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End's Phantasm

End's Phantasm

by Lyof • Downloads: 0 • Followers: 0
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I always really liked the End dimension. And always waited for it to finally get some love and get updated.

Except... It never was. So I decided I'd do it myself.

The goal for End's Phantasm is to make the End dimension a place the player has an interest in going to, and for it to be better integrated into the main game loop. Survival starting from the End is also made possible.

Shine bright, like the stars above!

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Biomes

Dreaming Den

See this strange looking forest? Silently watched over by the Fallen Stars of the End sky, grow Vivid Nihilium and Pream Trees. These last have yellow and blastproof wood, just like Endstone! They also yield Pream Berries from their foliage, which also heal you when eaten.

Dreaming Den

Now let's look at the other side of the mirror. Below the Dreaming Den is the Underisland, which could be considered a sub-biome. The roof is covered in Oblivion, a strange void corrupted moss that can be used as a repair material for anything, and Oblivines. You can latch to them not to fall, and they grow Oblifruits, which have a chance not to be consumed on use!

Underisland

Lastly, scattered both above and below the biome are glowing Crystal Spikes. They are mainly useful for crafting decorative blocks, but the ones below the islands have a chance to be Voided, which can be crafted into tools that mine faster the more experience you have, acting as an upgrade to gold.

In this new place spawn two new mobs, the Crystie and the Behemoth

Crysties are little crystal fairies, with an explosive filiation with End Crystals. Would you dare to hit one, it would then attempt to dive straight into you to explode in a sparkly bang, or simply when it dies.

Behemoths are lazy giants sleeping anywhere on the ground of the Dreaming Den. Be careful though, as getting too close will wake them up, and they're quite grumpy! They are immune to knockback and ranged attacks, but drop powerful physical enhancing meat when defeated.

Acidburnt Abysses

Legends have it that centuries ago, when more Dragons ruled over the End, one of them went mad and ravaged the starry landscapes below, destroying all life and letting islands scarred with acid waste and cracks.

That is, of course, only legends and nightmares. Or is it? Dreams have proven to come true.

Acidburnt Abysses

Although, the environment adapted, growing plants made of obsidian and pulling nutrients from the everlasting acid. Rocks formed from melted endstone, bringing and concentrating all kinds of minerals from within the islands. Formed a biome reminiscent of both the deepest oceanic floors and the lushiest jungles: Meet the Acidburnt Abysses.

Sour Sludges are a variant of slimes that bounce around in this place, inflicting adventurers with potent Corrosion, making them more vulnerable to all damage.

Below thrives a rather peculiar lifeform, here in the Choral Riff. Choral learnt to live off the void's echoes and whispers, gaining all sorts of musical properties. It can be used to craft Subwoofers to push entities when powered, and Choral Arrows to unleash the power of music right in your foe's face!

If you keep your eyes peeled, you might spot a Dormant Polyppie embedded in Choral. Bring it back home and wake it up with a playing jukebox. They can be given discs to play them on loop, carried on your back for music on the go, and have cosmetic variants with other types of coral!

General Changes

Progression

First of, one thing might quite surprise you: when jumping in the End portal, you don't spawn directly on the main island, ready to face the Dragon (unless you turned this off in the configs). That is because the portal now brings you to the outer End islands. It also plays a credits like cutscene to give newcomers explanations and tips on this strange new world. To go fight the Dragon, you simply have to wander around a bit and find a Gateway that will take you to the fight. This simple but decisive change finally brings the End in the main game loop, as it allows more casual players to explore it as an extra step before "finishing the game".

Because of this, the Elytra has been nerfed and can't be boosted until the Dragon is killed. You still get to enjoy gliding around, but it's not so overpowered.

Challenges

Phantasm adds new combat experiences to the End, in the form of Challenges. In some structures, such as atop Shattered Towers, in End City Ships, and in Acidburnt Ruins, you might find a Challenge Rune waiting for you. If you feel ready for the threat they offer, use an End Crystal on them to bring forth swarms of monsters.

By default, Elytras are locked behind a Challenge. You want to fly? Fight for it.

Challenge Rune

Shattered Towers

The Obsidian Spires around the Dragon got a slight redesign by having a Crying obsidian gradient near the top. It doesn't do anything, but it emphasizes well the magicalness of the Crystals.

Some of theses Towers also randomly spawn in the outer End as new dungeons. Climb to the top, and you will find some nice loot and a challenging experience!

Shattered Tower

Generation

Phantasm tweaks the End's worldgen so it has more vertical variation and feels more interesting to explore, while staying close to Vanilla. This can be configured off, and integrates seamlessly with any other End worldgen mod or datapack.

It has automatic compatibility with virtually any datapack affecting the End, with special presets for Nullscape and Endercon.

Multi noise biome sources will be modified at starttime so that the End Highlands biome is split equally between it and Phantasm biomes. Additionally, Raw Purpur and obsidian pillars on the Dragon's island can be configured to generate higher or lower to accomodate for any generation settings.

Screenshot taken with Endercon installed, the datapack was not edited in any way

If you encounter any datapack not generating properly, please let it be known so that presets can be added.


Additionally, new biomes and surface rules can be added to the End through a simple datapack, in a non destructive way.

Addons

Nullnite's Echo

Nullnite's Echo

Made by the awesome SashaKYotoz, Forge porter of Phantasm, Nullnite's Echo is here to fulfill all your wishes for amazing equipment in the End.

Go on a journey in the Underisland to find remants of Nullnite, and harness it to craft a powerful Nullnited Pendant, able to master the elements!

Find it here!

End's PhantasmZ

This addon adds level requirements for End's Phantasm weapons and tools to fit seemlessly with LevelZ. This way you can add the End's Phantasm mod to your RPG modpacks without worrying about people skipping progression.

Find it here!

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All Versions

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Name Game version Platforms Published Downloads Actions
1.20.1
Forge
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Forge
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Forge
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Forge
17h ago 1
1.20.1
Forge
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Neoforge
17h ago 1
1.20.1
Forge
17h ago 1
1.20.1
Forge
17h ago 1
1.20.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.20.1
Forge
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Forge
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Forge
17h ago 1
1.20.1
Forge
17h ago 1
1.20.1
Fabric
17h ago 1
  • Fixed inability of behemoth entity to move towards player once awaken
  • Fixed networking packets to prevent game crashes
  • Fixed polyppie UI being broken by backpack from Quark Oddities
  • Updated version of config to 2.01(if you have it stable you can simply replace version value in config with 2.01)
  • Replaced hardcoded chorus placement for endergetic mod with tags
  • Replaced forge version back to 47.2.0
Fixed Trinkets completely breaking
  • Implemented all fixes from v1.3 of EP for Fabric
  • Fixed server-side freeze once player enters the End
  • Fixed incorrect position of player being teleported to
_Version numbers no longer have a front 1. because it was useless_

_This is technically just 1.1.3_


Added custom sounds for Behemoths, made snoring volume configurable

Fixed the Begin cutscene incorrectly using the End credits text

Polyppies' inventory improvements:
  • Is no longer centered, preventing issues with other menus
  • Shift Clicking discs now works properly
  • Fixed being able to put any item in the disc slot
  • Fixed incorrect render order for the notes

## Compat

Fixed the dragon egg's model override being too invasive and breaking Rediscovered's red dragon egg texture

Fixed Challenge Vexes being broken with Dungeons and Taverns installed

Fixed Yung's Better End Island teleporting the player one block inside of the platform

Fixed the Dragon Egg being culled wrongly

Fixed carried Polyppie's discs rendering wrongly in creative

Fixed crash with BagusLib

Fixed absence of built-in datapacks for some mods compat

Fixed discard issue with end crystal on start of challenge

Fixed incorrect teleportation of player to and from End

Fixed some options of config being ignored

Returned custom sounds for behemoth

Added chinese translation
Fixed the Dragon Egg being culled wrongly

Fixed carried Polyppie's discs rendering wrongly in creative

Fixed crash with BagusLib

Added chinese translation
Fixed fatal error that would crash game if farmer's delight was present
End Phantasm 1.20.1 [Forge] 1.1:

Direct port of all features and fixes from Phantasm 1.1 for Fabric
Fixed Polyppies crashing the game when paused

# Better End Generation!

### Phantasm now revamps the end's worldgen. This is fully configurable and compatible with other end generation mods/datapacks

New biomes can be added to the End in a simple, compatible way using datapacks
  • Can be controlled both by generation weight or noise points
  • Surface rules can be defined in the same place


The biomes' surface rules are now datadriven


And new features and fixes:
  • Added Raw Purpur Coal Ore
  • Overhauled the way Cirite generates
  • Fixed Oblivines generating through terrain
  • Fixed Crystal Spikes and Oblivines not generating with some datapacks


No longer using aggressive mixins into worldgen, meaning compatibility with all kinds of datapacks and other end mods is way better
  • Phantasm now automatically adapts other mods using Fabric's end biomes api to use its system
  • All runtime performance impacts from the biomes have been removed


Added ruins to the Acidburnt Abysses, with some loot and occasionally a challenge


# New mobs!

Added Polyppies, a new friendly mob found in the Choral Riff
  • Must be collected with a pickaxe, and put next to a working jukebox to wake it up
  • Can be given a music disc to play it on loop
  • Nearby Polyppies tower together to form a Band, acting as a playlist
  • Only one of them will play at a time
  • Can be right clicked with coral blocks to change its color
  • These skins are fully datadriven
  • Built in support for Upgrade Aquatic's corals


Can be carried on your back for music on the go!
  • Shift + Right Click with an empty hand to equip it
  • Disc and play controls can be accessed from the inventory
  • Each disc can have custom visuals through a resourcepack
  • Has Inventory Profiles Next compat


Has **complete** VinURL support


Added Sour Sludges
  • Spawn in the Acidburnt Abysses
  • Behave similarly to Slimes
  • Apply Corrosion on hit, and make it more potent the more they hit you
  • Dissolve in water, taking rapid damage but releasing clouds of Corrosion


# Challenges!

Added Challenge Runes
  • Generate in some structures
  • Must be activated by using an End Crystal on them, with an xp cost and the requirement to have killed the dragon for some
  • Spawns waves of monsters and rewards players who manage to kill them while staying in the arena
  • The challenge fails if all players leave or are defeated


Current challenges are on top of Shattered Towers, in End Cities ships and in Acidburnt Ruins
  • Elytras are now challenge locked by default


Everything about challenges is datadriven, including the monsters spawned, their attributes, the xp cost and dragon fight requirement, loot table, and creating new ones


# Beginning Credits!

Going to the End for the first time now displays a short credits like cutscene, giving hints and explanations about the tweaked progression
  • Text and background image fully configurable for modpack makers
  • Can be disabled in configs


# QoL all over the place!

  • Pream Saplings can now be potted

  • Added Eggs Nihilo
  • Crafted from the Dragon Egg and end materials
  • Must be placed like a cake, slowly refills over time
  • Has cooking pot and nourishment compat if Farmer's Delights is installed

  • Improved the Dragon Egg's model and texture

  • New Redstone components, crafted from Crystal!
  • Delayer: delays inputs by as many seconds as it gets power from its sides. Ranges from 0 to 30s
  • Splitter: randomly outputs from any other side. Has both a 2 and 3 outputs mode

  • Crystalline Tools now show their bonus efficiency in their tooltip

  • The Corrosion effect now renders on your armor bar

  • Pombs now drop slices even if they fall
  • Can now be mined quicker with a sword

  • Added Pop Rock Candy
  • Crafted from sugar, acidic mass, cirite and a pomb slice
  • Pop Rock Candies and Pomb Slices now make a player's attacks inflict Corrosion for a few seconds after being eaten

  • Added descriptions for custom food effects

  • The Charm effect from Choral Arrows is now shorter on players and bosses

  • Subwoofers can now push armor stands

  • Drastically improved the Abruption disc

  • More building blocks for the Obsidian and Cirite sets
  • New Polished Obsidian textures

  • Shattered Towers now render down in the void, below the build limit

  • Removed random throwing spread from ender pearls


# And more!

  • Added Russian, Hungarian translations

  • Added a config option to turn off the end's built in brightness

  • Rewrote the whole config file


## Compatibility

  • Vexes in Obsidian Towers are now replaced with Unusual End's Draglings if it is installed

  • VinURL's Custom Music Discs are now crafted with Choral if installed, and the texture is changed to reflect it (configurable)

  • Crystal Framed Glass now has built in connected textures support

  • Added built in Farmer's Delight compat
  • Crystalline Knife
  • Has built in support for Kitchen Projectiles
  • Pream Cabinet

  • Added built in Just Enough Effect Descriptions compat

  • Descriptions for Corrosion and Charm

  • Added built in Field Guide compat for the mobs

  • Added built in Immersive Overlays compat

  • Much more compatible mixins all over

## Fixes

  • Behemoths now aggro on players with better logic
  • Fixed animations not syncing across clients

  • Removed a bunch of useless debugging messages

  • Missing tags!
  • Tagged the mod's biomes as End biomes
  • Lots of conventional item and block tags

  • Fixed Choral Arrows shot from Bows sometimes sending you backwards

  • Fixed always generating a new spawn island when going to the End
End Phantasm 1.21.1 [NeoForge] 1.0.3:
  • Fixed mod's broken recipes
  • Fixed pome breaks when bonemeal used on dralgae
  • Fixed chorus salat action not working by default
End Phantasm 1.21.1 [NeoForge] 1.0.2:
  • Fixed incompatibility with Sinytra Connector
  • Fixed instant give of mod's achivements
  • Fixed notion to display properly if fireworks are limited in config and play hasn't achivement 'end/kill_dragon'
End Phantasm 1.21.1 [NeoForge] 1.0.1:
  • Direct port of End's Phantasm v1.0.1 for Minecraft NeoForge 1.21.1
End Phantasm 1.20.1 [Forge] 1.0.1:
  • Fixed spawn of player under obsidian platform
  • Fixed spawn of end stone platform each time player enters the End
  • Fixed render type of crystalily block
  • Fixed blockstate of crystal shard blocks when placed by player
  • Fixed End's Phantasm side of incompatibility with Endergetic Expansion(incompatibility will be solved with next update of Endergetic Expansion)
End Phantasm 1.20.1 [Forge] 1.0:
  • Direct port of all features from Phantasm 1.0 for Fabric

  • Fixed flying oblivion and crystal shards
  • Fixed crash with Unusual End and Endless Biomes
  • Fixed possible crash with BiomeReplacer mod
# Added the Acidburnt Abysses biome:
Ground made of Acidic Nihilium and patches of Acidic Mass
  • Acidic Mass applies the Corrosion effect and slows down when walked on
Dralgaes grow here
  • Climbable
  • Some have a Pome at the top of the stem
  • Affected by gravity, deals damage and knocks back if broken without a care
  • Quick food
  • Bigger ones are made of an obsidian stem and acidic mass as the leaves
  • Can be used to packed to craft obsidian
Cirite Boulders
  • Slippery
  • Decorative block
  • Holds iron ore
Dragon Mint
  • Rare plant, grows fruits over time
  • Can be interacted with empty bottles to fill them with dragon breath when grown


## Underisland biome: **Choral Riff**
Subwoofers
  • New redstone block, creates a sound wave that pushes entities
  • Can be silenced by placing wool behind them
Choral Arrows
  • When shot from a bow or dispenser: lower damage, velocity and accuracy, but applies Charm
  • When shot from a crossbow: Has an effect similar to subwoofers, but also deals damage and pushes you backwards (unless shifting)
Abruption music disc, by Dylanvhs
  • Found in obsidian towers for now


## New potion effects:
  • Corrosion**
  • Can be brewed from Pome slices
  • Increases damage taken (opposite of Resistance)
  • Charm**
  • Stuns affected entities
  • Players are locked in place, including their camera rotation



## Advancements:
  • Trails of Red on Every Island**: Discover the Acidburnt Abysses
  • Echoing Void**: Discover the Choral Riff
  • You Hit a Dum Note!**: Kill something with a Choral Arrow


# Added automatic datapack compatibility
Any datapack affecting the end generation, such as Nullscape, is now automatically compatible without any changes needed
  • Mod versions are fully automatic
  • Datapack versions require a config option to be set in phantasm.json to guarantee best configuration
So far Nullscape and Endercon have fine tuned compatibility modes, Stellarity has been tested and works perfectly without any fine tuning needed


# General
  • Fireworks now display the needed advancement when clicked
  • Dragon's fireballs can be configured to explode on landing
  • Added a config so that Endermen never get angry by being looked at during the dragon fight (off by default)
  • Crysties can now be caught in Void Framed Glass to turn into End Crystals
  • Slightly nerfed some foods
  • Raw purpur generation height is configurable


  • French and Ukrainian translation


## Obsidian towers
  • Now have a proper loot table
  • Shattered Pendants can be found here, allowing to teleport to your last safe place
  • Auto activates when falling into the void
  • Configurable durability
  • They now have a portal back to the Overworld at their bottom
  • Vexes in this structure have a new texture


# Fixes
  • Fixed Oblivion not always working as a universal repair material
  • Fixed a crash with Carpet
  • Fixed credits showing when exiting the End before the dragon was killed
  • The mod now clears its development cache for better performance
End Phantasm 1.21.1 [NeoForge] 0.4.2:

  • Direct port of End's Phantasm from Minecraft Forge 1.20.1 for Minecraft NeoForge 1.21.1

Caption: may contains bugs and less features than in version for Forge
End Phantasm 1.20.1 [Forge] 0.4.1 - bugs fix patch:
Removed conditions, that prevents spawn of crystie
Fixed spawn of behemoth under surface
Fixed breaknesses of chorus plant
Fixed impossibility to get mod's achivements
Fixed overoften spawn of obsidian towers
Fixed transperency of some mod's blocks
Fixed solid state of hanging pream leaves
Fixed spawn of void and regular crystals in the sky of End
Added notification if mod's config value set to limit firework before dragon is slayed

Added possibility to change maximum stack size of chorus salad
Added possibility to prevent teleportation by chorus salad
improved oblivion repair logic

fixed behemoths spawning in air
behemoth aggro range is now configurable
behemoth bounding box now changes depending on sleeping state

reduced crystal spike log spam

increased obisidian tower rarity a bit
vexes in obsidian towers

fixed elytra boost locks not working properly

made chorus fruit stack size configurable
made chorus fruit salad tp toggleable
Direct port of all features from Phantasm 0.4 for Fabric

Also, fixed all incorrectnesses compared to Fabric version

Missed features in 0.3 for Forge were successfully fully ported like in Fabric version
Added the Crystie and Behemoth mobs

Fixed a generation incompatibility with Cinderscapes

Eyes of Ender now locate End Cities when used in the End
Ported almost each feature from End Phantasm 0.3 to Fabric
Differences from the Fabric version:
  • developed natural spawn and ai of crystie
  • doesn't contain teleport to outer end | everything stays like in vanilla
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