Enchantments-Plus
Updated to 1.20.4 for Fabric
Minecraft Mod that adds over 10 new fun enchantments to the game!
Supports Enchantment Descriptions and Mod Menu
Download Link
Requires: Fabric Loader AND Fabric API AND Cloth Config API Fabric
Installation: Drop .jar file into mods folder (same with Fabric API and Cloth Config API)
Current Enchantments List:
| Name | Tool/Weapon/Armor | Number of Levels | Effect | Rarity | Notes |
|---|---|---|---|---|---|
| Levitation | Sword | 2 | Target floats for a few seconds when hit | Rare | Cannot be equipped with fire aspect, toxic strike, frostbite |
| Life Steal | Sword | 3 | Some of damage dealt is returned to user as health | Rare | Cannot be equipped with payback |
| Thunder Lord | Sword | 3 | Chance of summoning a lightning bolt to strike target | Very Rare | |
| Payback | Sword | 3 | If user is low on health, target will be dealt more damage | Rare | Cannot be equipped with life steal |
| Frostbite | Sword | 2 | Target is given slowness when hit | Rare | Cannot be equipped with fire aspect, toxic strike, levitation |
| End Slayer | Sword | 5 | Deals extra damage to Endermen, Endermites, Shulkers and Ender Dragon | Uncommon | Cannot be equipped with other damage enchantments |
| Cubical | Sword | 5 | Deals extra damage to Creepers, Slimes, and Magma Cubes | Uncommon | Cannot be equipped with other damage enchantments |
| Lunar Sight | Helmet | 1 | Gives night vision effect | Common | |
| Blaze Walker | Boots | 2 | Walk on lava to turn it to obsidian (works like frost walker) | Rare | Treasure enchantment. Cannot be equipped with depth strider or frost walker |
| Flash Forge | Pickaxe/Shovel | 1 | Blocks automatically smelt when mined, works with fortune for ores | Rare | Cannot be equipped with silk touch |
| Moon Walk | Boots | 2 | Constant low level speed and jump boost, and a 20 second cooldown of high level jump boost. | Rare | |
| Raider | Sword | 5 | Deals extra damage to all raid/illager/pillager mobs | Uncommon | Cannot be equipped with other damage enchantments |
| Toxic Strike | Sword | 2 | Target is poisoned when hit | Rare | Cannot be equipped with fire aspect, frostbite, levitation |
| Hiker | Boots | 1 | Allows you to step up one high blocks without jumping, like a horse | Uncommon | |
| Dual Leap | Boots | 1 | Allows you to double jump (does not work if you have fallen a certain number of blocks) | Rare | Cannot be equipped with Moon Walk |
| Sniper | Bow | 3 | Deals more damage the further away your target is from you | Common | Cannot be equipped with Storm Strike |
| Mystic Mind | Helmet | 1 | Teleports the user away (like chorus fruit) when they're damaged below 3 hearts | Uncommon | |
| Storm Strike | Bow | 3 | Chance of summoning a lightning bolt to strike target | Very Rare | Cannot be equipped with Sniper |
| Excavator | Pickaxe/Shovel | 3 | Extends your reach distance to mine from further away | Rare |

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- Update to 1.21.8
- Update to 1.21.7
- Update to 1.21.6
- Fix not being able to walk over slabs/carpets/etc without hiker enchantment
- Update to 1.21.5
- Update to 1.21.4
- Update to 1.21.3
- Update to 1.21.2
- Update to 1.21.1
- Update to 1.21
- Fix flash forge duplicating drops
- Update to 1.20.6
- Finally updated to 1.20.5! (more updates to come)
- Removed reach-entity-attributes dependency for Excavator
- Updated Java version to 21
- Updated how enchantments are coded for new Fabric API changes
- Optimize tick() calls, should perform way better especially on servers
- Updated for Minecraft 1.20.4
- Raider now works against all raid mobs, including Witches, Vexes and Ravagers
- Flash Forge now drops XP when mining ores that are smelted
- Dual Leap now doesn't let you double jump if you've fallen a certain number of blocks, to prevent negating fall damage.
- Raider now works against all raid mobs, including Witches, Vexes and Ravagers
- Flash Forge now drops XP when mining ores that are smelted
- Dual Leap now doesn't let you double jump if you've fallen a certain number of blocks, to prevent negating fall damage.
- Raider now works against all raid mobs, including Witches, Vexes and Ravagers
- Flash Forge now drops XP when mining ores that are smelted
- Dual Leap now doesn't let you double jump if you've fallen a certain number of blocks, to prevent negating fall damage. There is a sound effect for a successful and unsuccessful double jump to give audible feedback.
- Fixed a bug with Hiker conflicting with other entities like Horses
- Resolved hiker bug
Unfortunately a mod I use for dependencies (Reach Entity Attributes) isn't updated so I can't update the mod to 1.20.3 or 1.20.4 yet. In the meantime, I'm attempting to use a different config mod.
- Resolved hiker bug
Unfortunately a mod I use for dependencies (Reach Entity Attributes) isn't updated so I can't update the mod to 1.20.3 or 1.20.4 yet. In the meantime, I'm attempting to use a different config mod.
Release notes for v1.2.0:
- Life Steal now heals based on target's remaining health, so that you can't spam attack and heal the same amount each time
- Sniper now has a maximum upper damage ceiling, so that it can't one shot strong mobs like Iron Golems and Ravagers
- Lunar Sight, Hiker, Excavator, Moon Walker apply to any living entity rather than players (this means increased compatibility with mods like Shiny Horses, where the enchantments can work with horse armor)
Release notes for v1.2.0:
- Life Steal now heals based on target's remaining health, so that you can't spam attack and heal the same amount each time
- Sniper now has a maximum upper damage ceiling, so that it can't one shot strong mobs like Iron Golems and Ravagers
- Lunar Sight, Hiker, Excavator, Moon Walker apply to any living entity rather than players (this means increased compatibility with mods like Shiny Horses, where the enchantments can work with horse armor)
- Updated to Minecraft version 1.20.2
- Life Steal now heals based on target's remaining health, so that you can't spam attack and heal the same amount each time
- Sniper now has a maximum upper damage ceiling, so that it can't one shot strong mobs like Iron Golems and Ravagers
- Lunar Sight, Hiker, Excavator, Moon Walker apply to any living entity rather than players (this means increased compatibility with mods like Shiny Horses, where the enchantments can work with horse armor)
Overall changes I've made since then:
- Adjusted life steal values
- Add support for cloth config and mod menu to disable enchantments
- Sniper - new enchantment for bows, deals more damage the further away from the target you are
- Mystic Mind - new enchantment for helmets, teleports the user a few blocks away if they are hit below 3 hearts, works similarly to chorus fruit
- Storm Strike - new enchantment for bows, has a chance of summoning lightning when you hit a target with an arrow
- Moonwalker - rework, no longer has a keybind to activate, constantly gives speed and jump boost level 1 while wearing, activates high level jump boost every few seconds, with a cooldown of 20 seconds still
- Potion effects are fixed on servers
- Life steal no longer crashes games when you attack certain entities like players, boats, etc.
- Hiker is now uncommon instead of rare
- Added excavator enchantment
- Fix bug with night vision flashing
- Reworked how enchantments are disabled, this should prevent crashes (especially on servers), and improve how disabled enchantments are handled in game
- Buffed damage enchantments, Raider, Cubical and End Slayer
- Minor bug fixes
- Fix version mismatch
- Fixed cloth config version dependency
- Increased chance of finding Excavator enchantment in the enchanting table
- Reenabled excavator enchantment
- Updated to 1.20.1
- Updated to 1.20
- NOTE: The excavator enchantment does not function properly in this version. It is still included, but it does not increase your range. It works correctly in newer versions.
