
- Rare: Speed become 35
- Legendary: Speed become 0.40
- Explosion : His explosion is bigger. He modify his data ExplosionRadius.
- Common: ExplosionRadius 4
- Rare: ExplosionRadius 6
- Legendary: ExplosionRadius 8
Enchanted Spider
Enchantments:
- Bite : He deal more damage. He modify his data generic.attack_damage .
- Common: Damage 4
- Rare: Damage 7
- Legendary: Damage 10
- Trapweb : He trap the enemy in cobweb and from the Rare he is faster. He modify his data generic.movement.speed.
- Common: Trap enemies in cobweb
- Rare: Trap enemies in cobweb and his speed become 0.4
- Legendary: Trap enemies in cobweb and his speed become 0.5
Enchanted Skeleton
Enchantments:
- Shotgun : His bow gains Multishot and Power .
- Common:
- Multishot: I
- Rare:
- Multishot: I
- Power: II
- Legendary:
- Multishot: I
- Power: IV
- Fireblast : His bow gains Flame and Punch .
- Common:
- Flame: I
- Punch: I
- Rare:
- Flame: I
- Punch: II
- Legendary:
- Flame: I
- Punch: IV
Enchanted Vindicator
Enchantments:
- Spinning Axe : He spins his axe dealing 2 HP.
- Common: Every 10s.
- Rare: Every 7s.
- Legendary: Every 5s.
- Thorns : He deals damage when the players attack him.
- Common: Deals 1 HP
- Rare: Deals 2 HP
- Legendary: Deals 3 HP
Enchanted Evoker
Enchantments:
- Vex Army : He summon randomly a number of vexs. They die after 7 s.
- Common: Summon 1 vex.
- Rare: Summons 2 vexes
- Legendary: Summons 3 vexes.
- Fang Forest : He summon randomly fangs in circular range..
- Common: Range size 2 blocks.
- Rare: Range size 4 blocks radius.
- Legendary: Rage size 6 blocks radius.
Other links
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+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
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| 8h ago | 1 | ||||
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[DT] 0.1
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We are happy to publish our new release of this product which add two mini bosses to the game.
We added the enchanted version of the **vindicator** and of **evoker**.
Detailes below:
<br>
<details>
<summary>Enchanted <b>Vindicator</b></summary>
Enchantments:
<ul>
<li> <b>Spinning Axe</b> : He spins his axe dealing <kbd>2 HP</kbd>.</li>
<ul>
<li> <b>Common</b>: Every <kbd>10s</kbd>.</li>
<li> <b>Rare</b>: Every <kbd>7s</kbd>.</li>
<li> <b>Legendary</b>: Every <kbd>5s</kbd>.</li>
</ul>
<li> <b>Thorns</b> : He deals damage when the players attack him.
</li>
<ul>
<li> <b>Common</b>: Deals <kbd>1 HP</kbd></li>
<li> <b>Rare</b>: Deals <kbd>2 HP</kbd></li>
<li> <b>Legendary</b>: Deals <kbd>3 HP</kbd></li>
</ul>
</ul>
</details>
<details>
<summary>Enchanted <b>Evoker</b></summary>
Enchantments:
<ul>
<li> <b>Vex Army</b> : He summon randomly a number of vexs. They die after <kbd>7 s</kbd>. </li>
<ul>
<li> <b>Common</b>: Summon <kbd>1</kbd> vex.</li>
<li> <b>Rare</b>: Speed become <kbd>2</kbd> vexes</li>
<li> <b>Legendary</b>: Speed become <kbd>3</kbd> vexes.</li>
</ul>
<li> <b>Fang Forest</b> : He summon randomly fangs in circular range.</kbd>.</li>
<ul>
<li> <b>Common</b>: Range size <kbd>2 blocks</kbd>.</li>
<li> <b>Rare</b>: Range size <kbd>4 blocks radius</kbd>.</li>
<li> <b>Legendary</b>: Rage size <kbd>6 blocks radius</kbd>.</li>
</ul>
</ul>
</details>
We are happy to publish our new release of this product which add two mini bosses to the game.
We added the enchanted version of the **vindicator** and of **evoker**.
Detailes below:
<br>
<details>
<summary>Enchanted <b>Vindicator</b></summary>
Enchantments:
<ul>
<li> <b>Spinning Axe</b> : He spins his axe dealing <kbd>2 HP</kbd>.</li>
<ul>
<li> <b>Common</b>: Every <kbd>10s</kbd>.</li>
<li> <b>Rare</b>: Every <kbd>7s</kbd>.</li>
<li> <b>Legendary</b>: Every <kbd>5s</kbd>.</li>
</ul>
<li> <b>Thorns</b> : He deals damage when the players attack him.
</li>
<ul>
<li> <b>Common</b>: Deals <kbd>1 HP</kbd></li>
<li> <b>Rare</b>: Deals <kbd>2 HP</kbd></li>
<li> <b>Legendary</b>: Deals <kbd>3 HP</kbd></li>
</ul>
</ul>
</details>
<details>
<summary>Enchanted <b>Evoker</b></summary>
Enchantments:
<ul>
<li> <b>Vex Army</b> : He summon randomly a number of vexs. They die after <kbd>7 s</kbd>. </li>
<ul>
<li> <b>Common</b>: Summon <kbd>1</kbd> vex.</li>
<li> <b>Rare</b>: Speed become <kbd>2</kbd> vexes</li>
<li> <b>Legendary</b>: Speed become <kbd>3</kbd> vexes.</li>
</ul>
<li> <b>Fang Forest</b> : He summon randomly fangs in circular range.</kbd>.</li>
<ul>
<li> <b>Common</b>: Range size <kbd>2 blocks</kbd>.</li>
<li> <b>Rare</b>: Range size <kbd>4 blocks radius</kbd>.</li>
<li> <b>Legendary</b>: Rage size <kbd>6 blocks radius</kbd>.</li>
</ul>
</ul>
</details>
<details>
<summary>Enchanted <b>Zombie</b></summary>
Enchantments:
<ul>
<li> Speed : He runs more faster. His data <kbd> generic.movement.speed </kbd>.</li>
<ul>
<li> <b>Common</b>: Speed become <kbd>0.35</kbd></li>
<li> <b>Rare</b>: Speed become <kbd>0.40</kbd></li>
<li> <b>Legendary</b>: Speed become <kbd>0.45</kbd></li>
</ul>
<li> Resistance : He absorb damage. He gains the effect <kbd> protection </kbd>.</li>
<ul>
<li> <b>Common</b>: Protection <kbd>1</kbd></li>
<li> <b>Rare</b>: Protection <kbd>2</kbd></li>
<li> <b>Legendary</b>: Protection <kbd>3</kbd></li>
</ul>
</ul>
</details>
<details>
<summary>Enchanted <b>Creeper</b></summary>
Enchantments:
<ul>
<li> Speed : He runs more faster. He modify his data <kbd> generic.movement.speed </kbd>.</li>
<ul>
<li> <b>Common</b>: Speed become <kbd>0.30</kbd></li>
<li> <b>Rare</b>: Speed become <kbd>35</kbd></li>
<li> <b>Legendary</b>: Speed become <kbd>0.40</kbd></li>
</ul>
<li> Explosion : His explosion is bigger. He modify his data <kbd> ExplosionRadius</kbd>.</li>
<ul>
<li> <b>Common</b>: ExplosionRadius <kbd>4</kbd></li>
<li> <b>Rare</b>: ExplosionRadius <kbd>6</kbd></li>
<li> <b>Legendary</b>: ExplosionRadius <kbd>8</kbd></li>
</ul>
</ul>
</details>
<details>
<summary>Enchanted <b>Spider</b></summary>
Enchantments:
<ul>
<li> Bite : He deal more damage. He modify his data <kbd> generic.attack_damage </kbd>.</li>
<ul>
<li> <b>Common</b>: Damage <kbd>4</kbd></li>
<li> <b>Rare</b>: Damage <kbd>7</kbd></li>
<li> <b>Legendary</b>: Damage <kbd>10</kbd></li>
</ul>
<li> Trapweb : He trap the enemy in <b>cobweb</b> and from the <b>Rare</b> he is faster. He modify his data <kbd> generic.movement.speed</kbd>.</li>
<ul>
<li> <b>Common</b>: Trap enemies in cobweb</li>
<li> <b>Rare</b>: Trap enemies in cobweb and his speed become <kbd>0.4</kbd></li>
<li> <b>Legendary</b>: Trap enemies in cobweb and his speed become <kbd>0.5</kbd></li>
</ul>
</ul>
</details>
<details>
<summary>Enchanted <b>Skeleton</b></summary>
Enchantments:
<ul>
<li> Shotgun : His bow gains <kbd> Multishot </kbd> and <kbd> Power </kbd>.</li>
<ul>
<li> <b>Common</b>:
<ul>
<li>Multishot: <kbd>I</kbd></li>
</ul>
<li> <b>Rare</b>:</li>
<ul>
<li>Multishot: <kbd>I</kbd></li>
<li>Power: <kbd>II</kbd></li>
</ul>
<li> <b>Legendary</b>:</li>
<ul>
<li>Multishot: <kbd>I</kbd></li>
<li>Power: <kbd>IV</kbd></li>
</ul>
</ul>
<li> Fireblast : His bow gains <kbd> Flame </kbd> and <kbd> Punch </kbd>.</li>
<ul>
<li> <b>Common</b>:
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>I</kbd></li>
</ul>
<li> <b>Rare</b>:</li>
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>II</kbd></li>
</ul>
<li> <b>Legendary</b>:</li>
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>IV</kbd></li>
</ul>
</ul>
</ul>
</details>
<details>
<summary>Enchanted <b>Zombie</b></summary>
Enchantments:
<ul>
<li> Speed : He runs more faster. His data <kbd> generic.movement.speed </kbd>.</li>
<ul>
<li> <b>Common</b>: Speed become <kbd>0.35</kbd></li>
<li> <b>Rare</b>: Speed become <kbd>0.40</kbd></li>
<li> <b>Legendary</b>: Speed become <kbd>0.45</kbd></li>
</ul>
<li> Resistance : He absorb damage. He gains the effect <kbd> protection </kbd>.</li>
<ul>
<li> <b>Common</b>: Protection <kbd>1</kbd></li>
<li> <b>Rare</b>: Protection <kbd>2</kbd></li>
<li> <b>Legendary</b>: Protection <kbd>3</kbd></li>
</ul>
</ul>
</details>
<details>
<summary>Enchanted <b>Creeper</b></summary>
Enchantments:
<ul>
<li> Speed : He runs more faster. He modify his data <kbd> generic.movement.speed </kbd>.</li>
<ul>
<li> <b>Common</b>: Speed become <kbd>0.30</kbd></li>
<li> <b>Rare</b>: Speed become <kbd>35</kbd></li>
<li> <b>Legendary</b>: Speed become <kbd>0.40</kbd></li>
</ul>
<li> Explosion : His explosion is bigger. He modify his data <kbd> ExplosionRadius</kbd>.</li>
<ul>
<li> <b>Common</b>: ExplosionRadius <kbd>4</kbd></li>
<li> <b>Rare</b>: ExplosionRadius <kbd>6</kbd></li>
<li> <b>Legendary</b>: ExplosionRadius <kbd>8</kbd></li>
</ul>
</ul>
</details>
<details>
<summary>Enchanted <b>Spider</b></summary>
Enchantments:
<ul>
<li> Bite : He deal more damage. He modify his data <kbd> generic.attack_damage </kbd>.</li>
<ul>
<li> <b>Common</b>: Damage <kbd>4</kbd></li>
<li> <b>Rare</b>: Damage <kbd>7</kbd></li>
<li> <b>Legendary</b>: Damage <kbd>10</kbd></li>
</ul>
<li> Trapweb : He trap the enemy in <b>cobweb</b> and from the <b>Rare</b> he is faster. He modify his data <kbd> generic.movement.speed</kbd>.</li>
<ul>
<li> <b>Common</b>: Trap enemies in cobweb</li>
<li> <b>Rare</b>: Trap enemies in cobweb and his speed become <kbd>0.4</kbd></li>
<li> <b>Legendary</b>: Trap enemies in cobweb and his speed become <kbd>0.5</kbd></li>
</ul>
</ul>
</details>
<details>
<summary>Enchanted <b>Skeleton</b></summary>
Enchantments:
<ul>
<li> Shotgun : His bow gains <kbd> Multishot </kbd> and <kbd> Power </kbd>.</li>
<ul>
<li> <b>Common</b>:
<ul>
<li>Multishot: <kbd>I</kbd></li>
</ul>
<li> <b>Rare</b>:</li>
<ul>
<li>Multishot: <kbd>I</kbd></li>
<li>Power: <kbd>II</kbd></li>
</ul>
<li> <b>Legendary</b>:</li>
<ul>
<li>Multishot: <kbd>I</kbd></li>
<li>Power: <kbd>IV</kbd></li>
</ul>
</ul>
<li> Fireblast : His bow gains <kbd> Flame </kbd> and <kbd> Punch </kbd>.</li>
<ul>
<li> <b>Common</b>:
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>I</kbd></li>
</ul>
<li> <b>Rare</b>:</li>
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>II</kbd></li>
</ul>
<li> <b>Legendary</b>:</li>
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>IV</kbd></li>
</ul>
</ul>
</ul>
</details>
<details>
<summary>Enchanted <b>Zombie</b></summary>
Enchantments:
<ul>
<li> Speed : He runs more faster. His data <kbd> generic.movement.speed </kbd>.</li>
<ul>
<li> <b>Common</b>: Speed become <kbd>0.35</kbd></li>
<li> <b>Rare</b>: Speed become <kbd>0.40</kbd></li>
<li> <b>Legendary</b>: Speed become <kbd>0.45</kbd></li>
</ul>
<li> Resistance : He absorb damage. He gains the effect <kbd> protection </kbd>.</li>
<ul>
<li> <b>Common</b>: Protection <kbd>1</kbd></li>
<li> <b>Rare</b>: Protection <kbd>2</kbd></li>
<li> <b>Legendary</b>: Protection <kbd>3</kbd></li>
</ul>
</ul>
</details>
<details>
<summary>Enchanted <b>Creeper</b></summary>
Enchantments:
<ul>
<li> Speed : He runs more faster. He modify his data <kbd> generic.movement.speed </kbd>.</li>
<ul>
<li> <b>Common</b>: Speed become <kbd>0.30</kbd></li>
<li> <b>Rare</b>: Speed become <kbd>35</kbd></li>
<li> <b>Legendary</b>: Speed become <kbd>0.40</kbd></li>
</ul>
<li> Explosion : His explosion is bigger. He modify his data <kbd> ExplosionRadius</kbd>.</li>
<ul>
<li> <b>Common</b>: ExplosionRadius <kbd>4</kbd></li>
<li> <b>Rare</b>: ExplosionRadius <kbd>6</kbd></li>
<li> <b>Legendary</b>: ExplosionRadius <kbd>8</kbd></li>
</ul>
</ul>
</details>
<details>
<summary>Enchanted <b>Spider</b></summary>
Enchantments:
<ul>
<li> Bite : He deal more damage. He modify his data <kbd> generic.attack_damage </kbd>.</li>
<ul>
<li> <b>Common</b>: Damage <kbd>4</kbd></li>
<li> <b>Rare</b>: Damage <kbd>7</kbd></li>
<li> <b>Legendary</b>: Damage <kbd>10</kbd></li>
</ul>
<li> Trapweb : He trap the enemy in <b>cobweb</b> and from the <b>Rare</b> he is faster. He modify his data <kbd> generic.movement.speed</kbd>.</li>
<ul>
<li> <b>Common</b>: Trap enemies in cobweb</li>
<li> <b>Rare</b>: Trap enemies in cobweb and his speed become <kbd>0.4</kbd></li>
<li> <b>Legendary</b>: Trap enemies in cobweb and his speed become <kbd>0.5</kbd></li>
</ul>
</ul>
</details>
<details>
<summary>Enchanted <b>Skeleton</b></summary>
Enchantments:
<ul>
<li> Shotgun : His bow gains <kbd> Multishot </kbd> and <kbd> Power </kbd>.</li>
<ul>
<li> <b>Common</b>:
<ul>
<li>Multishot: <kbd>I</kbd></li>
</ul>
<li> <b>Rare</b>:</li>
<ul>
<li>Multishot: <kbd>I</kbd></li>
<li>Power: <kbd>II</kbd></li>
</ul>
<li> <b>Legendary</b>:</li>
<ul>
<li>Multishot: <kbd>I</kbd></li>
<li>Power: <kbd>IV</kbd></li>
</ul>
</ul>
<li> Fireblast : His bow gains <kbd> Flame </kbd> and <kbd> Punch </kbd>.</li>
<ul>
<li> <b>Common</b>:
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>I</kbd></li>
</ul>
<li> <b>Rare</b>:</li>
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>II</kbd></li>
</ul>
<li> <b>Legendary</b>:</li>
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>IV</kbd></li>
</ul>
</ul>
</ul>
</details>
<details>
<summary>Enchanted <b>Zombie</b></summary>
Enchantments:
<ul>
<li> Speed : He runs more faster. His data <kbd> generic.movement.speed </kbd>.</li>
<ul>
<li> <b>Common</b>: Speed become <kbd>0.35</kbd></li>
<li> <b>Rare</b>: Speed become <kbd>0.40</kbd></li>
<li> <b>Legendary</b>: Speed become <kbd>0.45</kbd></li>
</ul>
<li> Resistance : He absorb damage. He gains the effect <kbd> protection </kbd>.</li>
<ul>
<li> <b>Common</b>: Protection <kbd>1</kbd></li>
<li> <b>Rare</b>: Protection <kbd>2</kbd></li>
<li> <b>Legendary</b>: Protection <kbd>3</kbd></li>
</ul>
</ul>
</details>
<details>
<summary>Enchanted <b>Creeper</b></summary>
Enchantments:
<ul>
<li> Speed : He runs more faster. He modify his data <kbd> generic.movement.speed </kbd>.</li>
<ul>
<li> <b>Common</b>: Speed become <kbd>0.30</kbd></li>
<li> <b>Rare</b>: Speed become <kbd>35</kbd></li>
<li> <b>Legendary</b>: Speed become <kbd>0.40</kbd></li>
</ul>
<li> Explosion : His explosion is bigger. He modify his data <kbd> ExplosionRadius</kbd>.</li>
<ul>
<li> <b>Common</b>: ExplosionRadius <kbd>4</kbd></li>
<li> <b>Rare</b>: ExplosionRadius <kbd>6</kbd></li>
<li> <b>Legendary</b>: ExplosionRadius <kbd>8</kbd></li>
</ul>
</ul>
</details>
<details>
<summary>Enchanted <b>Spider</b></summary>
Enchantments:
<ul>
<li> Bite : He deal more damage. He modify his data <kbd> generic.attack_damage </kbd>.</li>
<ul>
<li> <b>Common</b>: Damage <kbd>4</kbd></li>
<li> <b>Rare</b>: Damage <kbd>7</kbd></li>
<li> <b>Legendary</b>: Damage <kbd>10</kbd></li>
</ul>
<li> Trapweb : He trap the enemy in <b>cobweb</b> and from the <b>Rare</b> he is faster. He modify his data <kbd> generic.movement.speed</kbd>.</li>
<ul>
<li> <b>Common</b>: Trap enemies in cobweb</li>
<li> <b>Rare</b>: Trap enemies in cobweb and his speed become <kbd>0.4</kbd></li>
<li> <b>Legendary</b>: Trap enemies in cobweb and his speed become <kbd>0.5</kbd></li>
</ul>
</ul>
</details>
<details>
<summary>Enchanted <b>Skeleton</b></summary>
Enchantments:
<ul>
<li> Shotgun : His bow gains <kbd> Multishot </kbd> and <kbd> Power </kbd>.</li>
<ul>
<li> <b>Common</b>:
<ul>
<li>Multishot: <kbd>I</kbd></li>
</ul>
<li> <b>Rare</b>:</li>
<ul>
<li>Multishot: <kbd>I</kbd></li>
<li>Power: <kbd>II</kbd></li>
</ul>
<li> <b>Legendary</b>:</li>
<ul>
<li>Multishot: <kbd>I</kbd></li>
<li>Power: <kbd>IV</kbd></li>
</ul>
</ul>
<li> Fireblast : His bow gains <kbd> Flame </kbd> and <kbd> Punch </kbd>.</li>
<ul>
<li> <b>Common</b>:
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>I</kbd></li>
</ul>
<li> <b>Rare</b>:</li>
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>II</kbd></li>
</ul>
<li> <b>Legendary</b>:</li>
<ul>
<li>Flame: <kbd>I</kbd></li>
<li>Punch: <kbd>IV</kbd></li>
</ul>
</ul>
</ul>
</details>