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Enchantment Glows

Enchantment Glows

by Sinnelar • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Enchantment Glows is a Minecraft resource pack that improves the enchanted glint on tools and weapons with a glowing effect, giving them a more vibrant and stylish look.

Works fully in Vanilla Minecraft 1.21.4 - 26.3, no mods required.

Showcase

Enchanted Items

Tools

  • Pickaxes
  • Axes
  • Shovels
  • Hoes

Weapons

  • Swords
  • Spears
  • Mace 3D
  • Bow
  • Crossbow
  • Trident 1.21.4+

Projectiles

  • Spectral Arrows
  • Arrows and Tipped Arrows
  • Firework Rockets

Other

  • Shield 1.21.4+
  • Compass 1.21.4+
  • Totem of Undying
  • Fishing Rods

The Lodestone Compass and the Totem of Undying glow without needing an enchantment. Bow and crossbow projectiles have their own textures.

Customization

You can install the Respackopts mod to customize the glow color, the outline thickness and more, in game.

Shader Compatibility

Enchantment Glows has some compatibility with shader packs, but I can't guarantee it works with all of them, since each one works differently.

It works best with shader packs that support LabPBR. Make sure LabPBR is enabled in the shader pack settings.

LabPBR compatibility has been tested with these shader packs.

  • Complementary Reimagined/Unbound
  • BSL
  • Photon
  • Bliss
  • Solas

Older Versions

Minecraft versions below 1.21.4 require CIT Resewn.

FAQ

Do I need any mod to use it?

No. On Minecraft 1.21.4 and newer the pack works in plain vanilla. Older versions need a mod that adds the Custom Item Textures feature, such as CIT Resewn, Forge CIT or Modefite.

Which mod loader does it work on?

Any of them. This is a resource pack and not a mod, so Fabric, NeoForge, Forge, Quilt and plain vanilla all behave the same. Only the extra mod for older versions changes per loader, CIT Resewn on Fabric and Forge CIT on Forge.

The pack does not seem to work, what should I check?
  • You are playing Minecraft Java and not Bedrock
  • You downloaded the file that matches your Minecraft version
  • On versions below 1.21.4 you have CIT Resewn or another CIT mod installed
  • No other resource pack sitting above Enchantment Glows changes the same items
Does the glow apply to armor?

The 3D glow is built for tools and weapons only, so armor gets no outline. The enchantment glint on armor is recolored by the Glow Color setting (respackopts), so it still follows the color you pick.

Does it work with modded tools or with other resource packs?

No. The pack only covers vanilla items. Tools added by mods keep their own look, and any resource pack placed above this one overrides the items it also changes.

Can I turn off the 3D mace, shield or totem?

Yes, with Respackopts. Each one switches between 2D and 3D, and the totem can also go back to vanilla. Without Respackopts the pack ships with the 3D models enabled.

Does it work with shaders?

It does. Enchantment Glows works best with shader packs that support LabPBR, and it has been tested with Complementary Reimagined and Unbound, BSL, Photon, Bliss and Solas. On BSL and Solas it looks better with Advanced Materials enabled.

Not every shader pack is compatible, since each one works differently. Without LabPBR the glow on tools sometimes still looks right, but that isn't guaranteed, and in some shader packs the outline may still cast a shadow. The shadow can't be fixed from the resource pack side.

LabPBR compatibility can be turned off with the Shader Glow option in the Respackopts configuration.

What mod makes the item animations in the showcase?

Hold My Items. Punchy works too and is updated more often. Neither is required, they only change how items are held.

Is there a Bedrock version?

No. The pack is made for Minecraft Java only.

Credits & Links


All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3 26.2 26.1.x +1
Minecraft
15h ago 1
26.3 26.2 26.1.x +1
Minecraft
15h ago 1
26.3 26.2 26.1.x +1
Minecraft
15h ago 1
26.2 26.1.x 1.21.x
Minecraft
15h ago 1
26.1.x 1.21.x
Minecraft
15h ago 1
26.1.x 1.21.x
Minecraft
15h ago 1
1.20.x 1.19.x 1.18.2
Minecraft
15h ago 1
1.21.x
Minecraft
15h ago 1
1.20.x 1.19.x 1.18.2
Minecraft
15h ago 1
1.21.x
Minecraft
15h ago 1
1.21.x
Minecraft
15h ago 1
1.21.x
Minecraft
15h ago 1
1.21.x
Minecraft
15h ago 1
1.21.x
Minecraft
15h ago 1
1.21.x
Minecraft
15h ago 1
1.20.x 1.19.x
Minecraft
15h ago 1
1.21.x
Minecraft
15h ago 1
1.20.x 1.19.x
Minecraft
15h ago 1
1.21.x
Minecraft
15h ago 1
1.21.x
Minecraft
15h ago 1
1.20.x 1.19.x
Minecraft
15h ago 1
1.21.x
Minecraft
15h ago 1
1.20.x
Minecraft
15h ago 1
1.21.x
Minecraft
15h ago 1
  • Fixed the pack failing to load on NeoForge 26.3.
  • Added compatibility with shader packs that support LabPBR. Tested with Complementary Reimagined and Unbound, BSL, Photon, Bliss and Solas.
  • The pack's LabPBR compatibility can be turned on or off from the Respackopts configuration, and comes enabled by default. This only affects Enchantment Glows, not the LabPBR setting of your shader pack.
  • Adjusted the light emission of the Totem of Undying models.
  • Support for version 26.3.
  • Outlines on the ground and in item frames now come disabled by default when using Respackopts, so the pack looks the same as it does without it. Both can still be turned on from the configuration screen.
  • Support for version 26.2
  • Renamed the outline variant from Regular to Extra Thick.
  • Added 2 more outline variants: Medium and Thick. The full list of options when using Respackopts is now: Extra Thin, Thin, Medium, Thick, Extra Thick.
  • Vanilla now uses Thick Outlines for third person.
  • Added orange to the color palette. The full palette is now: purple, red, orange, yellow, green, blue, cyan, white.
  • Custom sounds when using Hold My Items are now more adjustable via Respackopts. This includes toggling sounds by category (Swords, Mace and Trident). General volume for these effects can now be adjusted. Mace and Trident now come disabled by default.
  • Added glow to the totem. It can be configured as 2D, 3D, or disabled via Respackopts.
  • Changed some default settings for outlines when using Respackopts.
  • The biggest update so far.*

### Added
  • Compass glow (MC 1.21.4+)
  • Spanish translation for the Respackopts configuration

#### Respackopts Options:
  • Extra Thin outline thickness for items
  • Regular or thin borders regardless of perspective (first and third person)
  • Outlines for items on the ground, item frames, and inventory, configurable separately (regular, thin, extra thin)
  • 2D and 3D style for the mace
  • 2D and 3D style for the shield
  • Toggle additional glow on weapons (Hold My Items Compatibility)
  • More vibrant texture for enchanted items
  • Customizable enchantment color

### Changed
  • Default behavior (vanilla): extra thin outlines in first person

### Notes
  • If you find any bugs or have any suggestions, feel free to open an issue in the [issues channel](https://github.com/Sinnelar/enchantment-glows/issues).
  • The pack will no longer receive updates for versions prior to 1.21. From now on, development will focus on 1.21 and above.
  • Core Shader support for 26.1
  • Support for Item Model Definition changes in the shield and trident
  • Minor adjustments to the shield outline to match Mojang's rendering changes in 26.1
  • Renamed internal files from "display" to "sprite"
  • Minor shading adjustments for arrows and fireworks to improve their appearance when held in bows and crossbows.
  • Spectral Arrows now glow.
  • Thin Outlines is now the default version when using the Respackopts mod.
  • Core Shaders have been updated.
  • Minor shading adjustments for arrows and fireworks to improve their appearance when held in bows and crossbows.
  • Spectral Arrows now glow.
  • Updated Core Shaders for compatibility from version 1.18.2 to 1.20.6. Previous 1.20.x versions utilized core shaders based on those by [tixul](https://modrinth.com/user/tixul) but they have now been replaced.
  • Added support for Hold My Items mod v5.1.1 for versions 1.21.9 - 1.21.11.
  • Added compatibility for Lower Shield via the Respackopts mod.
  • Fixed an issue where disabling custom weapon sounds while using the HMI mod also disabled tool glow.
A sound effect was added when using a sword, trident, or mace while using the Hold My Items mod. If you have Respackopts mod, this feature can be enabled or disabled to your preference.
  • Added compatibility with Respackopts
  • Option to choose between normal or thin outline for version 1.21.4+
  • Adjusted the size of spears to match the recent snapshot 25w43a
  • When using the Hold My Items mod, tools will have a glow around them
  • Added support for spears
  • Support for 1.21.9
  • Added copper tools
  • Updated arrow texture as item and 3D model for bows and crossbows
  • Slightly changed the Firework Rocket texture
  • Updated arrow texture as item and 3D model for bows and crossbows
  • Slightly changed the Firework Rocket texture
  • Improved the bow model and added a subtle flash when fully charged.
  • Improved the crossbow model and added a subtle flash when loaded with an arrow or firework.
  • Improved the Mace model when enchanted.
  • Modified the textures of all arrows to match the style of the Bow and Crossbow models.
  • Improved the bow model and added a subtle flash when fully charged.
  • Improved the crossbow model and added a subtle flash when loaded with an arrow or firework.
  • Improved the Mace model when enchanted.
  • Modified the textures of all arrows to match the style of the Bow and Crossbow models.
Support for 1.21.6
  • Fixed a shader bug that caused items to appear slightly transparent
  • Fixed a bug in the golden hoe model
  • Added enchanted models for fishing rods
  • Fixed a shader bug that caused items to appear slightly transparent
  • Added enchanted models for fishing rods
The following tools now have support for versions below 1.21.4:
  • Sword
  • Axe
  • Pickaxe
  • Shovel
  • Hoe
  • Mace
  • Bow
  • Crossbow
<p>A minor bug with the mace when using the Hold My Items mod has been fixed.</p>
<p><strong>Versions below 1.21.4 require the CIT feature.</strong></p>
The following tools now have support for versions 1.20:
  • Sword
  • Axe
  • Pickaxe
  • Shovel
  • Hoe
  • Bow
  • Crossbow

  • Versions below 1.21.4 require the CIT feature**
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